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Video Game / A Robot Named Fight!

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Millennia of peace have passed since the mechanical gods ascended, leaving the lower order robots to cultivate the world.
But something forgotten and terrible now stirs amidst the stars...
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A Robot Named Fight! is a Roguelike developed by one Matt Bitner and released in 2017. You play as the eponymous robot, named Fight, as they seek to take on a horrible, moon-sized creature known only as The Megabeast as it lays siege to their world in the absence of its protection by the mechanical gods, raining twisted organic creatures down upon the planet in a seemingly unstoppable plague of meat. Coined as a "Metrogue" specifically, the game plays very much like 2D entries in the Metroid franchise, featuring procedural generation of its maps and items as you fight your way down through the tunnel systems of the planet, fighting disgusting meat-creatures as you search for the relics of wartime to "become fight enough" to take on the Megabeast.

The game, as of now, is receiving regular bugfixes and balance changes to pretty much everything.

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This Game Provides Examples Of:

  • Adam Smith Hates Your Guts: Though the vendors show no end of appreciation for Fight's mission, they just need greater amounts of material.
  • Almost Dead Guy: The Tutorial Smith, who you find wounded at the start of every game tries to give his last tutorial if you talk to him. Key word is try.
    Tutorial Smith: Press X to shoot, Press A to jump, Press Right Trigger to-...Oh god i'm dying! Press buttons. Everything is going dark...
    • Of course, the fact that it's the same Tutorial Smith every time hints there's something up with him...
  • Anti-Frustration Features: The Mothorb has a sizable delay before it will pick up scrap to convert them into nanobots, mitigating the drain on resources it would be since scrap is also needed in sizable quantities to buy things from vendors.
    • On the auditory side, the Item Get! jingle only plays in full when you first collect that particular item. A duplicate of an item you've already found will just play a shorter synth note and let you skip the notification faster.
    • One of the first unlockables is the Revenant Station, which gives you single-use checkpoints that you will revive at when killed.
    • Another such unlockable, for getting four orbs in a single run, gives you a random chance to start a game with an orb already following you.
  • Asteroids Monster: The Mouth Meat line of monsters will typically split into multiple entities on death, as well as shedding smaller monsters with every hit they take. The Beak Lord will also shed its five heads as separate bouncing monsters on death.
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  • Beneath the Earth: The Buried City
  • Bonus Level of Hell: The Forbidden World, a labyrinth of visual garbage full of unique enemies and at first has no map indicators associated with it.
  • Crush. Kill. Destroy!: The planet the robots inhabit is Earth, after the mechanical gods have long-since destroyed humanity. This is why the robots that inhabit it hyperfixate on the Megabeast being made of meat.
  • Door to Before: The final area of the game, The Buried City, will typically have ways into it from both The Factory and The Caves, with the Cave entrance being intended for use after you've cleared the final area.
  • Drone Deployer: Fight can find or buy special drones called Orbs that have a wide variety of functions. The Mothorb in particular converts dropped scrap into explosive drones that home in on the nearest enemy.
  • Eldritch Abomination: The Megabeast, a living organism the size of a moon that can endlessly vomit out smaller unnatural creatures.
  • Expy: Fight is one of Samus, running with the idea back during her debut that she was a robot.
  • Fragile Speedster: The Speed Shell reduces health, but increases movement speed and rate of fire.
  • Gone Horribly Right: The Megabeast is a human superweapon made to reclaim Earth by creating a biological supercomputer in an effort to subvert what went wrong with the Mechanical Gods. It proceeded to grow around their starship and gain so much mass that it grew to the size of a moon and began using the humans' last directive given to it, destroy the robots, as its only dictative thought process.
  • Hero Antagonist: Maximon and the Tutorial Smith, who recognized that the solution to human suffering was self-defeating and taught the survivors to create the Megabeast, though they had no idea things would go so badly.
  • Hidden Badass: While Tutorial Smith typically appears so feeble that he dies immediately after being spoken to, he is actually one of the most powerful enemies in the game, acting as the final boss for the third and currently final ending.
  • Informed Equipment: Mostly averted; Every equippable item that isn't an orb or mapped to the Y button will show up on Fight in some way.
  • Legacy Character: Fight is not a single robot, but any robot that takes up the name and equipment of the original's model to protect their planet.
  • Mighty Glacier: The Wrecker Shell reduces movement speed, but increases damage.
  • Mother of a Thousand Young: The Megabeast's main form of assault and defense is to birth various horrible monsters onto the world below.
  • Multiple-Choice Past: To explain how Fight starts off at half health, they have either:
    • Rolled out of a pile of dead robots with their design.
    • Survived their gunship crashing into a building.
    • Just finished fighting a flying spawn of the Megabeast.
  • Orbiting Particle Shield: Most orbs will float around Fight when their ability is not active.
  • Practical Currency: Ancient Scrap is used not to buy weapons so much as provide the materials to make them. Most items will usually require any combination of grey, blue, or green scrap, with red being used for Orbs and some Shells.
  • Puppeteer Parasite: Some creatures have taken over machinery rather than just destroying and eating it, mainly robots with blasters that now hobble along the ground, and security turrets that fire homing missiles. The Metal Patriarch is a giant wartime robot being controlled by a Beak Lord
  • Shout-Out: Primarily to Metroid, but a few others sneak in.
    • The Energy Axe and Wave Bomb items are references to Castlevania subweapons, specifically the Axe and the Holy Water. Not only can you also find graffiti that reads "WHAT A TERRIBLE NIGHT FOR A CURSE", but the Beak Lord boss is reminiscent of Dracula's second form from Dracula's Curse. Additionally, Red Chompers melt into the ground when damaged and reform just like Red Skeletons, and some wall-mounted enemies act exactly like Castlevania's Bone Dragons.
    • The Slide, an alternative to the Arachnomorph as a 'get through tight spaces' item, is reminiscent of Mega Man. The Moleman Shaman also uses spectral eyes to mimic the attacks of Wood Man, Metal Man, and Air Man. Plus there are frog-shaped meat monsters in the Forest Slums that spit out a spray of three smaller monsters, just like the Kerog enemies from Bubble Man's stage in Mega Man 2.
    • The Viridian Shell lets you invert your personal gravity, and is named after Captain Viridian.
    • The Buzzsaw Shell's jumping spin attack might draw comparisons to Samus' Screw Attack if not for the fact that the shell also gives you a spin dash and a stylish spiky haircut.
  • Theme Music Power-Up: The main theme of the game plays as you re-enter the city with your vast arsenal in-hand.
  • Womb Level: Beat the game enough times and upon defeating the Megabeast, instead of dying, it throws up a large red tractor beam leading inside it. It leads to the True Final Boss, the Megabeast Core.
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