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Video Game / A Game With a Kitty 2: Darkside Adventures

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Pictured: The arch-chancellor and the Imp King.

Oh no! Princess Daphodil lost her crown and now you must find it!
Where could it be?! And why do you end up on a star really really
far away? I will not tell you. You must discover it by yourself!

Good luck!

A Game With a Kitty 2: Darkside Adventures (or simply Darkside Adventures) tells the riveting tale of an arch-chancellor trying to retrieve Princess Daphodil's magical crown, gaining new powers along the way, and eventually escalating into a quest to save the universe.

Darkside Adventures is a Non-Linear Sequel to the first game. While the gameplay remains relatively the same, Kittey is nowhere to be seen. This wouldn't be the last time the series would feature protagonists who aren't Kittey.

The game is very much worth checking out, especially if you enjoyed the first one. It's a bit longer than the original, even if you're not planning on achieving 100% Completion.


A Game with a Kitty 2: Darkside Adventures provides examples of the following tropes:

  • Air-Aided Acrobatics: Wind currents return from the first game, relatively unchanged, so everything that applies there also applies here.
    • During the final level, there are enemies that can blow wind in the direction you're facing, potentially allowing for this trope to be in effect.
    • One room in the final level has horizontal wind currents so strong that, if you stay in the air for too long, you'll be flung offscreen, potentially all the way down to the beginning of the room. You can take advantage of this depending on which parts of the climb you're at.
  • Added Alliterative Appeal: The Hidden Holy Hills secret level in world 1.
  • Amazing Technicolor Population: The arch-chancellor has dark blue skin, Princess Daphodil has red skin, and the wizard Horatio has as his dragon has pure white skin.
  • Always Check Behind the Chair: Look out for miscolored, cracked, or vertically flipped blocks. Chances are that they contain valuable items like keys, checkered blocks, or big gems inside of them.
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  • Astral Finale: The final world takes place entirely in space.
  • Badass Bookworm: The arch-chancelor would rather read his book in peace than go on a quest to save the universe. Still doesn't stop him from fighting when necessary, though.
  • Beneath the Earth: If the Story Time part of the intro is to be believed, the Darkside was the result of a meteor crashing through the world above, with the Darkside itself being the chunks of land that were left below the world.
  • Big Bad: Captain Horatio. This is established right from the title screen intro, with him plotting to overthrow the Imp King by obtaining the power source located in a star far away.
  • Book-Ends: The title screen cutscene has a flurry of bottle rockets being fired at one point. Guess what happens again during the ending cutscene? Even the characters' reactions to the rockets are the same (said characters being Horatio and the arch-chancellor, respectively).
  • Boss Arena Idiocy: Most boss arenas feature at least one chest with infinitely respawning stars, which can be shot at them.
  • Bragging Rights Reward: Achieving 100% Completion only nets you an infinite supply of stars.
  • Broken Bridge: A literal example. Thanks to the boss of the fourth world 1 level, the bridge that leads directly to the Imp King's castle is broken, forcing you to make a big detour through an earlier level, plus going through an entire other world, just to reach the castle.
  • Brutal Bonus Level: Distortion X, a secret level only accessible by reaching a secret entrance in the final level, which requires achieving at least 85% completion to unlock. Not only does the level feature no save points, it also features two bosses, more than any other level in the game. The level also has an additonal Double Jump Power-Up to collect, and it'll sure as hell push your double jumping skills to their maximum.
  • Calling Your Attacks: The first boss, which is a giant talking axe, and Glasses, the second one, both do this for all of their attacks. Notably, they're the only ones to do this.
  • Casting a Shadow: Horatio plans on using the wormhole located in Faraway Star to create an army of shadow teddy bears to take over the universe. As a last ditch effort, he ends up creating a giant shadow clone of himself, who serves as the final boss.
  • Double Jump: A Power-Up that's obtained in the final level and is only available in said level, alongside a triple jump Power-Up. Said level also gives you a sentient star companion that allows you to jump on top of them to reach higher places, at the cost of a star, potentially allowing you to perform a quadruple or quintuple jump. This is also only available for that level.
  • Dude, Where's My Respect?: The main motivation for Horatio becoming evil.
  • Everyone Calls Him "Barkeep": Combined with Spell My Name with a "The", everyone only refers to the player character as "the arch-chancellor".
  • Expy: Horatio's wizard companion serves a very similar role to that of Magikoopas during levels, namely creating mooks and destroying parts of the scenery so that you can advance through the level.
  • Eyes Do Not Belong There: The final boss has an attack where it shoots several eyeballs that bounce on the floor. Where do the eyes come from? Why, from a big eye located right on top of his head, hidden below his helmet, of course!
  • Final Boss, New Dimension: Faraway Star, the final level, is considered to be its own dimension. The final battle itself takes place at the Centre of All, where the heart of the universe is located.
  • Generic Doomsday Villain: Captain Horatio doesn't have much going on for him in terms of personality.
  • God's Hands Are Tied: The literal physical manifestation of the heart of the universe is Caught in a Snare during the final battle, unable to do anything.
  • Golden Ending: Obtained by collecting the Golden Egg in Dimension X, which requires at least 85% completion to access. Defeating the final boss again after this will result in a slightly altered ending, where the arch-chancellor ditches the Imp King to buy a new castle all for himself, while Princess Daphodil and the Imp King loudly proclaim that they'll make lots of babies as a result, all while the arch-chancellor's still within earshot, resulting in him cringing at the thought.
  • Heart Container: There are a total of two of them in the entire game. One can be obtained in the last world 1 level, while the other one can only be obtained in the final level, and only if you reach 1800 gems.
  • Heroic Neutral: The arch-chancellor really doesn't want to keep risking his life to save the universe, be has to do it anyway. He just wants to take a nice vacation on the countryside.
  • Jackass Genie: One of the secret levels has a genie living inside of a green magic lamp, who's constantly referred to as a demon by signs located throughout. You throw the lamp into lava, thus making him very mad in the process. Cue boss battle.
  • Plot Coupon: Two of them: The Holy Book of Beeble, located in the Hidden Holy Hills, and the Magic Lamp, located in The Nothing. While both are technically hidden in secret levels, you need to obtain at least one of them in order to access the final level.
    • Also, in order to access world 4 proper, you need to get at least 800 gems, or 15 big gems.
  • Manchild: The Imp King, if the Story Time portion of the intro is any indication.
  • Mythology Gag: Glasses returns from the first game as a boss. Plus, statues of Glasses that shoot fireballs can be seen in quite a few levels.
  • Mook Maker: Most of the bosses have the ability to summon mooks.
    • In levels he appears in, Horatio's wizard companion can sometimes spawn little bird enemies instead of spiked balls of varying sizes.
  • Names to Run Away from Really Fast: The Nothing, one of the secret levels. Lampshaded several times throughout the level, courtesy of wooden signs.
  • Nerf: Zigzagged with the running ability. On one hand, running jumps aren't nearly as potent as the ones in the original game, while on the other, it takes considerably less time to reach full speed.
    • Played straight with the wall running ability. Compared to the ability to climb walls in the first one, it's severely more limited, since you need to be running at full speed for it to be performed.
  • Nice Hat: Several characters wear them, from The Hero, to the Big Bad, to a freakin' giant, sentient, German-accented axe.
  • Nice Job Breaking It, Hero! / Nice Job Fixing It, Villain!: A bizarre example occurs during the final battle. After an awkward back and forth between the arch-chancellor and Horatio, the latter asks the former to push a button in the machine he's standing on in order to create a shadow clone of himself, and make the situation less awkward. He complies with his request, for no real reason, resulting in a hulked shadow clone of Horatio coming to existence. Despite this, Horatio himself is nowhere to be seen after its creation. The post-credits scene shows that he was banished to another dimension, meaning that the arch-chancellor accidentally made the right choice by fulfilling his request.
  • Non-Action Big Bad: Horatio prefers to use his minions to do his bidding rather than doing things himself.
  • Not So Above It All: While the arch-chancellor spends most of his time lampshading and snarking about game mechanics and Power Ups obtained, the moment he gains the ability to Wall Run, he's genuinely excited at the thought of being able to do it.
  • One-Winged Angel: A hulked out shadow clone of Horatio serves as the final boss.
  • Retraux: The graphics and the music are done in that style, just like the first game.
  • Shout-Out: Distortion X is themed after Super Mario Bros.. Not only is the music in that level a remix of the Underground theme, all of the health pickups are turned into Super Mushrooms, and the level's last boss is a deformed, blue skinned Mario that grows in size with every hit taken.
  • Tactical Suicide Boss: Every boss aside from the first one has at least one move that leaves them wide open for attacks. They'd be unbeatable otherwise. Special mention goes to Glasses' mech, which can only be damage during one of its attacks, namely one where it shoots fireballs from the horizontal cannons sandwiched between its two halves.
  • The Comically Serious: The arch-chancellor. He's a Perpetual Frowner, a Deadpan Snarker, and believes to be surrounded by nutcases. He also runs around only in pyjamas.
  • The Unfought: Despite being built up to be the level's boss, the mysterious man in a hovercraft in the Hidden Holy Hills stage isn't actually fought, unlike the Jackass Genie in The Nothing, making obtaining the Holy Book of Beeble rather anticlimatic.
    • Horatio himself isn't fought. You do fight his shadow clone as the end, though.
  • The Very Definitely Final Dungeon: Faraway Star. If the Red and Black and Evil All Over color scheme of the darkside portions aren't enough indication, then the sheer length and copious amounts of Platform Hell present throughout will certainly make you realize that it's definitely the final level.
  • Turns Red: The boss of Aurora Secret grows in size the more damage it takes. It also starts out spitting huge spike balls instead of regular ones.
    • Both bosses in Distortion X get faster the closer they are to dying.
  • Waddling Head: Most of the enemies in the game (and the Imp King) are this trope, whether they be flightless birds, or rocks with sunglasses.
  • Walk, Don't Swim: Averted, unlike in the first game. You have to rely on projectile stars in order to harm enemies when underwater.
  • Wall Run / Wall Jump: A Power-Up obtained halfway through the game allows you to run up walls for a short period of time. Later levels will test your ability to chain wall runs between walls.
  • Warm-Up Boss: Both the giant talking axe in world 1 and Glasses in world 3 serve as this, as they both have heavily telegraphed attacks via Calling Your Attacks, unlike all bosses after.
  • Wave Motion Gun: The final boss can fire one from his mouth.
  • You Have Researched Breathing: You need to collect a powerup in the fourth world 1 level in order to be able to run.

Jump Button: Last Save
ESC: Main Menu


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