

The TurboGrafx-16, known as the PC Engine in Japan, was (sort of) a 16-bit console developed by Hudson Soft and sold by NEC that was released first in Japan in 1987 and in North America in 1989. The system is most noteworthy for being the first console to successfully challenge Nintendo's dominance of the video game market (at least in Japan) and being the first to play games off CDs (via an add-on). Its mascot character was Bonk, or PC Genjin in Japanese, a clearly Punny Name on the system's name.
The most unique characteristic of the system was that the non-CD games did not come on bulky cartridges, but rather on thin TurboChips/HuCardsnote . These plastic game cards were about the size of credit cards, but slightly thicker, with connectors clearly visible on the end. Although the Sega Master System also used cards in addition to cartridges, they were far less common due to the storage limitations of the format. Furthermore, HuCards are actually descended from "Bee Cards" (as in the bee that appears on the Hudson logo) which Hudson made for the MSX home computer, although a special cartridge was required to use them. The original model of the PC Engine is also known for its size, being one of the smallest video game consoles ever made at 5.5 in × 5.5 in × 1.5 in.
Not unlike the origins of the PlayStation, the PC Engine's owes its existence to Nintendo spurning a key partner. When Nintendo started looking for a new format for their Famicom games that would increase memory and storage sizes, Hudson, their original third-party publisher, tried to convince them to adopt the "Bee Card" format. Nintendo rejected the offer due to costs, opting instead for the diskette-based format of the Famicom Disk System. Their ego bruised, Hudson decided to go into the console business for themselves, making the fateful partnership with NEC.
The PC Engine was the first true competition the Famicom ever saw when it released in 1987, though this accomplishment is typically overshadowed by the more visible success of the Sega Genesis internationally. Not only was the PC Engine a huge upgrade over the Famicom in terms of graphical power, but Hudson Soft was already a developer with a few years of experience in the market, meaning they could supply their console with games. Additionally, Hudson and NEC were respected companies in Japan, so prominent third-party developers like Konami and Namco were very willing to pledge their support and further bolster the PC Engine's library. The system ended up out-selling the Famicom in its first year, and its continued success heavily encouraged Nintendo to develop the Super Famicom and its international version, the SNES. Even after the release of the more successful Super Famicom, the PC Engine continued to be a viable platform thanks to its popularity and a CD add on that will be discussed later.
The same story cannot be told for TurboGrafx-16, which failed internationally. While the PC Engine launched in Japan unopposed, the TurboGrafx's North American debut was awkwardly timed. It arrived in the region in the same month as the Sega Genesis and was test marketed in the exact same areas. This led to comparisons between the two systems, especially due to the TurboGrafx's misleading marketing campaign falsely touting it as a 16-bit system despite only having an 8-bit processor.note Additionally, Sega had heard of NEC's plans to launch the console stateside and had taken proactive measures against the TurboGrafx-16 by airing ads criticizing the console in the areas it was going to be tested in, successfully sabotaging the test market and preventing the console from gaining much foothold. This was not helped by some of the minor inconveniences the TurboGrafx had compared to the Genesis: one controller port, slightly higher price, and the need to buy a $30 accessory for composite video/stereo output at a time when it was rapidly supplanting RF connectors. The TurboGrafx was also bundled with the fairly unremarkable Keith Courage in Alpha Zones. The Genesis may have not caught on fire in North America at first, but it at least had an impressive conversion of the arcade game Altered Beast as its console bundle and its titles did much more to appeal to American players.
The other major issue holding the TurboGrafx-16 back in America was its library. 80% of its games never left Japan for whatever reason (most likely Nintendo's near-monopolistic policies regarding third-party developers), negating any advantage it otherwise had with third-party support and generally making it a harder sell. Some titles only got released internationally through overhauled ports for the SNES or Genesis, adding more salt into the wound. While a few games that did get imported managed to achieve some critical acclaim, the TurboGrafx still missed out on big PC Engine titles like Castlevania: Rondo of Blood, Street Fighter II: Champion Edition and Ys IV: The Dawn of Ys.
As mentioned previously, the TurboGrafx was the first video game system capable of running games off CDs. Released in 1988 in Japan and 1989 in the U.S. (three months after the launch of the base system over there), the TurboGrafx-CD (PC Engine CD-ROM2 System, pronounced "CD-Rom Rom" and not "CD-Rom Squared") expansion opened more possibilities for the game library thanks to the extra storage and improved sound provided by the format, especially when backed by the Super System Card. Like the console itself, the CD attachment was very successful in Japan, where it helped prolong the lifespan of the system and kept it fighting against the Super Famicom, which in turn led to Nintendo trying and failing to create a CD drive for their own SNES (and knowing the mess that came out of that, this means you can indirectly thank NEC for the PlayStation). Not so much elsewhere, to the point that only a handful of TurboGrafx-CD games were ever exported. NEC later released the TurboDuo, a TurboGrafx console with a built-in CD-ROM drive along with extra RAM and updated BIOS from the Super System Card. The American release is infamous for being advertised by a comic called Johnny Turbo, which is nowadays regarded as one of the worst advertising campaigns in gaming history. The CD games are not region locked like the HuCard games, and can be played on any system regardless of language. The fact that the TurboGrafx-CD supported CD audio playback would set a standard of multimedia functionality that most later optical disc-based consoles would follow; as an extra perk, the CD drive could also double as a Discman when unplugged, albeit one that needed a power cord in order to function.
One of the extensions of the PC Engine that was only released in Japan was the SuperGrafx, which added an extra video chip and more RAM to the core hardware. The hardware revision was a complete failure, only having five games exclusively released for it. Slightly more successful was the Arcade Card, released in 1994 in a late attempt to upgrade the capacities of the system; it was mostly noted for its ports of Neo Geo games. That same year, NEC and Hudson Soft discontinued the TurboGrafx worldwide (though in France, it had already been discontinued for around a year). The TurboDuo, meanwhile, would truck on for slightly longer until being taken off of store shelves in 1995.
The TurboGrafx also had its own companion handheld, the TurboExpress (PC Engine GT in Japan). The TurboExpress was able to play the exact same games as the main console due to the small size of TurboChips/HuCards, essentially making it a small, portable TG16 with a screen attached. However, it suffered from very poor battery life due to its power and backlight, manufacturing defects were common, and it came with a very high price tag (U.S. $249.99 at launch). It ended up behind all the competition in the handheld space, selling about 1.5 million units.
Having its fans, Konami, which wound up with the rights to the console following their takeover of Hudson Soft in 2012, jumped into the classic mini Plug 'n' Play Game consoles craze in Spring 2020 with the TurboGrafx Mini (called the PC Engine Mini in Japan and the PC Engine CoreGrafx Mini in Europe) which was released in Japan March 19, 2020. After the COVID-19 Pandemic delayed worldwide shipments, it released in North America on May 22, 2020 and Europe on June 5, 2020. List (exclusives in bold)
Specs:
Processors:
- 8-bit Hudson Soft HuC6280 CPU that is based on the MOS Technology 6502. It runs at a maximum 7.16Mhz, although games could switch it down to 3.58Mhz or 1.79Mhz; most HuCard games run at 3.58Mhz to avoid overheating the system (as the Japanese PC Engine was quite small), though it runs at full speed for CD games.
- The actual graphics are generated by two interlocked 16-bit GPUs. These GPUs lacked special effects like multiple backgrounds and translucency that competing 16-bit console GPUs were able to do, but they could easily fill the screen with loads of sprites and one background. One of the GPUs is a video display controller, while the other is a video color encoder.
- 8 KB of upgradable main Random Access Memory in the base model
- 64 KB of main Random Access Memory in the TurboGrafx-CD add-on
- 64 KB of Video RAM
- Games on HuCards could be up to 2.5 MB.
- SuperGrafx has 32 KB of main, and 128 KB of Video.
- The Super System Card beefs up the 64KB of main memory included in the TurboGrafx-CD to 256KB (included by default on the TurboDuo).
- The Arcade Card, required for Arcade CD-ROM2 discs, was released in two versions:
- The Arcade Card Duo, for the Super CD-ROM2 and Duo consoles, adds 2MB.
- The Arcade Card Pro, for the original CD-ROM2 System, adds 2MB from the Arcade Card Duo and the 256KB from the Super System Card.
Sprites:
- 64 sprites on screen (128 for the SuperGrafx), with 16 single-width sprites per scanline.
- Sprite size is a minimum of 16x16 and a maximum of 32x64.
Display:
- Resolution is variable, but most games ran at 256x240.
- One background layer (two on the SuperGrafx) composed of 8x8 tiles.
- 512 total colors, but the sprite layer and the background layer each could have up to 241 at once (the two background layers on the SuperGrafx shared those).
- Connects to monitors using an RF modulator; the CoreGrafx and Turbo Duo models dropped this in favor of composite video.
- In the U.S., it isn't necessary to get a separate system. An accessory called the TurboBooster was released that attaches to the system itself, allowing it to be hooked up with AV cables. An upgraded version called the TurboBooster Plus was later released which also adds backup RAM for saving game data on games that have a save feature. All of these were incorporated into the later CD accessory in both regions.
Peripherals:
- The console only had one controller port as standard, but could support up to five controllers via the Multi Tap/TurboTap (which launched alongside the console). While one controller port might seem like a step back from the likes of the NES and Master System (which both had two controller ports), it is worth noting that controller ports were still a novelty among early Japanese consoles, as the Famicom and the SG1000 (Sega's first console), both launched in 1983, featured hardwired controllers instead and only had ports for additional peripherals (although Sega consoles did start having two controller ports as standard from the SG-1000 II and onward).
- The TG16 has a Din-8 controller port instead of the mini Din-8 used by the PC Engine, rendering controllers and peripherals between both versions incompatible without an adapter cord. The Turbo Duo would later revert back to the same mini Din-8 port used by the Japanese consoles, resulting in many of the same peripherals being re-released under the Duo branding.
- It was the first and only game console (aside from its successor, the PC-FX) to feature turbo switches on its stock controllers. The system has a large number of Shoot 'Em Up games, so having the switches was very useful for them. The Turbo Pad resembles a standard NES control pad in its shape and has the same number of buttons: a d-pad (although circular instead of cross-shaped), two auxiliary buttons (Select and Run), two fire buttons (I and II) and a turbo switch for each fire button for up to three settings (normal, turbo and auto).
- The control pad that came bundled with the Japanese launch model of the PC Engine did not originally have turbo switches. The Turbo Pad was released separately as an option, but because the price difference between the standard Pad and the Turbo Pad was pretty minimal, the Turbo Pad became the preferred option for additional controllers and NEC gradually phased out the standard controller. Succeeding models from the CoreGrafx and onward came bundled with the Turbo Pad and the U.S. version of the console followed suit.
- Because the default pad had only two buttons at a time when many games were gaining complexity enough to require at least three buttons, developers would map the third, least used function to either the Run or Select button. NEC Avenue, one of NEC's in-house studios, released the Avenue Pad 3, which added a III button to the lower left of the II button that could be set to function as either Run or Select via a switch.
- Once fighting games started becoming more prevalent thanks to the success of Street Fighter II, six-button controllers were released for the console in Japan such as the Avenue Pad 6 and the Arcade Pad 6. The latter ended up replacing the Turbo Pad as the bundled controller with the PC Engine Duo-RX (the last model of the console produced).
- The Turbo Stick is essentially this system's answer to the NES Advantage; a joystick peripheral for playing games with "the arcade feel".note
Games/Series:
- 1943 Kai
- 1941: Counter Attack (SuperGrafx exclusive)
- Aero Blasters
- After Burner II
- Aldynes: The Mission Code for Rage Crisis
- Altered Beast (also released on CD-ROM)
- Aoi Blink
- Armed Formation F
- Atomic Robo-Kid Special
- Bari Bari Densetsu
- Barunba
- Batman (Sunsoft)
- Battle Ace
- Battle Royale
- Bikkuriman World
- Blazing Lazers
- Bloody Wolf
- Bomberman
- Bonk:
- Bonk's Adventure
- Bonk's Revenge
- Bonk 3: Bonk's Big Adventure (also released on CD-ROM exclusively in the U.S.)
- Air Zonk
- Bonze's Adventure
- Bouken Danshaku Don: The Lost Sunheart
- Boxyboy
- Bravoman
- Bubblegum Crash
- Burning Angels
- Busou Keiji: Cyber Cross
- Cross Wiber: Cyber Combat Police
- Cadash
- Chase HQ
- Special Criminal Investigation
- Chew Man Fu
- China Warrior
- Circus Lido
- City Hunter
- Cloud Master
- Columns
- Coryoon: Child of Dragon
- Crush Pinball:
- Alien Crush
- Devil's Crush
- Cyber Core
- Daimakaimura (SuperGrafx exclusive)
- Darius Plus (also released on CD-ROM as Super Darius)
- Darkwing Duck (Interactive Designs)
- Dead Moon
- Detana!! Twinbee (a Japan exclusive game until it was re-released on the Virtual Console)
- Die Hard
- Dinoforce
- Don Doko Don!
- Doraemon:
- Doraemon: Meikyu Daisakusen (released in the U.S. as Cratermaze)
- Doraemon: Nobita no Dorabian Night
- Download
- Dragon Egg!
- Dragon's Curse
- Dragon Spirit
- Dragon Saber: After Story of Dragon Spirit
- Drop.Off
- Dungeon Explorer (1989)
- Eternal City: Toshi Tensou Keikaku
- F1 Circus
- F1 Circus '91: World Championship
- F1 Circus '92: The Speed of Sound
- F-1 Dream
- Fantasy Zone
- Fighting Run
- Final Blaster
- Final Lap Twin
- Fire Pro Wrestling Combination Tag (first game in the entire series)
- Fire Pro Wrestling 2nd Bout
- Fire Pro Wrestling 3 Legend Bout
- Fushigi no Yume no Alice
- Galaga '88 (Galaga '90 outside of Japan)
- Gekibo: Gekisha Boy
- Genji Tsuushin Agedama
- Genpei Tōma Den
- Samurai-Ghost
- Gomola Speed
- Gradius
- Salamander
- Hana Taka Daka!
- Hanii in the Sky
- Hanii on the Road
- Heavy Unit
- Hono no Toukyuji: Dodge Danpei
- Hyper Dyne Side Arms
- Image Fight
- Impossamole
- Jackie Chan's Action Kung Fu
- Kaizou Choujin Shubibinman
- Kaizou Choujin Shubibinman 2: Aratanaru Teki (released in the U.S. as Shockman)
- Kato-chan and Ken-chan (localized in the U.S. as J.J. and Jeff)
- Keith Courage in Alpha Zones (an early launch title for the console that came pack-in with the system, being a Divorced Installment of a Mashin Hero Wataru Series video game)
- Kick Ball
- Kiki Kaikai
- Klax
- Knight Rider Special
- Kunio-kun:
- Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen
- Nekketsu Kōkō Dodgeball Bu: PC Soccer Hen (also released on CD-ROM as Nekketsu Kōkō Dodgeball Bu: CD Soccer Hen)
- Kyuukyoku Tiger
- The Legendary Axe
- The Legendary Axe II
- Legend of Hero Tonma
- The Legend of Valkyrie
- Liquid Kids
- Lode Runner: Lost Labyrinth
- Battle Lode Runner
- Madou King Granzort
- Magical Chase
- Makai Prince Dorabochan
- Marchen Maze
- Mesopotamia (released in the U.S. as Somer Assault)
- Metal Stoker
- Momotarou Katsugeki
- Moto Roader
- Moto Roader II
- Mr. Heli no Daibouken
- Nectaris (also known as Military Madness)
- Neutopia
- Neutopia II
- New Adventure Island
- The NewZealand Story
- Night Creatures
- Ninja Ryukenden (a Japan exclusive port of the NES game)
- Ninja Spirit
- The Ninja Warriors (Japan exclusive)
- Operation Wolf
- Ordyne
- Out Live
- OutRun
- Override
- P-47: The Freedom Fighter
- Pac-Land
- Paranoia (released in the U.S. as Psychosis)
- Parasol Stars: The Story of Bubble Bobble 3
- Parodius Da!
- Psycho Chaser
- Puzzle Boy
- Rabio Lepus Special
- Racing Spirits
- Raiden (re-released on CD-ROM as Super Raiden)
- Rastan Saga II
- R-Type (Divided for Publication in Japan, then re-released on CD-ROM as R-Type Complete CD)
- Shinobi
- Shiryou Sensen
- The Silent Debuggers
- Skweek
- Son Son II
- Space Harrier
- Space Invaders: Fukkatsu no Hi
- Splatterhouse
- Super Star Soldier
- Final Soldier
- Soldier Blade
- Street Fighter II Dash: Champion Edition (a Japan exclusive game until it was re-released on the Virtual Console)
- Takeda Shingen
- Tatsujin
- Tenseiryuu: Saint Dragon
- Terra Cresta II: Mandora no Gyakushu
- Tiger Road
- Time Cruise
- Titan
- The Tower of Druaga (a Japan exclusive remake of the original arcade game)
- Toy Shop Boys
- Tricky Kick
- Turrican
- Veigues: Tactical Gladiator
- Victory Run
- Vigilante
- Violent Soldier (released in the U.S. as Sinistron)
- Volfied
- Wonder Momo (Japan exclusive)
- W-Ring: The Double Rings
- Xevious: Fardraut Densetsu
- Yokai Dochuki
- Zipang
- Advanced Variable Geo
- Alnam no Kiba
- Ane-San
- Asuka 120% Maxima BURNING Fest.
- Avenger
- Basted
- Beyond Shadowgate
- Blood Gear
- Bomberman: Panic Bomber
- Bonanza Bros.
- Brandish
- Buster Bros.
- Castlevania: Rondo of Blood (a Japan exclusive game until it was re-released in 2010 on the Virtual Console and later ported to the PlayStation Portable as The Dracula X Chronicles)
- Championship Rally
- Cho Aniki (the gayest
game to
ever exist)
- Cosmic Fantasy:
- Cosmic Fantasy 1
- Cosmic Fantasy 2 (the only game in the series to be localized and released in the U.S.)
- Cosmic Fantasy 3
- Cosmic Fantasy 4 Chapters 1 & 2
- Dead of the Brain 1 & 2
- Dekoboko Densetsu: Hashiru Wagamanma
- Dōkyūsei
- Double Dragon II: The Revenge (a Japan exclusive remake of the NES version)
- Download 2
- Dragon Half
- Dragon Slayer: The Legend of Heroes
- Dungeon Explorer II
- Dungeon Master: Theron's Quest
- The Dynastic Hero
- Emerald Dragon
- Exile
- Exile II: Wicked Phenomenon
- F1 Circus Special: Pole to Win
- Fantastic Night Dreams Cotton
- Faussete Amour
- Fighting Street
- Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.
- Final Zone II
- Flash Hiders
- Forgotten Worlds
- Fray CD: Xak Gaiden
- FX Unit Yuki: The Henshin Engine (homebrew game)
- Galaxy Fraulein Yuna
- Galaxy Fraulein Yuna 2: Eternal Princess
- Galaxy Keiji Gayvan
- Garou Densetsu 2
- Gate of Thunder
- Genocide (a Japan exclusive game based on the Sharp X68000 version)
- Gensou Tairiku Auleria
- Ginga Fukei Densetsu Sapphire
- Golden Axe
- Götzendiener
- Gradius II
- Hellfire S: The Another Story
- Hihou Densetsu: Chris no Bouken
- Horror Story
- Hyper Dyne Side Arms Special
- Iga Ninden Gaiou
- Image Fight 2: Operation Deepstriker
- Imagination Science World: Gulliver Boy
- It Came from the Desert (1992)
- J.B. Harold Murder Club
- K.O. Century Beast Warriors: Gaia Fukkatsu Kanketsu Hen
- Kaizou Choujin Shubibinman 3: Ikai no Princess
- Kaze Kiri: Ninja Action
- Kaze no Densetsu Xanadu 2
- Kiaidan 00
- Kunio-kun:
- Downtown Nekketsu Kōshinkyoku: Soreyuke Dai Undōkai
- Downtown Nekketsu Monogatari
- Langrisser: Hikari no Matsuei
- Last Alert
- Last Armageddon
- L-Dis
- Lemmings
- Lodoss Tousenki: Record of Lodoss War
- Loom
- Lords of Thunder
- Macross 2036
- Mad Stalker: Full Metal Force (a Japan exclusive game, being an enhanced port of the Sharp X68000 version)
- Magicoal
- Might and Magic III: Isles of Terra
- Minesweeper
- Moonlight Lady
- Moto Roader MC
- Motteke Tamago
- Mugen Senshi Valis: The Legend of a Fantasm Soldier
- Mugen Senshi Valis II
- Mugen Senshi Valis III
- Mugen Senshi Valis IV
- Mystic Formula
- Neo Nectaris
- Nexzr
- Summer Carnival '93: Nexzr Special
- Popful Mail
- Pop'n Magic
- Populous: The Promised Lands
- Prince of Persia
- Princess Maker
- Princess Maker 2
- Princess Minerva
- Psychic Storm
- Puyo Puyo CD
- Puyo Puyo CD Tsu
- Madou Monogatari I: Honoo no Sotsuenji
- Rainbow Islands: The Story of Bubble Bobble 2
- Rayxanber II
- Rayxanber III
- Riot City
- Ryuuko no Ken
- Seirei Senshi Spriggan
- Spriggan Mark 2: Re-Terraform Project
- Seiya Monogatari: Anearth Fantasy Stories
- Shadow of the Beast
- Sherlock Holmes: Consulting Detective
- SimEarth
- Snatcher CD-ROMantic (a Japan exclusive game, with another version being released only for the Sega CD in North America and Europe)
- Sorcerian
- Space Invaders: The Original Game
- Splash Lake
- Star Parodier
- Strider
- Summer Carnival '92: Alzadick
- Super Air Zonk: Rockabilly Paradise
- Super Darius II
- Super Fantasy Zone (unreleased prototype)
- Super Real Mahjong
- Super Real Mahjong: PII & PIII
- Super Real Mahjong Special: Mika, Kasumi, Shōko no Omoide yori
- Super Real Mahjong PIV
- Super Real Mahjong PV
- Syd Mead's Terra Forming
- Sylphia
- Tengai Makyou:
- Tengai Makyou Ziria
- Tengai Makyou II: Manjimaru
- Tengai Makyou: Fuun Kabuki Den
- Kabuki Ittou Ryoudan
- Tokimeki Memorial (a Japan exclusive game, with the first title in the series being released on the console, and the franchise would later move on and thrive on PlayStation platforms)
- The TV Show
- Vasteel
- Wonder Boy III: Monster Lair
- World Heroes 2
- Wrestle Angels: Double Impact
- Ys:
- Ys Book I & II
- Ys III: Wanderers from Ys
- Ys IV: The Dawn of Ys (Japan exclusive)
- Zero Wing
Tropes:
- Americans Hate Tingle: The TG16 failed to get a foothold in North America, especially after its claims of being a 16-bit console were questioned. Advertising campaigns showing that the Turbo Duo as a stand-alone console was less expensive than a Genesis and Sega CD combined, while true, failed to convince most of the American consumers to support this console. However, it could also be likely because Sega in fact took proactive action and aired ads showing why the Genesis was superior to the TG16 in the limited markets where the TG16 was to be tested in.
- Awesome, but Impractical: The TurboExpress. It was a handheld version of the TurboGrafx-16 in full color, capable of playing virtually all the HuCards, and it even supported multiplayer. Unfortunately, its ambitious novelty was quickly negated by very obvious hardware problems; the early LCD screens were highly prone to pixel failure, and sound failure was very common due to cheap capacitors. The tiny screen made it very hard to read game text (a deal breaker for RPG fans), and it needed a whopping six AA batteries for three hours of play time. And the aforementioned multiplayer was usually restricted to one screen, with very few games designed to take advantage of the co-op possibilities allowed by the Turbo Link cable. Hudson abandoned the idea of making their own portable device in short order and opted to publish installments in the Bonk, Bomberman and Adventure Island series for the Game Boy instead.
- Bigger Is Better: As noted above the PC Engine is one of the smallest consoles ever (about the size of a double-disc CD case, but thicker), mainly because Japanese apartments are tiny and space is at a premium. The North American market doesn't have this problem, so the casing of the TG-16 was made bigger (and colored black) to give it a less kiddy and more robust look.
- No Export for You:
- Most of the system's later titles (as well as the Arcade Card upgrade) were not released outside Japan due to the TG16's failure in the United States. A few games, such as Bomberman '94 and Snatcher, ended up being ported to the Genesis/Sega CD for their western releases.
- The Arcade Card and its games. This is especially egregious since TTI, the American company that marketed the Duo in the United States, actually invented the Arcade Card and made the agreements with SNK to port their games over. The SNK games were released in Japan, but never in the United States.
- To a large extent, the entire console can be said for this in Europe. When the North American launch of the TurboGrafx-16 underwhelmed, NEC cancelled plans for a full-scale European launch under the TurboGrafx name (no "-16"). The already-manufactured units (which look like the American version except with a grey case and a red-and-blue logo instead of the US's orange and yellow) were off-loaded to mail-order retailers in the UK and Spain, and no more were ever produced. Indeed, outside of the pack-in copy of Blazing Lazers, no games were ever officially released in Europe. The HuCard pin configuration is the same as the American unit, so it can play imports of US-released games, but the differences between the NTSC and PAL video standards means the US games don't take up the full the screen and the timing can be off. This limited release was somewhat acknowledged by Hudson years later when games for the system were made available on the European version of the Wii Virtual Console, where they were put under the TurboGrafx name with the red-and-blue logo.
- Even without a full official release, though, grey market importers sold modified Japanese units with NEC's knowledge if not blessing. It had a healthy market among Europe's sizable import gaming scene, especially in France. Being Japanese units, they played Japanese HuCards without an adapter. It was that grey market that Konami acknowledged all those years later when they modeled the European release of the PC Engine Mini after the second Japanese model CoreGrafx unit.
- Product Facelift:
- The Turbo Duo, essentially a TurboGrafx-16 with built-in CD-ROM drive and the upgraded RAM and BIOS required to run Super CD-ROM2 discs, was a last ditch attempt to revitalize interest in the system in North America with little success.
- The PC Engine had even more hardware variations and configurations in addition to the original white console. Enough to rival the Mega Drive's. These include:
- The CoreGrafx - A black recolor which also replaced the original model's RF output with composite A/V.
- The CoreGrafx II - Functionally identical to the original CoreGrafx, but has a different color scheme that matches the updated Super CD-ROM2 disc drive released at the same time.
- The Shuttle - A less-expensive alternative to the CoreGrafx without the CD-ROM expansion slot aimed at kids.
- The SuperGrafx - An enhanced model with an extra GPU and video RAM that only had five exclusive games.
- The PC Engine GT - The Japanese counterpart to the TurboExpress.
- The PC Engine LT - Which has a flip style similar to the later-released Game Boy Advance SP and could support the CD-ROM add-ons.
- The PC Engine Duo - The Japanese version of the Turbo Duo. It has three variants of its own: the original, the Duo-R and the Duo-RX.