Follow TV Tropes

Following

Platform / Steam

Go To

https://static.tvtropes.org/pmwiki/pub/images/steam_icon_logo.png
(insert train-related joke here)

"Oh, yeah, I love Steam! I just hate the pipes..."
Francis, Left 4 Dead

Steam is a Digital Distribution platform for PC games, game soundtracks, and movies. Created by Valve in 2004 to distribute and integrate their own games cheaply, it has grown from its shaky and buggy beginnings into the service that a majority of PC gamers use for their online middleware needs (provided a user possesses a decently fast internet connection and a way of buying online).

It also features automatic game updates, a messaging system, an online multiplayer platform, Achievements, and an in-game web browser, making it something like the PC equivalent of Xbox Live Arcade, except free and minus the ads. And like Xbox Live, it has since gone cross-platform, supporting macOS and Linux in addition to Windows. This aspect in particular has made it much beloved by Mac gamers, due to the fact that games designed specifically for Mac computers are otherwise rare.

All of Valve's PC games since Half-Life 2 have required Steamnote , or rather the "Valve Anti-Cheat" (VAC) service embedded within it, and the retail versions of those games come with Steam bundled innote . The service is free to download as well, and allows gamers to integrate their games into the service, as well as download games that support the service natively.

Having the full support of pretty much every major publisher that makes PC titles except Blizzard and (from 2012 to 2019) Electronic Arts (post-Dragon Age II, when they launched their competing service Origin, until Star Wars Jedi: Fallen Order), the service makes it easier to download and play PC games, having over ten thousand titles available for download, many of which are classic games in their own right. It also boasts more than 30 million unique users.

The main draw, however, is Steam's popular seasonal sales, days-long events that see prices on scads of games slashed by 50%, 75%, and even 90%. Even bundles - a discount in their own right - can go on sale. With even recent indie and AAA titles discounted, many users have given up on paying full price for any game while others make purchases on impulse that they normally wouldn't look twice at. This is causing most of Steam's competitors to follow suit, further encouraging the 'wait for a sale' mentality. It's reached a point where 'significantly cheaper games' is becoming a major argument in favor of PC gaming.

In 2011, Steam added a Workshop feature that allows players to submit any Game Mod that they created to the Workshop so that other people can subscribe to that content and have said content automatically be installed to their game the next time the game is launched. The Workshop also allows people that subscribe to mods have them updated whenever the author updates the files, which is then updated when the game is launched. The Workshop makes downloading and distributing game mods easier for everyone.

In 2012, Steam branched out into distribution of non-gaming software, and also introduced a system called Steam Greenlight to allow the gamer community to submit indie games and vote on whether Steam should distribute them. After trolls tried to submit pornography and such things as a fly-your-plane-into-the-World-Trade-Center game, coupled with people making requests of intellectual properties of different companies, Valve instituted a $100 submission charge, sending the proceeds to the Child's Play charity. It is important to note that this was per developer, not per game, and within a year sleazy developers were bribing players for approval, making shoddy games running entirely on Unity assets, and packing pages of the new releases with what was essentially the same game. Good games were overshadowed by bad ones.

In 2013, Steam introduced RPG Elements and a Collectible Card Game, of all things. Shortly before its 2013 Summer Sale, trading cards were introduced to several games (with the Summer Sale, not coincidentally, introducing them to many more), which are collected by playing (or sitting at the main menu of) the game in question. A full set of these cards (which require either trading with friends or a trip to the Steam Market to pick them up from other Steam users to obtain) earns you a badge based on that game and Steam XP, which increases your Steam level. Increasing your Steam Level is largely a Cosmetic Award, but also unlocks friends list slots and profile customization options. In addition, themed profile backgrounds and emoticons can be earned by crafting game badges.

On September 23, 2013, Steam announced SteamOS, a Linux distro forked from Ubuntu, focused on gaming on the TV, then further announced the production of "Steam Machines", dedicated gaming hardware which comes with SteamOS by default (though other operating systems can be installed if the user desires). In addition, Valve also announced a touch pad-based controller which is capable of being used on SteamOS (both on and off of Steam Machines) as well as the existing Steam clients on Windows, Mac, and Linux, which includes an intended total compatibility with every game available on Steam. The Steam Controller and Steam Machines (including the Steam Link, which is a device that allows streaming from a gaming PC to a television) released in November 2015. Shortly after, version 2 of SteamOS was released, this time with the OS being based on Ubuntu's upstream, Debian, instead. As of 2019, neither receives any updates from Valve themselves.

On December 2, 2014, Steam added a built-in broadcasting feature, allowing users to spectate other Steam users' game sessions. In 2015, Steam branched into film distribution, with them getting a deal with Lionsgate in April 2016. In March 2017, they revealed a deal with Crunchyroll to distribute select anime as well.

In February 2017, Steam Greenlight was scrapped in favour of Steam Direct. While Greenlight's quality control had long been...non-existent to say the least, it has been noted that Direct approves even more games than Greenlight, and effectively removes any attempt at quality control, however half-hearted, since Direct is almost entirely automated.

On March 2018, Valve announced a successor to the Steam Link, by taking the idea to its logical endpoint, and making it an Android app, with an iOS app being delayed due to Apple not allowing for game purchasing in apps that they themselves don't sell. On March 2019, a year after the Android app's release, "Steam Link Anywhere" was introduced in beta as a way of playing games from your Steam PC from anywhere that has an internet connection, be it an internet cafe, local library, or a restaurant. In May 2019, iOS finally added the Steam Link to the app store on the Apple TV and their iOS devices.

On June 6th, 2018, Valve announced they will allow anything that isn't illegal or trolling to be on Steam.

On August 21st, 2018, Valve released an upgrade to its "Steam Play" feature for the Linux portion of its audience, in that it can theoretically let you play any Windows game ever released on the platform! Steam Play bundles in a fork of the Wine project, a Direct3D 10/11 compatibility layer called DXVK, as well as a few custom fixes from both projects to make this project work in harmony. Valve has called this project "Proton", and released it alongside 21 officially supported games, such as Doom (2016) and NieR: Automata. They also made Proton an open-source project for good measure, so others can contribute ideas and code if needs be. This had the benefit of letting Valve add in extra projects into Proton further down the line, such as adding in D9VK (converting Direct3D 9 games to Vulkan, which itself was merged into the above-mentioned DXVK), F-Audio (an X-audio replacement to fix games with broken audio support for it), and VKD3D (converting Direct3D 12 games into Vulkan). Valve also allows it to run non-Steam games in Linux, should you be so inclined.

On October 2018, Valve purged hundreds of what they called "game-shaped objects" or what most people know as Shovelware.

In 2021, the company announced the Steam Deck, a portable handheld akin to the Nintendo Switch, but one that is essentially a mid-tier gaming PC. It launched in February 2022 with three price tiers; an affordable $399 version with 64GB internal storage, $529 for one with 256GB internal storage, and $649 for one with 512GB internal storage. All models accept external storage (Primarily SD Cards, but USB sticks and hard drives also work). The internal SSD can also be upgraded to any 2230 form-factor NVMe drive with a bit of work with a screwdriver without voiding the system's warranty. The Steam Deck is able to run Windows 10, though it ships with SteamOS 3.0, a ground-up retool of the OS based this time on Arch Linux with a KDE Plasma UI instead of Debian. While SteamOS 3.0 was also released for free on their website, the official image only officially supports the Steam Deck and is not guaranteed to run trouble-free on any PCs not having similar hardware. Modders quickly got around this since all the packages Valve uses for SteamOS 3.0 are readily available over the Arch User Repository, a huge repository maintained by volunteers and the community, creating unofficial clones that boast 100% compatibility like HoloISO.

Before 2021 ended, both Easy Anti Cheat and BattlEye, the two most prominent anti-cheat developers in the gaming space, announced and provided support for games running in Wine/Proton, with EAC adding support the day the change was announced. Both provide optional opt-in support that requires the developer to enable it. With EAC in particular, this was the result of talks between Valve and Epic Games (who own EAC) spanning two and a half years. Meanwhile, Denuvo had also pledged support for SteamOS with their anti-cheat and anti-tamper protections after the fallout that happened with Doom Eternal when an update for said game was released with the DRM added and blocked all Linux customers who had bought the game from playing, causing a major backlash.

In November 2023, Valve announced an update to the Steam Deck with the Steam Deck OLED, featuring a slightly larger OLED screen, bigger battery, better cooling and many other small tweaks to improve the experience of using the device. The OLED comes in two varities - one with 512GB internal storage for $549, and one with 1TB of storage for $649. As a part of the launch of the OLED model, the 64 GB and 512 GB variants of the original LED model were discontinued and the 256GB model was given a pricecut down to $399, becoming the new entry level model of the Deck lineup.

Along with non-gaming software, the platform also supports dev-kits and digital assets for game development as well as e-books of any kind (artbooks, guides and tutorials), original music and video with the terms of service for them all being that they should be at least mildly related to gaming culture.

Of course, we have a Steam Group right here. Feel free to join.

Compare and contrast with EA's Origin, the Epic Games Store, and GOG.com.


Top