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Useful Notes / PlayStation 2

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"Live In Your World. Play In Ours."

The second generation of Sony's PlayStation console, and Sony's entry in The Sixth Generation of Console Video Games, which continued Sony's lead as the top console maker. Instead of the ordinary gray color scheme and top-loading CD drive of the original, the PS2 featured a sleek black body, a front-loading disc tray, an optional vertical stand, and a much more substantial cooling system.

It also made use of the emerging DVD format, which was still in its infancy.note  These factors, coupled with backward compatibility (the games, controllers, and memory cards released for the original PlayStation could be used with the new system, since its IO processor was an original PlayStation on a chip) and a relatively-low pricetag (cheaper than most dedicated DVD players released at the time, in fact), made the PS2 an extremely attractive system for both players and developers (the system was actually the hardest of its generation to develop for, but offset that by also being the most commercially enticing platform). What certainly didn't hurt was that it was the most powerful gaming console on Earth at the time of its release (or at least the most powerful gaming console people cared about; the Nintendo GameCube, released a year later, was more powerful than the PS2 but set back by its use of a lower-capacity storage format) and one of the first to truly compete with the processing power of PCs, which helped to generate a ton of excitement on its own, especially for those too young or too technophobic to understand the significance of the DVD format and just cared about gaming. The machine had the highest consumer anticipation in the history of video games at the time — its mere announcement two whole years before release was one of the causes of the Sega Dreamcast's death (and by proxy, the end of Sega's console business) in its infancy.


Of particular note was Squaresoft's continued presence in Sony's lineup — since the days of the original PlayStation, Square had devoted itself to the CD-ROM format, and the PS2's new DVD-ROM capabilities proved even more versatile.

The system proved popular among consumers. In fact, the only substantial lasting complaints about the console itself appeared to be the apparent "noisiness" of the large cooling fan, which would later be corrected during a re-release featuring a redesigned, much slimmer PlayStation 2 console. The disc drives of early runs of the console also became infamous for technical issues which lead to "Disc Read Errors", and that prompted a class-action lawsuit. Later hardware revisions would, again, prove to be considerably more reliable (although the ghost of "bum drives" would continue to linger throughout the console's run).


The most important part of the system was its longevity — there were still games being made for it well into the PlayStation 3's life, and after a great deal of thought Sony decided to continue making the system (now available in white). This is mostly because both PlayStation Portable and Wii games can be ported to and from the old console with minimal effort, and in Japan both systems were doing better than the PS2's own successor and the Xbox 360.

The early 2010s marked the death of the PS2, with only seven games released in North America in 2011 and three in 2012. The only American-released games during the 2010s with enough reviews to make it on Metacritic were Sakura Wars: So Long, My Love and Silent Hill: Shattered Memories. The final title released for the PS2 was FIFA 14 in September 2013, three months after the PlayStation 4's announcement. Around this time, Sony decided to market a Bravia TV with a PS2 installed in the base; it was only released in Europe, however. Additionally, the final servers for the PS2 note  weren't shutdown until March 31st, 2016, 16 years after the system's release!

As with many consoles some years after original release, there exists a spirited community of modders and hackers who have written various pieces of homebrew software for the console, including a handful that exploit the untapped potential of the Expansion Bay to allow installing games onto a compatible hard drive of capacities up to and including 2TB. This can significantly decrease loading times and is especially useful on older consoles which have aging DVD drives that skip or don't function at all. The most popular and compatible is Open PS2 Loader, which supersedes the first effort HD Loader. In addition, some titles can be forced into HD resolutions (720p and 1080i) using GS Mode Selector, which can drastically improve the visuals on certain games such as OutRun 2006, Fight Night Round 3, Bully and God of War. In summer 2020 a new exploit was discovered in the console's DVD Player to allow homebrew or backups to run off a burnt DVD much like the aforementioned Sega Dreamcast.

The abbreviation PS2 should never be confused with IBM's attempted successor to the IBM PC, the PS/2 (note the slash), or the mini-DIN keyboard/mouse interface it popularized; or in an unrelated note, Phantasy Star II.

Late in the system's life, it got a pink colored version in some regions.

The end of the line for the PS2's lifespan finally came on January 2, 2013, when production and distribution of the console ceased in Japan. Sony announced on January 4th, 2013, that production had stopped worldwide, making it the fourth-longest lasting console of all time (the third being the Atari 2600, the second being the Neo Geo, and the first being the Famicom) in terms of its production timeframe.

As of August 31, 2018, official repair and support services have ended for the console. Which means that anyone who wants to repair it will need to go to a third-party repair shop.

In some fun trivia, the PS2 is the best-selling video game system of all time with around 155 million units sold, topping the previous holder which was its predecessor. The amount sold was enough to beat its competitors combined a little over three times.



  • The "Emotion Engine", clocked at 294.912 MHz, is an amalgam of other processors.
    • The main processor is a 64-bit MIPS R5900.
    • Two Vector Units are built inside the CPU.
    • Both the CPU and Vector Units have 128-bit Single-Instruction, Multiple Data (SIMD) instructions. However, these don't work on 128-bit values, but either 4 32-bit values, 8 16-bit values, or 16 8-bit values.
    • For a while, Sony misadvertised the console as having a 128 bit CPU to give themselves a lead in the console-bit-wars as the common thought at the time was "higher bit count equals more realistic graphics," and to counter Sega, who also (inaccurately) advertised the competing Sega Dreamcast console as 128-bit.
  • The "Graphics Synthesizer," clocked at 147 MHz.
  • Two audio processors, SPU1 and SPU2.
  • A MIPS R3000A (the main CPU of the original PlayStation) as the I/O processor.


  • 32 MB main Random Access Memory, and 4 MB Video RAM. (Bandwidth has a maximum of 3.2 GB/s.)
  • 2 MB for sound memory.
  • 2 MB I/O memory.
  • 8 MB memory cards.


  • Theoretical polygon count is around 66,000,000 polygons per second. In real-time games, the count would be around 15-20 million per second, which is 500-650,000 polygons per frame at 30 fps and 250-325,000 at 60 fps.
  • The GPU could output resolutions up to 1280x1024 pixels. However, Gran Turismo 4 and Tourist Trophy note  were capable of 1080i output by essentially rendering half of each frame and then combining them together to create a 640x1080 image at 30fps.
    • Recent homebrew hacks have enabled the output to even produce 720p with seemingly little, if any, performance loss.
  • Sony effectively took the opposite approach to Sega with regard to GPU design, as the Graphics Synthesiser excelled at generating lots and lots of polygons very quickly (even being competitive with the much more advanced GPU in the Xbox in that regard), but had no anti-aliasing support and delivered absolutely horrible performance when any level of texture filtering was involved. As a result, the console's games generally looked very similar to those on its two main competitors (it helped that most developers designed their games with the PS2 in mind and didn't bother to upgrade them for the other two systems), albeit with a noticeably more "jagged" look and slightly blurrier textures.

Add-ons and Expansions

  • DualShock 2: The controller used in the console's entire lifespan, it is nearly identical to the original DualShock in almost every way, except it's black and all four face buttons and the shoulder buttons are pressure sensitive.
  • Multitap: Just like its direct predecessor, the console only came with two controller ports by default, necessitating the need for this accessory to allow for more than two controllers. Frustratingly, the original multitap built for the fat models is not compatible with PS1 games, meaning one would need two different multitaps if they wanted to play with 3+ players across both generations. The multitap built for the slim model is compatible with both, but the two variations of the multitap are not compatible with each other's counterpart version of the console. On a side note, the PS2 is something of an odd card out for being the only console in the generation to not have four controller ports as the standard. Also similarly to its predecessor, the lack of such in addition to its weaker specs meant it was a less popular option for four player support, as even some multiplatform games of the generation (such as Star Wars: Battlefront) would forego 4 player support on the PS2 version while including it on the others.
  • On the front were two USB 1.1 ports and one IEEE 1394 port (dubbed i.LINK, though commonly known as FireWire).
    • The USB ports were used by special controllers like Namco's GunCon 2 and the EyeToy digital camera as well as specific printers for games that supported them.
    • The IEEE 1394 port was used as link-cable. Notably used for Time Crisis 2 and Time Crisis 3 to allow two player mode without split screen. This port was removed in later revisions of the "Phat" model and completely absent on the "Slim"; the port was replaced with an integrated IR receiver for the DVD remote on these models.
  • The "Phat" models had a 3.5" IDE hard drive upgrade with Ethernet (early North American networking/HDD adapters also had a dial-up modem included). With some modding, any 3.5" IDE hard drive could be used. While some games could be installed onto the hard drive, the only game to really need it was Final Fantasy XI.
    • A version of Linux based on Red Hat was released early in the PS2's lifecycle, mainly for enthusiasts. The kit required a hard drive, USB keyboard (with a USB mouse optional if running in the command line interface, and required if using the graphical shell), and a "sync-on-green" VGA monitor for higher resolutions.
    • The "Slim" models still retained an Ethernet port for games that could use them. Early "Slim" models in North America also had a dial-up modem, but as dial-up became less prevalent and increasingly more ill-suited for gaming, it was dropped in later revisions.

Notable Games/Series:

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Tropes associated with the PlayStation 2:

  • Evolving Credits: Notice all those crazy blue tower-block things whenever you turn on a PS2 with a memory card inserted? Those actually measure how much you have saved on your card, and increase in number. Each block represents a save file, and the block can be rather long if you've played the game for a long time.
  • Truncated Theme Tune: When playing a PlayStation 1 game on the system, it omits the first part of the logo animation (with the Sony Computer Entertainment logo), and skips to the PlayStation logo.


Video Example(s):

Alternative Title(s): PS 2


Playstation 2

The PS2 load-up screen

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