The Pocket was released in 1998, in Japan and Hong Kong. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America and Europe, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket's claim to fame over the Game Boy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive fighting games to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a Sega Dreamcast.
- CPU: Toshiba TLCS900H, 16-bit, just over 6 MHz.
- Z80, 3 MHz, sound controller.
- One (Pocket) or two (Pocket Color) Texas Instruments SN76489 sound chips.
- 12K RAM for TLCS900H.
- 4K RAM for Z80.
- 160*152 resolution.
- 146 out of 4096 colors.
- 64 sprites.
- One or two sound chips, 3 square waves plus 1 noise wave per chip.
- Bust-A-Move Pocket (aka Puzzle Bobble)
- Cool Boarders Pocket
- Evolution: Eternal Dungeons
- Fantastic Night Dreams Cotton
- Fatal Fury: First Contact
- Ganbare Neo Poke-Kun
- Infinity Cure
- King Of Fighters R-1
- Koi Koi Mahjong
- The Last Blade: Beyond the Destiny
- Magical Drop Pocket
- Memories Off: Pure
- Metal Slug: 1st Mission
- Metal Slug: 2nd Mission
- Ogre Battle: Legend Of The Zenobia Prince
- Puyo Pop (Puyo Puyo Tsu)
- Rockman Battle & Fighters (a port of both Mega Man: The Power Battle and Mega Man 2: The Power Fighters)
- Samurai Shodown! (port of SSIV)
- Samurai Shodown! 2 (port of (SS64-2)
- Shanghai Mini
- SNK Gals Fighters
- SNK vs. Capcom: Card Fighters Clash
- Sonic Pocket Adventure