The biggest issue with the console was that the specs were clearly (and severely) antiquated in relation to its rivals. For starters, it had a questionable CPU and GPU (an off-brand SoC from Sunplus, a notoriously shady semiconductor company, with an equally obscure architecture called S+Corenote ). This left it severely underpowered and at a disadvantage—which, ironically, was the very same problem that plagued the Intellivision. The SoC, was paired with a paltry 16MB of RAM split between the GPU and CPU, while competing consoles of the era shipped with at least three times as much memory and had separate video and system RAM. Additionally, the console had a slow CD-ROM drive and lacked memory for caching and a read-ahead buffer, which caused Loads and Loads of Loading that frustrated users, and the games themselves were very poorly programmed.
However, the HyperScan does have one merit to its name. It pioneered NFC as a gameplay mechanic years before Nintendo began pushing the same mechanic under the guise of amiibo (which in turn spawned the NFC gaming craze like Skylanders, LEGO Dimensions and Disney Infinity).
Manufacturing and support for the console was discontinued just one year after the launch, with Mattel once again leaving the console market in 2007.
- 16 MB
- 640×480 native resolution
- 65,535 colors