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Unique Enemies in The Legend of Zelda:

  • The Legend of Zelda: Lanmolas are unique enemies in their own regard. They only exist in Level 9 and nowhere else. Red ones are particularly unique because in the Second Quest, there's only one room where they exist.
  • Zelda II: The Adventure of Link:
    • The River Devil is an enemy only found along the north-south road, where it blocks a bridge Link needs to cross. Once Link plays the recorder to drive it away, it vanishes and does not return.
    • Mago, a difficult to kill fire wizard, mercifully only appears in the fifth palace, though several times within it.
  • The Legend of Zelda: A Link to the Past:
    • The blimp-like Octoballoon that splits into multiple smaller Octos appears near the southeastern shore of Lake Hylia... and nowhere else. In the GBA version, in a blink-and-you'll-miss-it fashion, one appears in a dark room in the Palace of the Four Sword. Its uniqueness combined with its (and its "children"'s) timed self-destruct left many players wondering what its deal was: There's no prize for, say, killing all octos before they die on their own.
    • The green soldiers who are summoned if Link talks to the wrong people in Kakariko Village (before retrieving the Master Sword) carry spears and shields, which gives them a little extra reach over the regular green soldiers.
    • Turtle Rock has a pair of Chain Chomps in one room. This is their only appearance in the game. The GBA version adds another pair in the entrance of the Palace of the Four Sword.
    • The Lynels only appear as but one group of three at the top of Dark World Death Mountain near Ganon's Tower.
  • The Legend of Zelda: Link's Awakening:
    • There is a single monkey in Toronbo Shores that sits on top of a palm tree and tosses coconuts at you.
    • In the eastern courtyard of Kanalet Castle, you will find the Mad Bomber, a bomb-throwing enemy who will pop in and out of five holes in the ground, emerging to toss explosives at you before diving out of sight. This foe will not appear in any other area or dungeon in the game, and will never respawn after being killed.
    • Anti-Kirby also appears as an enemy in only two rooms in the Eagle's Tower dungeon.
    • The Key Cavern has a single room with green colored bomb-enemies that follow you instead of bouncing off the walls.
    • Boo Buddies only appear in one room in the Bottle Grotto dungeon, guarding the Power Bracelet.
    • Almost every enemy found in the Color Dungeon is found nowhere else, but among them, there is only one each of the blue variants of the Camo Goblin and Karakoro.
  • The Legend of Zelda: Ocarina of Time:
    • Gohma Larva only ever appear in the Deku Tree, three in one single room and the ones spawned by Gohma during the boss fight.
    • There are only a couple Red Tektites in the entire game, and they appear on the road to Death Mountain. By contrast, Blue Tektites are common in many areas in the game.
    • Despite the dungeon being named after them, Dodongos only appear in a single room in Dodongo's Cavern.
    • The Composer Brothers, which are strange Poe-like enemies that only appear if you open their graves in Kakariko graveyard. It's entirely optional, and are one of the very few enemies to speak with you after being defeated. (However, they have some minor plot significance.)
    • The Spirit Temple has a couple enemies that appear nowhere else in the game; the Anubis is only seen in two roomsnote , while the White Bubbles are only found in one room period, and aren't even present at all in Master Quest.
    • Tailpasaran and Parasitic Tentacles (the latter of which does not respawn upon its defeat) are only found in one corridor in Jabu-Jabu's Belly.
    • Moblins are only encountered in the Sacred Meadows just outside the Forest Temple. Within this group, there is only one club-wielding Moblin. In Master Quest, however, there's another in the Spirit Temple in an optional area.
    • There are only three White Wolfos in the game, one in the Ice Cavern and two in the Gerudo Training Ground. The latter is an optional area, and none of them respawn upon their defeat.
    • There are a total of five Iron Knuckles in the game (four if you don't count the one that is really Nabooru), three (counting Nabooru) in the Spirit Temple and two in Ganon's Castle. They don't respawn upon their defeat.
    • There are a total of four Dinolfos in the game, fought in groups of two. One group is in the Gerudo Training Ground (which is optional) and one is in Ganon's Castle. They do not respawn upon their defeat.
    • Three hostile Skull Kids are only found in the Lost Woods when Link is an Adult. One of them is unique because he will drop a Gold Rupee on defeat, worth 200 rupees.
    • As an enemy, "normal" Deku Scrubs only appear in the Great Deku Tree, there are only five (three of which are in one room), and they do not respawn upon their defeat. There is one other Deku Scrub that upgrades Link's Deku Seed carrying capacity in the Lost Woods, but he's a friendly NPC.
  • The Legend of Zelda: Majora's Mask:
    • There's a single Blue ChuChu in one small room in the Great Bay Temple. As like other ChuChus it poses almost no threat, but unlike other ChuChus it doesn't contain an item, its true function is to be frozen into a block for use as a platform.
    • Majora's Mask has one Peahat in a hidden grotto in Termina Field; kill it for a Piece of Heart and you never get to fight another one. This wouldn't be so unusual had the previous game not featured numerous Peahats of the same type all over Hyrule Field. That very same Peahat is the only source of Peahat Larva in Majora's Mask, and the only way to see them is to enter the grotto at night and hit the Peahat with your sword.
    • Normal Poes are only found in one room of the Stone Tower Temple, and a solitary 'normal' (as opposed to Business Scrubs and Mad Scrubs) Deku Scrub enemy is found in the Swamp Spider House. Both of these were a lot more numerous in Ocarina of Time.
    • Majora's Mask also has only two Eyegores, who have the odd distinction of being unique from each other - One fires lasers from its eyes while the other doesn't.
    • There are only two Desbrekos in Majora's Mask: one in a tank in the Pirates' Fortress, and another in Great Bay Temple.
    • The American and European versions of Majora's Mask has a single place where Skullwalltulas can be found: a grotto in Termina Field. This isn't the case in the Japanese version, where another grotto with Skullwalltulas exists. It is in the path you need to take to reach the Bean Seller, this path was simplified for the international releases.
    • Takkuri, a large bird that divebombs Link and steals Rupees or items from him. Although it's a unique individual in this game, it later reappears as an entire enemy kind in Four Swords Adventures.
  • The Legend of Zelda: The Wind Waker has a lone bomb-spitting River Octorok in one room in the second visit to the Forsaken Fortress, and a single golden Warship near Needle Rock Isle which you destroy to get a Triforce Chart.
  • The Legend of Zelda: The Minish Cap: There is only one Blue Tektite in the overworld. He hops around Mt. Crenel same as the red ones, albeit more aggressively.
  • The Legend of Zelda: Twilight Princess
    • From the Forest Temple comes a lone medium-sized Skulltulla that dangles over a gap in one room. It is never seen anywhere else in the game. There are also only two Big Babas, one in the Forest Temple which you must kill for a key, and another in the City in the Sky.
    • In one room in the Cave of Ordeals is both a Yellow Chu and a Blue Chu. In the Wii version, letting the two combine will create a Green Chu, the only one you can find in the game. Killing it and acquiring its Chu Jelly will give you Green Chu Jelly, which has no description and will do nothing when consumed. All of this stems from Dummied Out content from when the game had a magic system; Green Chu's would've been more common and their jelly would've been able to restore magic. Green Chus were cut from the game alongside the magic system, but their functionality remains in the game files of the Wii version, hence the ability to create them under this specific circumstance. All of this becomes an Ascended Glitch in the HD version of the game, where the Green Chu Jelly now has a proper item description claiming that it doesn't taste very good.
  • The Legend of Zelda: Phantom Hourglass has the Pols Voice, which only show up twice in very specific places in the Temple of Courage.
  • In The Legend of Zelda: Skyward Sword, Water Spumes only show up in the Lanayru Sand Sea while you're sailing it with Skipper's Timeshift-activated motorboat (which means this particular subspecies of the Spumes is extinct in the present time).
  • The Legend of Zelda: Breath of the Wild:
    • There's the Lynel in the colosseum, and their nine surrounding enemies. None of them are unique by themselves, but they do have the distinction of being the only enemies in the game whose Dynamic Difficulty is based on how many Divine Beasts you have freed, rather than by how many enemies you have defeated. Upon freeing all four divine beasts, that Lynel is also the only one in the game that wields a Flameblade.
    • In the game's Master Mode, all of the Bokoblins, Moblins, Lizalfos and Lynels are scaled to be one level stronger than they would otherwise be in Standard Mode (i.e. where you would normally find a Red Bokoblin in Standard Mode, you will instead find a blue one). However, there is exactly one instance of each "scaled" enemy that can always be found at its lowest tier. This is primarily for completion of the compendium, and because a Red Lynel is specifically tied to a sidequest.
    • Also in Master Mode, there exists a single Lizalfos guarding the Sokkala Bridge in Akkala that carries a Lynel Spear.

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