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Unique Enemy / Hollow Knight

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Unique Enemies in Hollow Knight:


  • The Volt Twister, an Underground Monkey variant of the Soul Twister with a lightning attack similar to the boss Uumuu, only appears in the tenth and seventeenth waves of the Trial of the Fools, for a total of four individuals.
  • The path to the Sharp Shadow charm has a short variant of the Garpede not seen elsewhere that serves as a way to practice the Shade Cloak's ability to dash through enemies — the area is only accessible once it's unlocked, and the Sharp Shadow syngergizes with it in particular — since regular Garpedes are too long to dash through.
  • Mossy Vagabonds are only found in a Disconnected Side Area of the Queen's Gardens accessible from the Fungal Wastes, accompanying the Moss Prophet. If you didn't discover their hideout before triggering the Infected Crossroads (either by obtaining the Monarch Wings or killing a Dreamer), they'll all die offscreen from the Infection, though you can still obtain their Hunter's Journal entry by examining their corpses.
  • The Gorgeous Husk is a unique gold-plated Husk found in a well-hidden room at the City Of Tears' east end. It has higher HP than other Husk variants, but is not tough enough to qualify as a boss or miniboss. It's also a PiƱata Enemy, since it drops 420 Geo upon death, the highest amount that a single mook drops in the game.
  • Weavers were planned to be regular encounters in Deepnest, but only one appears in the final game, in the hidden Weaver's Den.
  • The two Husk Warriors in the hallway above the Crossroads Stag Station are the only appearance of their kind.
  • At the start of the game, only two Husk Guards can be found — one guarding a grub in a cul-de-sac cave, and another in the passage leading to the False Knight's room. When the Abandoned Crossroads becomes the Infected Crossroads, the latter guard is overtaken by the Infection and dies, leaving the one in the side cave as the only Husk Guard in Hallownest.
  • The Menderbug crosses this trope with Metal Slime, since he could only spawn at a 2% chance if you break the sign at the entrance of the Forgotten Crossroads below Dirtmouth and re-enter. He will notice the Knight and quickly fly away. Since he is fast and the Knight is momentarily motionless from taking the fall, there are only a few ways to damage and kill the Menderbug. Doing so will unlock the door to his house and read his diary.
  • Although not technically a boss, the Pale Lurker's fight locks you in the room, requiring you to defeat her in order to exit. She only flees from you and leaves traps behind to slow you down, but she doesn't have a large amount of health comparable to bosses. She also has a Mighty Roar intro, but without the Boss Subtitles. Her death animation is also fast, like a typical mook. Lastly, the Pale Lurker is one of the few enemies in the game that are scripted to drop an item upon death. Alas, there's only one of her in the secret area of the Colosseum of Fools.
  • The two Maggots mourning the False Knight are encountered together and don't respawn.
  • The False Knight's mace sprouts legs and scurries off shortly after you win the Boss Battle. You can't kill it, but you can bat it around a bit, and it even says something if you hit it with the Dream Nail (if you skipped the boss fight and came back after obtaining it).

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