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  • In Bendy and the Ink Machine, "Alice" demands favors of Henry, which he carries out for her. At one point, she has him save her from the Butcher Gang. After this, she continues to speak to him condescendingly and even follows through with her plan to sabotage the elevator with him and his friend Boris on it, kidnap and corrupt Boris, and force Henry to fight him.
  • At one point in The World Ends with You, the player is given the choice whether or not to rescue Those Two Bad Guys Uzuki and Kariya from Taboo Noise. If they choose to do so, Kariya is thankful... but Uzuki tells them to piss off. Amusingly, Neku is aware of this trope, and if you save them, explains that he's only doing it to piss them off.
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  • Good god, Phantom Brave. Most of the population believes Marona is "the Possessed One" who can kill them all. So not only do they berate, insult, and hiss at her...they hire her services to save their bacon, and then stiff her on the payment. They get better, but geez.
  • Kohaku from Tsukihime is a rare somewhat-justified example of this trope. As an eight-year-old child, she was repeatedly and violently raped by Makihisa Tohno so that Makihisa could take advantage of Kohaku's "Synchronizer" ability to help keep him sane. When Makihisa's daughter Akiha discovered what was going on, she put a stop to it immediately and made Kohaku her personal maid... but Kohaku still sets a plan in motion to destroy the Tohno family, wiping out Akiha as well and sparing only the (adopted) Shiki. But this isn't deliberate ingratitude on Kohaku's part; in order to mentally survive repeated rapes, Kohaku killed off her emotions and became a doll, so she tried to destroy the Tohno family just to give herself a purpose in life, not out of a spiteful desire to destroy her rescuer Akiha. In fact, if Akiha dies in one of Hisui's routes, even when this was a part of Kohaku's own plan she will later mourn Akiha in her own way, bringing tea to Akiha's room despite how she's not there anymore to drink it.
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  • One of the reasons Archer is so bitter in Fate/stay night. As a typical demonstration of how people felt after being saved, one of them put him to death afterward after accusing him of starting the incident.
  • The fairies in Chrono Cross. After saving them all from certain death by rampaging dwarves, they yell at you for happening to be humans. The dwarves blamed the humans for killing their marsh, but instead of going after them killed people nominally on their side. Yet Serge's party is the one who takes the blame, even for killing the dwarves who were attacking!
    • The fairies are a prime example, but really, EVERYTHING in the game that accuses Serge and company of wrongdoing is full of itself. Especially the Green Aesops toward the game's ending. The dwarves get on Serge for killing the Hydra. Said dwarves are also the guys who have been trying to kill you, no questions asked, since you got into the Marsh. Then said dwarves go off and slaughter the fairies. Save the fairies, and they act like you're the murderers. Then there's the whole "Reptites evolved more closely with the planet!" Which is a load of crock, since the Reptites were building giant castles and actively waging war, while the humans had been peaceful, and lived in harmony with nature. Nevermind the parts where the dragons try and blame you for Lavos' crimes. Chrono Cross takes place in a WORLD of ungrateful bastards.
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  • Scott Shelby a.k.a The Origami Killer from Heavy Rain can be this in one of the scenarios played out. During the fight on a conveyor belt against Jayden. If you did the button prompts right, Shelby gets knocked off and hanging for his life. You can choose to let him drop or hoist him up. Choose the latter, and he still tries to kill Jayden. Not surprisingly this leads to Shelby's downfall after one last struggle.
  • The weeping willow in King's Quest V: Absence Makes the Heart Go Yonder!. When you turn her back into her human form, she carelessly tosses aside her harp (the sole comfort she had the whole time she was a tree), calls her fiancé, and struts off with him withouta word of thanks to you.
  • Fallout 3 allows the Lone Wanderer to return to Vault 101, which has fallen into chaos since his/her departure. If the Wanderer sides with Amata and opens the vault to the outside world, she thanks you... and then kicks your ass out. From a story perspective, this is a temporary measure until hostilities die down, but even in the Playable Epilogue DLC, this hasn't come to pass. So much for being better than her dad.
  • Fallout: New Vegas: Colonel Cassandra Moore. When she asks you to Kill the Brotherhood of Steel, you can instead negotiate a peace treaty with them, with the Brotherhood agreeing to send men to assist at Hoover Dam You gain NCR INFAMY for doing that. It probably has something to do with her being a General Ripper, considering that, in addition to the Brotherhood, she wants to kill The Kings, the Great Khans and Mister House. Did she ever stop to wonder if it was reasonable to ask one person to wipe out four major factions and whether s/he might have a problem with it?
    • Moore served in Operation Sunburst a few years prior, which saw the NCR and Brotherhood in a state of open war and in which the NCR incurred massive casualties before wearing the Brotherhood down via sheer weight of numbers. Her unhappiness over an alliance with them is understandable, even if not exactly agreeable. Likewise, the Great Khans boast about their open antagonism towards the NCR and although they've fallen on hard times lately, even a cursory look at their recent past paints them as little more than opportunistic raiders who killed and stole whatever they pleased. A former Great Khan who was present at the Bitter Springs Massacre even says the tribe got what was coming to them.
    • It may seem reasonable at a glance, but Word of God confirms she's only motivated to get rid of her personal vendettas. And again, she claims they're a big enough threat that they need to be take care of... yet she expects one person to single handedly kill every last one of them.
    • Also, if the NCR achieves victory at Hoover Dam, Moore gets herself promoted to Brigadier-General by taking credit for all of the Courier's actions, unlike Colonel Hsu.
    • While we're on the subject of the NCR, and the Great Khans for that matter, it's generally best to encourage the Khans to flee north and go their own way. It is possible for the Khans to agree to an alliance with the NCR, and for Khan warriors to assist in the final battle... but afterwards, the NCR thank the Khans by forcibly moving them out of their home in Red Rock Canyon and relocating them to a barren reservation. If you also talk Arcade Gannon into fighting for them, they either send Rangers and bounty hunters after him (if they win) or arrest him indefinitely (if they lose to the Legion) - since his only crime is being the son of an Enclave officer, this is more than a bit douchey.
    • However, it's not like Caesar's Legion are much better. If they win the battle at Hoover Dam and kick the NCR out of Vegas, they immediately forcibly absorb the Great Khans and destroy them as a culture, and they betray their allies in the Fiends. If Caesar dies in the events before the battle and Lanius takes the reins of the horde, the Legion will also betray the Boomers and wipe them out and enslave them, and hunt down the Enclave Remnants as well... though without as much success.
  • Wasteland 2
    • If your Desert Ranger squad saves the town of Highpool from raiders at the start of the game, everyone hates you because of an incident 15 years ago where your predecessors shot a boy and his dog in self defense while fixing their water purifier. Despite the fact that everyone would be dead if not for you, one of the candidates for mayor wants to support the Rangers' rivals, the Red Skorpions, in spite of the fact that they ignored their distress calls and you didn't. Getting them to continue supporting the Rangers requires nothing less than fixing their water purifier again, stopping their irrigation system from exploding, performing surgery on all their wounded, putting out a fire, and reuniting a man with his dog.
    • On the road to Damonta you encounter a group of cattle merchants that's been ambushed. Even if you treat all their wounded, one of the men hates you because Desert Rangers killed his brother who was a raider. If you try to get him to open up about it he shoots you, and the rest of his party joins in including the people you just treated.
  • In Dragon Quest VI, even after you weaken Murdaw by defeating him in the dream world and, you know, saving the monarchs of Somnia from certain doom, the guards of Somnia will still treat you like a piece of shit due to the events of your last visit. Thankfully, the recently awakened king sets them straight before things can get hairy.
  • At the end of Crash Twinsanity Dr. Neo Cortex learned from his mistake and goes back to being Crash's arch rival.
  • Ace Attorney:
    • Miles Edgeworth comes off as one to Phoenix in the first game. When things look hopeless for him while he's on trial for murder, Maya manages to coerce Lotta into making a contradiction with her testimony by shouting out at her, getting held in contempt of court in the process, but in response, after the first day of the trial, Edgeworth tells Phoenix she should watch what she says in court. This is ultimately subverted when it is revealed that Edgeworth arranged to pay for Maya's bail. Gumshoe also notes that Edgeworth's lips were trembling during the outburst.
    • Lana Skye also comes off like this when she actually tries to confess to murder and fire you from your position as her attorney, but she has a decent reason because she thought the continued defense would implicate her sister Ema. Sadly, she's right, and Ema is briefly implicated before Phoenix is able to get them both off.
    • Wocky Kitaki from Apollo Justice: Ace Attorney. After Apollo proves him innocent he throws a fit, screaming his head off and threatening Apollo because his girlfriend Alita turned out to be the real murderer and framed him for the crime. Luckily, his more-reasonable father is more than appreciative.
  • Knight Commander Meredith in Dragon Age II. Even if you side with her during The Last Straw, she will still try to kill you. Also Grace, the apostate mage that you help earlier in an Act I quest, returns in Act III convinced that her own failure to escape the templars is your fault.
    • In the previous game, you rescue Queen Anora from Arl Howe's estate. On your way out, you're confronted with Ser Cauthrien and a number of guards who charge you with breaking and entering and murder of the Arl. You'd think having the captive Queen on hand would get you to get out of the situation without bloodshed, but drop her name and reveal her and she instead pins her kidnapping on you and your companions.
      • No, that was necessary. She even explains why the ruse after you return.
    • First Enchanter Orsino's a milder example than Meredith: even if you side with him during The Last Straw, he still snaps out of sheer despair and transforms himself into an abomination that you must then kill. He's milder than Meredith because he does seem grateful at first that you sided with him, while if you side with Meredith she still acts like she barely tolerates you, and then singles you out for supposedly "betraying" her, while Orsino merely attacks everyone indiscriminately after his transformation.
    • Fenris is like this at first after you help him in the "Bait and Switch" quest because he's distracted by the (possible) presence of mages in your party, but then he catches himself doing this and says, "I imagine I must seem ungrateful", and then he thanks you properly.
      • He has the potential to do this again, in his personal quest during Act 2, if Hawke is a mage: "What has magic ever touched that it doesn't spoil?" The look Hawke gives him in response to this says volumes. (And as before, he drops by your house to apologize.)
  • Orlais and Ferelden (or their governments, at least) in Dragon Age: Inquisition's Trespasser DLC. Despite preventing The End of the World as We Know It and helping out their monarchs personally by saving Celene's life or having Gaspard/Briala rule and helping Alistair through war table missions if he was made king back in Origins, Ferelden wants to see the Inquisition disbanded while Orlais wants to control it due to the "threat" their military strength poses. Whenever the Inquisitor brings up that they killed the Big Bad, they will simply hear, "That was two years ago." Arl Teagan even paints the Inquisition as villains for capturing a fort held by bandits, even if they helped him out by getting the rebel mages off his land peacefully. The Inquisitor, through dialogue choices and the ending, can call attention to this and show they have finally had enough of this trope.
  • The Council of Mass Effect certainly acts like this toward Shepard. Virtually any major decision in the first game will be second-guessed by them, even actions carried out by a force you had no authority over. While the Salarian councilor is usually fairly reasonable in his skepticism, and the Asari councilor comes off as somewhat understanding of Shephard, even when disagreeing with him, the Turian councilor is just entirely made of dicks. Though he's also the first to drop the shit and actually start helping you help him when the Reaper's invade in the third game.
    • Carries over to the second game. The original Council, which owes you their lives, refuses to believe the Reapers exist and only grudgingly gives you your SPECTRE status back. If it's the human council who owe their positions to you, they won't even speak with you, and only Anderson can get you reinstated.
      • In the third, you'll be surprised that Shepard doesn't name this trope. Council Tevos's Exact Words are:
        The cruel and unfortunate truth is that while the Reapers focus on Earth, we can prepare and regroup.
    • Subverted in the third, however, if it's the "replacement council" you get in Mass Effect 3 if you sacrificed the Mass Effect Council. Like the original council, the replacement council refuses to help—but they actually have a good reason, because they don't trust that a Shepard who was willing to sacrifice the previous Council to advance human interests might not do so to them if given the chance.
      • Though the original Council can also be excused: Reapers are attacking all worlds, not just Earth. Uniting all fleets to take a single planet back would doom every other planet out there. Privates Campbell and Westmoreland say it best:
      Pvt. Campbell: I can't believe the Council won't help!
      Pvt. Westmoreland: Come on. If Thessia was under attack, and Earth hadn't been touched yet, you can be damn sure we'd be guarding our own borders.
      • Additionally, both the original and the replacement council were caught off guard by the Reaper attack (granted, they didn't believe you, but it's hard to expect them to just take your word for it) and the theoretical plans for using the Crucible (not even Liara knows what the Crucible can do, or what the Catalyst is).
    • Ambassador Udina, even if you nominate him to be part of the Council's seat in the first game, will still go against everything that you do in the second game.
  • In the Baldur's Gate series, Gorion's Ward saves the cities of Baldur's Gate and Suldanessellar, and the residents of both cities turn on them at the first ill wind. That tends to happen when your dad is a murder god.
  • The Witcher 3: Wild Hunt
    • At the start of the game, an innkeeper in White Orchard is assaulted by a woman for removing a Temerian shield from her wall to protect the inn from Nilfgaardians. When Geralt intervenes, he and Vesemir are accosted by a group of thugs believing them to be Nilfgaardian sympathizers. After they kill the thugs in self-defense, the innkeeper kicks them out despite Geralt having saved her cousin from a griffin and stopped her face from being beaten in any further. Later she comes across Geralt again at a tavern in Novigrad and tries to have him lynched by the other patrons, only to be ignored.
    • At one point Geralt comes across the village of Honorton, only to discover that all of its inhabitants were butchered. When he finds the culprit, a fellow Witcher from the School of the Cat, he learns that the Cat Witcher had completed a contract to kill a Leshen that was terrorizing the villagers. They then proceeded to stab him In the Back with a pitchfork rather than paying him the amount they had agreed upon. In a fit of rage, he murdered all of the villagers except for a little girl.
    • Occurs in one Downer Ending for the Blood and Wine expansion. Whether he kills Dettlaff or not, if Geralt acquiesces to his demands and brings him Syanna, the one who orchestrated the entire tragedy of the main quest, Dettlaff kills Syanna and her sister Duchess Anna Henrietta refuses to pay Geralt the amount he was owed for stopping the murders in addition to throwing him in jail. Her anger seems reasonable at first, until Geralt and Regis learn that Syanna was planning to assassinate her sister the entire time. When they reveal this information to her after Geralt is released from prison, she refuses to believe it and orders all the evidence to be destroyed, as well as telling Geralt to get out of her sight.
  • In Grand Theft Auto: San Andreas, after CJ finally bails Sweet out of jail after so much work done for Toreno, how does Sweet respond? He calls him out for abandoning his hood without so much of a 'thank you'.
  • Grand Theft Auto V has Franklin's aunt, Denise, who he shares his house with. Despite Franklin being the one putting a roof over both their heads and being the one who makes the money (even if it involves something shady), Denise is completely ungrateful and never wants to bother with Franklin at all unless she needs something. She even goes out of her way to say that Franklin's mother made a mistake in even having him in the first place. Once Franklin is able to get his own house, he gladly leaves Denise behind.
  • The Demiurge in Shin Megami Tensei: Strange Journey. After a long, grueling battle you manage to beat the massive monstrosity and allow it to fuse into a single being. If not Law-aligned, he immediately warns you there will be consequences for not choosing his path, demanding retribution just for not believing in its ideals. The option of shoving it back into his can is heartily welcomed at this point.
    • There are several demons who will allow you to begin negotiations with them, ask them to be your demon, make demands of you... and then refuse to join you anyway. These demons are all of either the Law or Chaos alignments (they include Angel, Oni, and Lilim), and will not pull this on you if you're of the same alignment. Thankfully, there's a Sub App called "Tea Amity" that forces them to reconsider their refusal; once they reconsider, they will always agree to join you.
  • In FTL: Faster Than Light, it is possible to ride to the rescue of some harassed ship only to have it jump away without offering anything as thanks.
  • Civilization IV: It doesn't matter how much technology you share with Tokugawa, how many of your units you donate to him, or how many of your resources you gift to his civilization - Tokugawa is such an isolationist that he won't even open his borders, let alone give you anything in return.
  • Queen Therazane in World of Warcraft Cataclysm. Despite helping her get rid of the Twilight Cult presence in her Deepholm, she never actually likes The Earthen Ring, with her outright telling them, after they repair the World Pillar (which was actually broken apart by Deathwing during "The Shattering"), that they aren't welcome there (The Earthen Ring do oblige that without objection). However, the player character, once completing the last story quest in that zone, is welcome to stay (which is a bittersweet reward: though you gained her respect and welcome, Therazane is also home to what was one of the most grueling Daily Quest grinds in the Cataclysm expansion...which was a necessity since they held the all important shoulder enchantments. Thanks a lot, Queen).
    • Much of this hatred stems from players killing Theradras, her daughter (the last boss of Maraudon, and a boss in the Elemental Invasion event), but one would think that she would be at least somewhat grateful for saving the entire Plane of Earth.
    • She might've liked Thrall, though, despite his involvement with the Earthen Ring - this is mostly attributed to the overwhelming Creator's Pet tendencies Thrall had during the Cataclysm expansion. She seemed to be sympathetic of his issue of the elements being separated from him in patch 4.2 when you helped Aggra get him back, though it seems as Aggra didn't exactly forget how ungrateful Therazane was to them earlier if you take what she says in Vash'jir just prior to you and her going into Deepholm to save the former Horde Warchief into account.
    • Magatha Grimtotem, after being rescued from the Twilight's Hammer cult, implies she will kill you if you meet her again.
  • Played for laughs (at the player's expense) in NieR. In one sidequest, you need to find a man's son, who has run away from home and refuses to take up the family business. You chase the kid down, get tricked into finding vendor trash for him, find that he's left again, talk to his father, discover that he's run off to a desert town, get tricked again and let him escape, chase him across the desert and (at last) convince him to go back to his family...who then leave before you can talk to them. It turns out that they were criminals, and the kid wanted to get away from "the family business. And the kicker? You don't get any reward except the knowledge that you just returned the kid to a life of crime. Nice job breaking it, completionist.
  • Falco Lombardi from the Star Fox series is such a cocky hotshot that he not only complains when you Kill Steal from him, he makes snide remarks when you shoot enemies that are attacking him.
  • In Sonic Adventure 2, after being rescued by Knuckles from falling down to the lava, Rouge continues to argue with him. Then it's subverted when she gives him back the pieces of the Master Emerald that she stole, under the premise 'they stink like echidnas do'.
    • Ironically, a similar scene in the anime Sonic X also happens.
  • Bandages and medicine are worth their weight in gold in This War of Mine. The local hospital is trying desperately to treat victims despite being in pretty dire straits itself, and can solicit the player for donations of their precious medical supplies. If you decide to do the right thing, the accepting doctor not only declines to thank you, but brusquely asks if you've got any more. Perhaps understandable given his circumstances, but given how rare and valuable said supplies are for the player...
  • Minecraft: Story Mode: Aiden and the Ocelots abandon Lukas and form their own crew, The Blaze Rods, regardless of whether or not he went to go find them in Episode 4.
  • Final Fantasy Tactics Advance: Marche's little brother Doned. In the real world, he's sickly and wheelchair-bound, but in fantasy!Ivalice, he's perfectly healthy and can walk. He resents Marche immensely for wanting to change the world back to normal, since Doned firmly believes that Marche had a perfect life back home and that he himself was miserable and had nothing to be thankful for. This is in complete ignorance of the fact that a) the only reason they moved to St. Ivalice was for the sake of Doned's health, b) that arguments concerning his illness are what drove his parents to divorce, and c) that Doned receives the lion's share of their parents' attention, leaving Marche lonely, withdrawn, and harboring an astounding amount of resentment that he can't express because of the circumstances. Marche is pissed at Doned for not appreciating or even recognizing all of these sacrifices, to the point of forsaking his own family for a make-believe life.
  • Despite saving his ass (and organization!) in both Metal Slug 2/X and 3, Morden still tries to kill the protagonists in 6 and 7/XX. Although he is leader of the world-wide rebellion which player opposes.
    • For what it's worth, though Either Morden or Rootmars will save the player at the end of Metal Slug 6, depending on what route you took in stage 4.
  • In Combat Instinct 3, the Hrumians turn against you after turning the tables in your favor in 2.
  • Zuko in Avatar: The Last Airbender acts like this when Aang and Haru try to help him out. Rather than accept their kindness and put his personal quest aside, he tries to attack them.
  • During the story mode of Dead or Alive 4, Hitomi is attacked by a Tyrannousaurus, only for Jann Lee to save her. Instead of giving him the thanks he deserves, she scolds him for attacking the dino.
  • In the final neck of Diablo III: Reaper of Souls, Imperius asks for your aid in defeating the Final Boss Malthael as he cannot do it himself, but, with him not giving a damn about humanity or the Nephalem (including you), he makes it clear that he will not thank you for it.
  • In Dark Souls III The Ringed City, it is revealed that the Pygmies were not the enemies of the gods scheming to replace the Age of Fire as Kaathe claimed. They revered the gods of Anor Londo and fought the Everlasting Dragons alongside them. Gwyn repaid their devotion by giving them a beautiful city to call home and even sent his youngest daughter to live with them...all to trap them in a Gilded Cage for eternity. Gwyn feared the power of the Dark Soul so much that he even placed a seal of fire upon humanity to keep that power in check, which became the Dark Sign. The Undead Curse, the cycle of linking the First Flame...all of it was due to a ungrateful deity's fear of his own devoted subjects.
  • During the very beginning of Gravity Rush a father begs the Plucky Girl heroine to save his son, despite her having no memories of who she is and why she is different from normal people. Once she gets a grasp of her floating ability, she rescues the boy and even tries to save their house, only for both of them to blame her for their house being destroyed and accusing her of being evil simply because she's a girl with powers. This becomes a constant theme throughout the game.
  • In God of War II, when Athena sacrifice herself to save her father Zeus from being stabbed to death by Kratos, Zeus barely reacts to it and just flees while leaving her there. In fact, it is Kratos whom ironically shows more grief to her death.
  • The Elder Scrolls:
    • Near the end of Daggerfall's main quest, you come into the possession of a massively powerful artifact that you cannot utilize yourself.note  However, you can hand it over to one of several of the powers of the Iliac Bay who will use it to crush their rivals. Three offer you no reward for giving it to them (only one is intended to do so, as the dialogue and code make it clear that the other two are supposed to reward you, the game is just buggy) and it is the only one to go so far as to backstab you and send battlemages after you. It's King Eadwyre of Wayrest. The sneering about your naivety could be taken as fitting given all the scheming and betrayal going on in the game, except every other alternative realises that not betraying you is the better option, whether out of being a better person, recognizing how lethally dangerous you'd have to be at that point, or being cognizant that there's one more adventuring task left before the tool can be used — including the person you steal the tool from if you bother to hand it back personally.
    • In the series' backstory, Lamae Bal, the Nede woman who was "ravaged" by Molag Bal (the Daedric Prince of Domination and Corruption) and turned into the first vampire, was a loyal priestess of Arkay (the Aedric God of Life and Death) both before and after she was turned. After she was, though, Arkay fell silent toward her and she saw this as a terrible betrayal. Further twisting the knife is that Arkay's blessing can undo vampirism in general, but did nothing for Lamae no matter how much she begged him for it. For this reason, when she is met in the prequel The Elder Scrolls Online, Lamae plots against Arkay just as much as she does against Molag Bal.
  • Zero Escape Trilogy: Whenever you save Phi she'll always be a bitch about it.
    • In Virtue's Last Reward In K's end Phi and K get injected with poison and Sigma gets only one dose of antidote. Since K's inside Powered Armor, Sigma cannot inject him, so he injects Phi, before he gets poisoned himself. Phi then complains that she'll be in debt instead of thanking him for saving her, and claims he should've injected himself.
    • In Zero Time Dilemma during the Russian roulette, Diana can save Phi if she shoots Sigma with revolver half-filled with blanks. If Diana shoots a blank then Phi gets mad at her for risking Sigma's life, saying she didn't care that he might die, even though Sigma himself told her to shoot. If he dies it's even worse, as Phi will call Diana a murderer.
  • Slayde is like this in the DLC of Fire Emblem Echoes: Shadows of Valentia. He gets caught up in the traders' rebellion and needs Fernand and Clive to come bail him out. How does he "thank" them? First by subtly complaining that they "finally" showed up, and then pretending that he got injured as an excuse to flee and make them clean up his mess.
  • In Spider-Man (PS4), Silver Sable and her mercenaries are brought in to deal with Mr. Negative and his Demons, and whenever Spider-Man saves their lives he's told that they had it under control or that he's not wanted.
  • In Persona 5, the woman the protagonist saved in his backstory comes off this way. Because the man assaulting her apparently has dirt on her, she's convinced to testify that the protagonist assaulted an innocent man, thus getting the protagonist put on probation and nearly ruining his life in the process. When the protagonist tells his story to the first four party members, Yusuke's quite appalled with the woman's actions. The woman does come around and testifies against Shido, ensuring his conviction and ensuring that the protagonist's name is cleared, although it's unclear what motivated that change.
  • Iron Helix: Only in the Sega CD version of the game. Even though you just stopped a rogue starship of Earth's from killing an entire alien planet's population, thereby preventing an interstellar war, all Earth's officials care about is how much you know about their top-secret Depopulation Bomb.

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