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Tropers / Mew 1996

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Greetings I am Mew 1996, I am a young troper who greatly enjoys this page, I discovered TV tropes a few years before joining and I fell in love with this site. I love it.

I'm a fan of several works, most of which I discovered through this site like: Harry Potter, Undertale, Pokémon and many others.

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  • Izanami. She's a malevolent goddess of death who wants to turn the world into a desolate wasteland, and the true antagonist of the series. Despite seeming like a straight-laced Generic Doomsday Villain, her actions are the reason why current world of BlazBlue is so messed up. She conspired with Terumi and Relius to destroy the Amaterasu Unit, which required a vessel with enough power to contain her. That vessel just so happened to be Saya, Ragna & Jin's younger sister, whom Terumi had kidnapped. As Terumi was the founder of the NOL and Sector Seven, he pulled some strings in order to allow Izanami to become the Imperator, supplanting the true royal lineage - the Amanohokosaka family. She orchestrated the Ikaruga Civil War not only in a bid to wipe out the royal family but also to satisfy her twisted whims. Under her rule, the NOL became an iron-fisted dictatorship that used subjugation, memory-alteration, and black ops to create more death and tragedy. Once she starts getting involved in Chronophantasma, shit hits the fan. She coldly betrays Terumi and Relius without a second thought, leaving them for dead when their plans are foiled. Izanami is so powerful that not only does she survive Hakumen's Time Killer (his ultimate technique which literally erases your existence, but she can summon and command Gigant: Take-Mikazuchi, a gigantic Kaiju Kill Sat, as well as the Black Beast itself. The last part she uses with sadistic glee as she forces Ragna's powers to awaken and go berserk.
    • Her role in the story is terrifying enough, but once she becomes playable, her attacks involve utilizing all sorts of arcane necromancy magic, like conjuring will-o-the-wisps and summoning skulls to trap her opponent. Her Exceed Accel, however, is a perfect example of the terror she brings: her face becomes a skeleton with a Slasher Smile. Even worse? The Active Flow version involves chains surrounding the opponent and the screen turning red. Izanami is everything you fear about the concept of death made manifest, and she wants you to know it. An even more frightening prospect occurs when you realize that unlike Nine's trailer, Izanami's Astral Heat isn't shown. If her Exceed Accel is that frightening, is her Astral Heat so terrifying that they can't give us a glimpse of it?
      • To summarize, when your Exceed Accel is so frightening that it briefly replaced Arakune's Astral Heat as the page picture, you know you're pure, unleaded Nightmare Fuel.
    • Her Astral has now been revealed and, yes, it was left out of the trailer for very good reasons. She grabs the opponent and opens a portal to the land of the dead, which sends dozens of spirits spiraling upward in a hurricane. As they fall, a picture of Izanami suddenly appears with an appropriate sound effect showing her with completely blank, Glowing Eyelights of Undeath and a nightmare-inducing Slasher Smile on her face! As if that wasn't terrifying enough, she starts fading away into shadow with the background turning into skulls, then seven gigantic skulls crash down on the opponent, devouring them and sending them into the underworld as an afterimage of a skull flashes upon the screen and the same scream from her Exceed Accel blaring in the background. Sweet dreams!
    • The way she suddenly appears is framed so that she's not focusing on her opponent. SHE'S LOOKING AT YOU.
    • In Ragna's Act II arcade ending, she LETS HERSELF BE STABBED just to show Ragna what Complete Immortality means. The cutscene then changes to her with her eyes wide and a Slasher Smile all while BLEEDING ALL OVER the place. The scene itself is full of static and Izanami's Evil Laugh. And when she announces Ragna his true enemy the screen suddenly jumps to what seems to be the girl inside Amaterasu, in order words, NOEL trapped inside something with tubes connected to her.
    • Hell, even her themes are pretty terrifying, even if they're Creepy Awesome. Her main theme has Ominous Latin Chanting, a frenetic pace as if you were facing a menace to the entire planet, and what sounds like ghostly screams at the beginning. Her theme when fighting Ragna has even more Ominous Latin Chanting and a very dark sound to it.
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"The Beast" (AKA John White)

Voiced by: Phil LaMarr
"Humanity is dead. Help me save what I can."

The Beast is an immensely powerful Conduit that the First Son's leader, Kessler, believed would eventually come to destroy the world in the near future. While only mentioned as a Sequel Hook at the end of the first game, he appears as one of the main antagonists in the second game. It eventually turns out that the Beast (or at least the version we see in this timeline) is John White, who was resurrected and transformed after the Ray Sphere destroyed his original body. John believes that the only way to save the world from the deadly Plague is to activate the powers of any remaining Conduits to help them survive, at the cost of dooming the rest of the human species.

  • Affably Evil: Makes it clear that he bears humanity no ill will, and even apologizes for attacking Cole once he's coherent enough to speak.
  • Anti-Villain: He's a Well-Intentioned Extremist. Yes, he needs to be stopped, but he doesn't even want to do what he's doing. He just feels that he has to.
  • Attack of the 50-Foot Whatever: In battle, he transforms into a 10 story tall lava monster.
  • Bald of Evil: In both his human and monstrous forms.
  • A Beast in Name and Nature: Known simply as the Beast, likely a nod to his apocalyptic nature.
  • Being Evil Sucks: He admits that he cannot live with the atrocities he is forced to commit for the greater good.
  • Big Bad Ensemble: With Joseph Bertrand III in inFAMOUS 2. Though most of your time is spent fighting Bertrand and his various creations, your main goal is still trying to stop the Beast.
  • Covered with Scars: In human form. Probably a symptom of having had to pull himself together on multiple occasions, including being torn apart by a Ray Sphere, having half of his head blown apart by a lightning strike, and being hit with a nuclear missile.
  • Dark Messiah: He's actually attempting to save the Conduits from The Plague.
  • The Dreaded: The future threat of global destruction caused by the Beast was so great, that it led Kessler to plotting all the events of the first game as part of his grand scheme to force Cole to ultimately fight and defeat the Beast, hoping to prevent the upcoming apocalypse from ever happening.
  • Final Boss: Of the second game. But only in the Good Ending.
  • Final Boss Preview: You first fight him at the beginning of the second game. Of course, you can't beat him then, only escape from him.
  • From a Single Cell: Regenerates in a few hours after being leveled by a nuclear missile. Also did this after being absorbed into the Ray Sphere in the first place.
    The Beast: I had to pull myself back together. Do you have any idea how hard that is?
  • Greater-Scope Villain: Everything Kessler does in the first game all links back to him.
  • Humanoid Abomination: It turns out he used to be a normal man though.
  • Implacable Man: Tracks you all the way from Empire City to New Marais, despite the entire US army being thrown at him along the way.
  • Knight of Cerebus: While he doesn't appear again until the end of the game, The Reveal that occurs regarding him, and the true purpose of the RFI show the game will not be ending on the same high note regardless of Cole's choices.
  • Magma Man: Uses his flame powers to create a volcanic body for himself.
  • Make My Monster Grow: Can change himself from a human sized form into a massive golem made of lava and fire.
  • Miles to Go Before I Sleep: In the Evil Ending, the Beast admits to being deeply tired of killing, and that he would have preferred to remain dead if he hadn't had a mission to complete — hence the reason he transfers his power to Cole.
  • Mind over Matter: Can suspend Cole in midair and suck targets into a ball of fire using his powers.
  • Names to Run Away from Really Fast: He's named after The Beast that appears in the Book of Revelation. However, he personally rejects this as an unwanted nickname.
  • Nigh-Invulnerable: Can take massive amounts of punishment from gun and rocket fire before showing any signs of damage. Even a nuclear missile can only temporarily destroy his body, and the only known way of killing him for good is the Ray Field Inhibitor.
  • Passing the Torch: Gives Cole all his powers in order to save the rest of the world's Conduits before allowing himself to die in the evil ending.
  • Person of Mass Destruction: Destroys most of the East Coast before the end of inFAMOUS 2. Looking at the map shows his path has cut a scar into North America that makes the Grand Canyon look like a paper cut.
  • Personality Powers: It would be easy to see the Beast as being allegorical of the Plague (especially considering he emits the very radiation that caused it), along with the civil unrest and the new Conduit-based arms-race that science hath wrought all rolled into one. He is a massive, unknowable, unstoppable Beast of the Apocalypse that lays waste wherever he goes. He can't be fought, he can't be bought, he can't be reasoned with (having legitimate reasons of his own for his actions) and will not rest until the humans die and the Conduits survive. The fact that he can take human form, become invisible, telepathically communicate with Cole and teleport is indicative of how omnipresent his threat really is. His powers possess a fire-motif, his Ray Sphere-esque method of activating Conduits being him burning the human away for the Conduit within to emerge like diamonds in coal, the rest reduced to nothing but ash.
  • Physical God: He is perhaps the single most powerful Conduit or superhuman being seen in the series so far.
  • Playing with Fire: The Beast's main powers are based on manipulating flames and heat, implying that his powers would have been fire-based if the Ray Sphere that vaporized him went off like normal.
  • Pulling Themselves Together: Can simply rebuild his volcanic body when damaged. When he does rebuild his body, a black holes forms and sucks in everything until The Beast has reincarnated. This is also how John brought himself Back from the Dead after being disintegrated by the Ray Sphere.
  • Red Eyes, Take Warning: Both his "armored" and "human" form have glowing red eyes.
  • Satanic Archetype: The Beast is presented as the strongest of his kind (conduits) unbeatable in his level of power. He was even the incorruptible agent for good John White, who wished to ensure humanity's safety before he "fell". He is associated with the color red and fire (possibly as a fire conduit if the faulty ray sphere had not vaporized him), and he even tries to "tempt" Cole with a future where mankind can be survive through activated conduits at the expense of the rest of humanity. Good!Cole fulfills the role of Messianic Archetype by sacrificing himself to slay the Beast, while Evil!Cole takes on the role as The Anti-Christ when the Beast leaves his powers and his mission to transform the world to him. Even his name can be seen as a reference to the "Beast of Revelation", a name some have attributed to Satan or something adjacent to him.
  • Shout-Out: His origins having been a normal guy given godhood after a scientific experiment gone wrong vaporized his body, leading to him pulling his body back together is awfully similar to the origins of Doctor Manhattan from Watchmen.
  • Super Empowering: Can awaken, enhance, or transfer his abilities to any Conduits in his immediate vicinity. Cole uses this to gain infinite energy and the ability to fly in the evil ending of inFAMOUS 2.
  • Superpower Lottery: He's easily one of the most powerful and versatile Conduits alive.
  • Teleportation: Can appear and disappear into thin air at will.
  • Tragic Monster: He went from being an ordinary federal agent who was just trying to stop a terrorist bombing, to a reluctantly apocalyptic supervillain trying to save humanity the only way he knew how.
  • Walking Wasteland: He's actually a living Ray-Sphere; the wastelands he leaves behind are the results of awakening Conduits, leaving destruction similar to the original Ray-Sphere detonation.
  • Well-Intentioned Extremist: He's actually creating Conduits who can survive The Plague, but has to kill the dying, "normal" humans to do so. He even admits to Cole that he wishes there was another way.
  • Walking Spoiler: Just knowing about him is a major spoiler for the first game, since his very existence is only revealed at the end. And his identity and motivation in the sequel is such a huge game-changer that he qualifies for that as well.
  • Was Once a Man: He's John White, the person who got torn apart by a Ray Sphere in the first game. It also turned him into the Beast.

A few of the tropes that apply to me.

  • Ambiguous Disorder: I'm an Asperger by diagnosis, however I am also heavily depressed, have a short attention span and am EXTREMELY hiperactive, even if I try not to be any of those, and I have very vivid visions, so I may have other disorders.
  • Ambiguous Innocence: I have a case of this, I'm often called an exceptionally pure person, but I have... other aspects to my semi-hidden personality.
  • The Anti-Nihilist: A very dark (but still played straight) variation reminiscent of Arthur Fleck, A few years ago I started being plagued by despair and nihilistic thoughts, eventually as I grew older and problems started piling up I began to see nihilisim as the only reasonable philosophy any sane and intelligent man or woman could take. To this added the traumaticing death of a beloved family member of mine and I fell over the Despair Event Horizon. After said death I became obsessed with matters of Death and the Afterlife, including "What will happen to me, when I die?" One day I was alone in my room in the two story high flat floor I live in. I contemplated throwing myself out of the window and finding out. However, when given the perfect opportunity, I stopped when I realized one thing, Even though I could agree with the Joker that life was a cruel, monstrous, horrific and sad joke, it was also fucking fun, life, besides downsides, also had things like TV tropes wiki, fanfiction and Undertale. I'm still convinced of my nihilistic views, but I've figured that, since We All Die Someday, I might as well have as much fun as I can and I can find the answer to my questions when it's my time to kick the bucket. Meanwhile, I might as well leave this world better than how I found it while I'm at it.
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  • Attention Deficit... Ooh, Shiny!: I have a short attention spans as I already mentioned.
  • Ax-Crazy: Heavily downplayed, thankfully. While I'm no danger to people around I have a tendency to have psychotic breaks when under a lot of stress, though even then I kept enough self control to not seriously harm anyone. I have a fixation with knives, and when doing a Genocide Run in Undertale, I frankly got a bit too excited. On top of that, the vivid visions mentioned above can be summed up as me killing myself or others in as much detail as my mind can allow.
  • Berserk Button: A few:
    • Don't mention my studies, they haven't been going well lately in the last few years and as a result, mentioning them is a sure fire way to put me in a bad mood.
    • I have an unfortunate tendency to consider foods I like to be "mine". As a result I don't like it when other people eat it in front of me, declaring it to be for everyone.
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    • Don't. Enter. Into. My. Room.
  • Blue-and-Orange Morality: I have a mild case with this, as a believer of the supernatural and paranormal I've often wondered how is it possible, and eventually came to the only conclusion I found possible, it isn't, yet it happens anyway, and that could only mean one thing: Reality doesn't exist. It's an illusion, a fiction that somehow became real. It became one of my core beliefs and one of the reasons why I'm a nihilist. As a core belief it shaped many things in my life, including giving me a new moral axis. If Reality is just a story, I feel it should be written right, this led me to develop an "Acceptable vs Poorly "Written"" moral axis. For example, things like "rape" and Pedophilia are horrible taste and shouldn't be done for that reason alone, but they don't elicit the kind of This Is Unforgivable! Moral Event Horizon feeling most people have, things like murder and genocide while all of it still obviously evil in my eyes, are mentally processed in a manner most people would find weird and slightly warped. Passionate righteousness and moral outrage are also things I look down on. Never the less, I still shun evil thoughts and actions, but rather than because it's the moral thing it's more like I don't want to be the villain of the story and ultimately I come across as Chaotic Neutral or even Chaotic Good. Evil just isn't my thing.
  • Cannot Tell a Lie: I have a literal psychological compulsion to tell the truth.
  • Chaotic Neutral Blue: My character alingment with some Neutral Good tendencies.
  • Chaotic Stupid: Much to my shame, I have my moments.
  • Cloudcuckoolander / The Ditz: Even by Autistic standars, my mind is weird.
    • Genius Ditz: Make no mistake, I may be crazy but I'm not stupid.
  • Exact Words: As mentioned above, I Cannot Tell a Lie, but similar to The Fair Folk, I am free to word it or imply whatever I wish.
  • The Trickster: Not only do I have a fondness for these characters, but I have a hidden mischievous side and will not hesitate to resort to trickery if a brute force approach won't work to get what I want.
  • Sibling Yin-Yang: Me and my sister Mary. I'm an easy going, childish airhead Kuudere and she is a responsible, maternal and strict social butterfly, but also a maliciously spiteful Jerk with a Heart of Gold. Unsurprisingly, we're also rivals.

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