- Acting for Two: If SPARK's "Warrior" voice and Mox are in the same mission squad. Both are voiced by Michael Dorn.
- Actor Allusion: John de Lancie voices the sinister sounding leader of a group of soldiers who dual wield wrist-mounted psionic blades. To further the ties with Starcraft, his faction are called the Templars. And for the cherry on top, Brian Bloom is now voicing The Captain Number Two Four-Star Badass of a rebellion hosted aboard a repurposed enemy starship where he serves directly under The Commander.
- Michael Dorn voices an alien warrior with a penchant for using blades who in his introduction mission gets hit with a serious case of The Worf Effect.
- Ascended Meme: Around the time of the first game,the community came up with a list of Things XCOM Operatives Are No Longer Allowed to Do. Number 17 was "DO NOT USE THE GRAPPLING HOOK TO DRAW YOUR ENEMIES TOWARD YOU (even if it worked the first time)". Along comes War of the Chosen, where one of the new skills is to do exactly that.
- Celebrity Voice Actor: Jake Solomon assures us that it is a total coincidence
that several actors from one of his favorite TV shows happen to have provided voices for characters in War of the Chosen... with some grouped by faction in very ironic ways+. The actors in in question being:- Jonathan Frakes (William Riker) as Volk, leader of the Reapers.
- Marina Sirtis (Deanna Troi) as Elena "Outrider" Dragunova, a veteran Reaper.
- Michael Dorn (Worf) as Pratal Mox, a veteran Skirmisher. He'd already supplied his voice for "Warrior" SPARK in the "Shen's Last Gift" DLC.
- Denise Crosby (Tasha Yar) as Betos, leader of the Skirmishers.
- John de Lancie (Q) as Geist, leader of the Templars.
- Even the odd one out, Jake Busey (Jake Levy/"The DJ" for Resistance Radio), is no stranger to squaring off against alien dangers either, having played Ace Levy in Starship Troopers.
- The Danza: The DJ, real name Jake Levy, is voiced by Jake Busey, also being a reference to his role as Ace Levy.
- Official Fan-Submitted Content: A contest was run that asked fans to design tattoo options for XCOM soldiers.
- Meaningful Release Date: The release of XCOM 2 is close to the sequel of another alien invasion classic, with this mashup trailer
lampshading it. - The Other Darrin: In this game, Bradford is voiced by Brian Bloom, replacing David Hoffman who voiced the character in Enemy:Unknown.
- Promoted Fanboy: During development of the sequel, the team that did the XCOM: Long War mod were brought in by Firaxis Games to start development on various mods to be made available at launch.
- Word of God: Firaxis put the kibosh on ideas that ADVENT and EXALT were in any way related.
- Jake Solomon has explicitly stated that the alien invasion didn't last very long:When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun.
- This game's Easy difficulty level is equivalent to XCOM: Enemy Unknown's Normal.
- Jake Solomon has explicitly stated that the alien invasion didn't last very long:
- What Could Have Been:
- Several enemies were cut from the base game (known due to references in the code). Among them are the Synthoid, a bio-mechanical android; the Viper Queen, a fire-breathing version of the Viper; An ADVENT Witch, their version of a PSI trooper; the Archon King, capable of picking up your troops and dropping them out of the sky for massive damage; and an ADVENT ACV, an unmanned attack vehicle that would have appeared on retaliation missions to "pacify" the population. All but the Synthoid were later introduced in the DLC.
- As seen in the E3 2015 gameplay demo
, the Specialist's Haywire Protocol would have been called the Intrusion Protocol, and the options were to either control robotic enemies, or improved control, which increased the turn duration. In the final game, the options are shutdown (which is the easier option) and control. In addition, instead of choosing which hack reward, if you exceeded the percentage for both checks, you were given both rewards. - The Informant was originally going to go by the codename "Cato", referencing Cato the Younger
, a Roman senator best remembered for his opposition to Caesar. They eventually ditched it in favor of maintaining his No Name Given status from the previous game, though a single line of dialogue referring to him as such remains in the gamenote . - There was originally four Chosen instead of three. Just as the Assassin, Hunter and Warlock correspond to XCOM's Assault, Sharpshooter and Specialist respectively, the fourth Chosen was supposed to mirror the grenadier. This is further reinforced by the mention of a "Chosen Cannon" and "Chosen Mortar" in the games files.
- There were also going to be four Resistance factions, with the fourth faction being a group of cyborgs possibly led by Julian. There's dialogue in the game that mentions cyborgs hiding in the deep woods and if they should be sought out.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/XCOM2
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