- Demand Overload: When the game officially went on sale, players all over the world wanted to play online. This cause the servers to be swarmed which led to authentication problems and disconnection issues.
- Schedule Slip: The game's official release was pushed back several times much to the exasperation of players.
- Troubled Production: The game had a rocky development. Midway through the production, they scrapped the whole game and restarted from scratch. Features promised during their crowdfunding campaign were either dropped or altered. Combined with a constant push back of the release date, it's a miracle the game was released at all.
- What Could Have Been:
- The game was originally called Umbra, but it was changed early on. Umbra was then going to be an energy resource used by the player, but it was eventually removed.
- During development, it was announced that you could build your own house and decorate it. It would have even been possible to build your own mini-dungeon where other players could have explore it. It was scrapped and replaced with a town management.
- GOG.com support was promised as a Kickstarter pledge. It was however dropped in 2019.
- Players were promised an open world. It became a linear campaign instead.
- Crafting was going to be done through a Mini-Game. Also, it would have been possible to customize your weapon: you choose the hilt, the blade, the guard, etc. None of these made it in the final product.
Trivia / Wolcen