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  • With the release of Reign of Chaos in July 2002, Blizzard would go on to release Warcraft-related games exclusively for the next 8 years. Their first non-Warcraft related game after this period was Starcraft II Wings Of Liberty, released July 2010.
  • The America-based Russian studio behind the animated cutscenes of The Legend Of Zelda CDI Games and I. M. Meen, Animation Magic, were some time later contracted to do the animation for the Warcraft spin-off Warcraft Adventures. Said game was later cancelled due to the popularity decline of adventure games at the time but still, they hired the staff responsible for some extremely infamous scenes, even if what few screenshots from the game that have been seen look a lot better than the studio's previous claims to fame.
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  • The voice of the Tinker hero of Warcraft 3 was done by a Blizzard employee, Kaeo Milker.
  • "Common Knowledge": Terenas Menethil is commonly assumed to have been voiced by Tony Jay, even Behind the voice actors. Except it was actually Ted Whitnety, who died shortly after (Jay died in 2006).
  • Development Hell: The movie. Talk of an adaptation started in 2006, with the current release being a decade later. The plot flip-flopped between being about the First War to being set just prior to World of Warcraft (the reason cited being that the popularity of the franchise was from the MMO, not the RTS'.). Sam Raimi was originally supposed to direct but the project was put off so that Raimi could focus on other films. He eventually left, citing mismanagement on Blizzard's part who had vetoed most of his pre-production work. It was not until 2013 that the movie was finally Saved from Development Hell.
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  • Mid-Development Genre Shift: Early in its development, Warcraft III was originally going to be an RPG with RTS elements. As time went on, it changed into a RTS with some RPG elements.
  • Model Dissonance: In Warcraft III the Acolyte and Sludge Monster units have their skins stored on the same file, so changing one will change the other. As the Acolyte sees a lot more use than the sludge monster, this can cause considerable surprise if the skin is switched using the editor.
  • Mythology Gag: When Arthas and Jaina set foot for the first time on Undead soil in Warcraft 3, they say "What the hell is that? Looks like the land around that granary is...dying"... just like Jim Raynor in StarCraft when he sets foot for the first time on Zerg soil, only in this case the ground is alive.
    • If you click multiple times on an Undead Acolyte, he will say "My life for Aiur!... uh... Ner'zhul".
  • What Could Have Been:
    • Warcraft I
      • The original game was originally intended as a Warhammer Fantasy adaption, but Games Workshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.
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    • Warcraft III:
      • Both the Burning Legion and Goblins were originally intended in Warcraft 3 to be a playable faction. Remnants of this can be found in the map editor.
      • The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.
      • At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and would later be resurrected as banshee. However, this was scrapped because it was too similar to Sarah Kerrigan's storyline from StarCraft I and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas. Strangely enough, dialogue in game suggests that after seemingly dying, Jaina would reappear perfectly fine, making it unclear if her dying was the first choice, or a second change in the script.
      • Originally, it seems the way to purify Grom of the demonic corruption would involved using a Troll Shaman as the person to cast the ritual. This was changed to Jaina however, likely as a way to develop a better bond with her from Thrall's perspective.
      • There was supposed to be one more Night Elf level that had the player stopping Archimonde for real, but it was scrapped due to the developers feeling it was too long and that the level before was already sufficient enough to use as the final level.
  • The Wiki Rule: The official Wowpedia, WoWWiki, and liquipedia WarCraft Wiki.
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