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  • Ascended Fanon: There is a mod for the previous game that allows players to recruit units from allied factions, and while those units join the army immediately they don't join at full strength and have to replenish first. This game adds both those elements, though it splits them - You can recruit allied factions' units via the new Outpost system, while Nurgle factions recruit units immediately but at less than full strength.
    • Doubly so as a similar feature was already in the Call of Warhammer mod for Medieval II Kingdoms. You could build elven/dwarfen quarters in some human cities and hire their basic units.
  • Ascended Meme: The sheer power of the Shield of Civilization has lead to people using it to invade the Chaos Wastes when playing as an order faction, with some calling it "The Sword of Civilization" as a joke. The main plot of this game actually has Cathay and Kislev launching expeditions into the Chaos Wastes to take the fight to the Dark Gods.
    • The name, "Immortal Empires" for the Game III combined campaign was first suggested by several Youtube content creators as something of a placeholder name. However, CA apparently liked it so much that they made it the official campaign name. It's also remarkably appropriate; while Mortal Empires essentially would only be the main fixture of the series for so long after the arrival of Game III, Immortal Empires will never be replaced.
    • The DLC Chaos Warrior Harald Hammerstorm is himself an Ascended Meme within Games Workshop, being an evolution of an unnamed character on the cover of the 1st Edition of Warhammer later nicknamed "Harry the Hammer" and eventually folded into actual canon.
  • Author's Saving Throw:
    • A decent chunk of the fanbase took issue with the requirements of owning all three games in order to play Immortal Empires, even those accepting of the amount of paid DLC the series has, due to the fact it would require new players to spend roughly $180 USD, assuming no sales in the meantime, just to unlock the mode without any of the other DLC packs. Creative Assembly ended up listening; when Immortal Empires entered its final release, they announced that they would be shifting to allowing anyone who owned just Game III to play Immortal Empires for no additional cost, with the only caveat being that III-only players would only be able to play as the game's default Legendary Lords, along with all four of Brettonia's, without owning any of the other games or DLC.
    • The Shadows of Change DLC was very poorly received upon its initial release. It was priced similarly to the Forge of the Chaos Dwarfs race pack, but came with only a fraction of the content, and the content it did come with was perceived to be well below the game's usual standards. Not helping was that the initial release had almost nothing in the way of free content being added, meaning people already frustrated by Forge of the Chaos Dwarfs' lack of content were more frustrated. In response, CA announced that they would be delaying the release of their next DLC and instead focusing on adding additional content to Shadows of Change in a free update. They also announced a plan to be more transparent going forward with the packs due to the reception of the past few had been.
  • Celebrity Voice Actor: Richard Armitage is the voice for Be'lakor in this game.
  • Content Leak:
    • The Ogre Kingdoms' status as pre-order bonus was given enough hints in pre-release materials that many easily guessed they'd be there, but they were still leaked a few hours before their reveal trailer by ads showcasing them appearing on websites (due to the ads being programmed to go off on the very first minute of the day rather than when the trailer actually released at 15 h London time).
    • The Daemon Prince Legendary Lord, the existence of extra mini-campaigns and co-op campaigns now supporting up to 8 players were leaked in a Russian news website three days before they were officially revealed by Creative Assembly.
    • Boris Ursus' presence in the game was leaked about two weeks before he was officially revealed, when his unit card was accidentally displayed in loading screens of pre-launch builds played by influencers.
    • The playable factions added by the then-yet-to-be-announced Champions of Chaos DLC were shown in a FAQ video published on the Total War YouTube channel, which included footage of Lokhir Fellheart's Immortal Empires campaign and victory conditions, though whether it was an accident or an intentional way of teasing the upcoming content is uncertain.
  • Executive Meddling: The dev team has very diplomatically implied that this is the reason that the Tzaangors introduced in the Shadows of Change DLC don't have any birdlike features such as beaks or feathers as they do in Age of Sigmar or 40k, or why there are no Lord-level Hags in Kislev other than Mother Ostankya. They eventually expanded this further and indicated that anything that didn't get adapted from the tabletop to the game is due to request by Games Workshop.
  • Meme Acknowledgement: The Trial by Fire trailer opens with a reference to the "Kislev" memenote .
  • Pre-Order Bonus: The Ogre Kingdoms race, the first piece of DLC of this game, is free to all players who pre-order the game or buy it on the first week after release, in the same fashion as the first game's Warriors of Chaos.
  • Role Reprise: Peter De Jersey, Jason Canning and Richard Ridings reprise their roles as Karl Franz, Teclis and Thorgrim Grudgebearer respectively for the Immortal Empires Launch Trailer.
    • Richard Ridings further reprises as Thorgrim in the Forge of the Chaos Dwarfs DLC, where he serves as the Final Boss of the Chaos Dwarfs Campaign.
  • Word of God:
    • The devs stated that the reason why Greasus isn't carried by a swarm of Gnoblars is because the skeletons used by the Gnoblars makes it too time consuming and expensive to animate the swarm needed to carry the Overtyrant. Ku'Gath retains his Nurgling-carried palanquin because the Nurglings have a much simpler skeleton and are easier to animate, and even then, he is only carried by a handful of them, while the lore describes them as being a massive swarm. This was later amended to reveal that the real reason was that the Ogre Kingdoms' team had a smaller budget to work with than the Daemons of Nurgle team (with the previous explanation being a result of miscommunication).
    • One blog post, "Addressing The Chaos Debate" has them explain their reasoning for the design choices of the Champions of Chaos DLC. In particular, why the four new lords are part of the Warriors of Chaos rather than the "monogod" Chaos Daemon races. Their reasoning was to help make the new characters feel more unique, citing the then-recently revealed Festus the Leechlord — a mad doctor brewing experimental plagues is a fun character, but he wouldn't be very interesting if placed on the Daemons of Nurgle roster alongside Ku'gath Plaguefather, a much stronger lord with nearly the same personality and gimmicks.
      • In addition, the reasoning behind Azazel, who stands out among the other Champions for being both a character who'd been Demoted to Extra on the tabletop and starting as a full fledged Daemon, being in the DLC was also clarified. Sigvald, who is normally associated with the other three Champions as Slaanesh's mortal champion, would've been a guarantee if he hadn't already been added as a Warriors of Chaos Lord in the first game, forcing them to look for more obscure characters to avoid Slaanesh being left out.
    • When preparing a patch to help expand the Shadows of Change DLC, Creative Assembly stated that going forward, all paid DLC would add in a new Legendary Lord, Generic Lord, Legendary Hero, Hero, and five units for each focus faction after the initial release of Shadows of Change proved to be less than well received. Among other details, they also confirmed at FLC Legendary Lords were still planned for this game.

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