- Christmas Rushed: The game was shoved out to meet Christmas sales at the end of 2000. While the game itself wasn't terrible, it was considered to be short and mediocre and the writing was questionable due to plot inconsistencies when compared to the previous games. It wasn't even supposed to exist since Lara's apparent death in Tomb Raider: The Last Revelation, but Executive Meddling forced the developers to pump out another game.
- Creator Backlash: Core was scorned by game critics, players and fans alike for this game, which created a fantastic ground for the extremely negative reception is of the infamous Tomb Raider: The Angel of Darkness. The game was released in the traditional year gap after the previous entry to the franchise, which in this case was the very successful Tomb Raider: The Last Revelation, making Chronicles to stand out even more. It qualifies because even the team was dissatisfied with the final product, noting that they were burnt out by then, and it showed. They didn't even want to make the game to begin with, but they did it partly because nobody else would do it.
- Money, Dear Boy: The dev team openly admitted shortly after the game's release that one of the reasons for the game's existence was that they were simply tempted by fast cash it could make for the duration of developing Tomb Raider: The Angel of Darkness. To their credit, they added the Level Creator, a tool that is still widely used. On the other hand, a sizeable chunk of the fandom speculates that the time spent on making Chronicles could have saved AoD from being the unfinished, bug-ridden mess it turned out to be.
- Outlived Its Creator: The Level Editor, a tool up to that point used by Core to make every single Tomb Raider. Initially clunky and unintuitive, it gained a massive following within the fandom in no time. And while Core lost the rights to their own franchise and soon went bankrupt, the Level Editor is still widely used, more than 16 years after release. Fandom managed to get into the code, improve the interface, add thousands of new assets and elements as the technology around progressed, rework controls to modern standards so on and forth - certain members of the scene managed to go as far as deliver their own mini-games. For a moment, levels created with the Editor were the only thing keeping the franchise alive in video game format, before Crystal Dynamics took over. Nowadays, many elements from Crystal first three games are also part of the Editor, allowing to create extremely elaborate locations with dozens of ways to traverse them.
Trivia / Tomb Raider Chronicles