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Trivia / The Legend of Zelda: Ocarina of Time

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  • Bad Export for You: The original N64 release got a pretty unique and infamous case of this in Spain: the game was planned to be translated to Spanish (it was going to be the first big game translated to Spanish in-house by Nintendo of Europe) and it was largely advertised as such by Nintendo Spain over a year in advancenote . However, although the translation of the text itself was completed, the launch of the game was moved to slightly earliernote , which completely took the Spanish localization team by surprise, and suddenly didn't have enough time to implement and test the localization in the game. Thus, instead Ocarina of Time was released in English in Spain, but the Spanish version included a 150-page booklet with all the in-game text translated into Spanish. Although Spaniard gamers obviously weren't happy about this at the time, the booklet nowadays has become a collectors item of sorts. However, this was addressed in the 3DS remake, which did include a fully-fledged Spanish localization, both for Spain and for Latin America, since Nintendo had had an in-house Spanish localization team for both territories for years by that point (over a decade in the case of Spain, and around 5 years for Latin America) and localization was fully integrated in the development cycle.
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  • Beam Me Up, Scotty!: Unless the player is fast with button presses, Navi doesn't normally say "Listen!" right after "Hey!". Her automatic halts of the gameplay doesn't include the "Hey" at all.
  • Defictionalization: Not ocarinas themselves, of course, but many people have begun making and selling Ocarinas that look like the ones from the game
  • Development Gag:
    • Phantom Ganon's use of Portal Pictures for his fight's first phase is a remnant of how the game was originally going to use them for traveling through the world (a la Super Mario 64) instead of having Hyrule Field.
    • The fishing pond manager was based on the owner of Bucket Mouth, a relatively famous fishing spot in Japan. This is the same place as the Bucket Mousenote  in The Legend of Zelda: Link's Awakening.
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  • Fan Nickname: "Aria" is the nickname given to a NPC from Zelda 64. She's a brunette woman with a green dress and is the earliest known NPC from the game.
  • I Knew It!: Hyrule Historia eventually confirmed that Rauru and Kaepora Gaebora were the same person, though this was already strongly hinted at by a gossip stone within the game.
  • Killer App: Managed to be this for both the N64 and the 3DS.
  • Limited Special Collector's Ultimate Edition:
    • Gold-colored cartridges for the first release, and the Master Quest version for Wind Waker's release. It has a "Limited Edition" in Germany that came with a Strategy Guide and a shirt (possibly unlicensed).
    • Also the special "Collector's Edition" released in limited quantities for the Nintendo GameCube, and featuring The Legend of Zelda, Zelda II, Ocarina, Majora's Mask, and a trial version of Wind Waker.
  • Milestone Celebration: Super Smash Bros. Ultimate brought back Young Link and Ganondorf's Ocarina of Time design in time for the 20th anniversary of Ocarina; neither had been seen in a Smash game since Melee. And who does Link fight as a boss for his classic mode? None other than Ganon from Ocarina of Time.
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  • Old Shame: Miyamoto and Aonuma have both apologized for the Water Temple, as it went beyond fairly challenging to simply maddening due to a combination of the bad item UI for the Iron Boots and the water level adjusting mechanic. The Master Quest (aka Hard Mode) expansion's redesign of the dungeon actual made it easier than the original. In the 3DS remake, it ended up being the only dungeon to experience any major changes aside from the graphical facelift - icons and luminous wall markings were added throughout the dungeon to make remembering out where to go to change the water level easier, along with an additional cutscene during one water level change that reveals the opening of the pit inside the central tower. The re-assigment of the boots to button icons also made it less infuriating.
  • The Red Stapler: Over two decades later, replicas of the Ocarina of Time and other Zelda-styled flutes can still be found at ren faires, gaming and anime conventions, and the like.
  • Throw It In!: The fishing minigame. According to an Iwata Asks, the fishing mechanic started off as one designer's way of entertaining himself during the making of the game (basically the equivalent of playing Solitaire at work). It was quickly discovered, and others were impressed enough that they shoved the fishing minigame into Lake Hylia, admitting that they had trouble finding an area in the game to place it. It helped that the previous game in the series also included a fishing minigame, though it was much less involved.
  • Urban Legend of Zelda:
    • Finding the Triforce, defrosting Zora's Domain within the game, beating the Running Man. The former is based on pre-release trailers showing Link finding the entire Triforce; the second only happens during the ending, and the latter is impossible; the programmers couldn't figure out a good prize for beating him, so the Running Man always beats you "by one second". Even if you somehow cheat the race to finish in 0 seconds.
    • Also, the Temple of Light as a hidden dungeon. This one was proven false, though it's theorized that it was in the beta version, but was removed.
    • If you use a cheating device to lock the time and fight Stalchildren in Hyrule Field, they'll get bigger every so often without limit, since their normal limit is the night ending. That's not the legend, that part's true. The legend part, is that someone apparently decided that if you did this for long enough, eventually you'd be faced with a giant Stalchild, so big that you can climb it to a secret dungeon to find the Triforce and/or insert-amazing-item-here. Or, kill it and then use its skull as a warp pad or enter its mouth as an entrance.
  • What Could Have Been:
    • The game was originally going to be released on the ill-fated 64DD add on, but was moved to cartridge once it became clear that the 64DD might not even see a US release.
    • The now infamous Ura Zelda expansion was planned for the 64DD as well. Ura was supposed to re-add features and content cut from the base game during its transition from the 64DD to cartridge, while remixing the existing dungeons. Due to the failure of the 64DD and Aonuma taking a majority of the Ura team to work on Majora's Mask, the project ended up becoming a mere shell of its former self and what was left ended up becoming the Master Quest. One of the cut ideas was a persistent world, which ended up getting recycled into the Animal Crossing series. Some of the other ideas, such as the NPCs having set schedules instead of being static and more mask related side quests, were used in Majora's Mask.
    • Mahito Yokota (main composer for Super Mario Galaxy) originally wanted to remaster the soundtrack for orchestra for the 3DS version, and even prepared several tracks, but Koji Kondo abruptly asked him to "recreate the N64 sound." In the end, only one orchestral track made it into the game: the credits for the remake.
    • Ocarina was originally going to be mostly in first-person, with the camera going into third-person during combat. This was quickly dropped due to the guy who made Link's model not standing the thought of not seeing Link all the time. The idea of a first person adventure game with some third-person moments was used for a different franchise.
    • Originally, there was no Child Link. Just Adult Link for the whole game.
    • The game was envisioned to have some Dating Sim elements; this is why there are so many plot important women and so few men. The idea was dropped due to the storyline making all of Link's potential choices unavailable in some fashion.
    • The final battle with Ganon was originally going to be a Colossus Climb, and was dropped for the same reasons as the first person mode. Though it would later be implemented in Super Mario Galaxy with Megaleg, which shared a good chunk of the same development team.
    • The Forest Temple and the Water Temple respectively were originally planned as the Wind Temple and the Ice Temple. The medallion designs reflect this. It's more apparent in Ganon's Tower, as the forest section has fans all over, and the water section is completely ice and snow. Adult Link was also supposed to have a sixth temple to go through, but it ended up getting cut.
    • The game runs on a heavily modified version of the Super Mario 64 engine. Originally it was going to be much more similar, down even to using the iconic Portal Pictures. This idea was considered because the developers weren't sure at first if they were going to be able to pull off a large, open world on the Nintendo 64. Fortunately, they were able to get it to work. The Phantom Ganon boss battle is a Development Gag of this idea.
    • Old plans had the plot beginning with Link taking part in a Kokiri coming of age ceremony where he found a dying fairy who told him to warn Zelda that Ganondorf was trying to get the Triforce.
    • Fresh off the success of Super Mario 64, Charles Martinet told Shigeru Miyamoto that if Link had dialogue in this game, he would be interested in voicing him in English.
    • Originally, Ingo was going to burn down the ranch after you beat him in a race and escaped with Epona, but then someone asked what would happen if you re-entered the ranch after escaping. This led to Ingo suddenly undergoing a Heel–Face Turn instead.
  • Word of Dante:
    • Some fans seem to be very insistent that each Iron Knuckle enemy is in canon a brainwashed Gerudo girl, citing the fact that Nabooru's face appears inside all of them (this can be seen by clipping through them in 1st-person view). The polygon model has her face inside because one Iron Knuckle is revealed in-game to actually be her inside a suit of armor, and there was no point in the artists rendering a separate model for the other Iron Knuckles (who in canon are empty suits animated by evil magic) without it since it's never meant to be exposed. It should be noted that the face is gone on all other Iron Knuckles in the 3DS version.
    • Many fans who ascribe to the "fourth Triforce piece" theory point to the extra triangle at the bottom of the Hylian Shield as evidence, even after the game's creators went out of their way to Joss the theory. note  Despite this, the possibility of an extra piece to fill in the middle space is used heavily in fan fiction and by people who only really played Ocarina of Time. This was part of what finally set off the creator of the website Gannon-Banned.
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