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  • Accidentally-Correct Writing: Zigzagged. Radical Highway features several road signs emblazoned with a U.S. Route 38 road sign, which is an actual U.S. Highway...or, at least it was until 1931, when it was absorbed into U.S. Route 6.
  • Acting for Two: Ryan Drummond voices Sonic, and also recorded additional dialogue for Shadow during the Final Boss.
  • Approval of God: Sega used the "Chao Camera" mod for the PC version to capture footage for the Sonic 30th Anniversary Symphony, and thanked the creator of the mod, Exant, in the symphony's credits.
  • Development Gag: The "Magic Hands" ability for Sonic is a reference to an early concept for Sonic 1 where the main character — then a rabbit with a bowtie — would use his ears to trap enemies then throw them at other enemies to defeat them.
  • Dummied Out: The game contains a hidden level used by the developers for testing the game engine. It is only accessible via hacking or, in the case of the Xbox 360 and PS3 versions, a glitch.
    • Here are some unused sound clips from the game. There is also some unused sound clips from Omachao.
    • There is also unused dialogue for Shadow for multiple things, such as being grabbed by a ghost, which is impossible due to not having ghosts in his levels.
    • For reasons unknown, White Jungle contains an inaccessible level layout for Green Forest. Loading Green Forest's map with White Jungle's object placement lets you play this removed version of Green Forest - albeit very incompletely, as the terrain itself was different in the prototype layout, resulting in missing traversal objects that leave you stranded at certain points in the stage; you'll need anti-gravity hacks to explore the entire prototype layout. This quirk makes it impossible to collect every Ring in White Jungle, due to the Rings of the Green Forest layout counting towards the level's total.
    • For unknown reasons, Meteor Herd contains an invisible grind rail that loops around from the center area and ends near the starting point of the level. Knuckles can't grind and simply passes through it, but the rail can be used like any other rail in the game if Sonic or Shadow is forced to be the player character with cheats or glitches. The rail has no real benefit or leads anywhere special, and Meteor Herd is a treasure hunting level, so it's unknown why the rail is even there in the first place.
  • Executive Meddling: According to Ryan Drummond (Sonic's voice), the Japanese staff made him imitate the Japanese voice acting even when he argued it didn't sound natural in English; they told him those lines wouldn't be used in the game, then went ahead and used them anyway.
  • First Appearance: Of Shadow, Rouge, Maria Robotnik, Gerald Robotnik, and G.U.N.
  • Milestone Celebration: The original release coincides with the 10th anniversary of the franchise. As such, collecting all 180 emblems will unlock a 3D version of Green Hill Zone as a bonus level.
  • Missing Secret:
    • Not counting Green Hill and the kart racing levels, Weapons Bed is the only level in the game that does not have a Gold Beetle enemy. Pumpkin Hill has one in the Dreamcast version, but it will not spawn in any version of Sonic Adventure 2: Battle due to a glitch.
    • Every regular level has three Chao boxes scattered throughout, except for Hidden Base, which has two, and Green Hill, which only has one.
  • Model Dissonance: By porting the game's cutscenes to Sonic Adventure 2: Preview, and using the debug cutscene viewer, one can find that a lot of characters don't look like they should when the camera is not focused on them. Such gems include Amy missing almost her entire body in two cutscenes throughout the whole game, Shadow becoming cross-eyed a few times, Sonic's model growing into existence after he uses Chaos Control to get out of the capsule, Eggman's bottom jaw expanding into the horizon as Rouge introduces herself to him, and many more examples.
  • Newbie Boom: For many people, the GameCube Battle port was their introduction to the Sonic the Hedgehog series proper, due to being the first Sonic game to appear on a Nintendo console.
  • The Other Darrin:
    • Knuckles is voiced by Scott Dreier in this game, when he was voiced by Michael McGaharn in the first. However, unlike with Sonic Shuffle where he was voiced by Ryan Drummond, their voices are similar enough, so it's hard to notice the change.
    • Tails, who was voiced by Corey Bringas in the first game, is now played by Corey's younger brother, Connor. Ditto for his Japanese voice from Kazuki Hayashi-to-Atsuki Murata.
    • For most of the game, David Humphrey voices Shadow. But Ryan Drummond took over for a few lines during the Final Boss due to complications surrounding labor laws. According to Ryan Drummond, David Humphrey had completed a day's work of voice recording, but Sega realized they had forgotten to have him record some of Shadow's lines. Since he had already left the studio, Sega would have to pay him for another full day if they called him back to the studio. When Ryan showed up to the studio later that day, Sega asked him to impersonate David Humphrey to save money.
  • Referenced by...: Shares a page with the rest of the franchise.
  • Refitted for Sequel:
    • The hero story opening and the beginning of City Escape, where Sonic breaks out of an aerial vehicle and uses its door as a board to ride down the street, is inspired by an unused sequence for Sonic 3 & Knuckles. Back when Flying Battery Zone was in between Carnival Night and Ice Cap, the end of Flying Battery was planned to have Sonic break a door off of the airship and use it as a snowboard in the beginning of Ice Cap; in the final game, Sonic just happens across the snowboard when he arrives at the latter Zone.
    • The jingle that plays on the "Congratulations" screens when you reach certain milestones is a Dummied Out extra life tune from the first Sonic Adventure. It could even be heard in that game's Sound Test menu.
  • Sequel First: Sonic Adventure 2 Battle was released first on the Nintendo GameCube a year before Sonic Adventure DX Director's Cut was released.
  • Urban Legend of Zelda:
    • There was once a widespread rumor that Chao apparently couldn't reincarnate more than two times. It's possible for them to reincarnate potentially 255 times due to data limitations.
    • While it didn't directly spawn the once-common rumor of a "Sonic and Knuckles RPG", there was some speculation that said project had been retooled into this game. The source of the rumor, Sonic RPG, was actually the early name of what ultimately became the first Sonic Adventure.
    • There are many rumors surrounding the Chao Garden, including the ability to unlock super-powerful Chao known as Energy Chao and the ability to unlock a White Market, which functions like the Black Market but sells incredibly rare and useful items, as well as rare Chao egg colors. Also, supposedly after obtaining all the emblems you can purchase an item called a Chao Cookie, a Rare Candy which greatly boosts your Chao's stats. In a subversion, Chaos Chao were thought to be this by some people, since the method to acquire one is very long and specific, but they do actually exist.
    • When glimpses of Shadow were revealed during the first game's promotion, people referred to him as "Dark Sonic" and rumors spread that he was either an evil copy of Sonic, or a Superpowered Evil Side of Sonic himself.
  • What Could Have Been: Has its own page.
  • Writer Revolt: The director was so angry at the negative reception for Big the Cat in the previous game that he took personal offense to it and put Big the Cat as a hidden secret in every stage as a spiteful act of vengeance towards everyone (curiously, almost all of Big's cameos ended up being removed in the GameCube port and then turned up again in the HD remakes).
  • Writing by the Seat of Your Pants: According to a video interview, Hunnid-P, the rapper for Knuckles' songs, was only given one day to write and record his material for the game.

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