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  • Troubled Production: Raven Software had grand designs for complex use of the temporal manipulation mechanic as they began developing the game. This ended up collapsing under its own weight as levels where the player could extensively manipulate the geometry took a long time to design, and demanded so much from the hardware that the Playstation 3 and Xbox 360 were unable to run the game. The game was actually officially canceled at one point, then un-canceled the next day when the publisher wanted another game out quickly. The development was placed under new management who ran a tight ship with the goal of putting together the existing assets into a complete game with as little additional work as possible.
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