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Trivia / Shovel Knight

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  • Colbert Bump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to several prominent YouTubers, including Two Best Friends Play and Game Grumps, for greater public exposure.
  • Development Gag: Specter of Torment indicates that King Knight had already been recruited for the Order before Specter Knight fights him. King Knight was the very first Order Knight revealed for the game in the Kickstarter pitch.
  • Fan Nickname:
    • "Banana Knight" for Specter Knight before he was revealed.
    • "Big Daddy Knight" for Treasure Knight.
  • I Knew It!: Due to their similar outfits, quite a few fans predicted that Reize was Luan's son as soon as the trailer for Specter of Torment hit.
  • No Export for You:
  • Official Fan-Submitted Content:
    • Those who paid for it through the game's crowd-funding campaign were put into the game in sprite form. A small few people also paid for the opportunity to become director of the studio for one day. Winners of the fan art contest that created original material have it featured in the game in some fashion.
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    • The Baz appears as a secret boss, as do Reize Seatlan, Phantom Striker, and Mr. Hat. The fifth director for a day designed the Liquid Samurai, a standard enemy that appears late in the game.
    • Although not from any one source, multiple game mechanics were either suggested or altered due to fan input through the design hang-outs, which were exclusive to anyone who donated $75 or above.
  • Refitted for Sequel: Certain elements that weren't able to be implemented into what was later called Shovel of Hope were reintegrated in later expansions for the game:
    • Shovel Knight was going to have a turtle steed, but this was removed later on. Specter of Torment reintegrated him, but named "Terrorpin", and being Black Knight's steed instead.
    • Shield Knight was considered as a potential co-op character, but as the game was halfway through development, it was scrapped. She would finally become a playable character in Showdown.
    • The Order Members who didn't get their own campaign all had hypothetical playstyles, most of which would never had seen the light of day. Showdown implements those characters and their playstyles, but more in the capacity of fighting game mechanics instead.
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    • There was an upgrade system planned, but Shovel Knight's Relics didn't lend themselves well to the idea. Specter of Torment would use this concept instead.
  • Regional Bonus: When bringing the game over to Japan, they did what they called a 'reverse-localization', in which they made changes as if it had already launched on the Famicom, while keeping most-everything from the original. The one big omission was the lack of the Plague of Shadows campaign, which is only because it hadn't been translated at the time (rectified as of the September 2nd patch).
  • Schedule Slip: Word of God is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the Nintendo Switch, with the DLC coming to other platforms later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.
    • King of Cards also has gone through this, going through over two tentative release dates before being confirmed to be April 17, 2019, before being later delayed to an unknown time, because Yacht Club wanted to get all of the content released at once.
  • Trolling Creator: Fans across the world were constantly asking for Shovel Knight to be made in the Nintendo 64-style 3D format. So Yacht Club games happily obliged by creating... a Commodore 64-style Shovel Knight for April 2018.
  • What Could Have Been:
    • The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they first touched them. It was canned because the developers decided that it would punish less skilled players unfairly.
    • Plague Knight's campaign was to have a crafting system through which most if not all items and upgrades would have been obtained. This was ditched in favor of the simpler cipher coin and relic trading systems due to the crafting system slowing down players.
    • Any of the Order of No Quarter Knights could have had their own campaign and individual game mechanics, but the fan votes decided on three: Plague Knight, King Knight, and Specter Knight. The developers teased that Propeller Knight, had he won a spot, would have probably been a Glass Cannon with short-range flight. The Dig The Vote page gives some more details regarding them.
    • The Japanese release originally replaced the gold treasure (worth 20G) with a koban-style Japanese coin (i.e. the kind seen on Meowth), but this was rectified prior to launch. They do, however, show up in the Japanese equivalent of Butt Mode.
    • Shield Knight was originally supposed to be a princess, as part of the throwback to old NES games (and was called "Beloved" in the concept stage), but was turned into a knight so that the player could feel a stronger connection with her. Additionally, in the endgame, her Heroic Sacrifice was supposed to be legitimate, and Shovel Knight would have buried her. It was changed since they didn't feel the characters were developed enough yet, "cheating" the players, and coming off the heels of a generally funny and lighthearted ending. The devs also considered making her a playable character in a possible co-op mode, but she wasn't reworked into her current form until halfway through development.
      • The original "Beloved" concept had Shovel Knight kill the Enchantress, not knowing she was Beloved until it was too late, making it even more of a "Shaggy Dog" Story.
    • When considering the version exclusive boss for the PS4 version of the game, Yacht Club initially wanted to use Sir Daniel Fortesque, but ended up going with Kratos at Sony's insistence.
    • Shovel Knight was considered to have some sort of turtle steed in an early planning phase for the game, but this was scrapped. The turtle steed, now dubbed "Terrorpin", was refitted as Black Knight's for Specter of Torment.
    • While the Body Swap mode only changes the genders of the main characters of Shovel of Hope, concepts designs exist for Body Swap versions of the NPCs and Wandering Travelers. That being said, the developers have expressed interest in carrying Body Swap over to Plague of Shadows and Specter of Torment as well, so major players in those campaigns (such as Mona and Reize) may get to use the gender-swapped designs drawn up for them.
    • The upgrade system for Specter of Torment was considered as far back as Shovel of Hope, but was cut because a lot of the Relics didn't lend themselves well to upgrades. Even the upgrade system that was eventually utilized was altered; you could upgrade your weapons twice, but it was dialed down to one upgrade because two upgrades made the effects of the Curios too confusing. They also considered making it so that the Curios were more similar to the sub-weapons from Castlevania, complete with losing them upon dying, but that it "didn't feel right" to do that, since they'd wanted to implement an upgrade system.
    • A GIF on Twitter showing off King Knight's gameplay during the prototype phase of King of Cards showed that King Knight could strike enemies with his scepter, with charging his attack resulting in a forward dash. The campaign proper changes his primary means of attack to only the dash attack, with the charge aspect removed.
    • Propeller Knight was originally going to be one of the first bosses, with Specter Knight being saved for the last half of the map, but their levels were switched around, likely because of the Flying Machine being too difficult at such an early point, and Specter Knight's popularity.
  • The Wiki Rule: The Shovel Knight Wiki.
  • Word of God: Yacht Club Games has a Twitter account, where they'll often answer questions related to the game.

General Trivia

  • In Tales of Alethrion, Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes before apparently being killed.
  • Manami Matsumae of Mega Man fame composed the music for the Explodatorium and the Iron Whale.

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