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Trivia / PlayStation All-Stars Battle Royale

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Play Station All Stars Battle Royale trivia tropes.

  • Acting for Two:
    • Armin Shimerman voices Dr. Nefarious, Andrew Ryan, and a Vox Populi mook.
    • David W. Collins voices the Announcer and the Negativitron.
    • Marc Graue voices Mr. Zurkon and a Vox Populi mook.
    • Tom Kane voices the Fat Princess narrator and a Vox Populi mook.
    • Marc Silk voices Spike, Specter, Nick (from Hot Shots Golf), and the Gargoyle.
    • Unshou Ishizuka voices Heihachi and Andrew Ryan in the Japanese dub.
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    • Grey DeLisle voices Carmelita Fox and Hannah (from Hot Shots Golf)
  • All-Star Cast: Pardoning the pun, the game has Tara Strong, Jennifer Hale, Nolan North, David Kaye, Stephen Fry, and these are only the people connected to the roster, and in the English version. The Japanese version is no slouch either.
  • Ascended Fanon: A number of sources say that Stephane Cornicard played Sir Dan in the Medievil franchise, when it was designer Jason Wilson. Stephane plays the character in this game.
  • Creator Backlash: A very mild form, but this interview with Rodney Greenblat, (PaRappa The Rapper's character designer) does state that he's not exactly thrilled with PaRappa's first appearance in over ten years being in a fighting game where he can potentially use rocket launchers and guns, but he's still glad the guy got a chance to come back.
  • Cross-Dressing Voices:
    • Ratchet and Daxter in the Japanese dub.
    • Spike AKA Kakeru in Japanese and other languages only save for English. This also applies to Specter in the Japanese dub as well.
  • Doing It for the Art:
    • Superbot was handpicked and created specifically for developing this game. The team purportedly has several fighting game enthusiasts working on it as well (the lead combat designer has written several fighting game guides for Brady games). The development team team has even gone so far as to include fighting game veterans like Maj, note  Ed Ma note  as senior combat designer and Daniel "Clockw0rk" Maniago note  as community manager. Superbot very much wanted PSASBR to be successful.
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    • Apparently, Ken Levine himself was tasked with writing the story-line for the Big Daddy’s arcade play-through. SuperBot also had Namco write Heihachi’s script to keep his dialogue intact. Supposedly, SuperBot worked closely with several of the cast's original developers to maintain series flavor.
    • SuperBot has placed particular attention into maintaining the cast's iconic voices (Terrence C.Carson, Tara Strong, Nolan North, Sean Pertwee, J. S. Gilbert), going so far as to bring Dred Foxx out of retirement to reprise PaRappa. In fact, it'd be easier to note that the only playable character who is not voiced by one of their original actors in this game is Nariko!
    • There is also the matter of Seth Killian, known for his time from Capcom. You know, the one they named a boss after?
    • In PaRappa's story mode, instead of putting him and his friends in the flat 3D style during the intro and ending, he's drawn in the style from his INCREDIBLY unknown anime, Parappa TV. They basically got the old animation team from it-or at least someone who copies it well-JUST to make sure the Parappa design is intact. Now THAT'S doing it for the art.
    • Kat's story mode also got this treatment, being drawn in the same comic book style as cutscenes in Gravity Rush.
  • Executive Meddling: As the flip side of the coin (see Doing It for the Art, above), there's this outside-executive example - why do you think Dante can't get his classic appearance, not even with DLC?
  • Fake Brit: The Fat Princess Narrator, being pretty much the only example in the game. Every other character has a voice coming from that character's homeland (aside of alien or otherworldly characters, anyway).
  • Marth Debuted in "Smash Bros.":
    • This version of Spike has a design and weapons based on his appearance in Ape Escape: Million Monkeys, which never got an English release.
    • Since Toro's games rarely see release outside of Japan, his presence in these sorts of fighting games has become an example.
    • Dante too, unless you count the demo for DmC: Devil May Cry.
    • Isaac Clarke is an odd version. The Dead Space Franchise was never released in Japan, and despite this, he is still available as DLC over there.
  • Name's the Same:
    • For one, there's the matter of the roster having both Jak and Jack (more commonly known as Raiden)
    • The PlayStation library has quite a few that could be potentially confusing, such as Nathan Drake as opposed to Resistance's early lead Nathan Hale. Another example would be Specter, both a character in Ape Escape and the S.O.C.O.M series along with Shadow of the Colossus' lead "Wander" and Fan Nickname for the nameless protagonist of Journey, "The Wanderer". There's also Kat from Gravity Rush (DLC Fighter), Kat from DmC: Devil May Cry (Minion) and Katy Kat from Parappa The Rapper (background character).
    • With Mortal Kombat 9 featuring him as a Guest Fighter, this won't be the only game where you can pit Kratos against someone named Raiden.
  • The Other Darrin:
    • Sir Dan is voiced by Stephane Cornicard rather then Medievil designer Jason Wilson.
    • Zigzagged with Jak, going from his iconic voicing by Mike Erwin (who reprised the role in PlayStation Move Heroes in 2011) back to Lost Frontier voice actor Josh Keaton (a 2009 title).
    • An interesting case with the Ape Escape characters. Most of them have their voice actors from the UK dubs of the series (making it the first time the voices are used outside of Europe), with the exception being the Professor, with Dan Green reprising his role from Ape Escape 2.
    • Jennifer Hale replaces Anna Torv as the voice of Nariko.
    • Outside the roster is Hades, now voiced by Matt Prescott Morton instead of Clancy Brown. What's odd about this is Clancy being credited as reprising his role as Baron Praxis for the Black Rock Stadium stage (although it appears to be archived audio from his propaganda in his home game).
    • Katy Kat is voiced by Charlean Carmon, instead of Michele Burks (her VA in PaRappa 1 and Um Jammer Lammy) or Lea Alomar (her VA in PaRappa 2).
    • In the Japanese dubs, we have a majority of the Sly Cooper characters being voiced by their permanent voice actor from the 3rd game and the remastered Japanese versions onwards.
    • Also in the Japanese dub, due to the death of Praxis' voice actor, it is currently unknown if his old voice clips from Jak 2's Japanese dub was recycled or Praxis' Japanese voice was rerecorded with a new actor altogether.
    • Also in Japanese, the Professor no longer has veteran seiyuu Jouji Yanami voicing him, and instead has Hideyuki Umezu doing the job.
  • Role Reprisal: Superbot went through a lot of effort to get as many of the original voice actors back and it shows. In addition to Dred Foxx reprising Parappa, most of the cast from the series (except Katy Kat) returned as well, namely Armstead Christian as PJ, Ryu Watabe as Chop Chop Master Onion, and noticeably Kenya Hathaway as Sunny Funny, who hadn't voiced the character since Um Jammer Lammy. Most if not all of the Japanese voice actors from the crossed series' respectively scarce Japanese dubs also reprise in this game.
  • Shrug of God: Prior to the game's release, Omar Kendall was asked in an interview if Crash Bandicoot would be in the game. His response: No comment. Looking back, he probably said that because he knew Crash wouldn't make it due to Activision's excessive price tag for the license, and he didn't want to disappoint the fans. Presumably Spyro had the same issues.
  • Streisand Effect: Shortly after the infamous leaked concept art of Dart became widely-known, the artist Mike Edwards had his entire online portfolio where it was found taken down. Later on, the same thing happened the PSASBR section of Ky Bui, whose portfolio leaked the Gravity Rush/Journey stage. This all lead to the PSASBR community hunting down every last artist in the game's credits, finding nearly all the game's hidden concept art in the process (but nothing else of note).
  • Talking to Himself:
    • Playing Big Daddy on the San Francisco stage has Andrew Ryan effectively talking down to everyone involved in the battle, including Dr. Nefarious. Both are voiced by Armin Shimerman.
    • In the Japanese dub, this occurs when Big Daddy uses Flood against Heihachi; the latter's VA also provides Andrew Ryan's Japanese dub.
  • What Could Have Been:
    • There was a planned stage based on the Bridge of Asylia from Lair that was dropped during the development process, according to the Paul Gale network.
    • A stage featured back when the game was still being referred to as Title Fight mashed up the train segment from Uncharted with Warhawk.
    • Before SuperBot was formed, Sony originally wanted Naughty Dog or Santa Monica Studios to develop the game, but they were busy with their own projects (The Last of Us, God of War: Ascension). Sony then decided to build SuperBot from the ground up with a focus on team-members with experience in fighting games.
    • According to Seth Killian, a Katamari Damacy representative character was considered, but SuperBot was ultimately unable to decide how such a character would work.
    • According to Kojima Productions, Raiden was scheduled to have a big reveal at Penny Arcade Expo 2012, but his leak led to a more basic reveal as a preview for PAX.
    • The game was originally going to be a capture-the-flag game with each character being a archetype. Read here
    • One of the biggest removals, were the Game Changers. It took the form of an item from another series like a Buzz controller or a Hot Shots Golf flag. Picking up a game changer would have initiated the mash-up, but was removed for a more natural occurrence.
    • Possible final bosses could've been from specific games: the entire Helghan army, Dr. Nefarious, but Superbot wanted to find a way for you to fight Playstation itself; thus, Polygon Man was selected.
    • Abe from Oddworld was a planned DLC character, but then canned during the merge to SSM. (Stewart Gilray later deleted the tweet and claimed he never posted it, but an Oddworld developer also confirmed it.) Who was going to be his rival? Possibly Dart. Months later, artwork by Mike Edwards (the game's character artist) revealed Dart was also planned but scrapped. Apparently, they would have been accompanied by a new stage based on Gravity Rush and Journey. Despite a fan campaign to get them back in, Sony has remained staunch in their decision to not create any more downloadable content.
    • Lara Croft was also planned for inclusion. Crystal Dynamics were approached, but ultimately turned it down because they wanted their rebooted version of Lara to appear in her own title first. Just imagine how awesome a fight between Lara Croft and Nathan Drake would have been.
    • According to a Youtube retrospective on the game, a former Superbot employee stated on condition of anonymity that Ryu Hayabusa, Tomba!, Chun-Li and Sub-Zero were all planned to be DLC. Ryu Hayabusa and Tomba were in development when they were canceled, while Chun-Li and Sub-Zero had only made it as far as the concept stage. Had this pushed through, this would've marked the game where Street Fighter and Mortal Kombat cross over for the first time.
  • The Wiki Rule: Yes.
  • Working Title: Title Fight.


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