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Trivia / Night Trap

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  • All-Star Cast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Kikuko Inoue (Kelly), Atsuko Tanaka (Lisa), Mitsuaki Madono (Jeff), Akira Ishida (Danny), Akio Ohtsuka (Lt. Simms), Rokuro Naya (Victor Martin) and many others.
  • Banned in China: The game was not allowed to be sold in German stores, in the wake of the controversy the game got in America and in Britain.
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  • Cowboy BeBop at His Computer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the opening cutscene explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were conservative Moral Guardians who resorted to fear mongering to draw in support, they refused to do so.
  • Creator Backlash: Downplayed. Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. Night Trap was intended for the Control-Vision and the cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.
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  • Dawson Casting: Dana Plato in particular was 22/23. Justified in that she's not supposed to be a teenager even in game, she's a police officer posing as a teenage girl for a sting operation. Less justified with the other party-goers, who ARE supposed to be teenagers, despite mostly being about the same age as Plato.
  • Deleted Scene: The 2017 version reinserts four of them back into the game. One is the introduction, one is the need to rescue Danny from being drained by the augers, and the last two are both optional game overs.
  • Executive Meddling: The reason that the game features primarily "augers" instead of normal vampires (see They Wasted a Perfectly Good Plot on the YMMV page) is that Hasbro, the original producers of the game, were concerned about "imitable violence", and thought that showing vampires biting people would inspire players of the game to do the same. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue just made the game even more disturbing. Of course, then all ended being All for Nothing considering the controversy the game managed to kick up anyways when it was eventually released.
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  • In Memoriam: In the 2017 edition, the end credits close with this dedication: "In Memory Of: Dana Platonote , Jon Rashad Kamalnote , Ken Melville, Ken Soohoo, David Popovich, and Tom Bazzanonote ." Before that, the Sega CD version and the other four 1990s console versions close out with an "In memory of Stephen David Hassenfeld", who died of pneumonia and cardiac arrest about a few months after Hasbro's cancellation of the Control-Vision.
  • No Dub for You: A curious aversion happened in Japan, as this game had a Japanese dub, and also the only Digital Pictures game dubbed into a foreign language, other than Supreme Warrior, who was dubbed to Chinese. Also, this game was one of the first, if not the very first, Western-developed games dubbed to that language, and with a All-Star Cast to boot, even for its time. The trope is still played straight in the newer editions.
  • Old Shame: Dana Plato reportedly made little effort to hide the fact that doing this project was a huge step down in her career.
  • Saved from Development Hell: Night Trap was created for a cancelled 1989 Hasbro console. In 1990, it was then moved to the also cancelled Sony add-on for the Super Nintendo. The game was finally released on the Sega CD in 1992.
  • Streisand Effect: The game sold far more copies than it would have, thanks to the controversy it received.
  • Unintentional Period Piece: A consequence of having the footage shot in 1987— it shows. The game was fortunate enough to be released in October 1992 when the cultural hangovers from the previous decade were still mostly present, but within the next few years it ended up aging like damp bread.
  • What Could Have Been:
    • The game started out as a prototype called Scene of the Crime, a game about a player who follows suspicious characters around a house to find out who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations (all the characters have a plot to steal the money). At the end of the game, the player must guess who stole the money. Footage of the prototype was released on the game's 25th-anniversary re-release in 2017.
    • In an early draft with elements from the prototype, a billionaire has left an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the vampire concept seen in the final version of the game.
    • At one point the game was a film license for A Nightmare on Elm Street, but the deal fell through.
    • The game was originally planned for the Control-Vision in 1989 but due to the console cancelation, the game and its footage was shelved for 3 years until the Sega CD was released.
      • At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the Congress hearings this can come off as amusing.

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