- Acting for Two: It will become apparent very quickly that the characters in Konquest Mode are all voiced by the same 2-3 people.
- Completely Different Title: In France, the game had the title of Mortal Kombat: Mystification.
- Dawson Casting: Max Crawford voices Shujinko at every age from his pre-teen years to a sagely Old Master and thus plays this trope straight in his younger years, inverted in the older ages, and averted in regard to his young adult stage.
- Fan Nickname: Thanks to the new armor Sub-Zero picked up in this game (behold!◊), a sizable amount of fans began calling him "The Shredder".
- Urban Legend of Zelda: Two hoaxes reported by Gamespot, both of which turned out to be just that, rumours:
- "Super Unlockables", which in the final game are nowhere to be seen.
- Motaro being an unlockable character.
- What Could Have Been:
- Dairou was set to be in MK:DA, but as a Samurai mercenary hired by Shang Tsung.
- Havik was originally going to be Noob Saibot, and then became a new character on his own. Also, he was originally referred to as "Skab."
- Due to his resemblance to the famous Street Fighter character, Kobra was named "Ken"— er, "Ben Masters" during development. Many fans were led to believe that a Street Fighter vs. Mortal Kombat game was in the works. Alas, it was just a placeholder, although Ed Boon has said he would love to do a crossover with Street Fighter at some point. Capcom, however, already pronounced themselves on SF characters getting killed off onscreen being a no-no for them.
- Kitana was originally set to appear in Deception until the dev team decided to include Mileena instead, giving Mileena a pink version of the costume Kitana was supposed to wear (Kitana is shown in this garb in Ermac's Deception ending).
- She is later included in the PSP's Updated Re-release Unchained, except lifted straight from Deadly Alliance; outfits, fighting styles, her one Fatality, and everything else. The only new things are her bio and ending.
- 2-on-2 battles were intended to be implemented here, complete with Tag Team Fatalities. Remnants of this can be seen in Noob-Smoke.
- There were concepts for Fatality-esque torture sequences. For example, if a player was knocked off of a stage, they'd miraculously grab on the edge and try to pull themselves up. The opposing player could try to stomp on their hands or kick their face to knock them off, whereas the character in peril would mash buttons to climb back up and could grab their foe and fling them off of the arena. The Cliffhanger mechanic in Dead or Alive 5 has some elements of this idea.
- The Nethership stage was originally meant to span more areas of the ship, such as the living quarters.
- The BGM for the Onaga's Lair was originally a guitar piece entitled "Dragon Slayer." It was deemed to be a bit unfitting for the atmosphere of the arena, but was included as an unlockable piece of music you can listen to in-game.
Trivia / Mortal Kombat: Deception