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Trivia / Five Nights at Freddy's

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The following works, sorted by release date, have their own trivia pages.


  • Ascended Fanon:
    • It was thought that beating 4/20 mode (all AI's set to 20) was impossible — then Let's Player Big Bug pulled it off. Cawthon responded by adding a third star for beating this mode (the first is for beating the five official levels, the second is for beating the sixth night).
    • Golden Freddy was originally a Fan Nickname for the strange, yellow-colored Freddy that sometimes appeared if you saw it in a poster. He then referenced him by the name in his Geeks Under Grace interview, seen here.
    • "Phone Guy" was also originally a Fan Nickname, until Ultimate Custom Night officially called him that.
  • Author Phobia: According to Cawthon himself, while making the first game he found Bonnie the Bunny to be the scariest. Since then, Bonnie became the killer's avatar and primary suit for killing children.
  • Beam Me Up, Scotty!: The cut-off message of the Night 5 phone call is misinterpreted as "The Joy of Creation," even though the correct line is "The Joy of Creative Service."
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  • Career Resurrection: The critique for his kid-friendly game about a beaver (Chipper & Sons Lumber Co., to be more specific) that compared his art to creepy animatronics put Cawthon in a deep depression, which almost made him give up video game design. Thankfully, he used this criticism as inspiration for this game, which turned out to be his Breakthrough Hit and escalated him to the position of one of the most famous indie developers alive.
  • Character-Specific Pages: William Afton
  • Colbert Bump: Fans have since flooded to videos playing "March of the Toreadors", specifically the version played in Carmen.
  • Creator Cameo: The game's creator, Scott Cawthon, voices Phone Guy.
  • Creator's Favorite: Despite the fandom latching on to Foxy, Cawthon largely prefers Bonnie, considering him the scariest of the bunch and has even admitted to having recurrent nightmares involving the purple lagomorph. Bonnie also appears alongside Freddy in hallucinations, and Toy Bonnie was the first new animatronic to be shown off for the sequel. Plus, y'know, Springtrap.
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  • Creator Recovery: A small time game developer, Scott was going through some rough times: Chipper and Sons Lumber Co., was harshly reviewed, which sent him into a depression, and he canceled his attempts to crowdfund his new game when he noticed no money was coming in through that either. As a result, he decided to try one last time at making a video game before quitting the industry for good. FNAF was such a success that it brought Scott to indie stardom.
  • Defictionalization:
    • Run and hide, children, because a real talking (but thankfully not walking) Freddy Fazbear animatronic now exist. The nope train is now departing from the station.
    • And now there's a fund to get the other three animatronics from the original game made. Have fun sleeping tonight.
    • A group of Redditors got together and formed Project '87, a project designed to build fully mobile replicas of the animatronics.
    • It has been confirmed by Gil Kenan that the Five Nights at Freddy's film will feature actual walking, talking animatronics instead of CGI or actors in costumes. They are currently being built at the Jim Henson's Creature Shop.
    • Sanshee is selling Foxy and Freddy plushies in the style of 2's Custom Night rewards, with plans to release the other two (and possibly a fifth, who is presumably going to be Golden Freddy) soon.
    • The Fright Dome in Las Vegas has hosted a Freddy Fazbear's themed attraction.
  • Development Gag: The trailers had an unused scene of Bonnie taking his face off revealing his robot endoskeleton face. In 2 he is completely faceless, making him even more terrifying.
  • Development Hell: The movie adaptation was announced as far back as April 2015, with Warner Bros. buying the film rights and Gil Kenan signing on as director. Come January 2017, after months with little to no news, and the movie was "back at square one", with Blumhouse Productions now producing it after pulling it out of turnaround.
    • As of November 2018, Chris Columbus was signed on as director, but Scott Cawthon has scrapped the script he was writing because he was not satisfied with it, and announced that he will be writing a new one.
    • As confirmed by Scott Cawthon in a November 2020 Reddit post, filming will begin in spring of 2021.
  • Fan Nickname:
    • "Phone Guy" for the previous security guard who sends you messages at the beginning of the night. His counterpart in the third game is nicknamed "Phone Dude".
    • "4/20 Mode", shorthand for "all four AIs set to level 20" during Custom Night.
    • "Golden Freddy", the yellow version of Freddy that may or may not be a hallucination, is never actually called such in anything official. This was ascended in the sequel, however.
    • "Duck" or "Duck-Duck" for Chica, because she looks a bit like a duck, despite actually being a chicken.
    • Although this wasn't used until later in the series by fans, the "Fazbear Four" is a fairly popular name to refer to Freddy, Bonnie, Chica and Foxy and their respective counterparts.
    • Fans tend to call the Murderer (Real name William Afton) some variation of the name "Purple Guy", as his minigame sprite is almost solid purple. This ultimately turns out to be a nickname that he shares with his son... for similar reasons. He also has the alternate nickname "The Man Behind the Slaughter", thanks to the popularity of The Living Tombstone's Filk Song "It's Been So Long".
  • Follow the Leader: Since Five Nights at Freddy's, there seems to be an increase of indie Survival Horror games, especially those which take on innocent concepts. One example is Bendy and the Ink Machine.
  • Freeze-Frame Bonus:
    • Combined with Genius Bonus, the voice you hear through the door and the voice you hear on the telephone during Night 5 are actually quoting Autobiography of a Yogi, by Paramahansa Yogananda. Minus the distortions, what you're hearing is the following text, from the section where the yogi meets a renowned scientist who demonstrates his theories that animals, plants, and even metals share a similar life force.note 
    Door: - and heavy pressure." I looked around the room at the numerous inventions, eloquent testimony of a tireless ingenuity. "Sir, it is lamentable that mass agricultural development is not speeded by further use of your marvelous mechanisms. Would it not be easily possible to employ them in quick laboratory experiments to indicate the-"
    Night 5 Phone Call: "-it is lamentable that mass agricultural development is not speeded by fuller use of your marvelous mechanisms. Would it not be easily possible to employ some of them in quick laboratory experiments to indicate the influence of various types of fertilizers on plant growth?" "You are right. Countless uses of (omitted: Bose instruments) will be made by future generations. The scientist seldom knows contemporaneous reward; it is enough to possess the joy of creati- (omitted: -ve service.)"
  • Inspiration for the Work: A critical review of one of the creator's previous games said the character animation looked like a creepy animatronic. Scott figured he could intentionally make something even more frightening. Nightmares ensued (literally in Scott's case, as working on Bonnie actually did give him nightmares).
  • It Will Never Catch On: Before the game, Scott's career as an indie developer went nowhere, his games were routinely panned, and the Kickstarter campaign for FNAF raised a grand total of $0note . Scott intended FNAF to be his swan song, but that changed when the game instead became a Sleeper Hit, leading Scott to make three more games and making him a household name in the indie community.
  • Name's the Same: Heaven help you if you confuse this game's Chica the Chicken with the considerably more family-friendly puppet mascot from The Sunny Side Up Show.
    • Mike Schmidt, meet Mike Schmidt.
    • There was a stuntman from The Avengers who become well-known after he fractured his scalp during a fall. His name is Jeremy Fitzgerald, which may or may not be a coincidence.
  • No Budget: Most if not all the games in the series were self-funded by Cawthon. The first game in particular was intended to be funded via a Kickstarter campaign but failed to receive any investors and was even playtested by Cawthon's own children.
  • Permanent Placeholder: Freddy, Bonnie, Chica, and Foxy's names were supposed to be placeholder nicknames, but Scott eventually grew fond of them and kept them in the final game.
  • Playing Against Type: This game was made by the same man who made a video game version of The Pilgrim's Progress.
  • Quote Source:
  • Schedule Slip: Scott is notorious for inverting this consistently with FNAF by releasing the games well ahead of schedule, even lampshading it with the 4th game's release. Even the spin-off book wasn't exempt, due to Amazon publishing it early.
  • Serendipity Writes the Plot: Many of the games' most iconic features were the result of its shoestring budget or late-game decision changes. The creepy way the animatronics just stare at the cameras saved money and time on making animation and the camera system builds the suspense of their approach without showing their exact movement.
    • Subverted in the case of Freddy: Word of God says he originally wasn't supposed to move around, but that was given the ability late in the game. It appears that to keep from needing to make more images more complicated than they needed to be, Scott only made Freddy visible by the light of his eyes, making him very hard to identify. However, brightening the dark hallways of the pizzeria reveal Freddy's whole model is visible. Apparently, Scott was ready for something like this.
  • Shrug of God: Cawthon himself admits that the idea for Golden Freddy in the first game came to him right out of nowhere.
    Scott Cawthon in this Geeks Under Grace interview: "Sometimes things just 'happen' during the game making process. I can’t explain Golden Freddy."
  • Sleeper Hit: The game started out as a failed kickstarter — it made no profit at all — game intended to be Scott Cawthon's Swan Song. Three sequels later, Scott Cawthon has a spinoff set for release, and an official feature film made by Warner Brothers themselves is currently in development. note 
  • Urban Legend of Zelda: There was a rumor that if you set the Custom Night to 0/6/6/6, it would enable the camera in the Kitchen. It was proven false as no file of the layout exists.
    • Yet another rumor mentioned that putting 1/9/8/7 for the Custom Night would do something. It didn't, at least at first, but that was changed for the game's Steam release. Go see what it does now!note 
    • A rumor started by the game itself: Phone Guy claims that playing dead will let you survive longer if you run out of power. According to the source code, however, the game doesn't actually check for this.note 
    • Another rumor claimed there was a hidden sixth animatronic named Sparky the Dog, who was actually non-hostile and would appear ocassionally in the backstage to simply look at the camera, with this screenshot? being the sole proff of his existence. However, it was later confirmed the screenshot had been photoshopped by two Tumblr users who confessed the whole thing was just shopped. One can't help but wonder if the mysterious endoskeleton from the second game which ocassionally shows up in the Prize Corner room and the Left air vent to merely look at the camera is a subtle reference to this misconception.
  • What Could Have Been:
    • According to early game play footage, the game originally had a life system.
    • Scott's interview with Dawko revealed an interesting tidbit when it came to coming up with Foxy. He stated at one point, he was actually suppose to be a beaver, but thought it was "too on the nose" because FNAF was pretty much born from Chipper's failure. He also said that Foxy could've been a wolf at some point, so Foxy went through at least two drafts before landing on a fox. (There might be more than that, but Scott just didn't remember them)
    • Scott once stated that Balloon Boy and The Puppet were originally going to be in the first game, but didn't make the cut.
    • As said in FNAF 3's newspapers, Freddy was originally supposed to only kill the player when the power runs out. At first, he seems to only just do that for the first two nights.
    • Funtime Freddy was originally going to speak with a German accent.
    • According to Scott, the film adaptation apparently went through nearly a dozen scripts over the course of half a decade before he finally settled on the official version in November of 2020. To name just a few, previous drafts included one which ended with the main characters finding themselves in an animatronic factory making robots for the government (rejected for straying too far from the source material), three separate screenplays for a film adaptation of The Silver Eyes, and one which would have featured Cassidy as the main character and gone very heavily into the lore (rejected for being more of a visual encyclopedia than a concise story, as well as likely being extremely confusing to anyone but the most dedicated theorists).
  • Why Fandom Can't Have Nice Things: The FNAF fandom is rather infamous for its more obnoxious members, who get into all kinds of controversial misadventures such as terrorizing pizzerias such as Chuck E. Cheese's and a pizzeria that had the same Google Maps coordinates as a list of eights and sevens that were on Scott's site at one point. Due to a flock of vandalisms on The Other Wiki's 1987 in video gaming page in the section listing games that take place in the year, this section ended up getting removed from every single year's page.
  • The Wiki Rule: Five Nights At Freddy's Wiki


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