Also worthy of mentioning, that the Steam release for Asia is only available in Japanese and lacks a language select screen. This is extremely frustrating to Asians who don't speak Japanese. Square has pretty much released all their games with both English and Japanese audio tracks after this.
Dawson Casting: Zig-zagged with Hope's voice actor, Vincent Martella. He was 17 when the first game came out in English while Hope was supposed to be 14 in-game. In XIII-2, Hope was aged up to 24, meaning Martella (then 19) was actually younger than him, inverting the trope. Then in Lightning Returns Hope was de-aged back to 14 while Martella was 21 by now.
Sazh has been dubbed both "Chocobro" and "Chocofro" by his adoring legion. And thanks to Gadot's expy mention he is now called (by the fans that hate him) "not-Wakka".
Snow was nicknamed "Mr. 33cm" as mentioned above due to his rather large... feet.
And at 6'5/6'7 (accounts vary), his "feet" are actually small for his size.
Galenth Dysley / Barthandelus has recently been dubbed Superpope/SUPAHPOPE!, mainly due to his fondness for transforming into a mechanical monstrosity and beating the party to a bloody pulp. His own Menvra is also called Hedwig. He's also been dubbed "Barty" by some.
Snow's Gestalt mode has been dubbed "The Motordyke" by a portion of the fandom.
Orphan, the final boss of the game, was referred to as Oprah rather frequently during early squabbles over its name.
Aster Protoflorian has been given the name Bulbasaur.
Irony as She Is Cast: In a sense; a few people not from Oceania panned Georgia Van Cuylenberg's Australian accent as Vanille has being stilted or forced, while simultaneously praising Rachel Robinson's own accent. The only issue with this is that the former is from Melbourne (and was using her natural accent) while the latter is from Los Angeles. note The explanation is that the Western Australian accent is far less common in American media than the Eastern Australian one, so it sounds off to foreign ears.
Killer App: Or, it was supposed to be. Its absence for the first four years of the PS3's lifespan, as well as its hop to international multi-platform release, has blunted its impact. Total sales of the game are more-or-less on par with Final Fantasy XII (which is no mean feat on the PlayStation 3, which had the lowest userbase of the Big 3 consoles of the seventh generation.)
Doesn't Cocoon look an awful lot like Meteor? It sure does in the ending. Vanille and Fang even use The Lifestream from stopping its descent.
Sanctum soldiers and citizens use something called "manadrives" to cast magic without the threat of becoming l'Cie. They serve the same function as Odine Brand para-magic machines, just with a different name.
The entire battle system is apparently based around Chainspell, although it is expanded to all attacks rather than being a Limit Break. Someone more familiar with XI could confirm/deny this more readily.
The concept of l'Cie, magic-using humans who mutate into demonic monsters and whose souls solidify into a physical, crystalline form and are forced to fight a war as avatars of Physical Gods are based on Espers, who are... magic-using, mutated humans whose souls solidify into a physical, crystalline form who were forced to fight a war as avatars of Physical Gods.
The game starts with the ex-Soldier and the black guy on a train. They then proceed to fight a giant scorpion robot.
The entire dynamic between Fang and Vanille is mined from a single boss battle from Final Fantasy III: You fight a boss named Hecatoncheir in order to collect the Fang of Earth, four of which unlock the path to the Crystal Spire and the end of the game.
The plot of the game while on Gran Pulse is basically an abridged version of Final Fantasy X's. It especially starts to line up towards the end of the segment - the party traverses a large, tall structure (Taejin's Tower/Mt. Gagazet) in order to reach a city at the far north of the continent (Oerba/Zanarkand), which at least one of the party members (Vanille and Fang/Tidus) lived in while it thrived, but is now in ruins.
No Export for You: The prequel novella titled Final Fantasy XIII: Episode Zero - Promise that tells the story of the immediate 13 days prior to the game's beginning as well as how Snow & Serah met was unavailable for a long time. The only way for English speakers to read this was through a fan translation on the dilly-shilly blogspot blog. Finally, after over 9 years, Yen Press published an official paperback translation in April 2019.
According to the Final Fantasy XIII Ultimania Omega, the development team at one point considered making Vanille the official main character of the game, but dismissed the idea as they had already released a trailer and art featuring Lightning in that role.
Gilgamesh was intended to appear as a regular character; a fal'Cie with giant swords. Fridge Logic dictates that he was likely supposed to be the ultimate opponent of Titan's Trials as opposed to Attacus, as Attacus uses the exact same progressive battle tactics that Gilgamesh did in Final Fantasy XII, and you are arbitrarily given the store Gilgamesh Inc. as a quest reward for finishing half of the Trials fights. Getting this store as a reward for beating their namesake would have made more sense.
Titan himself also would have been fought as a boss, but his model was just too big to impliment a proper fight against it. This limitation was overcome for the sequel and led to a boss fight with Atlas, a modified Palette Swap of Titan.
The fal'Cie Siren wasn't just in the Pompa Sancta, but is Bodhum's fal'Cie. However, since the player never gets visit Bodhum properly, the only time one can see Siren is in cutscenes.
Fang was originally supposed to be a man, but was changed to a woman when the developers had to drop Serah from the party. Noel was likely based off those designs.
Lightning was originally supposed to have a much more flirtatious and carefree personality, but it was determined that her role required her to be more serious and her original personality was largely transplanted to Fang and Lumina.
The game was to have an extra dungeon, called the Seventh Arc, a hidden facility designed to train fal'Cie, which contained a superboss named Nemesis. The dungeon was cut for time (although it seems to have inspired the Augusta Tower dungeon), and Nemesis is recycled into Final Fantasy XIII-2 as Proto-fal'Cie Adam.