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  • Blooper: During Chapter 4 of GX's story mode, there's a brief moment where the wings on Captain Falcon's helmet clip through the Blue Falcon's windshield. Later in the chapter, Captain Falcon's hand clips through it.
  • B-Team Sequel: GX and AX were developed by Sega's Amusement Vision, the same team behind Super Monkey Ball.
  • Colbert Bump: While F-Zero sales have always been modest, its fandom expanded immensely with the inclusion of Captain Falcon in Super Smash Bros. Later, the appearance of a downloadable Mute City and later Big Blue in Mario Kart 8 increased the clamor for a new F-Zero game even further.
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  • Cowboy BeBop at His Computer: IGN once referred to Captain Falcon as "Blue Falcon," the name of his vehicle.
  • Creator Backlash: While Shigeru Miyamoto doesn't dislike the franchise, he does not have a high opinion of how little F-Zero had progressed and evolved over the years, in comparison to other Nintendo franchises. He was genuinely surprised when told during the Wii U era that there was a lot of Twitter support for a new F-Zero game, as due to the series' declining sales, he believed that people had grown tired of the games.
  • Dummied Out:
    • GX contains a mode simulating the frontend and tourney structure of AX accessible through cheating devices, although calling it "the complete F-Zero AX" as it's often described as is a bit of a misnomer as it does not simulate the very different physics the actual F-Zero AX game has.
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    • GX and AX both contain unused profiles for the characters' vehicles. Many of them are in Engrish and The Skull's is missing entirely. Strangely the Prima strategy guide has its own descriptions of the vehicles, some of which are nearly word-for-word copies of the unused ones, meaning Prima somehow got access to some concept data.
  • Fandom Life Cycle: Stage 2. While several installments of the series have broken a million copies, the fandom remains rather small. It is arguably only saved from being Stage 1 thanks to its content making appearances in other franchises like Super Smash Bros. and Mario Kart.
  • Fan Translation: Full English ones are available for both X Expansion Kit and Climax.
  • Flip-Flop of God: Deathborn's Evil Plan in GX gets this treatment within the game itself, possibly overlapping with Motive Decay. Is he going to destroy the universe or simply reign supreme over it? Story Mode suggests the former, his post-GP interviews say otherwise.
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  • Franchise Killer: Nintendo was eager to turn F-Zero into one of their big franchises and bankrolled an animated series. Unfortunately, the show ended up being a ratings flop, especially in North America. The two Recursive Adaptation Game Boy Advance games also did extremely poorly, with F-Zero: GP Legend and Climax becoming among the worst-selling first party games for the handheld. Since then, Captain Falcon has now become more associated with Super Smash Bros. than anything else, and while games like Nintendo Land and the Mario Kart series pay tribute to its courses and music, there's been very little interest internally in making a new installment.
  • God Never Said That: For a while, it was believed that Nintendo of Europe approached Criterion Games with the request to make an installment for the Wii U, in hopes that the developer could create a vertical slice in time for the console's unveiling at E3 2011. Years later, Alex Ward (who was head of the studio at the time) elaborated that this wasn't quite the case. While someone from Nintendo did ask him about the studio potentially making an F-Zero game, the request came from a junior employee at NoE who was just shooting out ideas for their personal dream games. Ward directed him towards Criterion's owner Electronic Arts and didn't hear anything afterwards. He then followed by saying that even if that conversation continued in a serious capacity, with both EA and Nintendo desiring such a project, he would have rejected it on the basis that he dislikes the franchise and thus be the wrong person to produce a new entry.
  • He Also Did:
    • F-Zero GX was made by Amusement Vision, the same team as Super Monkey Ball, which might explain the former's incredible difficulty and electronic/trance soundtrack.
    • Also applies retroactively, as Amusement Vision was eventually retooled into Ryu Ga Gotoku Studio, the team behind the Like a Dragon series.
  • Inspiration for the Work: Batman (1989) was a huge inspiration on the whole franchise. During a visit to America, series co-creator Kazunobu Shimizu had seen the movie in theaters, and became inspired to give the original F-Zero a American comic book aesthetic. The instruction manual even came with a mini-comic, done in the same style, to tell the backstory of the game.
  • Keep Circulating the Tapes:
    • With the failure of the Nintendo 64DD (Disk Drive) add-on, the F-Zero X Expansion Kit is probably one of the rarest N64 games out there alongside its fellow 64DD titles. That didn't stop online communities from doing their damnedest to make sure the game never truly died out once it was finally dumped, even overhauling emulators specifically to be able to play 64DD titles because of it.
    • If you want to play any of the games past X, good luck — none of them have had any proper re-releases (Maximum Velocity was available to early adopters of the Nintendo 3DS as part of the Ambassador program but that was it, that is until it was re-released on the Wii U's eShop). The worst offender easily has to be GX, which is already part of a platform that has huge Cult Classic status and is the fan favorite game in the series, making secondhand prices for it quite obscene.
  • No Export for You: F-Zero X Expansion Kit, which was released for the 64 Disk Drive, an add-on that never made it outside Japan, either. Anyways, the Expansion Kit has new courses, a Car Editor (which is also in F-Zero GX), a Course Editor, and a brand new remix of Rainbow Road's music from Mario Kart 64.
    • There's also F-Zero Climax, which also has a level editor. A full English translation for it is available, as noted above.
    • The two BS titles are this by default, as the Satellaview was an add-on for the Super Famicom.
  • The Other Darrin: Samurai Goroh, while voiced by Yasunobu Iwata in the anime, he is voiced by Akio Ōtsuka in the Smash Bros games, starting from Brawl.
  • Recursive Adaptation: F-Zero: Legend of Falcon inspired the F-Zero: GP Legend GBA game (it's also called Falcon Densetsu in Japanese), as well as the Japan-only F-Zero Climax. Yep, Ryu/Rick's there.
  • Relationship Voice Actor: In the Smash Bros. games, Captain Falcon and Samurai Goroh are Kou Uraki and Anavel Gato.
  • Sequel Gap: X was released about seven years after the original game, and GX followed X after five years. Heaven only knows when (or if) a successor to GX will ever release.
  • What Could Have Been:
  • The Wiki Rule: The Mute City F-Zero Wiki, and Wikia F-Zero Wiki.

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