- Doing It for the Art: Tarn "Toady One" Adams has described it as being his "life's work", reportedly turned down six- or seven-figure deals to license just the name because he doesn't want it to be associated with anything but his life-long creation, and the idea of working for the next twenty years to release v1.0 doesn't bother him.
- No Budget: The studio's annual operating budget is about US$35,000; for a game that's coded by one guy and which started out as a pure hobby project, that's pretty high. For a game that's won a large stack of awards, spawned at least three or four imitators from much larger and better-resourced studios, been the subject of a feature article in the New York Times, and now appears as part of an exhibit in New York's Museum of Modern Art, it's astonishingly low.
- Throw It In!: When Toady One was testing out the code for adventurer mode necromancers, he discovered he could raise a butchered animal's skin as a separate unit. He kept it because "it makes about as much sense as a walking skeleton."
- The Wiki Rule: Dwarf Fortress Wiki
Trivia / Dwarf Fortress