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Trivia / Diablo III

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  • Demand Overload: The disastrous launch was a particularly infamous example of this, because even people who just wanted to play the single player campaign could not play because of the required internet connection. The most common login error, Error 37, even became a trending topic on Twitter.
  • Dueling Games:
    • With Torchlight II, released later the same year and created by many of the folks behind Diablo II. They're both great games, but they're just similar enough, yet just different enough that it's tough to enjoy both.
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    • With Marvel Heroes, which has been described as "Diablo with superheroes" and even has the team behind the first 2 Diablo games working on it. The MH team enjoys taking lighthearted jabs at Diablo 3 in some updates and notes.
    • With Path of Exile, released about six months later as an open beta. Catering to the fans who loved the more grim and mature style and in-depth player control of Diablo II, it's a free-to-play always-online game with a heavy focus on character, item and skill customization, taking notes from Final Fantasy VII and Final Fantasy X and sporting a trading system that uses crafting items as currency.
  • Dummied Out: The Mystic, who was going to be a player Artisan. She was supposed to be an NPC who could infuse items with targeted enchantments, but was removed late in development. Her model, voice work, and recruitment mission still exist in the form of the NPC Karyna you rescue from the Spider Queen, but she no longer follows you after. The Mystic Artisan profession returns in the Reaper of Souls expansion, though the character this time is Myriam, and her recruitment takes place in the fifth act, with services different from the intended original.
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  • Flip-Flop of God: Is the male Barbarian the same one from Diablo II or not? Some Blizzard employees say yes, others say no. As of the official release, it was finally decided he isn't.
  • I Knew It!: In February 2018, Blizzard posted a video of a nightlight in the shape of the eponymous villain being switched on and off, and many fans took it to mean that they were working on a Nintendo Switch port. Blizzard denied that a port was in the works and that the video was just a "conversation piece", but it didn't stop people from speculating. Sure enough, a Switch port would later be announced for real. Once again, Blizzard staff asserted that the "lightswitch" video was just a coincidence and had nothing to do with the port, though some remain skeptical about that claim.
  • Name's the Same:
  • Role Reprise: Michael J. Gough reprises his role as Deckard Cain for the third time.
  • Saved from Development Hell: You can visit it. Seriously though, it was in development for 11 years, including multiple reboots and the closing of Blizzard North in 2005.
    • Even after release, the game director quit the industry and any aspects were redesigned and tweaked. Conceptually, the game wasn't truly done being "developed" until Reaper of Souls introduced Loot 2.0 and closed the Auction House.
  • Schedule Slip: All Blizzard products have a release time of "Soon" (TM). This game began development in 2001 shortly after the release of the Diablo II expansion pack. It would be eleven years before it would finally release. It wasn't officially announced until 2008, and then didn't hit beta until 2011, before finally releasing in 2012.
  • Sequel Gap: Diablo II (2000) and Diablo III (2012) — 12 years.
  • Trolling Creator: Blizzard had to put up with constant complaints about how "cartoony" and "colorful" Diablo III is compared to its predecessors. As a pisstake to that section of the fanbase, they put this level into the game.
    • As part of the 2009 April Fools' reveal of the "archivist" class (a librarian), Blizzard released a mockup of the radial dialogue tree players could use to navigate conversations. Among the cantankerous things the archivist could say was "In my day, there were no colors."
    • These are the people who date their releases and patches as either "Soon" "Very Soon" or "Soonish", all of which they define as any time between now and the end of time with Very soon being most likely to be closer to now and Soonish to be closer to said end of time.
  • Urban Legend of Zelda:
    • The official site, specifically, the home page, has its own chat gem. After a massive thread on the forums discussing whether clicking the gem a certain number of times would unlock the playable version of the gameplay demo seen when the game was released (started by a forum troll and helped by various random people confirming it), the matter was laid to rest when someone looked in the source code of the site, decompiled the flash that operated the chat gem, and determined that its only purpose was to change colors, changing the gem from "on" to "off".
    • There was once a legend surrounding the Black Rock Ledger Pages, which can be retrieved from Act II. It involved, among other things, taking all pages and opening a portal to Whimsyshire or finishing the game with it in your inventory, but nothing came of any attempts to prove the rumors. It was eventually determined that the pages were nothing more than an Easter Egg dedicated to Lost.
  • What Could Have Been:
    • The Male Barbarian was supposed to be the same guy from 2, but this idea was scrapped by Blizzard, possibly because if it was the same guy he'd be 30 years older, and they would have to explain why the game doesn't start him out at level 40+ and fully decked out with high level magical gear. The model still appears decades older than all the others, but according to the story is about the same age.
      • In addition to this, in the first draft of the game story, it's said that all the heroes from 2 except the Barbarian has been driven into insanity since their last battle with Diablo and Baal. The reference to the Necromancer's apprentice, and Reaper of Souls' appearance of the spirit of the Sorceress (who was perfectly sane), along with the Barbarian's new identity, defies that, implying that while they went separate ways, not everyone (or none) went bonkers.
    • A number of features that were mentioned in demo videos never materialized in the game, such as obstacles that required certain class abilities to navigate, in-game cinematics, additional NPC allies, as well as entire dungeons.
    • The Nintendo Switch Eternal Collection port was originally meant to have a Transmog based on Link, curiously based on the classic green-clad Link as opposed to the more recent blue-clad Link from Breath of the Wild which had gotten more focus around that time. For unknown reasons, it was removed and replaced by the Twilight Princess Ganondorf costume that the game ultimately came with, but the removed Link costume was still accidentally leaked at the GamesCon of that year.
    • After the release of Rise of the Necromancer, the Amazon and the Druid were considered for future DLC, but it was ultimately abandoned. The later would be Saved for the Sequel and be confirmed to be a class in Diablo 4.
  • Why Fandom Can't Have Nice Things: Lots of small bonuses, which in normal gameplay only give a small reward (such as extra experience) for free, have been nerfed or outright removed by Blizzard after a few people found a method to exploit it. That method usually consists of endlessly creating and leaving games to repeat the same thing over and over instead of, you know, actually playing the game, but Blizzard's answer usually affects as well the Silent Majority of normal players, who didn't even know about the exploit but lose the small bonus anyway. An infamous example happened right after the start of the first season, where some people reached level 70 in less than 2 hours by repeating a few bounties that involved killing-free events in Torment 6 (and rushing through monster-plagued levels to complete them), much to the frustration of players who were hoping for a fair competition. Blizzard's answer was to disable those bounties, both in seasons and out of seasons.