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  • Acting for Two: Only possible in logs open to previous-round characters and/or guests, which are usually round epilogues if that. The game's rules specify one character per person per round.
  • Acting in the Dark: Players get plot information on a need-to-know basis, so if your character isn't going to die or kill this week, you have no idea who is.
  • Actor Allusion: In Nick Versus CN, Tarrlok wonders why TOM sounds like Amon.
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  • Awesome, Dear Boy: Many players apped in specifically for certain antics they planned to pull off, especially murder scenarios. It's a game, after all, so you apply to have fun!
  • Based on a Dream: The "CN Versus Nick" gimmick round.
  • B-Team Sequel: Smash Ronpa is one, being run by different mods to give the regular mods a break. CN VS Nick is set to be run by both the A- and B-teams.
  • Cameo Prop: As the canon Monomono Machines had a ton of these and the prizes are the same, they're here too.
  • Contractual Immortality: Inverted. While there's no way to tell for sure who will live, there are rules that ensure certain characters will die. This applies to mod characters (to let the mods put their full attention on running the endgame) as well as those who survived the only other canon round they were in. However, particulars can be up in the air until proven to keep up some suspense. For example, until the Madison-Ariel precedent, we didn't know for sure if surviving a canon round meant you'd die in a gimmick round. It doesn't.
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  • Demand Overload: Reserve day is as much of a figurative bloodbath as the actual story is a literal one.
  • Descended Creator: Often, a mod or two will play a student.
  • Enforced Method Acting: Because muns don't usually know what's going to happen, the emotional anguish at their close CR's deaths and personal revelations is always real.
  • Inspiration for the Work: It's often told that the game was conceived on a trip to Walt Disney World. This also inspired the first gimmick round's Disney theme.
  • Jossed: Plenty of theories, since it's a mystery game. In one case, an in-character theory from Round 2 turned out to be wrong, but was accurate to the plot of Round 3 the following year.
  • Line to God: The mod plurk and mod account can serve this function.
  • Marth Debuted in "Smash Bros.": A localized version. Many, many players and spectators have been introduced to new works by seeing the characters in this game, and sometimes, the canon hasn't had an official release in every country the members of the playerbase are from.
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  • Meme Acknowledgement: All the time. Especially with "It's Die-day," Kirei jokes, and "CW: 3-5," but every meme is game.
  • Milestone Celebration: The Disney Ronpa students are given an unmarked party cake to celebrate the anniversary of the end of Round One. Round 2's anniversary had a party and, shortly after, an announcement for Round 3.
  • Missing Episode: Of Disney Ronpa's deadland posts, only the last one was public for a long time. No longer true as of Nick VS CN.
  • The Other Darrin: Can't happen with player characters, as those are assigned to that player for the entirety of that continuity. However, this has happened in making former guest character Kaname Madoka a mod-controlled plot NPC.
  • Promoted Fanboy: A lot of players throughout the game's history started as fans spectating the earlier rounds.
  • Real-Life Relative: Disney Ronpa's Howl and Bill.
  • Real Life Writes the Plot: Accepting or opting out of death rolls, as well as requesting to be killed off (either because you'd apped in for a specific death scene or your life got so busy that your character needed to be written out).
  • Recast as a Regular: Any mun who debuted in an open epilogue or mock trial and then made it into a round, especially with a different character.
  • Refitted for Sequel: Sometimes, people who miss a reserve window will save their character's app for the next applicable round.
  • Role Reprise: Canon rounds mandate that only one person can play a certain character, even between rounds, though mod-controlled minor NPCs could be given up to interested parties (for example, the SDR2 survivors). Even though Disney Ronpa's Anna and Elsa aren't quite the same as Round 2's student and guest and it was a gimmick round, they're played by the same muns, too.
  • Self-Imposed Challenge: There's a guide to finding all the Disney Ronpa characters at the Disney Theme Parks (as of endgame, March 2015). It requires at least two trips, one to Florida and one to California, with at least one taking place in September or October** , and also includes locations from the game.
  • Serendipity Writes the Plot: Many memorable cases came about because someone used their death roll veto and the mods had to move on to the next person, because somebody was busy that weekend such that they needed to be written out temporarily, or because a case was planned but couldn't be done at the original time. 3-6 is notable for this: Round 3 was supposed to only have five cases, but those in the know didn't want to proceed straight into endgame from a cast-wide Despair Event Horizon, so the game was extended by a week with a sixth case added.
  • Series Hiatus: There are always long breaks between rounds so as to keep anyone (especially the mod team) from burning out and to give more time to plotting for the next one.
  • Teasing Creator: Every mod in the history of the game has this in common, which works in a game that demands secrecy.
  • Throw It In!: Round 3's Monobear Shopping Network. A bigger example is Smash Ronpa's entire final week after the players' actions led to a derail of the original plans; the mods ran with it.
  • Ticket-Line Campout: Done in real life on reserve day. Round 2's reserves filled up in fifteen minutes. As the first gimmick round, Disney Ronpa was expected to take longer with less people having applicable muses. Nope. Seven minutes. Round 3 Mock Trial? Five seconds. Round 3 proper was open for two seconds. It's getting scary.
  • Shrug of God: With regards to the origin of Disney Ronpa's Monobear. Leading theories are "an embodiment of evil", "a mistake created when Mickey tried to revive Oswald", and a combination of the two ("all the hate in the world given form by Mickey's despair at his failure").
    • Also the case when it comes to the pink blood — while there's been no in-game word on its cause yet, the commonly accepted explanation among players is that it's caused by travelling through the wormhole machine Hinata built.
  • What Could Have Been: Every time someone opts out of a death roll or apps someone they hadn't originally intended, the players sometimes look back on how it might have gone.
  • Writing by the Seat of Your Pants: While a lot of things are planned by players in advance, the real-time rapid-fire nature of trials and the fact that it's, well, an interactive roleplay mean players need to be just as good at this, too.
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