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  • Banned in China: Combined with Bad Export for You, although it's not technically banned, players in Netherlands cannot buy keys or open loot boxes. They can, however, buy specific items through the Steam Marketplace.
    • Players in France and Belgium cannot buy cases from the Steam Market either.
  • Development Gag: The head model for the "Old man with glasses" hostage in Counter-Strike: Source was intended to be the model for Dr. Kleiner in Half-Life 2 before it was replaced during development.
  • Fan Nickname:
    • The so-called "map callouts" are nicknames for specific locations on the maps, developed by the English-speaking community over the span of 20 years. If you don't know what "A long", "B", "mid catwalk" or "low tunnel" in de_dust2 means, you must uninstall the game.
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    • The South American community has developed a few nicknames of their own, owing to the popularity that HLCS reached in that region:
      • "Terro": Glock 18, the default terrorist sidearm.
      • "Pajera": Benelli M3 / Nova. This name means "wanker" in English, in allusion to the motion of repeatedly pulling and pushing the bolt back and forth.
      • "Mocha": Benelli XM1014
      • "Grapadora", "Cacharro", "Porotera": Ingram MAC-10. These nicknames mean respectively "stapler", "clunker" and "bean shooter", in allusion to its poor firepower.
      • "Piu-piu": Steyr TMP, in allusion to its silenced shots.
      • "Corchetera": UMP45
      • "Americana": M4A1
      • "AM": Steyr AUG
      • "Conejera", "Matagatos": Scout
      • "Pipa": AWP
      • "Mayasera": SCAR-20 and G3SG1. It is believed to be a Hispanization of "my ass".
      • "Machin": FN Minimi
      • "Heavy Mashinegun": Negev, due to the great popularity of SNK arcade videogames in Latin America.
      • The South American community independently developed its own callouts for de_dust2, such as "carreta" for A long, "cata alta" for mid catwalk, "pacos culiaos" for T spawn, or "beta" for B.
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    • Most Thai players during 1.6 era often call the in-game guns not by their names but by their numerical keyboard shortcuts. AWP get called the "4-6" for example. New UI in Global Offensive eventually forced them to move away from using these nicknames.
    • "Autonoob": The SCAR-20 and G3SG1 in Global Offensive, because their great precision and automatic fire makes them absolutely killer and supposedly good for noobs — with the caveat that they're so expensive that if you die and didn't buy them with full funds, your next round is going to be eco.
    • "Rhodesian": The G3SG1, due to its IRL protagonism in the Rhodesian Bush War.
    • "Choppa": The AK-47, which is also an IRL nickname.
    • "Goat horn": The AK-47 as called by Mexican gamersnote , also an IRL nickname.
    • "Allahu Akbar": The AK-47, because of the many videos depicting Islamist guerrillas firing their AK-47s in the air yelling "allahu akbar!".
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    • "Durka gun": The AK-47, for the same reason as above.
    • "Discount AK": The UMP45
    • "Pocket AK": The Desert Eagle, because its shots are as powerful as those of an AK-47.
    • "Magic Stick": The AWP, because one single shot is guaranteed death.
    • "Tickle gun": The PP-Bizon, because it fires the weakest shots of the entire game.
    • "Discount tickle guns": The Dual Elites, because they function like a cheaper, semiautomatic PP-Bizon.
    • "Dualies": The Dual Elites/Berretas.
    • "Pocket AWP": The R8 Revolver, because its precision rivals that of the AWP.
    • "AWP Made in China": The Steyr Scout, because it functions like an AWP with less powerful shots.
    • "Columbine": The Tec-9, which was the main gun used on the Columbine school shooting.
    • "Kek-9": The Tec-9, a nickname born out of the internet alt-right's slight fascination with school shootings and the word "kek".
    • "Wreck-9/Rekt-9": The Tec-9, given its damage capacity in the early game (and even later, against armored opponents).
    • "Shrek-9": Again, the Tec-9, born out of the internet's fascination with the Dreamworks ogre.
    • "Mom's Credit Card": A catch-all nickname for expensive gun skins.
    • Players jokingly call the remakes of Nuke and Inferno; "New-ke" and "Infer-new" respectively.
  • Follow the Leader:
    • Most modern Korean, Taiwan, or Chinese free to play FPS adopted gameplay and mechanics similar to Counter-Strike, with the most infamous one being Smilegate's Crossfire. And then in 2008, Nexon licensed Counter-Strike and released their own free to play spin.
    • Search and Destroy game mode in various shooters including Call of Duty 4: Modern Warfare.
      • Zombie mode as well. Even Call of Duty, the game everyone else rips off these days, included a similar Infected mode starting from Modern Warfare 3.
    • CSGO introduces Wingman mode, where the map is even smaller and the match is two players versus two players. It was then followed up by Gunfight mode in Call of Duty: Modern Warfare (2019)
    • Critical Ops, a free-to-play mobile game that plays very similarly to CSGO and even include weapon skins, and non-paying players can grind in game points to unlock crates.
    • CSGO itself jumps into the Battle Royale Game bandwagon with "Danger Zone" although there are significant gameplay differences (such as everybody is wearing yellow jumpsuits, the ability to rescue hostages for money and every player is equipped with a tablet to buy and deliver weapon via drone)
  • Genre Popularizer: Counter-Strike was the game that showed that first person shooters could have a heavy emphasis on teamwork and slower paced, more realistic gameplay but still be fun to both play and watch.
  • No Export for You: Global Offensive actually received a boxed physical release (a double pack containing discs for both the Windows and Macintosh version), but it was only released in Russia, India and a few countries in southeast Asia. Unusually for a PC game, it was also region-locked, meaning players who imported it couldn't use it to play anyway (though considering its availability on steam worldwide and the online nature of the game, it wouldn't matter much to anyone aside from collectors anyway).
    • Subverted with Counter-Strike Nexon Zombies. While accessing the store page in certain region such as Asia will cause Steam to show an error message stating that it isn't available on your region, Nexon Zombies instead is a retitled Counter-Strike Online that was already available in many Asian countries. As of August 2019, it was officially open, as the Asian localized servers were closed.
    • NEO and NEO -WHITE MEMORIES- aren't available outside of Japan and with the NEO sub-series has been long since discontinued, it never will.
  • Prop Recycling:
    • The original, Source, and Global Offensive borrow textures and models from Half-Life, Half-Life 2, and Left 4 Dead 2, respectively.
    • The original chicken was the one you were trying to catch in the Quake II mod "Catch the Chicken".
  • Recursive Adaptation: The censored German version of Left 4 Dead 2 included the MP5, Steyr Scout, AWP and SG552 from Counter-Strike: Source. Global Offensive, in turn, uses modified versions of the L4D2 models for the Glock, Desert Eagle, MAC-10 and AK-47.
  • Rereleased for Free: As of 2018, CSGO is free to play. For several months after the announcement, free players can only play with bots or watch matches, while multiplayer or inventory still requires players to purchase. With the release of Danger Zone just a few months after the announcement, the game is completely free to play.note 
  • Troubled Production: Condition Zero was passed between multiple developers, had its development rebooted at least twice and suffered from chronic Schedule Slip.
    • The concept of the game was born when Rogue Entertainment, who was out of work and in financial trouble after EA canned their Playstation 2 port of American McGee's Alice, was contacted by Valve CEO Gabe Newell, who pitched the idea of a single-player focused game using the gameplay of Counter-Strike. Both parties reached an agreement for the game to start production in April 2001. Rogue quickly went into crunch to have material presentable in time for E3 2001 but one month after development started, Lead Producer Jim Molinets unexpectedly left Rogue. While Rogue insisted that his departure would not impact the project, Valve felt "betrayed" and had serious doubts over Rogue's stability, pulling the plug in May 2001. This served to accelerate Rogue's collapse and left Rogue employees infuriated by the sudden cancellation. Employees wasted little time leaking details of the negotiations as well as a number of early screenshots of the game. Rogue would be acquired by United Developers later in the year.
    • After pulling the game away from Rogue, Gearbox Software reached an agreement with Valve, following their work on the Half-Life expansions, to pick up development of Condition Zero. As development entered 2002, Gearbox and Valve butted heads over the direction of the project - Gearbox had created an arcade-style campaign of mostly disconnected levels and challenges while Valve wanted a connected, story-driven campaign akin to Half-Life, forcing Gearbox to toss out a good deal of work while direction shifted. Work continued with this new direction well into 2002, but with Gearbox lacking enthusiasm for the project and the company also working on PC ports of NightFire and Halo: Combat Evolved, Gearbox pulled out of Condition Zero by July 2002.
    • The game then fell into the hands of Ritual Entertainment, who (like Rogue) had been out of work after a cancelled port from EA and needed a project. Ritual also agreed to produce an Xbox port of the original Counter-Strike. But in June 2003 Ritual ran into financial troubles after finishing Star Trek: Elite Force II and were forced to lay off members of the Condition Zero team. While Ritual completed development of Condition Zero, Valve was deeply unhappy about the quality of the game and a handful of outlets who received review copies were unkind in their reviews. Valve retracted the game's immediate release and - without informing Ritual - assigned Turtle Rock Studios to finish Condition Zero, scrapping Ritual's single-player in favor of skirmishes against bots. Ritual's Xbox port was released in November 2003 to positive reviews, but Condition Zero released in March 2004 to mediocre reviews that considered the game outdated as Half-Life 2 and Counter-Strike Source were mere months away from their own release. Ritual's single-player portion of the game would be included as Deleted Scenes.
  • Unintentional Period Piece:
    • In the original 1999 mod and 2000 retail release, all of the terrorist groups were Ripped from the Headlines. The Elite Crew and Guerrilla Warfare groups were both Arab terrorist groups referred to as "fundamentalists", with their listed acts including a 1982 bombing of a rock and roll band (reminiscent of the 1986 West Berlin discotheque bombing), drawing to mind the very high profile attacks by Sunni Arab terrorists on Western civilians in the 80s and 90s, infamously supported by the regime of Libyan dictator Muammar Gaddafi.
    • Interestingly, rather than making them Al-Qaeda expies as would be expected in a mid 2000s game, Condition Zero doubled down on their initial inspiration by specifying that both groups were funded by the regime of Libya, which had ceased such activities for years before Global Offensive began development (Libya was taken off the U.S. state sponsors of terror list in 2006). Their character descriptions also mention more of their actions in the 1980s that are clearly inspired by those of real-world terrorists supported by Libya in that time, such as "the 1989 hijacking of Fly Friendly Airlines Flight 983", or "an attack on a Mediterranean luxury cruise ship."
    • Also from the original, the Phoenix Connection, a militant group formed in the aftermath of the breakup of the USSR (only 8 years old at the time of the original game). Relevant in the 1990s, but Russia massively improved from the hellhole it was back then, reaching comfortably middle income levels of wealth and stability by the late 2000s, making their motivations seem quaint today.
    • The Separatist terrorist group in Global Offensive is a thinly disguised version of the the ETA. The Basque insurgency was quelled and the ETA dissolved near the end of 2011, during the game's development.
    • The Pirates terrorist group in Global Offensive are clearly based on Somali pirates, who were big in the news from the mid to late 2000s and early 2010s. By 2013, they had been more or less stamped out.
    • Another example are the Anarchists, who were an exaggerated caricature of Occupy Wall Street protestors, an organisation whose influence was at its peak during the game's development. In the years since, left-wing protest groups have become a much more polarising presence when it comes to the strength of both their support and opposition. It is very unlikely that Valve today would consider portraying such groups as silly terrorists to be worth the controversy that it would spawn.
  • What Could Have Been: As per the standard with Valve, many things get changed during development.
    • The 1.6 version of Counter-Strike has HUD icons for a number of weapons and equipment that didn't make the game itself, such as Flares and a Rocket Launcher, as well as a Gas Grenade and Molotovs. Molotovs would finally be implemented in Global Offensive.
    • Global Offensive originally started as a Updated Re-release of Counter-Strike: Source for the Xbox 360. When Valve realized it had greater potential, it was turned into a entirely new game in the series.
    • The early videos and public beta of Global Offensive had a number of differences with the weapons. Originally, the Galil had a scope attachment like the AUG and SG556, but was cut for balance reasons. The MP5 from the earlier games was to return, with a functional mesh and texture being found in the beta before it was removed completely - a new incarnation of the weapon would be introduced years later in an August 2018 update. Various script files also contain references to a number of other weapons not present in the final game.
    • Concept art exists for a number of factions that didn't make it into Global Offensive, such as the Arctic Avengers and Guerilla Warfare from past games, as well as new factions like the Yakuza and Georgian Riot Police, the latter having a model built before being cut. There's also concept art for female terrorist and counter-terrorist for several factions, though this aspect of playing female character made its way into the game with the introduction of agents.
  • The Wiki Rule: The Counter-Strike Wiki and liquipedia Counter-Strike Wiki.
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