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LEGO Agents is a LEGO Theme beginning in 2008 and continuing into 2009, revolving around a team of secret agents who foil the dastardly plans of Dr. Inferno, a Mad Scientist who wants to Take Over the World.

In the first wave of sets, the Agents went on eight missions across the globe, tracking down the activities of Dr. Inferno's henchmen and foiling their plots, all the while trying to figure out Dr. Inferno's master plan. Their mission eventually leads them to Dr. Inferno's secret Volcano Base, where they must shut down the giant laser cannon before time runs out.

The second wave of sets is retooled as Agents 2.0 and is centered in LEGO City as part of a multi-theme crossover. After his first defeat, Dr. Inferno claims to go clean and uses his fortune to fund a racing championship, hoping to distract the populace while his henchmen continue carrying out crimes. Eventually, the Agents uncover Dr. Inferno's plot to unleash his robot mech to terrorize the city.

LEGO Agents is often considered a Spiritual Successor to LEGO Alpha Team. Compared to its predecessor, LEGO Agents places less emphasis on individual characters and, rather spending a full year devoted to each mission in a single environment, depicts multiple global missions in a single year. LEGO Agents also goes for a more undercover approach to the secret agent theme, while LEGO Alpha Team focused more on the team's search for Ogel's bases.

In 2008, a Flash game, Missions X, served as a playable linear obstacle course version of the first 5 sets, and featured intermittent minigames in each level that switched between shooting out a target (the case for the energy crystal, the target to release the gold bars, Spy Clops' helicopter) when you got close enough to the fleeing villain (or in Turbocar Chase, far enough from the pursuing villain) and recalibrating your GPS to navigate to Break Jaw's position (the swamp base, and the buoy.)

In mid-2014, LEGO Agents received a Spiritual Successor of its own, LEGO Ultra Agents.

LEGO Agents contains examples of:

  • Artificial Limbs: Dr. Inferno, Saw Fist, Fire Arm, Claw-Dette, and Magma Commander all have robotic right arms. Spy Clops has six robotic Spider Limbs.
  • Badass in Distress: Agent Trace in Mission 4: Speedboat Rescue, and Agent Fuse in Mission 8: Volcano Base.
  • Base on Wheels: The Mobile Command Center, a giant truck which serves as the Agents' base of operations.
  • Big Bad: Dr. Inferno is the leader of the supervillains menacing the Agents in this line.
  • Blue Is Heroic: The Agents all wear navy blue uniforms, in contrast to Inferno's garish orange.
  • The Cameo: Agent Chase is a secret unlockable character in LEGO Battles. In its sequel, LEGO Battles: Ninjago, Chase is an alternate form of the Police Officer.
  • Captain Ersatz:
  • Card-Carrying Villain: Dr. Inferno and his crew, falling under the Control sphere.
  • Chainsaw Good: Saw Fist, as his name implies, has a chainsaw in place of his right arm.
  • Chuck Cunningham Syndrome: Of Dr. Inferno's original crew of henchmen, only Gold Tooth returns for Agents 2.0.
  • Convection, Schmonvection: The Volcano Base is full of lava and even features a lava pit over which Agent Fuse is held, yet nobody ever gets burned.
  • Cool Boat: The Agents have the Speedboat and Tactical Operations Sub. Dr. Inferno's crew has Break Jaw's boat and the Super Airboat.
  • Cool Car: Agent Chase's Turbocar. There's also the 4-Wheeled Truck which serves as the Agents' command center.
  • Cool Plane: The Agents' Supersonic Jet.
  • Crossover: Agents 2.0 featured a crossover with LEGO City and LEGO Racers, and an online game combining the three known as The Robot Chronicles.
  • Cybernetics Eat Your Soul: Most of the villains, including Dr. Inferno himself, have some sort of cybernetic attachment
  • Cyborg: Most of the named villains.
  • Damsel in Distress:
    • Agent Trace is shown held captive by Break Jaw in Mission 4.
    • Agent Fuse is a Dude in Distress in Mission 8: Volcano Base where he's captured by Inferno's henchmen and held over a lava pit.
  • Demolitions Expert: Dyna-Mite, a Dr. Inferno henchmen obsessed with dynamite.
  • Emperor Scientist: Dr. Inferno is halfway there; it's up to the Agents to ensure that he never fulfills the "Emperor" requirement.
  • Energy Weapon: On Cyborg sharks!
  • Evil Genius: Dr. Inferno, a mad genius who concocts various schemes to Take Over the World.
  • Evil Laugh: What else would you expect from the villains of a spy theme?
  • Evil Plan: Dr. Inferno's grand plan is to Take Over the World, of course! Each of the sets deals with Inferno or one of his henchmen carrying out their own evil plan.
    • Mission 1: Jetpack Pursuit - Saw Fist steals a Power Crystal.
    • Mission 2: Swamp Raid - Break Jaw steals a treasure map and takes it to his swamp lair.
    • Mission 3: Gold Hunt - Gold Tooth steals gold bars from a hidden jungle temple.
    • Mission 4: Speedboat Rescue - Break Jaw captures Agent Trace and attempts to feed her to sharks.
    • Mission 5: Turbocar Chase - Spy Clops attempts to reobtain a laptop stolen by Agent Chase from an Inferno base.
    • Mission 6: Mobile Command Center - Gold Tooth and Spy Clops attempt to break Dr. Inferno out of the Agents' jail in their mobile truck HQ.
    • Mission 7: Deep Sea Quest - Break Jaw and Slime Face attempt to nab sunken treasure.
    • Mission 8: Volcano Base - Dr. Inferno attempts to take over the world with a giant laser. He also captures Agent Fuse and attempts to dunk him in lava.
    • Gold Tooth's Getaway - Gold Tooth steals a valuable golden statue.
    • River Heist: Dollar Bill and Dyna-Mite rob the Lego City Bank.
    • 4-Wheeling Pursuit - Dr. D. Zaster attempts to coat the city in slime.
    • Robo Attack - Dr. Inferno attacks the city in a giant robot.
    • Aerial Defense Unit - The Magma Commander controls the Magma Drones to attack the city.
  • Good Scars, Evil Scars: Dr. Inferno has a nasty scar over one eye.
  • Humongous Mecha: Dr. Inferno's robot mech, seen in the "Robo Attack" set.
  • Mad Scientist: Dr. Inferno and Dr. D. Zaster are both unsubtly evil scientists.
  • Meaningful Name: Most of the villains. Gold Tooth has a golden tooth, Saw Fist has a chainsaw arm, Slime Face has a slimy face, Fire Arm has a firearm for an arm, Claw-Dette has a robot claw, Dollar Bill steals from banks, Dyna-Mite is a Demolitions Expert, and Magma Commander commands magma-drones.
  • Mission Briefing: Can take place inside the Mobile Command Center.
  • Mooks: Dr. Inferno's henchmen.
    • Elite Mooks: Since there are a few generic unnamed mooks in a few of the sets, the named villains are generally considered to be these.
    • Mecha-Mooks: The magma-drones.
  • Monster of the Week: Most of the sets feature the Agents going up against a new henchmen of Dr. Inferno exclusive to that set.
  • Mutants: Slime Face and Dr. D. Zaster appear to both be humans mutated with slime.
  • Never Smile at a Crocodile: Mission 2: Swamp Raid has Break Jaw attacking Agent Chase with remote-controlled crocodiles.
  • Obviously Evil: Everything that has to do with Dr. Inferno.
  • Power Crystal: Mission 1 has Saw Fist steal an energy crystal.
  • Punny Name: Spy Clops and Dr. D. Zaster.
  • Red Right Hand: Or rather, Robotic Right Hand. It's telling that the heroic Agents are all normal-looking people whereas Dr. Inferno and his villains are Cyborgs or Mutants.
  • Retool: The transition to Agents 2.0 was a slight one, dropping the numbered missions from the title, introducing two new Agents and giving the Agents all body armor.
  • Robot Antennae: The magma-drones have lego antennae/lever piece in place of actual heads.
  • Shout-Out:
  • Sixth Ranger: Agents Swift and Swipe join the Agents in Agents 2.0.
  • Slasher Smile: Many of the villains, including Dr. Inferno himself, have very expressive and sinister grins atop the faces of their minifigures.
  • Slippy-Slidey Ice World: The setting of Mission 1: Jetpack Pursuit, though Agent Chase wisely averts the slipperiness with a jetpack.
  • The Smurfette Principle: Agent Trace and Claw-dette were the only women on the Agents and villain side, at least until Agents 2.0 rolled around and made it Two Girls to a Team.
  • Snow Means Cold: Mission 1: Jetpack Pursuit occurs in a cold, snowy setting, as seen on the box. Hence why Saw-Fist's vehicle is a snow sled.
  • Speaking Simlish: In The Robot Chronicles.
  • Spider Limbs: Spy Clops has spider legs of the robotic kind.
  • Spiritual Successor: To LEGO Alpha Team. LEGO Agents later received its own successor, LEGO Ultra Agents.
  • The Squad: The Agents, a team of heroic spies out to stop Dr. Inferno's dastardly band of supervillains.
  • Standard Evil Organization Squad: Dr. Inferno and his cabal of flashy, card-carrying supervillains.
  • Sub Story: Mission 7: Deep Sea Quest, the plot of which involves the Agents battling Dr. Inferno's henchmen over sunken treasure.
  • Supervillain Lair: Dr. Inferno's Volcano Base is his main lair, though his henchmen operate smaller bases such as the secret swamp base overseen by Break Jaw.
  • Suspiciously Similar Substitute:
    • Dr. D. Zaster to Slime Face. The only difference between the two is that one has Einstein Hair and the other wears a diving helmet and air tank.
    • Fire Arm could easily pass as an upgraded Saw Fist, the only difference between them being that Fire Arm has his cybernetics on the opposite side of his head.
  • Take Over the World: Dr. Inferno's ultimate goal, of course!
  • Threatening Shark: Laser-guided cyborg sharks, no less.
  • Two Girls to a Team: Wave 3/Agents 2.0 saw both the Agents and the villains each being joined by an additional female member, adding up to two girls on each team (Agents Trace and Swift for the Agents, and Claw-Dette and Dyna-Mite for the villains).
  • Under the Sea: Again, the setting of the Deep Sea Quest mission.
  • Villainous Gold Tooth: In addition to the villainous Gold Tooth having a full set of golden teeth, Dr. Inferno's evil henchmen feature a sneering grin with a single gold tooth on their upper jaws.
  • Volcano Lair: The Volcano Base, which serves as Dr. Inferno's headquarters.