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  • For the US tech tree, there's the Colorado and Pensacola at Tier VII, primarily due to their underwhelming firepower compared to their Japanese counterparts. The former however has received buffs for its upgraded form in the most recent patches, but during the Closed Beta Test era the rule of thumb for Tier VII battles was "the team with the most Colorados loses." At present, the Colorado is now closer to Difficult, but Awesome, as it's still terribly slow and has below-average secondaries among Tier VII battleships, but packs a more brawny punch, has impressive armor (when angled properly), very good AA armament and, most importantly, increased HP, due to the most recent patch including a much needed HP increase for the Colorado (Meaning that the ship is now on more of her counterparts in terms of HP, since it's HP used to be lower than her predecessor, the New Mexico, even the Tier V Kongo had more health than the Colorado pre-HP buff). The Pensacola also suffers from bad armor, but its firepower has fortunately been buffed to the point it can outgun the Myoko, its Japanese counterpart, though its bad concealment (as in, gets detected at a longer range than the average battleship!) means that it's still very difficult to play the ship properly.
    • Pensacola got a massive concealment buff in early 2017, giving it the second lowest detection range among non-premium Tier VII cruisers. Ironically now its biggest weakness is not in its stats but its reputation. While its armor is still bad, the same-tier ships in the German and Russian tech trees (Yorck and Shchors) are even worse armored and also have less HP. Pensacola also outguns them and is more agile. The problem is that "everyone knows" that Pensacola has tissue paper for armor, while those ships' even greater fragility isn't on the same level of infamy. Thus a Pensacola becomes a priority target for everyone within range, because they don't want to miss out of the "free damage" that comes from shooting it. Then in 2018, Pensacola got a few nerfs and moved down to Tier VI as part of the American cruisers being split into separate heavy and light cruiser lines. The nerfed version of Pensacola is about halfway in between the original version and the 2017 buff, further showing how awful pre-buff Pensacola really was.
  • The US Tier IV Phoenix has some of this, since it represents a marked departure from the cruiser playstyle established in tiers I-III - especially the much-loved St. Louis class cruiser, which has 14 fast-firing 6" guns in a potent broadside configuration allowing 8 guns to fire at a time. Compared to this, the three-gun broadside of the A-type Phoenix and twin-torpedo launcher is quite a bit of a letdown, especially with the stock guns for Phoenix also having lower rate of fire than those on St. Louis. Though the B and C hulls for Phoenix each add more guns and the upgraded guns fire faster and hit harder than those of St. Louis, even fully upgraded the Phoenix can only get 5 guns onto target at once, whereas St. Louis can fire 8 guns broadside.
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    • Arguably the Tier V Omaha gets it even worse, basically being a Phoenix with a pair of twin turrets added. It can get either 7 or 8 guns on a broadside depending the on the hull, but it's got the same fragile armor as Phoenix. Most critically it has only 10mm hull plating whereas other Tier V cruisers (even the notoriously flimsy British Emerald) have 13mm. This means that Omaha can be overmatched (and potentially citadeled) through the bow even by 150mm guns, whereas every other Tier V cruiser can bounce even 180mm shells when bow-on. This is exacerbated by the fact that while Tier IV has protected matchmaking (Tier V is the highest they can ever face, barring fail divisions), Tier V can (and more often than not does) face Tier VII opponents.
  • The Summer 2018 line split of American cruisers moved Cleveland from Tier VI to Tier VIII. While Cleveland is nowhere near as dominant at the new tier even after the buffs that came with this move, it's not the scrappy of the new light cruiser line. The Tier IX Seattle is. In most respects Seattle is actually worse than Cleveland, let alone compared to the other Tier IX cruisers. The citadel sides are only 102mm compared to Cleveland's 127mm and the citadel is larger and more of it is above water, making Seattle a Devastating Strike badge waiting to happen. The main gun reload is actually the same as Cleveland rather than being upgraded for the higher tier, the turrets inexplicably turn slightly slower, and worst of all the firing angles of the turrets are horrifyingly bad (as in some of the worst of any ship in the game). Thus Seattle has to show a nearly perfect broadside to bring more than half of its guns to bear on a target. The only advantages that Seattle has over Cleveland come from simply being Tier IX, which means it gets Repair Party and an extra upgrade slot. The very existence of Seattle is also inexplicable given that it's an obscure paper ship (allegedly a precursor to the Worcestor-class cruisers), while the actually-built Fargo (a slightly-improved Cleveland in real life) could've easily fit at Tier IX, in the same way that Ibuki (a slightly-upgraded Mogami) is Tier IX in the Japanese cruiser line.
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  • The first of the U.S. carriers, the Tier IV Langley used to be on the bottom.. While U.S. carriers have fewer air squadrons than their IJN counterparts, they do have larger squadrons (six planes in a squadron, compared to four). However, because of this the Langley has only 1 fighter squadron, and 1 torpedo bomber squadron. Which means each failed attack run with it's bombers or when facing a higher tier CV, can effectively shut down a Langley. After the buff, however, Langley can now field 1 fighter, 1 torpedo bomber, and 1 dive bomber squadron, which gives the ship massive power boost in tier IV matches. And since it has more fighters than its IJN counterpart Hosho (6-plane squadrons compared to 4-plane, with both having only 1 squadron in the air), a Langley has a good chance of wiping out the enemy fighters and then destroying the bombers with near-impunity and owning the sky. Carrier-oriented captain skills also synergize better with Langley than with Hoshonote , making Langley a favorite of seal clubbers with 15+ point captains. After the carrier rework though...
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  • The Bogue, which was the Tier V carrier right after the Langley before the carrier rework, gets this as well (especially after Langley's buff), as it starts with a similar squadron loadout stock. It's upgraded squadron load outs, are either a heavily defense oriented 2 fighter squadrons, and 1 dive-bomber squadron, or an all out offensive two 2 dive bombers, and 1 torpedo bomber squadrons. In other words, Bogue players are either resigned to doing meager direct hit damage and hope to inflict multiple fires as their sole source of damage, or provide zero air cover for the fleet, and no screening from AA fire for their bombers.note 
  • Generally, the entire US carrier line is considered inferior to the Japanese carrier line. They all suffer from overspecialized loadouts that limit their gameplay options compared to Japanese carriers, who can carry so many fighter squadrons that they can deal with practically any situation. After the carrier rework, both lines now fulfill their own niche; the US carriers have powerful HE bombs and rockets while the Japanese carriers carry AP bombs and better torpedoes.
  • The Japanese cruiser line suffers from this at Tier V with the Furutaka, which is hopelessly outgunned by the faster firing Omaha, though it was buffed significantly in 0.4.1 and to make it more new player friendly (due to Sudden Gameplay Change from light to heavy cruiser) buffed even more in 0.5.6 almost near Game-Breaker level and now one of the favourite ships for seal clubbers.
  • Russian destroyers up to Tier IV suffer from slow-turning guns (so slow that it's faster to turn the ship than to turn the guns) with unimpressive damage output and absolutely pathetic torpedoes, although all destroyers at Tier V and above upgrade nicely and appear to be excellent ships. Though the torpedoes remain pathetic until Tier VIII.
  • The Japanese Tier III Battleship, Kawachi. It's slow, has poor accuracy (which apparently will be mitigated somewhat in the Battleship update) and range (it can miss a target standing still at 2km and it's max range is 9.8km. Most other ships at that tier have 10km+) and is just painful to grind through. No Magikarp Power here, it's mediocre the whole way through. Also, due to World of Warships being in Open Beta (currently), Wargaming's notoriously bad matchmaking system is even worse, and you will see Tier VI ships in the Tier III Kawachi. Who can hit you before you can see them. It's considered so bad that some players have used Free XP to skip it entirely, or just do bot matches with it. It is no wonder that some players compare this ship to the German D. W. 2 Heavy Tank from the game's older stablemate.
  • The American Tier III battleship, South Carolina, is even worse. Its detection range is 4.4km longer than the Kawachi, its dispersion is worse, it's got significantly less HP and worse armor on average, and most of all it's painfully slow. A fully upgraded South Carolina can only make 18 knots, while stock it putters along at a dismal 15.8 knots. While its gun range is better than Kawachi, this "bright spot" is very relative given that the poor shell dispersion makes it hard to take advantage of.
  • On High Tier side, specifically for those who come up against it, there's the Tier VI US Cruiser, the Cleveland, which has the combination of 12 6-inch gun that can rain 90 HE shots per minute, strong AA suite, thick armor for a cruiser, and, at least back in the beta, oddly-located citadels note . Even with nerf to its AA suite and its shell having significantly lower shell velocity doesn't stop the complaints. Wargaming has acknowledged the problem, however, and stated that the Cleveland will be up-tiered when a dedicated light cruiser line for US tree is implemented. note 
  • Tier IV German Cruiser Karlsruhe is plagued by massive number of problems. It's slow (27kn, while its contemporary the Kuma can do 34 and Phoenix 35), it has only a few torpedoes, it's not exactly most maneuverable, it doesn't have that good armor...but the biggest problem is its gun. It has the least gun range, it has the least rate of fire, and like other German cruisers, Karlsruhe sacrifice HE damage for AP damage...and considering that the gun caliber was upped from 105mm at T3 to 150mm, the AP ammunition is absolutely atrocious. It has low velocity, bad shell arc, and it can barely penetrate anything. It has massive problem trying to penetrate the citadel of both Phoenix and Kuma, which are known to have paper-mache armor! It and Tier III Kolberg are considered bad enough that several players will just recommend you to skip both of them with Free XP.
  • Weirdly enough, Tier X American Cruiser Des Moines. You would think that having 90 8-inch shell/minute ROF would mean massive firepower. You would be right...if you can hit anything. The ship has one big problems: shell velocity. Both the Des Moines and Cleveland have the worst muzzle velocities for their respective armor-piercing rounds for their respective calibers (The Baltimore also suffers a bit from this because its upgraded AP rounds are the stock AP rounds on the Des Moines, though the AP shell does boast amazing penetration value and ricochet angle which allows them to penetrate other ships at the angle where they would have been safe from non-US cruiser AP shell), resulting in very high shell arcs that make it hard to hit targets at range. The Cleveland doesn't suffer too much since mid-range fighting is still viable at its tier, but at Tier X, the fight are primarily at extreme range, partly due to the fact that the extremely high repair cost means that the players want to avoid as much damage as possible, with another part being that many cruisers just doesn't have enough armor in several areas to protect against battleship shells overmatching their armor, especially the Des Moines, who is one of the only 2 cruisers to not have enough deck and upper plate armor to bounce anything bigger than 380mm shell (the other being British Tier X cruiser Minotaur, but she has smoke for that, plus extremely powerful repair party). However, a later patch increased the thickness of the center deck armor, allowing the ship to better resist 406mm shells. The shell velocity problem forces Des Moines into a brawling role, unlike other Tier X cruisers, which, at Tier X, is an extremely demanding role that is extremely intolerant of mistakes. Experienced cruiser players will generally say that the Zao is superior in spite of the latter's fragility due to its very high shell speed and superior HE damage, which allows the Zao to be able to hit enemy consistently at long range for good damage, while staying hidden. Still, if the player is good and managed to get into favorable position, the Des Moines can do insane damage. With the recent changes to the game's economy putting a fixed maintenance fee instead of a scaled repair fee and encouraging more active gameplay to earn more, the extreme range playstyle is no longer the only viable option for Des Moines captains, who can now play a more active role. This really puts Des Moines more in the Difficult, but Awesome category.
  • Apart of the Des Moines, all US heavy cruisers are considered by players to be underpowered. All of them have no torpedoes, Pensacola has battleship-grade detection mixed in with not too great armor, New Orleans is probably the most competitive, but still suffer lower average stat than her peers, and the Baltimore has DPM that is way too low for Tier IX. Not to mention that the US' "flavor", their AA, has been usurped by the Soviet and German cruisers up to Tier IX. Des Moines has her DPM high enough to offset the fact that she has no burst potential from torpedoes, other USN CAs don't have that option. However, later patches have given New Orleans and Baltimore faster reload times, vastly improving their DPM. Pensacola and New Orleans also received badly needed concealment buffs. And then in summer 2018, Wargaming went with the simple fix of moving all three ships down one tier with very few nerfs in the process, thus admitting that they were all too weak for their tiers in the first place.
  • The Tier VIII premium Russian cruiser Mikhail Kutuzov. It's basically a slightly better Cleveland, which sounds wonderful...except that it's two tiers higher than the Cleveland and thus will be up against 8-inch gun cruisers that rain shells on it from further away than it can shoot back, and that's not even getting into the fact that a Tier VIII ship will routinely face Tier IX and sometimes even Tier X opponents. At Tier VI it would be a beast, at Tier VII it would be quite competitive, but at Tier VIII it just doesn't have the reach or the survivability. Its tier placement is effectively a preview of how the Cleveland itself would fare after the proposed cruiser line split for the US Navy has occurred (so that there will be separate light and heavy cruiser lines) and the ship having its tier bumped up appropriately from VI to VIII.
    • After its buff it now sits closer to the other end of this trope. Its guns now have a much higher rangenote , greater accuracy, and better penetration. These factors allow it to win gun duels with Battleships on the edge of its effective range by burning them down with high explosive rounds and simply dodging the return fire. Cue posts on the forum calling for it to be moved to T9 or for its buffs to be reverted because the new Kutuzov is a "pay to win." But seeing as Wargaming has always been reluctant to nerf premiums and has an iron-clad rule no premium Tier IX or X ships will ever be sold, it's unlikely that either of those suggestions will happennote  Ultimately Wargaming opted to permanently remove Kutuzov (and the similarly-overpowered Tier VII premium British cruiser Belfast) from sale. Though both ships were indirectly nerfed at the same time by changes to the smoke mechanic (now ships only have their detection bloom while firing in smoke reduced rather than it being eliminated), they're still considered Game Breakers.
  • The Tier VIII premium German Battleship Tirpitz initially suffered from accusations of this, being the fastest and most agile battleship in her tier and having torpedoes which turns any close range ambush against her into a suicide run. Opinions slowly changed over time as her flaws became more pronounced, particularly her eight 15 inch guns which are weaker than both American and Japanese Tier VII battleships, and her poor AA capability. These combined with her tendency to attract the most attention to be sunk first in matches made Tirpitz far less overpowered than previously thought.
    • A while after the German Battleship line was released Tirpitz was buffed to have Bismark's incredible secondaries. While it still has poorer AA, slightly lower speed, and can't equip hydro search like her sister, there is no questioning Tirpitz's insane damage potential.
    • With the release of the German battleship line, Tirpitz's sister ship Bismarck is now regarded as far more dangerous and overpowered for her tier. She lacks torpedoes, but her AA is far superior (ironic given that the real Bismarck was sunk before she could get any improvements to her relatively inadequate initial AA suite); she gets hydro-acoustic search which allows her to sniff out hidden destroyers and torpedoes at medium range, and her secondary gun battery has a whopping 10.6km range with upgrades (and 11.3km with certain flags & captain skills), which no other ship below tier IX can do. All of these bonuses make her damn near impossible to ambush with torpedoes, either from the air or from enemy destroyers as she can reliably screen against both at medium range. Combined with her impressive armor, Bismarck is the most dangerous battleship to face down at tier VIII and can take on a tier IX Iowa or Izumo if the captain is skilled enough. The only two battleships that consistently outmatch her 1v1 are Yamato and Montana, otherwise it's best to commit a group of ships to single her out and take her down.
  • Ognevoi has never been a particularly well liked ship, but being made tier 8 absolutely kills it. When she was a tier 6 she was a decent ship on paper, however the way her guns are mounted made it a deal breaker. Ognevoi has its four guns mounted in two turrets, meaning if one turret is knocked out, or worse destroyed, you lose half your fire power. She retains this problem at tier 8, but now also has the least amount of guns at her tier. Despite being a gunboat, she can actually lose gun duels to the Kagero, which theoretically mounts the least powerful artillery among tier 8 DDs. By necessity Ognevoi has to be played as a torpedo boat (which makes it the odd man out among Russian DDs), but unless fully upgraded it's absolutely terrible in that role as well. This means that unless you use Free XP to upgrade the guns and hull (the gun upgrade is oddly a prerequisite for the hull upgrade, and the hull upgrade dramatically increases the number of torpedo tubes from a pathetic 2 triple launchers to a quite workable 2 quintuples), Ognevoi has one of the most painful stock grinds in the game.
  • While premium ships are often criticized as being "pay to win" (and as seen in the Game-Breaker entry, there are a few for which a legitimate case can be made), the Tier V premium Russian cruiser Krasny Krym is more like "pay to lose." It's the WW2 incarnation of the non-premium Tier IV Russian cruiser Svietlananote , with a WW2-era AA refit. This is not at all a sufficient enough improvement to justify being bumped up to Tier V (and thus potentially facing Tier VII opponents that can mostly delete it in a single salvo if the matchmaker is unkind), nor are the slight buffs to firing range and HP. Especially since it also gets higher detection range as well, and one of the new AA guns is actually positioned in a way that greatly restricts the fire arc of one of the main gun turrets. And even after its torpedoes got a range buff, that merely took them from an atrocious 3.7km(!) to a still-bad 5.0km range. To add insult to injury, its AA guns aren't even anything amazing, just elevating it to the level of being average AA for its tier. If it at least got the Defensive AA Fire consumable (which normally cruisers only get at Tier VI and up), that could at least give Krasny Krym some potential role. The other example of a WW1-era ship being sold as a premium with a WW2-era AA refit being what differentiates it from a non-premium sister ship is the Tier V premium American battleship Texas...which does have amazing AA (to the point of being all but impervious to attack by Tier IV and V aircraft carriers) yet doesn't get bumped up to a higher tier than its tech tree counterpart New York. The Krasny Krym would not even be remotely OP as a Tier IV ship, and those who bought one (or even look at its unimpressive stats) near-universally think it should be downtiered so as to not completely suck.
    • Its so bad that there is a pretty pervasive rumor that it was made to be that horrible on purpose. Players often ridicule both Russian ships and premium sips as being overpowered. Some say that the developers just make an awful ship that fit both categories and called it a day rather than try and fix the issue.
  • Huanghe is another horribly lack luster premium. She is essentially just a worse version of Perth, the previously released Australian premium cruiser. On the plus side she mounts Perth's wandering smoke consumable. On the downside is pretty much everything else. She is even more fragile than the notoriously vulnerable Perth and mounts two less guns making her the most poorly armed cruiser at her tier.
  • The Tier V German destroyer T-22 is considered the worst destroyer in the German line. Unlike her predecessors, T-22 does not have forward facing torpedo tubes that reward aggressive gameplay, and she is significantly larger, making her easier to hit. Unlike the German destroyers Tier VI and up, she does not have access to the signature hydro-acoustic consumable. The lack of any of the strengths of low and high tier German destroyers makes T-22 a very awkward transition. Finally, she is only armed with four paltry 102mm guns in a tier where other destroyers have upgraded to 127mm or higher. While the 102mm guns have a very high rate of fire, this only helps if the shells actually do damage when they hit. And the low caliber means HE shells will usually shatter when firing at anything other than another DD, while the AP shells have low velocity and terrible penetration. While the Fall 2017 concealment buff helped (like all German DDs it has fast torpedo reload so it can be a competent torpedo boat), whenever it's spotted it will struggle in a gunfight against other DDs and its bulky hull means it often takes full penetration damage from battleship AP shells, whereas other same-tier DDs would only take overpenetrations.note 
  • The Tier V Pan-Asia destroyer Jianwei is considered the weakest ship in its line as well. Pan-Asia DDs have the unique feature of "deepwater" torpedoes that because of their deeper running depth are harder to detect (and thus give less margin of error to dodge) than those of other nations, but also cannot hit destroyers. Since they can only use their guns to fight other DDs, Pan-Asia DDs focus more heavily on doing damage to other ship types, especially battleships. But this doesn't synergize well at all with Jianwei, since it has to get within detection range to fire the torpedoes in the first place. It's not that useful to have torpedoes that are hard to detect if the target ship can see you when you launch them; even if they don't detect the torps it's not hard to guess that they've been launched right after a destroyer turns full broadside to you. Nor is the ship particularly good at anything else to make up for weaknesses of the torpedoes. It has to rely heavily (or when fighting destroyers, exclusively) on its guns, but the guns are worse than those of the Tier IV Shenyang.
  • The tier 9 Japanese super cruiser Azuma hasn't been received particularly well in the fandom, making her the first "super premium" to qualify. The biggest complaints are that she just dies too easily, which is the opposite of the point of super cruisers. She has 25mm plates everywhere except her high water vulnerable octagonal citadel, meaning most ships won't have much issue with damaging her. While her AA is better than Kronshtadt its weaker than Alaska and she doesn't get radar unlike previously introduced models. For all those trades her biggest selling point is that she has good HE performance, but you don't need a super cruiser to have that.
  • Once one of the most powerful ships in the game, several significant nerfs and general power creep have struck down Shimikaze to the bottom of the tier list. She is currently in a awkward position where she is meant to be a pure torpedo boat, so she has the worst performing guns but is stuck with lackluster torpedoes. Despite dealing the highest alpha damage per hit, the 12km and 20km range torpedoes Shimikaze can mount are slow and easily detected. The 8km range torpedoes are significantly faster, but require Shimikaze to get uncomfortably close to the enemy to use them, which is practically suicidal considering the vast number of ships equipped with radar or hydroacoustic search. Meanwhile, almost every other destroyer has faster or stealthier torpedoes, making them better in the torpedo role than Shimikaze. Even her concealment can't save her, as other destroyers like Gearing and Yueyang have low enough concealment to sneak up on her and boast far superior firepower. It's gotten so bad that players can often tell a team's chances of winning based on how many Shimikazes they have.
  • For all its perceived overpoweredness during testing, the British tier X Audacious seems to be the least liked tier 10 CV. Her aircraft are all rather slow for their type and while they are durable, the Hakuryu and Midway don't have much problem with deplaning. Like all British carriers her level bombers can be devastating in the perfect circumstances but they can only actually penetrate the decks of relatively few ships and destroyers can typically dodge the bombs. Her rocket attacks can be devastating but its not like the other two tier X CVs have impotent rockets. Her torpedoes are good but are generally considered to still be weaker than Hakuryu's. The carrier itself has poor armor for its tier (which can be especially jarring considering how well Implacable is armored for its tier) which limits her to the back of the map. Their really just isn't a reason to use it over the other two.
  • Coming after the relatively decent Danae at Tier IV, the Tier V British cruiser Emerald is arguably one of the least fun Tier V cruisers to play due to how much she has going against her. One, she's poorly armored and eats citadel penetrations like nobody's business. Two, she's horrendously outgunned compared to every other cruiser she'll meet, with seven 152 mm guns (only a maximum of six can be brought to bear on a target at once) that can only fire AP shells. Three, she's actually more sluggish on her rudder and has a larger turning circle than her predecessor. Four, she can potentially meet Tier VII ships, which makes all her downsides even more unpalatable. Her saving grace is that she's the first British cruiser to come equipped with a smokescreen generator, which vastly improves her survivability when used properly. She's also the stealthiest of the Tier V cruisers and, like all British cruisers, carries a Repair Party consumable. If it weren't for the Leander at Tier VI, which is a much more capable ship, many players probably would have given up on the British light cruiser line due to how frustrating Emerald can be to play. Recent patches have improved her citadel armor so she doesn't take automatic citadel hits from HE shells, but have done little to improve her overall strength.
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