Stingers in video games.
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- Almost every Nippon Ichi game (Disgaea, Makai Kingdom, Phantom Brave, Soul Nomad & the World Eaters) ending will have one following the credits sequence, often showing what the events prior to the credits led to. A few noticeable examples is the good ending of Makai Kingdom (As suspected, the Corn was a fake — The One is actually revealed to be... Ophelia. Mickey and Dryzen are unaware of this, which is completely ludicrous seeing how they're fused together) and the reveal following the end of Soul Nomad & the World Eaters (Gig turns out to be fine — being The Grim Reaper, he simply had himself reborn following his Heroic Sacrifice).
- Waiting for the credits to finish in Advent Rising resulted in an awesome final boss battle that may have been the coolest thing in the game, followed by a cliffhanger ending cinema.
- In the best ending of Aquaria, after the ending credits, Naija winds up swimming through a cavern devoid of enemies, eventually finding herself kidnapped by her mother, Mia. The ending then moves on to a possibility for a sequel.
- Assassin's Creed:
- Assassin's Creed I averts this, by placing an unexpected interactive bit after the last mission. When the player finishes the last mission, there's a cutscene, you get a nice big fat game-complete Achievement (in Xbox 360 at least), and... no credits. Using Eagle Vision, you discover weird markings with hints to come all over the Animus laboratory, then you find a really big one... and then the credits roll. And you get another Achievement for just watching the credits.
- The sequel plays it straight, though: Lucy throws Desmond an Assassin's wrist-blade and they confront the Abstergo assault team led by Warren Vidic, the Templar scientist from the first game. You get to play as Desmond fighting the Templars while the credits roll, then in a final cutscene, Vidic escapes and Desmond and the other Assassins run to a new safehouse to analyze what they've learned from the Animus.
- After the credit scene in Aveyond 3-4, the audience finally got to know who Nox and Uma really are. They are Mel's daughters from the future. Nox wanted Mel to take over the world, so that she can inherit it from her.
- After the credits have run for Battle Kid 2: Mountain of Tornment, Helga Kraftie is revealed to have survived, and she vows revenge against Timmy.
- Upon finishing Bayonetta for the first time, you are given a "Congratulations!" message accompanied by a scrolling picture of every single character, enemy, and boss that is seen in the game, along with sad-sounding music-box music. After hitting the A or X button (depending on which system you are playing on), you are awarded a music video of Bayonetta dancing through various locations visited throughout the game.
- Beyond Good & Evil. So, you get to the Big Bad, give him a good kicking, and save the day. Credits roll, and when they're done? Turns out dear Uncle Pey'j has developed the DomZ disease in his hand.
- The Bionic Commando sequel which came out in 2009 features this in the end credits which is a morse code. The first line of the morse code gets translated mentioning that the plan of the bad guys had been disabled, awaiting for further instructions. The second code however gets interrupted by the screen glitching up and returning you to the title screen. It's been translated by fans, and is a German-language message discussing beginning "Phase 2" of Project Albatross.
- Once the credits stop rolling following the Mind Screw ending of BioShock Infinite, you get to play as Booker for a few moments as he steps into Anna's room. The implications, depending on your interpretation, are either that with the Comstock realities erased, this version of Booker will now get to live with his daughter in peace or his alternate universe counterpart's Heroic Sacrifice failed to change anything, and he's about to go through with the events that kicked off the game in the first place.
- The BIT.TRIP series has one for each game:
- BEAT: CommanderVideo comes into corporeal existence and declares, "I am only a man."
- CORE: CommanderVideo dances around until someone runs into him, bringing the existence of other people to his attention, declaring "I am not alone."
- VOID: CommanderVideo runs in increasing speeds, eventually reaching Super Speed. "I am ready!"
- RUNNER: The Recurring Boss comes back one last time to declare revenge against CommanderVideo, who lifts off with his newly-formed Five-Man Band. "You are not a man!"
- FATE: CommanderVideo, in death, ascends, turning into a white, alien figure.
- FLUX: A brief image of the Commander, vibrating to a beat, as everything fades to white.
- In Black & White 2, both the core game and the expansion pack have these.
- After the credits in the core game, it directly answers the Elephant in the Living Room of "Where Are The Other Gods" - by having your victory over your enemy be so drastic that its few survivors were able to make a pure-enough prayer to create another god.
- In the expansion pack, just after defeating the God of The Undead, the camera pans over to a bare spot of ground, and you see a skeleton rise up and chuckle. Cut to credits. Wait until after the credits, however, and you see that either your divine hand (or someone with a flaming arrow) had noticed the skeleton and blew it up.
- In the Borderlands DLC The Zombie Island of Doctor Ned, the eponymous doctor is the final boss, but is little more than an Elite Mook. The credits (quickly) roll...and then the real final boss, Zombie Dr. Ned, pops up.
- Call of Duty:
- Modern Warfare has a bonus level after the credits; it was supposed to be the second level in the game, but was just too difficult for that stage.
- The original Call of Duty features a movie in the background that was essentially a side-scrolling rendition of the American campaign. Call of Duty 2 features a joint American-British mission to rescue the captured Captain Price going on behind the credits.
- Call of Duty: Black Ops features a movie reel of the day of the assassination of President Kennedy who Mason, the player character, having hallucinated pointing a gun at earlier in the game, is shown standing among the crowd. Being a Manchurian Agent and Hudson mentioning some time he went missing unaccounted for, the implication is clear.
- Call of Duty: Black Ops II has a more silly one, where Menendez and Woods join Avenged Sevenfold to play for a crowd consisting primarily of every other character to show up across the game. Oh, and Woods isn't actually crippled, he's just lazy.
- Call of Duty: Ghosts ends with Logan and Hesh laying on the beach watching the Federation base get blown up... and then Rorke shows up, breaks Logan's arm, and drags him off, stating his intention to destroy the Ghosts together with Logan. A final shot shows Logan trapped in a cell, presumably undergoing the same torture Rorke endured.
- After the epilogue text finally scrolls off the screen in Castlevania II: Simon's Quest (it's pretty slow-scrolling), you see Dracula's hand clawing up out of his grave. This only happens in the Good Ending.
- In Castlevania: The Adventure, after the end credits roll, we see Dracula bust out of the ruins of his castle in bat form.
- After the credits of Lords of Shadow, the game gives one last scene from the present time.
- Contact has a stinger that, for some reason, only appears some of the time. The Professor writes a letter asking Terry and the player's forgiveness, as he knows he's only a game character made of data but had thought he was fighting off what the developers and localization team were making him do. He's decided You Can't Fight Fate, but at the same time wonders why he has emotions, explaining that he spent all the time the game was off living without the player. the professor then asks if you respected and cared about Terry or treated him as the hero in a game, that he and Terry are alike, and he's going to travel the world while his data stays as the professor in-game. He then asks about the player, keeping what they said to him as a memento, and goes off to search for something only he can find.
- The Family Computer version of Contra has a secret epilogue where the aliens swear vengeance on the heroes. It was removed in the NES version.
- In Dead Space 2, after Isaac wins the battle against Nicole, he snaps back to reality and looks around in shock before sitting down, exhausted and defeated, as the computer system announces that a facility-wide failure is imminent. The credits start playing as Isaac sits on the ground, listing all the main cast members. Then his videoscreen activates:Ellie: You complete bastard! Was this your great plan? Dump me off and die?
Isaac: I'm full of bad ideas, remember?
Ellie: Yeah, well here's another one. I'm crashing through the roof to get you. Now move your ass!
- After the credits roll at the end of Deus Ex: Human Revolution, an audio conversation plays between Bob Page and Morgan Everett, who are discussing the "Morpheus Initiative", and then an actual conversation between Page and Megan Reed, who's come to work for him, and is hinted to have engineered the "Gray Death" virus encountered in the original game. After this, however, the player receives another achievement, "The D Project" (which comes complete with a picture of Deus Ex's protagonist JC Denton) and the whole theme from the original game plays.
- In Devil May Cry 3, if you kill 100 demons during the credits, a scene in which Vergil is in the demon world and ready to chalenge Mundus, the Big Bad of the original game and the demon Sparda (Dante and Vergil's father) sealed in the Underworld."It will be fun to fight with the prince of darkness. If my father did it, I should be able to do it too!"
- The first Digital Devil Saga has a montage of stingers after its credits, starting with a shot of the EGG and an unconscious, naked Sera hooked up to lots of wires and drenched in fluid. Then it fades to Serph in a cloak, clenching his fist as he remembers Sera reaching out to him; before he walks in a deserted, sandstorm battered city with human-looking stone statues under a black sun. Finally, it ends with a screen asking "Are you ready for the real world?" All of this is hinting at an obvious Sequel Hook.
- At the end of the Xbox 360 version of DoDonPachi SaiDaiOuJou, Saya is shown standing on a cliff alone, wearing Hina's hair ribbons, until she hears a voice. She turns toward the camera and smiles, implying either the Pilot had come to comfort her or that her sister Hina was rebuilt.
- In the original Donkey Kong Country, in the final battle against K. Rool. At some point, he will lie defeated on the ground, while faux credits roll listing K. Rool and his minions as the game developers, each with a "K" title, followed by "The End?" appearing on screen. The camera then pans back to K. Rool, who grunts, jumps up, and resumes the battle by suddenly jumping on top of you. This ended up being played for laughs in later Donkey Kong Country games, with K. Rool feigning defeat or being knocked out and waking back up a moment later to keep fighting, often multiple times in the same battle.
- In the original Doom (1993), after finally battling your way through three episodes of hell-spawn, you're returned to Earth. Nice, home Earth, complete with a pastoral graphic and peaceful music. Then the music turns into a Last Note Nightmare, while the camera pans to show a city on fire and a rabbit's head impaled on a stick.
- Dragon Age:
- Dragon Age: Origins has a Stinger in its DLC pack Golems of Amgarrak. After killing 'The' Harvester, the Bonus Boss of the setting (meaning Origins and all the DLC packs) - it's unbeatable by certain builds, player skill notwithstanding, on the higher difficulty levels - there's the standard victory cutscene. Then hundreds more Harvesters storm out of the dungeon, unbeknownst to everyone. For now.
- Dragon Age: Inquisition:
- The main game has a triple-whammy of a Stinger: The final scene reveals that Solas, your companion and possible friend/love interest, is the elven god Fen'harel. In the same scene, you learn from Flemeth that he is responsible for giving Corypheus the orb that set all the events of the game in motion. And to top it all off, the scene ends with Solas/Fen'harel absorbing something from Flemeth, appearing to kill her in the process.
- The last DLC for this game, "Trespasser", features a hilarious audio reading of Varric's new book, This Shit is Weird, read by none other than Cassandra herself. Must be heard to be believed.
- Dragon Quest VIII had an option to save after the credits were done rolling, followed by a shot of a dais on top of a mountain, where an image would appear. Players could load the save, which would bring them to just before the final battle. Finding and examining the aforementioned dais would transport the party to a new dungeon, and a new sidequest at the end of it. Completing the sidequest, then beating the final boss again would change the ending very slightly (namely, the hero gets to marry Princess Medea rather than simply running off with hernote ).
- Dreamfall: The Longest Journey features a cryptic flashback scene after the credits, where Mannie Chavez (who is actually Cortez, the mentor from the original The Longest Journey and a dragon in human form) helps Brian Westhouse (who easily qualifies as the most ambiguous character of the game) reach a Tibetan monastery though a heavy blizzard. The situation is worsened by the fact that it was Westhouse's stay in the monastery that allowed him to travel to the parallel world, which kicked off the Start of Darkness described in the game.
- If you've got all the secret digits in Dynamite Headdy, you get to fight the Bonus Boss. The ending cutscene also has Trouble Bruin take control of the ruined castle.
- In Earthworm Jim, after Princess What's Her Name is crushed by a falling cow and falls into the lava, Jim comes back into frame to snatch up her crown.
- In Einhänder, a post-credits scene shows an Einhander fighter powering up, implying that the player succeeded in destroying the entirety of the Selene nation and survived.
- After one passed through the three different scenarios of Eternal Darkness: Sanity's Requiem, one was treated to the whole truth about the ultimate fate of the three Big Bads of the game, which just happened to be Eldritch Abominations named Xel'lotath, Ulyaoth, and Chattur'gha. As it turns out, each had imprisoned the oldest and most powerful of the four, Mantorok, who in revenge had set in motion three different timelines, in which one of the three got killed and another got locked forever. The kicker? Just to screw with them, he bound the three timelines together, so the three of them remained dead. That didn't help him out of being impaled in huge pillars under his temple in Cambodia, though...
- Exit Fate has a Sequel Hook in the form of a rather cryptic monologue after the credits roll.
- Final Fantasy:
- Final Fantasy VII Had this in the form of a 500-years-later epilogue: Red XIII is seen running alongside two cubs of his own race to look upon an abandoned and ruined Midgar, followed by the laughter of children. This same scene is used as the opening of Advent Children, sans the giggles.
- In Final Fantasy VIII, after the end FMV descends into the surreal, comes back out again, and remains coy thereafter as to whether or not Squall survived being lost in time, a final FMV sequence shows him on Garden's balcony with Rinoa.
- In Final Fantasy IX, entering a code while "The End" shows on screen allows you to play a game of blackjack.
- Final Fantasy X features pyreflies floating around, cutting to Tidus awakening and floating somewhere, and then swimming to the surface. This clip was later integrated into one of Final Fantasy X-2's Multiple Endings.
- Final Fantasy XIV has stingers after each string of main scenario quest:
- A Realm Reborn: The Warrior of Light has a foreboding vision just before news of a new primal awakening hits. All the while, the Ascians begin to gather...
- Seventh Astral Era: Lolorito's mysterious plot proceeds apace as Raubahn is imprisoned and the Ascians approach Urianger.
- Heavensward: As Elidibus gathers the Warriors of Darkness, a powerful new primal emerges; the gargantuan mechanical beast, Alexander.
- The Dragonsong War: Raubahn vows to liberate Ala Mhigo. Meanwhile, Emperor Neros plots...
- The end of Final Fantasy XV shows Noctis and Lunafreya reuniting in the afterlife at their wedding.
- Final Fantasy Tactics has one of the most analyzed and debated stingers. Delita and Ovelia are in a courtyard. Ovelia attacks Delita and Delita responds by killing her.
- Fire Emblem Awakening ends with a cutscene that is, scene-for-scene, the same as the cutscene where Chrom and Lissa find the Avatar. If the Avatar kills Grima, though, the scene will have a notable difference: when Chrom takes the Avatar's hand to help them to their feet, the mark of Grima is gone, and Chrom welcomes our hero home.
- After the credits for First Encounter Assault Recon, the player can listen to a conversation between Genevieve Aristide, the Corrupt Corporate Executive whose meddling caused the events of the entire game, and an unnamed US Senator who was connected to Projects Origin and Perseus, where she mentions that the "First Prototype" the Point Man, or in other words, you, was a "complete success." In F.E.A.R. 3 after the credits is a video of Paxton Fettel's time as a child, when the first "Synchronicity Event" happened that caused Project Origin to be shut down. He kills about a dozen guards with his psychic powers before they manage to subdue him with tranquilizers.
- Gears of War 2 finishes the end credits with a title card while a scratchy radio messages plays out. "This is Adam Fenix. IS anyone out there? What have you done?!?"
- God of War III: After stabbing himself with the Blade of Olympus and releasing Hope to the people of Earth, Kratos collapses and dies. After the credits, though, Kratos's body is gone and a trail of blood leads over the side of the mountain.
- The credits in Grandia II are actually playable! You control each character one at a time and can talk to people. This credits sequence serves as the game's denouement.
- Which most entries in the Grand Theft Auto franchise allow the player to continue exploring the game worlds, even picking up missed non-crucial missions, after the credits roll, Grand Theft Auto V actually has an exclusive post-credits mission that is only awarded to players who achieve "100% completion". The mission doubles as an Easter Egg because it appears a random length of time (often several game days or even weeks) after the player continues to explore the sandbox after completing the main game. The mission has one of the three protagonists hunting a Bigfoot.
- Guitar Hero: After playing rock with the Devil, your band gets motorbikes with bat wings to ride out of hell, and you expect the credits to roll. Which they do. Don't put that guitar away just yet, for you have the opportunity to play "Through The Fire and Flames" to prove you are a rock legend. Aerosmith ("Kings and Queens"), World Tour ("Pull Me Under"), 5 ("21st Century Schizoid Man"), and Band Hero ("American Pie") have this as well.
- Half-Life 2 has Lamarr, Dr. Kleiner's pet headcrab, drop out of a ventilation shaft after the credit roll and leap at the camera in typical headcrab fashion, along with the sound of Dr. Kleiner searching for the animal from somewhere off-screen. Episode 1 had a trailer for Episode 2.
- All of the Halo games:
- Halo: Combat Evolved's credits cut to a view of the floating wreckage of the Halo, with a bright blue light in the distance, which quickly grows to become 343 Guilty Spark, the Big Bad for the second half of the game, flying into the distance.
- Halo 2 cut to a view of the Space-Zombie-infested space station where you had to leave your AI sidekick Cortana behind as you flew away to save Earth, and shows the space-zombie hive mind begin interrogating her.
- Halo 3's campaign ended with a memorial service in honour of the main character, who is believed to be dead after the intergalactic portal he was passing through closed and cut his ship in half. If you stayed for the credits, though, you would find out that he is not actually dead. He's just stranded in half a ship in the middle of nowhere. He climbs into a cryo-pod and goes to sleep to await rescue. The game added a further stinger if completed on Legendary, in which the main character's half-a-ship is seen drifting towards an alien planet, which a bright blue sun reveals is covered by a huge city.
- Halo Wars keeps the tradition going. If you beat the game on the hardest difficulty, after the credits, a brief audio clip shows up where Serina wakes the captain up and tells him "something has happened."
- Halo: Reach has a PLAYABLE stinger. You play through Noble Six's last stand on a burning Reach, fighting endless hordes of Covenant troops, your visor breaking as you gain more damage. When your health runs out a cutscene plays of several Elites ganging up on you and killing you, before a Time Skip occurs showing a rebuilt Reach in 2586, the shot lingering on your abandoned helmet as Dr. Halsey provides a eulogy offscreen.
- Halo 4 includes a cutscene done in the same CGI style as the prologue, showing the aftermath of the Composition of New Phoenix, and Master Chief having his armor removed for the first time in years, while a speech given by the Didact to what seems to be a group of Forerunners plays in the background, warning them of the threat humanity poses. Completing the game on Legendary allows a glimpse of Chief's face as his helmet is removed as a bonus.
- Halo 5: Guardians includes a brief post-credits scene if you beat it on Legendary. A Halo moves into view in front of a planet while Cortana hums a tune from offscreen.
- In Hellsinker, after you achieve 100% Completion, you will get a monologue from the Garland System before you finally exit the game.
- Hitman: Blood Money has the credits roll during 47's funeral, at which point you can twiddle the analog sticks and wake up to kill everyone and see a cutscene where 47 leaves the country.
- In Hollow Knight, completing Mister Mushroom's sidequest rewards you with a post-credits cutscene of him flying over Dirtmouth, followed by "To Be Continued" text, hinting at his possible return in future games.
- In Holy Umbrella, after the credits, a retired Dondera goes fishing and catches Dondera Tank, who is rather displeased with having been left at the bottom of the ocean.
- Both Jet Set Radio games have one last transmission from Professor K following the credits. In the first game, he tells you "...on the streets, there's no such thing as 'The end'!" In Future, he announces that Tokyo is being terrorized again, and commands the GGs to go out and stop it.
- If one stays on The End screen at the end of Kid Icarus: Uprising's credits, Hades will address the player.
- Killer7 has two. First, after the credits roll, an epilogue chapter called "Lion" is shown. After completing that, a scene plays that completes the Book-Ends and shows that Harman and Kun Lan's personal war will never end.
- Common in the Kingdom Hearts series.
- The first two games for the PlayStation 2 have teasers for sequels that can be watched if you achieve 100% Completion or beat the games on Proud Mode.
- Chain of Memories has an extra story that can be played as Riku after completion of the main story. And completing that earns you a cameo of Roxas, who stars in the next game.
- In the unusually long stinger for Birth by Sleep, Terra and Xehanort's hearts are locked in an eternal struggle for control, Aqua meets Ansem the Wise in the Realm of Darkness and Sora is about to take his quest to save the Wayfinder Trio.
- The Nintendo DS remake of coded has Yen Sid order Mickey to gather Sora and Riku for their Mark of Mastery exam in the next game.
- Dream Drop Distance has Yen Sid speak with Riku and Mickey about the looming threat of the True Organization XIII, and he has called on Kairi to assist.
- Kingdom Hearts III has a standard stinger and the secret one. The standard one involves the return of the Foretellers from Kingdom Hearts Union X meeting up with Xigbar, who not only survived but is revealed to be Luxu, the sixth apprentice of the Master of Masters. Then Young Eraqus and Xehanort start a new game of chess, implying that the Fortellers will be the new villains The secret ending reveals that Sora is still alive and has ended up in Shibuya, specifically the Shibuya featured in The World Ends With You, while Riku has ended up in the world of Verum Rex, the video game featured in the Toy Story world, making it and the protagonist Yozora Real All Along
- The Legend of Kyrandia: Hand of Fate: Oh, hey, it's the petrified Malcom from the first game. Oh, hey, lightning storm.
- The Legend of Zelda:
- In The Legend of Zelda: Link's Awakening on the original Game Boy, if you managed to complete the game without dying once, after the end credits you see Marin incarnated as a seagull. Looks like she got her wish, after all.
- The Legend of Zelda: Ocarina of Time has Young Link returning to the castle courtyard to see Young Zelda. She turns to face him, followed by a Fade to Gray. This simple scene became the source of much fanwank because of the Timey-Wimey Ball, since it is, in fact, the critical moment in the split timeline theory that later became the canon of Zelda's messed up history.
- In The Legend of Zelda: Phantom Hourglass, when Link is back on the pirate ship with the crew, he finds the Phantom Hourglass in his pocket, and Linebeck's ship on the horizon, proving that the adventure was more than All Just a Dream.
- The Legend of Zelda: Breath of the Wild has a short scene after the credits, but only if you have completed the (seemingly optional) main quest "Captured Memories". In it, we see Zelda traveling with Link once again, heading to the Zora's Domain, as part of her larger plans to rebuild Hyrule. It also reveals that Zelda has lost much of her Triforce powers but she's okay with it.
- After the credits of Lollipop Chainsaw, you are treated to one of two different endings, depending on whether you rescued all of the saveable classmates or not. If you rescued them all, Juliet and the others return home safe and sound, Juliet introduces her mother to her boyfriend Nick, and then they all have cake and celebrate Juliet's 18th birthday, while Nick gives her roses and lollipops as a present. Fail to rescue all survivors though, and what happens instead is that when everyone returns home, they are greeted to a zombified version of their mom, with the implication that she kills them all afterwards.
- The ending of Lufia II: Rise of the Sinistrals shows a little dialogue after the end that links to the beginning of the prequel-sequel Lufia & The Fortress of Doom.
- Lufia: The Legend Returns ends with the heroine dying, but promising to come back. After the other characters' epilogues (which are ''long''), she really does reunite with her love alive, thanks to her ability to make everything she has foreseen become true.
- The Stinger in Lufia: Curse of the Sinistrals has Iris/Erim speaking with Arek the Absolute over the humans' victory. Iris's sorrow over Maxim and Selan's Heroic Sacrifice prompts the Dual Blade to send her back in time, starting the events of New Game+. Finishing the New Game+ has an alternate Stinger, where Arek reflects on Erim's sacrifice to save Maxim and Selan.
- Lunar: Eternal Blue has a bit of a Downer Ending because the hero Did Not Get the Girl, much to the annoyance of the player. However, beating the game and watching the long ending cutscene and credits unlocks the Epilogue mode, which continues the story and fixes everything.
- Mass Effect:
- In Mass Effect 3, after the credits, you're shown a scene of a "stargazer" and a child speaking of travelling among the stars and the legend of "the Shepard". This scene is notable in that, if you pick one of the vanilla endings, he's voiced by Buzz Aldrin, second man to walk on the moon (the stargazer in the Extended Cut's Refusal ending is an alien woman with a different voice actor). Also, assuming your EMS is high enough and you choose a certain ending, you can get a scene where the camera pans over a pile of rubble to reveal Shepard, who then appears to take a breath.
- Mass Effect: Andromeda actually has two (non-combat-based) plot-related missions, one side-mission, and the concluding task of one game-long side-mission, that all unlock (along with literally dozens of conversations with various NPC characters) after the end credits roll. Among all this is also a brief Sequel Hook cutscene.
- The original Master of Orion uses this uncommonly well. In both endings, the final scene is your emperor's New Era Speech upon assuming the throne of the Galactic Imperium, followed by a comment from the newscaster who's been giving you status reports all game. In the good ending, the newscaster's stinger is fairly unremarkable, leaving the speech as the last significant bit of the story. In the tyrant ending, however, the stinger is a bit of snark that subverts the victory gained on the back of, potentially, a quintuple genocide.
- Mega Man:
- Mega Man Zero 2's post-credits scene has someone ordering Omega to act; the speaker was the Big Bad of Mega Man Zero 3 onwards, Dr. Weil.
- The secret teaser at the end of Mega Man ZX Advent when completing its unlockable hard mode shows that Thomas of the Sage Trinity is a traitor as well. Whether this will be worked upon in a future game is anyone's guess.
- Mega Man Battle Network 3 has a stinger after the ending credits, revealing that Megaman was still alive after his supposed self-sacrifice to save Lan, and Dr. Hikari found him in the remains of Alpha and reunites him with Lan.
- Done immediately after the credits in Battle Network 2, when the real Bass appears and hunts down a clone of himself, then mentions something about Dr. Wily secretly manipulating the game's villains and producing clones of him behind his back. In a massive subversion, this not only helps set up the next game, but the area in which the cutscene takes place is actually the game's Bonus Dungeon, with Bonus Bosses that will indirectly answer some of your questions. You can unravel part of the mystery yourself while waiting for 3!
- One minute after the end of the credits of Mega Man X, Sigma's face appears on the screen and he swears revenge. Which we all know by now, though.
- Almost every Metal Gear game has a post-credits scene acting as a stinger:
- The first Metal Gear has Big Boss revealing he survived, while the second's ending mentions the location of the OILIX formula and has Snake disappearing.
- Metal Gear Solid started a trend across the next few games of the stinger being a phone call, usually with us only hearing a single half. Revolver Ocelot is revealed to have been working for the President of the US and manipulating the villains for their cause. The stinger then gets its own stinger when the final line of dialogue reveals that the President himself is a third clone of Big Boss.
- In Sons of Liberty, Snake and Otacon discover, among other things, that the members of the shadowy conspiracy The Patriots include one of their own biggest funders, and have been dead for over 100 years.
- In Snake Eater, it is revealed that GRU Major Ocelot is a triple agent (working for both the KGB and the CIA), the US government obtained the MacGuffin (which happened to be a very large amount of money), and the microfilm Naked Snake (later Big Boss) apparently lost to an enemy agent was fake.
- In Portable Ops, after assassinating his former employer, the DCI, Ocelot retrieves the remainder of the Philisopher's Legacy and reports back to his new employer, the founder of the Patriots, whom we find out in the next game is none other than Zero, Big Boss's former CO.
- Guns of the Patriots takes the cake, with a full scene that interrupts the end credits and effectively turns the credit that just came up as it happens into a Boss Subtitle. In it, Big Boss turns out to still be alive, and explains the last hanging threads of the series. It makes the Bittersweet Ending a bit happier, but not really.
- Guns of the Patriots even has a second Stinger. It's the first in the MGS series to not reveal some sort of conspiracy. Instead it features Solid Snake explaining to Otacon that he's finally going to retire from the battlefield and live out the remaining months he has to live peacefully. He also quits smoking. Notably, this stinger is implied to be a Framing Device as Otacon says he wants to pass on Snake's story... and it would not be out-of-character for him to make a video game series about it.
- Metal Gear Solid: Peace Walkers' ending contains Naked Snake finally taking up the mantle of Big Boss and denouncing The Boss for betraying her moral code. A secret second ending has Big Boss discovering Zero is responsible for the events of the game, resulting in Big Boss rallying Militaires Sans Frontières to fight wherever they're needed, before he finally redubs MSF's HQ as "Outer Heaven."
- Metal Gear Solid V: The Phantom Pain explains why Kaz sold Big Boss out: The real Big Boss abandoned his old crew, leaving behind a brainwashed body double as the Player Character-cum-decoy, and went on to become a full-blown terrorist with actual child soldiers, so Kaz made the player character and Solid Snake stronger to take him down. Also, Ocelot was probably the one who murdered Kaz in 2005.
- Series spinoff Metal Gear Rising: Revengeance even includes one, where Raiden explains that he has only damaged a fraction of Desperado/Armstrong's web of corruption, with Raiden leaving Maverick for good to continuing to fight his own war. It ends with him drawing on a group of mooks surrounding him.
- After the credits in Metal Slug 3D, Oguma, who was thought to have sacrificed himself to defeat Lieu, is revealed to have survived and hands Rumi Aikawa his information disc before leaving.
- The Metroid Prime Trilogy games had stingers that could be viewed if you got all the items.
- Metroid Prime: A dark hand jutting out of a phazon pool, Samus's phazon suit forming into Dark Samus.
- Metroid Prime 2: Echoes: Dark Samus reforming in space from particles.
- Metroid Prime 3: Corruption: Samus leaving in her spaceship, before the camera pans out and shows the Delano 7 from Metroid Prime: Hunters following her.
- After the credits of Metroid: Samus Returns, we see an X Parasite infecting a Hornoad, showing the X have resurfaced due to Samus wiping out the Metroids and setting up the events of Metroid Fusion, which begins with Samus being infected by an X from a Hornoad.
- Towards the end of the credits of Mirror's Edge, the song playing ("Still Alive"... no, not that one) temporarily fades out to a news cast reporting Faith and her sister as criminals whose whereabouts are unknown.
- Monkey Island:
- Mortal Kombat X: Liu Kang and Kitana, both still revenants, are the new rulers of Netherrealm. Raiden appears before them, presents Shinnok's still-living head, and promises that he will no longer simply protect Earthrealm, but will destroy any who threaten it.
- MOTHER and its sequel EarthBound have a scene after the credits setting up the sequel. Mother sees someone at a phone mentioning that "something new has come up", while EarthBound has The Dragon's little brother show up and deliver a message to the protagonist.
- Depending on which ending you get, Nanashi no Game ends its credits roll with either your hero being thanked by Asahi or the cursed RPG being transferred from your hero's TS to yours.
- No More Heroes subverts this in that it taunts the player about the game's cliffhanger ending instead of setting up for the next game. And then a "To Be Continued" screen pops up in the middle of the opening credits.
- No More Heroes 2: Desperate Struggle ends with the person Sylvia's narrating the story to being revealed to be Travis himself, and the two planning to return to Santa Destroy.
- Odin Sphere: If you manage to get the best ending, there's a post-credits scene where a shopkeeper talks to an unseen traveler about how peaceful everything is and the playable cast all make an appearance one more time.
- In Persona 3, a brief one is shown in both endings. A "Fin" is displayed on the final shot of both.
- In the bad ending, Akihiko and Mitsuru leaving school on graduation day, before cutting to Yukari, the protagonist, and Junpei partying inside a karaoke booth, ignorant of the upcoming apocalypse.
- In the good ending, the protagonist and Aigis are joined on the roof of the school by the rest of the party, presumably only moments after the main character's death. Aigis looks at the group and smiles.
- One sentence from Phoenix Wright: Ace Attorney: Prosecutor Miles Edgeworth chooses death. This was a Sequel Hook added in the DS remake.
- In Pokémon Mystery Dungeon: Rescue Team and Explorers of Time/Darkness/Sky, it's only after the credits roll that you see your hero return and reunite with their partner. While you'll probably already be expecting something like this, given the games' ample post-game content, they still milk it for all it's worth.
- Pokémon Mystery Dungeon: Gates to Infinity: Breaking out of the tradition, the hero doesn't return, and the stinger is instead your partner's Tear Jerker of a promise that they'll always be with you in spirit, narrated against a black background.
- In Pokémon Black and White, the credits end with N flying away on Reshiram/Zekrom (depending on the version).
- Pony Island: After the credits, Hopeless Soul appears and requests that you uninstall Pony Island so that his own soul can be free as well. Also by typing "David" in the red devil face where it tells you about your background, then digging through some hidden in-game control options. It will reveal you the title of the sequel — "Pony Island 2: Panda Circus".
- Portal has a Stinger as the music plays during the credits.
- Portal 2 has Wheatley stranded in space, wishing he could apologise for his stint as the Big Bad of the game's second half, while Space Core constantly floats by him and mentions how much he loves space.
- After the credits in the game Predator: Concrete Jungle, executives from the newly-formed Weyland-Yutani Corporation discuss the fate of Big Bad Lucretia Borgia, who had stalked the title character for most of the game... and who has now been turned into a half-organic computer named MOTHER.
- Primal has Jen reading next to Lewis's hospital bed, waiting/hoping for him to regain consciousness.
- Ratchet & Clank:
- Ratchet & Clank (2002) ends with the titular duo watching an advertisement where Qwark is selling devices called the Personal Hygenator. He gives a demonstration. Ratchet reacts in disgust and tells Clank to turn the TV off.
- Ratchet & Clank: Going Commando has two. The first stinger, during the middle of the credits, has Ratchet and Clank in Megapolis with Angela and the Infobot questioning on what became of Qwark. Cut to Qwark in a lunchroom telling several robots about his new job as a test dummy, before the announcer calls him in for his next task. The second, happing at the very end, shows Qwark being strapped down for a cruthetizer test.
- Ratchet & Clank: Up Your Arsenal has Dr. Nefarious and Lawrence, having escaped their Humongous Mecha exploding through an undirected teleport, sitting on an asteroid griping.
- Ratchet: Deadlocked has Dr. Nefarious and Lawrence, still on the same asteroid. Still griping.
- A Crack In Time ends in a similar way, but now it's Captain Qwark stranded on an asteroid, floating through the galaxy on the wreckage of Nefarious's space station. He's not quite alone, though. He does have a War Grok for company, an ill-tempered beast the size of a small house. Who hasn't been fed. Good luck there, Captain.
- In Rise of the Tomb Raider, an after credits scene reveals Lara confronting Ana over how she was ordered to kill her father just before a Trinity sniper executes Ana. When the sniper asks to kill Lara, Trinity's leader orders him to spare her for the time being.
- RuneScape features one in the quest Nomad's Requiem. After killing the hardest solo boss in the game, your character walks away. Then the boss stands up and teleports away. We'll be seeing him again. And, in Dishonour Among Thieves, play as him.
- Sacred Earth - Promise: If the player manages to complete all the sidequests, they'll get an additional scene where Razhell, Aurelius, and Fiamme reveal that Relima is a Prophet.
- After the depressing ending and credits scene of the final episode of Sam & Max: The Devil's Playhouse, the time machine from Season 2 (A.K.A. Beyond Time and Space) shows up in the present, with past Max. He and Sam then walk off into the sunset, discussing what they're going to do next.
- The Second Reality Project has the following stingers:
- In Reloaded, if you get all 117 exits and wait for the cast of characters to end, you'll see a scene with Zycloboo and Little Boo discussing how to turn on the Power Switch at the Power Supply Station.
- The remake of the second game, Zycloboo's Challenge, has a picture of Mario back home in the Mushroom Kingdom at night after the credits. If you clear the secret level "Battle of the Mages", the picture of Mario is changed to take place at day and in a different pose. Getting all 112 exits reveals some more after Mario's scene: a picture of the Catgoom Kingdom residents building their great fair, and a scene where Marty Mole has finally given Bowser his sitrep.
- In Secret of Evermore, after defeating the robotic butler Big Bad, a scene at the end of the credits shows that he's been repaired by his creator. He appears to be simply robotic until the scientist leaves the room, and then he smirks and laughs evilly during the closing fade. If you're truly hardcore in dealing with this trope, another 29 minutes with "The End?" on screen will net you an extra "cryptic" credit and a blank screen. Another 5 minutes after that will give the final message, "It's Bill's fault," before resetting back to the title screen.
- Waiting for 10 minutes on the credits screen of Shining Force II takes you to a bonus battle where you fight all the boss characters.
- Silent Hill features different stingers for each of its Multiple Endings. In some of them, the hero's seen escaping the town with the reborn Alessa/Cheryl, and with or without Cybil. In others, he's seen lying dead in the jeep he wrecked at the beginning of the game.
- Sonic the Hedgehog:
- In the original Sonic the Hedgehog game (1991), Robotnik would be shown juggling the Chaos Emeralds if you didn't collect them all. If you had collected them all, he'd be shown foiled, jumping up and down on "The End." This style of stinger has appeared several times in the series since.
- In Sonic Colors, after the 15-minute credit sequence, you get a scene of Eggman, Cubot, and Orbot licking their wounds until the next battle...
- Following that in Sonic Generations, we're treated to a scene with Classic Eggman and Modern Eggman trapped in the same white void Sonic and his friends were flung in from the very start, only with no way out.
- Sonic Lost World features Eggman apparently surviving his fall, with a Pocky pulling out his mustache, thinking it was a carrot. Orbot & Cubot came over to Eggman as he got up, then they question about his ripped mustache... the doctor then turns back, and the robot duo's reactions were... priceless, to say the least.
- Subverted in StarCraft I, where if you wait long enough after the end of the first Terran mission briefing, it will say "END OF BRIEFING" ... "END OF BRIEFING (No really)" ... "CHINESE LEMON CHICKEN [with recipe]".
- Taking the "Easy Path" to Venom in Star Fox 64, and beating it as such, would result in Andross's face fading in after the credits, complete with his ominous laugh... confirming the player's suspicion that the robot he just fought was not the real Andross after all. Alternately, taking the "Hard Path" to Venom, finding the path to the "Real Andross" and defeating Andross's true Giant Space Brain form, you are joined by Fox's presumed-to-be-dead father during the final escape from the base. There are also two smaller ones: apparently Team Star Fox gets paid per "hit", and so they will send General Pepper an invoice which appears in the post-credit scene. General Pepper delivers two possible lines: "This is one steep bill, but it's worth it," or if you get over 1000 hits, a simple, incredulous "What!?!"
- In Star Ocean: The Last Hope, assuming your Relationship Values were high enough, and you didn't miss certain events, you're treated to a scene of Faize (Who was previously seen to have been sucked into a black hole) appearing by Lymle's side to place a flower in her hair following the credits.
- Sunset Overdrive has a double stinger. After a Heroic Sacrifice and a fake-out credits roll, the fourth wall-breaking player character pesters the developers to revise the ending, then the True Final Boss battle commences. Following the real credits, FizzCo helicopter drones take off to deliver Overcharge around the world.
- Super Mario Bros.:
- The end of New Super Mario Bros. Wii has a scene showing a beat-up Larry Koopa managing to limp his way back home, with Bowser Jr. pointing him towards their siblings helping their father up from his shell. As they cheer on with their little victory, their castle tips forward and crushes them, with the screen fading to black and Bowser groaning in pain.
- After the credits in New Super Mario Bros., Bowser Jr. is seen dragging Bowser, turns his head towards the player and says something, before continuing and fading out to black.
- If you beat Bowser at the end of Super Mario Galaxy with all 120 stars, then after the credits are over, we get to see Rosalina fly away to a different part of the galaxy, followed by a baby Luma climbing out of a damaged flying saucer.
- If you beat Bowser at the end of Super Mario Galaxy 2 with all 120 stars, then after the credits, it's revealed that the events of the entire game were actually part of a storybook Rosalina was telling to the Lumas. Once she is finished reading, she decides to tell said Lumas another story, which segues into the second phase of the game involving collecting the "Green Stars" (composing of the remaining 120 stars), which are required to access the game's true final level, Grandmaster Galaxy.
- Captain Toad: Treasure Tracker has one of the Green Stars the titular character collects flying off after the credits, and he chases after it. Then the intro to Super Mario 3D World is shown, unmodified except for Captain Toad jumping in after the four main heroes, revealing that it was a prequel all along.
- Super Mario RPG has a music-box version of the World 1-1 theme from the original Super Mario Bros..
- Super Paper Mario ends with a scene where Count Bleck/Blumiere and Tippi/Timpani are shown to be alive and well standing in a meadow, finally allowed to be together.
- Super Smash Bros.:
- Brawl, in its very first trailer from E3 2006; once the trailer ends, it's blank for a moment, then the INCOMING CALL sound from Metal Gear Solid plays, revealing the last Newcomer character to the series, Solid Snake. Here
- In a Nintendo Direct for the 3DS/Wii U installments, there's a video showing the return of Charizard and the Newcomer Greninja.
- The Syphon Filter series.
- Part 1: Aramov was working for the Agency as well, and she ain't blonde!
- Part 2: Aramov and Secretary of State Vince Hadden have been watching Gabe & friends.
- Part 3: Aramov (see a pattern here?) has acquired a batch of Syphon Filter.
- The Omega Strain: Gary Stoneman has been sent to assassinate Mara.
- Dark Mirror: Gabe visits Addison's grave at Arlington National Cemetery, but is met by Addison and Blake.
- Logan's Shadow: As Gabe and Lian enter the gym in Langley, they are attacked by Trinidad, who shoots Gabe while he shoots back at Trinidad, killing her. Lian administers CPR on Gabe, leaving his fate unknown.
- System Shock 2 — Directly after smacking down the Big Bad, we cut to an escape pod from the Von Braun. Someone is recording a log, and now that the ship's safe, they're going to turn back. He mentions that his girlfriend has been acting strangely ever since they left. Said girlfriend starts speaking, stepping into shot with her hair waving like SHODAN's leads and her voice becoming more and more distorted and computer-like... fade to a flash of SHODAN's face as she laughs.
- Tales Series:
- In Tales of Symphonia: Dawn of the New World, earning the best ending will show the stinger after the credits, where Emil and Marta are reunited, and Emil and Marta both earn a title for use in a New Game+.
- Tales of the Abyss ends with Luke turning bright and disappearing during an act that is supposed to kill him. After you go through the credits, a rather heartwarming anime cutscene plays, revealing that no, Luke didn't die- he simply merged with Asch, thus, apparently, no longer being a replica, but the original himself.
- The Talos Principle: In the Tower Ascent ending, seemingly nothing is different if you choose to upload Milton (and you have the option to remark on that). After the credits roll, though, up pops the eye logo, with the same beeps the terminals used to get your attention.
- Most of the Team Fortress 2 "Meet the Team" shorts have a bonus scene after the game's logo and group photo is shown, and before the end-video logos and game info are shown:
- Meet the Soldier: Soldier yells the last words of his speech to the severed head that fell off his fence.
- Meet the Scout: Scout is eating a Sandvich, then the camera zooms out to reveal that it's Heavy's, and Heavy is laying on the ground, unconscious. (also, the base is now RED's)
- Meet the Sniper: A continuation of the phone call scene from earlier, with Sniper telling his dad to put mom on the phone.
- Meet the Sandvich: The action scene from Meet the Heavy, only now Heavy is eating a Sandvich as everyone on BLU dies.
- Meet the Spy: RED Spy picks up the photograph of him and Scout's Mom holding hands, says "Ah, my petite chou-fleur" note , and walks away, all while peaceful French music plays.
- Meet the Medic: We hear Medic finishing his operation on Scout while the other RED classes wait in the waiting room. As he leaves the operating room, he has a yellow glow in his chest and yells "Oh-ho-ho-ho man, you would not believe...how much this hurts," followed by Archimedes cooing from within his body.
- Meet the Pyro: Pyro walks into the sunset in Pyroland, but as the camera pans out into reality through a hole in Soldier's chest, we see buildings crumbling and the corpses of the BLU members that Pyro killed. Pyro then whistles very slowly as the screen fades to black.
- Each of the games within the Team ICO Series contains sometimes lengthy post-credits stringers which turn what were originally very Bittersweet Endings into slightly happier ones:
- In ICO, the game returns control to the player for a short Playable Epilogue, where After Yorda places ICO on a boat and stays in the castle as it collapses, both Yorda and ICO wash up on a faraway beach together.
- In Shadow of the Colossus, a resurrected Mono finds Wander again, now reincarnated as a baby with horns, linking the game with ICO. Although both are forever trapped within the seemingly lifeless and desolate Forbidden Lands, they walk to the top of the shrine to find a secret garden filled with animals.
- In The Last Guardian, the game reveals that the boy, who throughout the game was narrating the story as an adult, was speaking to a group of kids that after many decades stumbled upon the boy's magic mirror buried the ground, which was lost years ago when Trico brought the boy back to the village. At night, our protagonist and the group of kids activate the mirror using a torch, sending a signal that travels hundreds of miles back to The Nest, where Trico (now with a child) suddenly wakes up - suggesting that the two will meet again. Pressing the circle button during this sequence will light up Trico's horns, much like they would when holding the mirror throughout the game.
- Tenchu 2, after "winning" the Tatsumaru missions. SUZAKU IS ONIKAGE!
- In To the Moon, Dr. Watts is shown next to Rivers and Johnny's graves by the lighthouse, obviously thinking about something before Tommy and Sarah arrive with Dr. Rosalene. The two children leave and soon Eva gets a phone call for another patient. The two Doctors start to leave, only for the screen to flash red for a second, like when they were insides Jonny's memories and he was getting closer to death. Dr. Watts notices and takes out a bottle of painkillers, gulps it down and glances around as if to make sure that no one saw before leaving. This implies one (or even both!) of two things: One, he's addicted to the painkillers or two... he's dying. It also has a Sequel Hook in the form of the game's title with a checkmark next to it.
- Valkyrie Profile has voiced soliloquies by Lezard and Brahms - but you have to wait several minutes after the credits to hear them. Notably, the creepy, vague messages following the B ending are the only indication to the player that what you thought was the Golden Ending wasn't it at all, and that you're going to have to work harder next time. "Nothing is over yet," indeed.
- The credits of Watch_Dogs has this in detailing the fallout from all the chaos caused throughout the game. A major human traficking ring is brought down. The mayor of Chicago is found dead, with speculations of either suicide or assassination. Even after Aiden and Damien's final battle, Blume is still ready to go forward with a new version of ctOS. DedSec also declares war on Blume. One last stinger is in the end when it comes to tying up a loose end: Maurice Vega, the man responsible for killing Aiden's niece. You have one last choice: kill him, or spare him.
- Wild ARMs Alter Code F - after the animated sequences in the credits, the game picks up approximately a year after the final battle where all of the teammates from the game have gathered around the broken body of Asgard the Earth Golem.
- Wing Commander III uses an outtake of Tom Wilson lampshading Mark Hamill's role in a science fiction film, asking one of his fellow pilots if he is the guy from Star Wars, much to her amusement.
- In the "Enhanced Edition" of The Witcher 2, after about twenty minutes of credits the player is rewarded with a scene of Nilfgaard beginning its invasion of the Northern Kingdoms.
- After the credits in Wolfenstein: The New Order, a helicopter is heard approaching.
- Wonder Boy in Monster World (1991) showed the not-dead final boss flying through space.
- The World Ends with You:
- After collecting all of the secret reports, beating the final boss again will give you a very short scene after the credits: Joshua and Hanekoma watching Neku and company's heartwarming reunion in the Realground. Hanekoma tells Joshua something to the effect of "it's their own lives — they can live as they want." Josh is so pissed off by this point that he simply flies off. Cue Hanekoma spreading his Angel wings, saying "Some people just can't take 'no' for an answer," and flying after Josh.
- The iOS Games port adds an extra one: A single image of a girl with headphones holding a Mr. Mew doll. Odds are good this is setting up a sequel - especially since some of the series's staff worked on Kingdom Hearts which did a similar thing with one of their own characters (see above).
- WWE SmackDown: Here Comes the Pain had one of these after sitting through the end credits, where you got a short, live-action video with John Cena rapping about the game.
- Xenoblade Chronicles X has two stingers, both of which throw major curveballs on the plot. The first shows Elma and a small team of Reclaimers checking on the data room of the Lifehold Core only to find the entire thing has been trashed since the landed on Mira, leaving them questioning how any of them are alive in the first place. The second shows Lao, who had just died at the end of Chapter 12, lying on a beach somewhere and being approached by a mysterious figure who never appears anywhere else in the game. The game's Japanese artbook seems to imply this is a character called The Black Knight. "This Story Never Truly Ends", indeed.
- Yakuza 0: for the first time in the story, Kazuma Kiryu and Goro Majima meet.Majima: ...Yo...KIRYU-CHAN!!!
- Yoshi's Island:
- After the credits of the original game, the stork places Baby Mario and Baby Luigi on a doorstep of a mushroom-shaped house. It then cuts to the parents' hands holding them up as a slowed-down version of the Level Complete music from the original Super Mario Bros. plays, with text reading, "Heroes are born! THE END" (Or "Our heroes are born!" if you're playing the Advance version). The game is then stuck at this screen forever unless you turn off or reset the SNES.
- In the end of New Island, Yoshi is seen rescuing Baby Luigi and the stork, again, as the stork delivers the Mario Bros back home again. After the credits, we see a similar ending to the first Yoshi's Island game, except the text says "Our heroes are born!...Again!". Finally, the mysterious Mr. Pipe is revealed to be the adult Mario from the future, as he disappears magically.
DON'T FORGET TO TURN ON THE LIGHTS, OR THEY'LL GET YOU