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The Scrappy / Mortal Kombat

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Generally, most of Mortal Kombat's scrappies emerged from the post-2D games. Considering that many fans could probably count the few popular characters introduced from MK4 all the way to Armageddon on their fingers and still have a few to spare, this isn't surprising. There does seem to be some hope the developers are starting to learn, as Mortal Kombat X introduced a slew of new characters with relatively little hate coming their way.


  • Mortal Kombat 4: Meat is unpopular because he's essentially a Flat Joke Character. He wasn't even a character as such to begin with — his texture mapping was, as a joke, unlockable for any character you chose to play after doing something specific in MK4. He had none of his own moves - his name wasn't even in the game, he was always identified as the character onto whom his texture mapping was placed. Technically, his only real appearance was in Armageddon, but he wouldn't have shown up there at all were it not for this gag in MK4.
  • Mortal Kombat: Deadly Alliance:
    • Perhaps the most unanimous Scrappy in the series is Hsu Hao. His goofy design as well as his sloppy animations and gameplay have made him very hated at worst, and forgettable at best. Even the creators dislike him; to this day, NetherRealm Studios have alluded to their dislike of his character.
      Fan: (upon seeing Kano's MKX design) Would Hsu Hao be jealous of that chest piece?
      Ed Boon: Yes, and we don't care.
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    • Mokap. His concept was ridiculous and scrutinized for being lazy, and even made Screw Attack's "Top Ten Worst Mortal Kombat Characters" list.
    • Drahmin for being difficult to control (he's one of the only playable characters that had no dial-a-combos), not to mention the irritating flies that follow him around.
    • Drahmin's buddy Moloch is hated for being an incredibly cheap midboss. Perhaps unsurprisingly, he and Drahmin were killed in the MKX comic. The trophy room in 11's Krypt slightly alters this to say that Drahmin managed to escape the Netherrealm and tried to swear loyalty to Shao Kahn as an enforcer. Shao just murdered him on the spot without hesitation.
  • The new timeline Sindel starting from Mortal Kombat 9 ended up generating a LOT of unwanted heat. In her debut, she murdered all but four heroic kombatants in rapid succession, including her own daughter and attendant, and it took the Heroic Sacrifice of Nightwolf to stop her, but the damage was not undone. The game still managed to tease that this might be a case of Brainwashed and Crazy since in the Arcade Ladder ending, she showed herself to be like her original timeline self, regaining her conscience and ruling Edenia wisely. Come Mortal Kombat 11, however, it turns out that in this new timeline, there was a Retcon of her personality and entire backstory, whereas instead of being a queen that was tragically snatched away from the love of her life and had to commit suicide to spite her captor and also protect other realms as well as a loving mother, here she's a one-note, power-hungry dominatrix who lied and cheats her way and pretty much in cahoots with Shao Kahn. Even in the Aftermath expansion pack, her personality didn't change, any notions of "good deeds" she did like saving Nightwolf or embracing Kitana like she did in Deception, turned out to be calculated Bitch in Sheep's Clothing actions. Unlike Shao Kahn and Shang Tsung, who at least warranted Love to Hate reactions, the "new" Sindel is just plain despised, but unlike the likes of Hsu Hao, the new storywriter approved by Ed Boon once stated somewhere along the line of "Sindel would be much more interesting if she's Evil All Along, in the past timeline, she's a one-note damsel and a tragic abused wife trophy." note , so there was a notion into thinking that this new incarnation of Sindel would be much more liked. The statement largely backfired, with many disgruntled fans creating the "#NotMySindel" movement in response.


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