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    Mario Party 
  • Accidental Innuendo: Pointed out in Mario Party, as they note that DK's pose during the Limbo mini-game is somewhat suggestive of a different kind of donkey.
  • Actually Pretty Funny: During Bowser's Magma Mountain, Chugga talked about a review he saw that described him as "ProtonJon if he actually posted videos often." Even Jon admitted it was pretty funny.
  • Affably Evil: They notice that Bowser is more polite in his Event Block encounters. He says "thank you" and doesn't gloat when stealing coins.
  • Angrish: Jon in the last board, once his poor luck takes its toll.
  • Arson, Murder, and Jaywalking: Near the end of the first video.
    Jon: We set the man out to drown in the oceannote , and then you threw a bomb at himnote .
    Chugga: And stole all his money.
    Jon: That poor... man.
  • Artificial Stupidity: Wario, who had enough coins for a star, decides to waste 10 to use a shortcut. He loses, is now forced to visit Toad, and can't afford it.
    • This becomes a minor gag, with the guys even replaying the clip of Wario's horrible decision later.
    • In Buried Treasure in Mini-Game Island, Peach found the chest first and would have won had she not turned away from the chest, giving Jon the victory!
  • Aside Glance: Lampshaded in Peach's Birthday Cake, when Bowser gives 20 coins to the completely broke DK (Chugga). "Even DK wants to know, 'What the hell was that crap?'"
  • Attack! Attack... Retreat! Retreat!: During Wario's Battle Canyon:
    (Chugga gets shot out of a cannon, but lands after Boo)
    Chugga: NO!
    (Chugga lands on a one-player minigame space)
    Chugga: Oh, cool!
    (The roulette selects Slot Machine)
    Chugga: NO!
  • Awesome Mc Coolname: One of the many subjects they discussed was official name changes. Brought up was a story of someone who had their name officially changed to Buzz Lightyear.
  • Berserk Button: Just about everyone hates Chance Time. Chugga gets even louder when he loses coins, and he loses it when he loses stars.
    • As seen above, Chugga and Jon hate the memes they created.
  • Big "WHAT?!": Twice during Peach's Birthday Cake:
    Chugga: I've never seen an Indiana Jones film.
    *beat*
    Jon: You-WHAT?! Sorry, that took a second to click.
    Tim: Wait a minute. Wait. A minute. You haven't seen Indiana Jones? Even I've seen Indiana Jones.
    Chugga: I've never seen an Indiana Jones movie.
    Jon: How could you have not seen an Indiana Jones movie? It's like THE action movie.
    Tim: Aw, man.
    Chugga: I've never seen a Back to the Future movie, either.
    Jon: NO WAY!!
    Tim: WHAT?! OH MY GOD!!
    Jon: What kind of human being are you?!
    Chugga: One who doesn't watch a lot of movies?
  • Blessed with Suck: Chugga claims he's stolen Jon's power to get mini-game names wrong.
  • Bookends: Even lampshaded by Chugga in editing — the same minigame (Shy Guy Says) was played on the first turn of the first board, and the last turn of the final board with Chugga as the victor on both.
    • The LP also ends with the LPers talking about how they're "The Runaway Guys" over the opening cutscene.
  • Buffy Speak: On Magma Mountain. Doubles as a Shout-Out to This Very Wiki.
    Chugga: Yes!! No more of the stuff!
    Jon: The 3 on 1's?
    Chugga: The stuff.
    Jon: The stuff with the things that do the stuff with the ringyjingys.
    Chugga: With the thing.
    Jon: Yeah, yeah, with the thing!
    Chugga: Yeah, with that thing, not the-
    Jon: Wait, which thing, the other thing?
    Chugga: No, not the other thing, you're thinking of the thing that is the third stuff from the left.
    Jon: Oh, wait, that thing? (pointing at NCS)
    Chugga: Yes!
    Jon: OK.
    *beat*
    Tim: Uhh, I have no idea what I just heard there, y'all.
    Jon: TV Tropes just kinda had a heart attack.
  • Call-Back:
  • Casting Gag: Jon plays as Mario. The three of them clarify that for once, he's not playing as a hacked version of Mario.
    • Unfortunately, the gag doesn't carry onto the New Super Mario Bros. Wii LP.
    • An ironic one with Chugga, who plays Donkey Kong. DK is a monkey, yet he has the least number of Butt-Monkey moments.
      • Played straight with a second Casting Gag with Chugga and Jon together — Jon is Mario and Chugga is Donkey Kong. In several games, DK is Mario's rival and vice versa.
    • NCS plays Yoshi, and has the worst luck. It's not easy being green.
  • Cliffhanger: Probably the only intentional example: Bowser's Magma Mountain, the end of the fourth video. Wario had 3 Stars and everybody else only had one. The video ended with Chance Time and the wheels were set to Wario swapping Stars with someone. It was on the last turn right before the mini-game, so the lucky participant would pretty much be guaranteed to win. It turned out to be Chugga, leading to his fourth victory and him being the majority winner of the LP.
    • The description of the vídeo states that this cliffhanger was something M. Night Shyamalan would be proud of.
  • The Computer Is a Cheating Bastard: The whole reason for the Anti-Peach Allegiance.
    • During a Paddle Battle minigame, Compu!Luigi rockets the raft all the way across the river in one mighty stroke after the guys get him to take a hit. Screams of this commence.
    • On Bowser's Magma Mountain: "WHAT?! THAT WAS A STAR!"
      • Apparently, this is actually a bug programming shortcut. The first Mario Party predetermined all random-number results (Dice Blocks, the Roulette Block prompting the above quote, possibly even Chance Time) before each turn. Further proven in the next episode (and the previous one too, though that went unmentioned) when a Star is selected even though the block was clearly showing Bowser.
  • Damn You, Muscle Memory!: NCS loses one of the minigames because he forgot Yoshi doesn't have the flutter jump from his usual games.
  • Dark Horse Victory: When you have three human players and one random computer opponent, this is almost inevitable sometimes.
    • The most obvious example of this is in Wario's Battle Canyon; Jon had the lead for most of the game, until the very end when NCS, who had been in last place most of the time, suddenly snatched it from him. The trope also gets inverted; Jon comes in dead last.
      Chugga: Yoshi?!
      Jon: Whoa, Tim wins?!
      Chugga: Tim?! Where the hell did he come from?!
      Jon: Outta nowhere!
    • Chugga winning Bowser's Magma Mountain also counts. It was magnificent.
  • A Day in the Limelight: The guys had Luigi as their partner for the Mini-Game Island, giving him more of a spotlight. This was also their reason for picking Luigi as the CPU in the Mini-Game Stadium.
  • Department of Redundancy Department: This little token from "Yoshi's Tropical Island – Part 4":
    Chugga: I was one of the few people who actually had the first [Mario Party]... and I was too poor to afford any more after that, because I was really poor.
  • Dialogue Reversal: In "Donkey Kong's Jungle Adventure – Episode 1"...
    *during Bowser Balloon Burst*
    Chugga: Wow, I'm doing terribly.
    Jon: That's what I like to hear.
    *later, during Bobsled Run*
    Jon: Oh man, we're [Jon and NCS] doing horribly.
    Chugga: That's what I like to hear.
  • Dissimile: Chugga, on Knock Block Tower: "It's like Jenga, except not at all."
  • Dude, Not Funny!: Discussed. When Chugga and NCS fall off the slope in Bobsled Run, Jon says afterwards that they had a Jamaican bobsled accident, then asks if it's too soon straight after.
  • Even Evil Has Standards:
    • In Luigi's Engine Room, Chugga gets Boo and has enough coins to steal a Star, with Jon being the only one aside from him to have one. Chugga instead steals coins.
      Jon: I thought you were gonna do something else there.
      Chugga: I'm not that mean. You are, though.
      Jon: Yeah, 'cause I did it last time!
    • In Peach's Birthday Cake, Bowser actually gives Chugga money when he's broke.
  • Even Nerds Have Standards: When NCS makes the inevitable reference to "Move Faster Pokey", Chugga, of all people, immediately chastises him for it, claiming that even he wouldn't have gone that far.
  • Facepalm: Yoshi's game-loss animation, which they nickname "eyes-palm" or "face-eyes".
  • Fan Nickname: invokedSeveral In-Universe examples.
    • invokedProtonJon always refers to the "Bowser Revolution" event as "Bowser Communism".
    • invokedIn Luigi's Engine Room, Chugga refers to the robot whom you can pay to switch the gates as "Bill Gates". Jon doesn't get it, and Chugga has to explain it.
    • invokedBowser's dance is affectionately called the "Pee Dance".
    • invokedThe Bowser space is called "Die". And it gets landed on quite frequently, causing them (usually Chugga) to say "And we get Die" a lot.
  • Fantastic Racism: Brought up humorously concerning Yoshi and Donkey Kong in the Mario Party videos.
    Chugga: And you say I'm racist.
    Jon: Ra— how is that racist!? It's a dinosaur!
    Chugga: Dinosaurs are people too, you know!
    Jon: No they're not, they're dinosaurs! That's why they're called dinosaurs!
    Tim: *on the brink of laughing* No comment.
    • Also how Chugga pronounces Knock Block Tower. It gets even more racist as the boards go by.
  • Fictionary: Chugga wonders if "Take it to the fridge" is a form of Rapanese.
    Jon: ...Rapanese. Rapanese. I-I'm walking away.
  • For Want of a Nail:
    • The only thing that stopped Wario from winning Bowser's Magma Mountain was Chugga having ONE MORE COIN than him, thus letting Chugga win the Coin Star.
      • The inverse happens in Toy Dream: Mario wins because he had ONE mini game coin more than Chugga.
    • A harder-to-catch version during Eternal Star: Peach came in second, and on the last mini-game ("Shy Guy Says"), Chugga won. If you look at the final results screen, it showed that the 10 coins Chugga got allowed him to keep ahead of Peach after the bonus stars were awarded.
  • Foreshadowing: Possibly intentional: JoshJepson is mentioned at one point during the LP. Guess who joins them for their next LP.
  • Four Is Death: Inverted. A person in Mario Party who leads by 4 stars means death to everyone else. Clearly demonstrated in Eternal Star, as Chugga was the one that had 4 stars. Guess who won the board?
    • And Jon's anguished cries of "GAAAMEEE!" was said 4 times in a row when first used in Yoshi's Tropical Island.
  • Fridge Logic: Invoked in the last part of the LP. "You didn't have numbers in 1927?"
  • Fun with Acronyms: In one chance time, Jon — having lost a star — tells the game 'FU so much.' And Chugga gives us this:
    Chugga: If you see Kay, tell her I said 'hi!'
  • Funny Background Event: In Mini-Game Island, the Guys overhear a conversation between drug dealers. Later on, in Mini-Game Stadium, the mic picks up the sound of the police siren on their way to arrest the drug dealers.
  • Gang Up on the Computer: The three of them often partake in this when they aren't explicitly screwing each other over. In Luigi's Engine Room, they even officially form an Anti-Peach Allegiance.
    • During the Yoshi board, they decide to gang up on Chugga instead.
      • Jon even states that he would even help Tim win just so Chugga couldn't.
    • They'll often target the computer player with Boo even if the computer is already in last place. Justified by the computer's Coins and Stars not being put into the in-game bank at game's end... at least for Mario Party 1.
  • Godzilla Threshold: Nodded to in Peach's Birthday Cake when Peach herself seems to be in the running for victory:
    Chugga: Oh, I thought she was gonna get Chance Time there.
    Jon: ...I was kinda hoping she'd get a Chance Time.
    Chugga: ...me too, honestly.
  • Hypocritical Humor: Jon: How is that racist?! It's a dinosaur!
  • I Always Wanted to Say That: Towards the end of the first part of Luigi's Engine Room, when Jon gets a Poison Mushroom, Chugga chimes in with this:
    Chugga: Hey, Jon. Hey, Jon. Don't eat the mushroom.
    Jon: ...I hate your face.
    *Chugga laughs, NCS groans*
    NCS: Man, talk about perfect timing!
    Chugga: I was saving that joke!
    Jon: I like how you scripted jokes for— to say—
    Chugga: Well, I just thought of it on the plane!
    Jon: You thought of it on the wa— You literally have thought of this for days! You've been waiting days to make a "Don't eat the mushroom" reference!
    Chugga: Well, I guess I knew it would bug you! I knew it would bug you, that's why I did it.
    • Which leads to...
  • Ironic Echo/Laser-Guided Karma: The very next turn, Chugga gets a Warp Block and switches places with Jon. He also gets a poison mushroom. Naturally, Jon remarks with a mocking tone, "HEY, CHUGGA! DON'T EAT THE MUSHROOM! I HEAR IT'S BAD FOR YOU!" But wait! It gets better! Chugga gets his revenge on DK's Jungle Adventure, where he makes another gag at Jon's expense.
  • Mind Screw: Jon has one of these moments when Chugga reveals that Mario Party has Canon.
  • Mix-and-Match Critters: The trio has a tendency to laugh whenever one of the characters ends up in a Bowser suit with their ridiculously mismatched head peeking out.
  • Mood Whiplash: Chugga during Wario's Battle Canyon: "(gets shot by a cannon, lands two spaces behind Boo) NO! (lands on Mini Game) Oh, cool! (gets Slot Machine) NO!"
  • My Greatest Second Chance: Chugga gets the chance to play Knock Block Tower during Minigame Island, something he's been hoping for to make up for a humiliating loss during the main LP where he had the game practically won only to blow it at the last second. He winds up doing even worse, leading him to have a minor Heroic BSoD.
  • Noblewoman's Laugh: Jon gives a really good one during Yoshi's Tropical Island while making fun of Chugga's saying "Knocka Blocka Towah!" (Knock Block Tower).
    • Which (in editing) Chugga said sounded an awful lot like The Joker.
  • No Indoor Voice: Plenty.
    • ProtonJon: GAAAMMMEEE!!!
    • Chugga on several occasions. Most notably when he wins a Chance Time in the last round of Bowser's Lava Mountain. They even warn the watchers to turn their earphones down.
  • Noodle Incident: At the very beginning of "Mario's Rainbow Castle – Episode 4":
    Chugga: No yawning! *hits Jon*
    Jon: I'm sor — Ow! What the heck was that for!? Beat ...did you lick your finger first?
    Chugga: No—!
    Jon: That's disgusting!
    Chugga: *laughing* No I didn't—
    Jon: WHAT IS WRONG WITH YOU!?
    Chugga: Haha! ...I like how the fans didn't see what happened and they just hear you saying "Did you lick your finger before you did that?"
    Jon: ...well, now you're just making it worse.
  • Oh, Crap!: Many, many times.
  • Overly Long Gag: The very last mini-game they play is Shy Guy Says. The mini-game goes on for 40 seconds before Jon and Chugga are the only ones left standing. They then proceed to survive the mini-game for the next minute and 28 seconds, making the mini-game last for two minutes and eight seconds. Doesn't sound too long, but watching it does feel ridiculous after the first half minute.
  • Overly Narrow Superlative: A variation in Luigi's Engine Room:
    Chugga: Buried Treasure, alright. I won this every time we played it last game, hopefully I can do so again.
    Jon: We only played it once last game.
    Chugga: That was every time!
  • Overly Preprepared Gag: Apparently, Chugga had been waiting for days to make a "Don't Eat The Mushroom" joke towards Jon.
  • Potty Dance: Bowser's "Pee-Pee Dance" is a running gag.
  • Punctuated! For! Emphasis!: SCREW! YOU PEOPLE!
  • Rule of Three: All over the place. The Runaway Guys are composed of three core players, many players winning the game by having 3 stars, many mini-games have been played up to three times so far, etc.
  • Running Gag: "Don't eat the mushroom" is a very easy quote to toss around.
    • Chugga says "Knocka Blocka Towaa" every time said game is selected.
    • "I don't like that omen." is often said by Jon or Chugga whenever the Chance Time's pre-set mode shows Mario or DK giving coins to another player. Eventually, they start saying it every time someone hits Chance Time. Ironically, Chugga later wins Bowser's Magma Mountain as a direct result of Chance Time.
      • "Oh look, <x> is giving ten coins to himself, how generous of him!"
    • On the instruction screen of minigames, Chugga will often move his character around and announce how he's attacking the others.
    • GAAAAAAAAAAME!!!
  • Sarcastic Clapping: The other guys' reaction to Chugga's performance in "Knocka Blocka Towaa" on the minigame island.
  • Say My Name: Jon's repeated, anguished screams of "GAAAAMMMMEEE!"
  • Screw Destiny: You know that "Mario Party has canon" bit in the first episode where Emile claims Wario ends up as the Super Star? They made sure Wario didn't win at Bowser's Magma Mountain.
  • Screw This, I'm Outta Here!: Called out word-for-word during a failed "Bowl Over" game, where the shell hits the "gutter" and the Koopa Troopa used as the bowling ball pops its head and limbs out of its shell and runs off.
  • So Bad, It's Good: invoked Chugga references this trope almost verbatim, claiming that Shaq Fu is "So Bad It's Great".
  • Sound-Effect Bleep: Played humorously when Chugga uses it.
    Chugga: You know what else isn't making it into the final cut?
    Jon: What?
    (Insert long bleep here)
    Jon: Yeah, that just threw me off guard, actually.
    ** ...In case you were wondering, Chugga just shouted and thought that the censor fit better in editing!
  • Stay in the Kitchen: In the intro to the game itself, Chugga explains the premise of Mario Party — they try to figure out who among them is the best, but he adds in that it can't be Peach, "because she's a woman." He's immediately called out on this.
  • The Stinger: Thrown in at the end of Bowser's Magma Mountain, just to remind everyone of Wario's moment of monumental Artificial Stupidity.
  • Stupid Statement Dance Mix: Here's one of the memorable "Turn your headphones down" Chance Time of Bowser's Magma Mountain.
  • Tempting Fate
    • In Handcar Havoc, Jon states that you never had to use the brakes... and then both teams fall into the lava as they tried to go through a curve.
      Chugga: You say we never needed the brake button! *(beat)*
      Jon: My bad.
      Chugga: SEE?!
      Jon: I have never- n- never ever needed the brake button on that! Never.note 
      Chugga: TOLD! YOU!
      Jon: That's the first time I've ever seen it-
      Chugga: TOLD! YOU!
    • And in Eternal Star:
      Jon: And I'm gonna roll a 2. (A Slow Block pops upnote ) GAAAAME!!!
      • Though he did get a three, this was immediately followed by Chugga getting a Speed Blocknote , resulting in angrish from Jon.
    • In Yoshi's Island:
    Jon: (gets a Mushroom Block) Oh, this could be good...
    Tim: Or it could be bad!
    Jon: (rolls a Poison Mushroom) GAAAAAAAME!
  • That Came Out Wrong: Concerning a coin-stealing mini-game, where Chugga kept referencing rape (due to how the coins are stolen):
    Jon: "What's with you and rape?"
    Chugga: "I don't know? ...it's fun?"
    Jon: "WHAT?!?"
  • That One Level: invoked
    • Emile considers Wario's Battle Canyon to be this. Throughout the whole board, only two stars are purchased.
    • Peach's Birthday Cake is a low-scoring board where every event is very expensive.
  • That Russian Squat Dance: During the Minigame Island run, Jon mentions that Wario looks like he's doing this in the limbo game.
  • Throw the Dog a Bone:
    • NCS's victory in Wario's Battle Canyon, though it was due to pure luck and landing on lots of Happening Spaces.
    • Jon finally getting a regular mushroom.
  • Took a Level in Badass: Wario (the AI) gets serious during Bowser's Magma Mountain, and loses by only one coin.
  • Tranquil Fury: In "Yoshi's Tropical Island – Episode 3," Jon inadvertently brings up Steve while alluding to Ballroom Blitz (the song, not the trope). Chugga's reaction:
    *quietly* "Don't mention Steve around me."
  • Trauma Conga Line:
    • Jon in "Yoshi's Tropical Island – Part 1." First, he got a poison mushroom from a Mushroom Space. Then, Luigi got a warp block and swapped places with Jon (putting the latter several spaces back) and then got a normal mushroom from the same Mushroom Space. And later in that same turn, NCS also got a normal mushroom. Jon was not amused.
    • On the final turn of Wario's Battle Canyon, Chugga — whose turn immediately precedes Jon's — reaches Boo and steals a star from Jon. Then on Jon's turn, he gets a Minus Block note . And rolls a 10.
  • Waxing Lyrical: ProtonJon carries this over from his own videos when he quotes "Eye of the Tiger" lyrics.
    • He also tries this with Rickroll, but sputters and fails a few lines in. Chugga expresses disappointment because it was actually going somewhere.
    • However, here, Jon is able to sing some of it.
  • What Kind of Lame Power Is Heart, Anyway?: In early parts, there's a running joke that Jon has Psychic Powers that... let him accurately predict how many coins Boo is going to steal before it happens.
  • Yank the Dog's Chain: On Peach's Birthday Cake, NCS lands on a hidden block that gives him 20 coins, which is enough to pay for the star that's right ahead. Too bad that the star he earns is taken from him a few minutes later when he lands on a happening space.
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    Mario Party 2 
  • Also sprach Zarathustra: Jon starts singing this in part 5 of Bowser Land when he's deciding whether to steal a star from Chugga or Tim.
  • Anticlimax: In Bowser Land, the bank's total loan eventually reaches triple-digits, and the Guys hype this up tremendously, as whoever lands on the bank will have to pay back all those coins. Nobody ever does.
  • Artificial Stupidity: In the last minigame of Pirate Land, Luigi goes only for Tim, shooting in the same place, which Tim keeps dodging.
  • Beware the Nice Ones: Tim definitely Took a Level in Badass after the first Mario Party LP; the only thing that's really keeping him from kicking ass is bad luck.
    • Especially shown in the duel minigame against Jon in Western Land:
    Tim: I'll just do 20 coins. note 
    Jon: (to himself) Man, I suck at this game...
    Tim: Well, since you said that! (puts coin amount up as high as it can go)
  • Big "NO!": Chugga is REALLY prone to these, although he cut it off once in Bowser Land because he miscalculated where he was going to land (thankfully for him).
  • Bookends: Before even starting, it's already a subtle case of it. The very first game the guys played was the original Mario Party. Their next LP, another Mario Party game, was announced on their one-year anniversary.
    • A case within the series itself: Pirate Land and Bowser Land, the first and last boards respectively, were the only times Jon used a Magic Lamp.
  • Borrowed Catchphrase: NCS borrows Jon's "GAAAAAAAAME!!" when the AI steals his coins with Chance Time in the first part of Mystery Land.
  • Camera Screw: On the first Torpedo Targets minigame of Western Land. As Chugga puts it:
    Chugga: Oh — what the hell, what is the camera doing?
  • Chekhov's Gun: The first Chance Time on Pirate Land ends up playing a crucial role in deciding the outcome of the board.
  • Colbert Bump: invokedThe guys attempt to do this to Clone High; Chugga in particular hopes their constant quoting of it will get other people to watch it.
  • The Computer Is a Cheating Bastard: According to Chugga, the hard-leveled CPU's AI can mash buttons faster than a real N64 controller can even process buttons being pressed.
  • Continuity Nod: The description for Episode 16 of New Super Mario Bros Wii reads "Bowser Land, the happiest place on Earth!" When they get around to playing the Bowser Land board in Mario Party 2, the description reads, "The happiest place on Earth!"
  • Crack Pairing: In-universe; due to an Incredibly Lame Pun made by Chugga and an offhand comment by Tim, Jon now supports Chugga X Jynx. And so do several DeviantArt artists...
  • Cuteness Proximity: At one point, Jon's cat wanders in while they're recording. Jon is immediately distracted, and starts making kissy-noises at her.
    "Kitty! Do you want to be on the Internet? <3 I hear the Internet loves kitties~!"
  • Darkhorse Victory: In Pirate Land, Chugga wants the computer player to get one of these.
  • Flat "What": Jon's response to Chugga after the latter sang along with the title screen music.
  • Foreshadowing: This game was referenced in one of Tim's vlogs before he removed the bit that referenced it.
  • For Want of a Nail: In Mystery Land, if the AI didn't land on the Battle Space on the final turn, then Tim would've been the one to win the board because he had won both the Minigame and Coin star while Jon just got the Happening Star. But since the AI did just that, Jon won all three stars, and Tim won nothing.
    • Also, if Jon didn't steal Chugga's star and went for Tim, he probably wouldn't have won.
  • Groin Attack: Chugga throws his controller at the end of Bowser Land, and nails Jon.
  • Hope Spot: Jon and Tim each get one on Pirate Land. Jon was worried that Chugga would use Boo to steal his Star on the last turn if Chugga rolls a high roll, which would give him the board. Chugga didn't make it, to Jon's relief. And then Chugga found a Hidden Block, which gave him both the star and the game anyways! Chugga even lampshaded it. Meanwhile, a star appeared just a few spaces in front of Tim. Said star would get him out of 4th place. He had over 100 coins, and had two turns, and 5 spaces to get that star! He didn't make it!
  • Imperial Stormtrooper Marksmanship Academy: Computer-controlled Wario, when he has an opportunity to fire torpedos from Jon's submarine. "Doh, I missed" is an understatement here.
  • Laughing Mad: Jon becomes this throughout Mystery Land. With good reason.
  • The Problem with Pen Island: Discussed Trope, Chugga mentions Ōkami, in which there are enemies called 'molesters' (which were mole-themed and supposed to be pronounced 'mole-sters'). There's no 'E' in their name in-game, though, but it is a joke among fans of Okami.
  • The Load: Wario often never helps much in 2-vs-2 minigames.
  • Offscreen Moment of Awesome: Jon finally having the guts to kick Emile out of his house. You can hear him saying bye outside.
  • Oh, No... Not Again!: Many mini-games provoke this response, including but not limited to "A Day at the Races" and "Destruction Duet".
  • Opposite Day: In-universe, they refer to Bowser Land as the board version of this: The bank gives coins instead of taking them (with the caveat that whoever lands on the space pays them back), the item shop forces items on you, Baby Bowser is the host instead of Toad, etc. It's also kind of opposite on a meta level for the guys: Tim spends most of the game in first place and gets really lucky, they play almost every Battle Minigame except Day at the Races, and Jon is more cheerful generally, while Chugga is more sarcastic.
  • Out of Character: Chugga and Jon, as listed above, basically swap personalities on Bowser Land; Chugga becomes more sarcastic and annoyed, while Jon becomes cheerful and upbeat. However, they do occasionally lapse into their regular roles.
    • Tim has his occasional moments of yelling, such as an Ironic Echo "WHERE YOU AT!" in Pirate Land.
  • Pop-Cultural Osmosis: In-series. During the Mini-game Coaster, Chugga and Jon were both amazed that Chugga knew the song "One Week" by the Barenaked Ladies. Jon then asked if Chugga knew it because of the Weird Al song. He did.
    • Chugga also thought that Tom Clancy was a game designer rather than an author, not knowing that the games were based off his books.
  • The Power of Hate: In the final game of the Mini-game Coaster, the Guys have trouble beating the Baby Bowser Bunch in a three-on-one game of Shell Shocked. Once Jon battles them a second time, Chugga suggests he pretends they're him. Jon proceeds to win, without taking a single hit.
    Jon: Imma fucking cut you! Imma cut you!
  • Recycled In Space: SPACE Land. The first episode alone is filled to the brim with Jon putting the word SPACE in front of everything.
  • Running Gag: Nearly every time it's time for a Battle Mini Game, the Guys end up playing "A Day At the Races".
    • In Bowser Land, they end up playing seven battle games, but not one of them is "A Day at the Races". This makes the Guys so sad that they try to play it as its own minigame in the minigame area, only to find out it hadn't been unlocked yet. This leads into the entire "Minigame Coaster" playthrough, after which they finally unlock it, and they play it as their very last minigame. Chugga wins. Maybe.
    • And two of them have gotten stars from hidden blocks on their first turn.
  • Scare Chord: The Bowser Land episodes begin with silence, and then Tim screaming almost instantly.
  • Space Pirates: In Pirate Land, the characters all wear pirate costumes — then when Jon gets the Magic Lamp, the Mushroom Genie flies him into space and down again to reach Toad, leading Jon to namecheck this trope.
  • Space "X": Jon has his fun with this on the space board.
  • Spit Take: Implied when Chugga starts doing his Kennedy impression, and makes a few poor word choices. Jon chokes and then complains, "Right when I started drinking!"
    • Tim is confirmed to have done this during Bowser Land when yet another "Tim, his wife!" reference is made.
  • Spoonerism: In Horror Land (part 2), Angrish turns NCS mentioning "button mashing" into "mutton bashing", and then "baton munching", which Jon mishears as "Batman munching".
  • Suspiciously Specific Denial: Chugga says he doesn't keep a list somewhere of every game where Wario says "Doh, I missed". Jon's not so sure.
  • Tempting Fate: Jon's using this to the point of weaponizing it. In the last two boards (which were recorded several months after the first two), he even explicitly refers to it as "weaponizing jinxes."
    • During the Minigame coaster, Jon hoped that the fans wouldn't make a montage of every time "D'oh, I missed" was used. Less than a day later...
  • That Came Out Wrong: During the last Minigame of Space Land, Toad Bandstand, Tim starts to 'scat' to the music, resulting in Chugga saying "I love Tim's scat."
    • In Horror Land, Jon manages to defeat Chugga in the 1-on-3 game of Bob-omb Barrage, which, up until that point, only the 1 player had won. Chugga then shouts that Jon "blew him up the ass."
    Jon: Are you sure you're straight? Because, you say things that people shouldn't say when they're straight.
  • That One Level: invoked
    • Mystery Land is designed to work the same as Wario's Battle Canyon, and Emile expresses his disinterest right from the outset.
    • The mini-game "Sneak n' Snore" is incredibly difficult for the group to win.
  • This Is Gonna Suck: During the opening thirty seconds of the first part of Horror Land (the first of a new batch of recordings by the guys), when Jon and Chugga are already arguing, you can hear Tim mutter "We're not gonna make it through this week..."
  • Took a Level in Badass: NCS plays way more competently than he did in Mario Party 1. However, he still rolls ridiculously low numbers, which is made more ridiculous since he failed to get an easy to reach Star.
    • This is even more pronounced in Western Land, where NCS managed to beat the other three players in a Crane Game, thus preventing Jon from getting a star on the next turn. For the uninitiated, Crane Game is a game where you have to pick someone up from a crane and mash A as fast as you can to drop them down a pipe. Even with a hard CPU, who can mash the buttons faster than an N64 controller could register, and Jon, who's clearly shown his button mashing prowess in the previous Crane Games.
    • NCS stayed as first place for the majority of Bowser Land until Jon won at the end.
  • Unusual Euphemism: Referring to his Catchphrase of "Press L to P!", Chugga says partway through Bowser Land that he has to "go press L" before going to the bathroom.
  • Waxing Lyrical: At the end, Tim starts speaking the lyrics to Still Alive.
  • Your Mom: Chugga begins Horror Land by insulting Jon's mother.

     Mario Party 3 

Battle Royale Mode

  • Accidental Misnaming: In Deep Bloober Sea, Jon calls Tim "Jim". note 
  • Actually Pretty Funny: Despite it being made at his expense, Chugga laughed at Tim's joke about item games.
    Tim: Let's see what you can not-get this time.
  • Alternative Character Interpretation: Building off what they previously established in Fortune Street, Waluigi is also in a long-term relationship with Bowser. (Not the healthiest relationship, given how Bowser keeps taking his money, but...)
  • Artificial Stupidity: Wario in Chilly Waters: he repeatedly moves away from the Star despite having enough coins to buy it, goes to doors when he has no Skeleton Keys, and duels Jon—who only has 69 coins, while Emile has over 300—for a single coin...by using a Dueling Glove he bought from the shop for 10 coins.note  Keep in mind, the AI's difficulty is set to Hard.
  • Badass Boast: In Woody Woods, when Emile mentions how well Tim is playing this time around:
    Tim: I told you guys if you stuck around, it'd be worth it.
  • Big "WHAT?!":
    • Jon does this in Woody Woods, when Emile chooses to steal coins from him instead of from Luigi, who was going strong for the coin lead.
    • Jon does it again in Creepy Cavern, when Chugga uses his Plunder Chest to take Jon's Koopa Kard. Jon assumed the chest would work the same as in Mario Party 2—taking an item from a random person—instead of taking a random item from a specifically chosen person.
    • Jon and Tim do this in Spiny Desert upon seeing Peach, having 0 coins, getting 50 from landing on the Bowser space.
    • Everyone when Tim gets the Wacky Watch in "Waluigi's Island," which can make the game go to to the final five turns instantly.
  • Butt-Monkey: Jon, who constantly gets robbed of coins, loses a lot of minigames (which is justified since he's not well-versed in Mario Party 3), and just falls prey to bad luck. He even plays an item game where he could easily walk and pick the item, only to accidentally pick an item he didn't want.
  • Call-Back:
    • Jon now plays as Waluigi, contrary to Mario, in response to the popularity of his Waluigi voice in Fortune Street.
    • In Woody Woods, Tim plays the duel minigame "Fowl Play"—which involves chasing a chicken—and references the "COJIRO!" incident from his solo LP of The Legend of Zelda: Ocarina of Time.
    • In Creepy Cavern, during "The Beat Goes On", Tim calls out the wrong buttons to psyche Chugga out, just as he did in "Shy Guy Says" in the first two Mario Parties. He wins the minigame because of it.
  • Chekhov's Gun: Jon's Plunder Chest, which he refers to as his "Insurance Policy", in Waluigi's Island. He uses it 3 turns later to steal Emile's Barter Box, after Emile had completely forgotten about it.
  • Combat Commentator: Chugga for Jon and Tim's "Tick Tock Hop" duel mini-game.
  • Crack Pairing: In-universe with Waluigi x Bowser, due to Jon's comments on Bowser's Ready for Lovemaking pose and on Bowser predicting Waluigi as the loser.
  • Crouching Moron, Hidden Badass: In Creepy Cavern, Mario keeps making bad moves, such as warping when he's close to the Star and throwing away Skeleton Keys for no reason. Then he lands on Game Guy and quadruples his coin count to almost 600.
  • Curbstomp Battle: Chugga's victory in Chilly Waters due to his massive coin lead and his sweeping the bonus stars.
  • Demoted to Extra: Mario is now an AI character since Jon is playing as Waluigi.
  • Double Take: Chugga in Woody Woods, as Jon has a Bowser Suit.
    "Hey cool, I'm ahead of Jon now. Oh, Crap!, I'm ahead of Jon now!"
  • Establishing Character Moment:
    • Subverted with AI Wario in Chilly Waters. Chugga mentions how hard the AI can be in Mario Party 3, since in the very first minigame Wario beats all three Guys...and then he spends the rest of the board making spectacularly bad decisions (see Artificial Stupidity above).
    • Played straight with Chugga himself, who (as Jon lampshades) starts screaming in reaction to the game on the second turn of the first board.
  • Failed a Spot Check:
    • In Waluigi's Island, Jon is about to get a star, so Chugga uses a Reverse Mushroom on him to force him to go backwards, allowing Chugga to get the star instead. Jon seems to forget he has a Golden Mushroom in his inventory that he could use to cancel the effect of the Reverse Mushroom.
    • Later in the same board, Chugga's overjoyed when he gets a rare item, having forgotten that Jon has a Plunder Chest he can steal it with—which he does.
  • Fan Nickname:invoked
    • invokedJon prefers the name "Dicey" for the host character, whose actual name is Tumble.
    • invokedIn Waluigi's Island, Chugga refers to the island with the constantly changing spaces as "the Island of Death".
  • Five-Second Foreshadowing: On the second-to-last turn of Spiny Desert, Tim, having 54 coins at the time, is getting two items from Toad:
    Chugga: Two items, one you'll never get to use.
    (The first item is revealed to be...)
    Chugga: MAGIC LAMP?!
  • For Want of a Nail: In Woody Woods, if it wasn't for that one bomb suddenly showing up in Cheep Cheep Chase, Jon would have tied the mini-game Star with Chugga and would have won the board.
  • Freak Out: Jon goes into a brief fit of rage when he loses the last minigame of Deep Bloober Sea, because Emile went over the rules too quickly for Jon to comprehend, giving him an unfair disadvantage.
  • The Gadfly: After using his Magic Lamp in Spiny Desert, Jon discusses the idea of saying "No" to the star just to be a jerk. Chugga also hopes to someday play Mario Party, earn a three-star lead, and then say "No" to another Star on the final turn just because he can.
  • Gang Up on the Computer: As in the first game with the Anti-Peach Allegiance, the three of them collaborate to try and stop the Peach AI winning Spiny Desert. They succeed.
  • Godzilla Threshold: In Creepy Cavern, Chugga deliberately lands on Chance Time after the AI wins twice at Game Guy and gets 596 coins.
  • HA HA HA—No: In Creepy Cavern.
    *Jon reaches an intersection and gets the option to land on the same space as Chugga and the AI, allowing him to duel either of them*
    Jon: Hahahahahahahahaha—NO.
    *Jon chooses the other direction*
  • Hard Work Hardly Works: Jon in the minigame "Bowser Toss." While Chugga's played it many times but still doesn't fully grasp its mechanics, Jon understands the principle almost immediately, and beats Chugga on his first-ever try at the game.
  • Heroic BSoD: Tim has one after his plan to make Chugga lose all his coins to Game Guy backfires, instead resulting in Chugga winning the minigame and doubling his coins to 312. All he can do is repeatedly mutter, "Awwwwwwwwww maaaaaaaaaan..."
  • Home Field Advantage: In Waluigi's Island, Jon—who's playing as Waluigi—thinks this will happen. It doesn't.
  • I Don't Like You and You Don't Like Me: Chugga quotes this trope at the camera angle when he plays "Fowl Play" during Creepy Cavern.
  • Laser-Guided Karma:
    • In Woody Woods, Chugga uses Boo on Jon to keep him from getting a star before him. On the very next turn, Chance Time gives TWO of Chugga's three stars to Jon. In Jon's words: "There is a God."
    • In Creepy Cavern, Chugga steals Jon's Koopa Kard, enabling him to take the Bank's money the next time he passes it. But then he ends up landing on the Bank space, which would give him the money anyway. And when the game gives Chugga the option to use the Kard, he accidentally picks "Yes," completely wasting it.
  • Mondegreen: When Jon says he hates the minigame Awful Tower, Chugga mishears it as "I hate Austin Powers".
  • Nice Job Breaking It, Hero!: In Chilly Waters, Tim gets a Lucky Charm and uses it on Chugga, hoping it will decrease his 156-coin count to 0. As Heroic BSoD above shows, it goes the opposite way.
  • Oh, Crap!: Chugga's reaction upon Jon using his Plunder Chest to steal Chugga's Barter Box, having completely forgotten about it until Jon brought it up.
  • Perfectly Cromulent Word: Jon describing the LP as "the educationallest show on the world". Not in, on.
  • Rags to Riches: The beginning of "Deep Bloober Sea [Part 3]" has Tim getting a star via hidden block and going from 2 coins to 22.
  • Read the Freaking Manual: Discussed in Waluigi's Island, when Chugga talks about how, as a kid, he could never get past the Hub World of Banjo-Kazooie simply because he never read any of the in-game text boxes.
  • Red Herring: In Deep Bloober Sea, the Star's initial spawn point is an out-of-the-way location that requires a player to win a luck-based game and have a Skeleton Key to get it, but Tim soon picks up a Lucky Lamp that can move the Star to a spot where someone can actually get it. He never does use it because he gets a Star from a hidden block and wants to leave the Star Space out of reach to maintain his lead.
  • Riches to Rags: Jon uses his Lucky Charm in Spiny Desert to make Peach play a Game Guy mini-game, causing her to lose all of her coins.
  • Rule of Cute: Jon's comment on the Toads' Chance Time dance.
  • Running Gag:
    • All of "Deep Bloober Sea [Part 3]" had Chugga and Tim using Boo to steal Jon's coins, Jon having trouble winning the Item games, and constant repeat minigames.
    • After Jon messes up a Chance Time in Woody Woods, he comments on how every Chance Time he does goes wrong in some way.
    • Jon getting third or fourth in the turn order. On every board.
    • Tim getting Stars or Skeleton Keys from hidden blocks, and Wacky Watches from Item Spaces.
  • Sadistic Choice: In Woody Woods, both Chugga and Jon reach an intersection and must choose between landing on either Chance Time or Game Guy.
  • "Shaggy Dog" Story: In Creepy Cavern, Jon and Chugga fight over control of a Koopa Kard (an item that gives the player all the money in the bank) and it becomes bitter due to Chugga getting the Kard partly due to Jon not knowing a game mechanic. Then in the end, Chugga accidentally wastes the Kard after he's already landed on the bank and emptied it out.
  • Take That!: In Waluigi's Island, Tim, of all people, delivers one to Game Grumps when he calls Chugga wandering around Spiral Mountain aimlessly "pulling a Grump", a reference to the common criticism of the Grumps wandering around while not knowing what to do.
  • Tempting Fate:
    • The end of "Chilly Waters [Part 5]":
    (Chugga uses his Golden Mushroom and rolls two 9's)
    Jon: Please don't get 9-9-9.
    (Cue Chugga getting a third 9 and, thus, an additional 20 coins)
    • The beginning of "Deep Bloober Sea [Part 3]":
    Jon: This is gonna be a slow-moving game, at this rate.
    (Cue Tim rolling a 1 and getting a Hidden block with a star)
    • "Waluigi's Island [Part 4]":
    (Chugga activates his Bowser Suit, two spaces away from the AI and three from Jon)
    Chugga: Don't give me a 1.
    (Chugga rolls a 1)
    Chugga: AHHHHH! DAMN! HOW COULD THIS HAPPEN TO ME?
  • That One Minigame: Their collective opinion of "The Beat Goes On," due to it being long and tedious. It also ends in a draw if more than one person lasts to the end, thus wasting everyone's time.
  • This Is for Emphasis, Bitch!: Attempted by Chugga in a hilariously awkward fashion (which is then immediately mocked by Jon).
    Chance Time...bitches!
  • This Is Gonna Suck: Jon says this word-for-word when he learns the gimmick of Spiny Desert. note 
  • Throw the Dog a Bone:
    • Tim wins three boards in a row, which is triple what he won in both of the previous Mario Party games COMBINED. This is enough for him to become the game's overall winner, having three boards to Emile's two and Jon's one.
    • Jon gets two in Woody Woods. First, after yet another string of bad luck, he suddenly gets a Star from a hidden block. Afterwards, he tries to earn enough coins to buy a second Star, but keeps losing them thanks to Chugga's scheming and still more bad luck. Then a Chance Time gives Jon not one but TWO more Stars. From Chugga.
    • After four boards of bad luck, Jon finally wins Creepy Cavern.
      • Jon also wins every duel board he participated in except for Gate Guy.
  • Took a Level in Badass:
    • Tim appears to have taken several levels in badass, as he not only wins more boards in Mario Party 3 than he did in 1 and 2 combined, but he ends up winning enough of them to become the overall winner of Mario Party 3. Unfortunately, he seems to have passed on his Butt-Monkey status to Jon.
    • The AI takes one in Creepy Cavern, gaining almost 600 coins from Game Guy and ensuring the Coin Star.
  • Trauma Conga Line: Jon experiences one misfortune after another in Deep Bloober Sea: he loses 20 coins when Chugga uses the Bowser Phone, Tim and Chugga keep using Boo to steal even more of his coins, he gets four item minigames but loses every single one (negating his chances of getting the star, since he needs a Skeleton Key), he loses the final decisive duel for the coin lead with Chugga in one second flat, and to top it off, he loses the last minigame of the board because Chugga didn't let him see the control scheme AND knocked him out almost immediately (leaving him very pissed in the process).
  • Unknown Rival: Jon suggests Waluigi is this to Luigi, who doesn't know he exists.
  • Verbal Backspace: Jon does one in Woody Woods, when he complains about having zero stars...right before he lands on a hidden block and gets one.
  • Waxing Lyrical: Emile does this with "How Could This Happen To Me" in Waluigi's Island, with Jon joining in.
  • Wham Line: Emile in Woody Woods Part 6:
    Emile: Oooh, I get to see Boo Twice!
    Que shocked reactions of Jon and Tim
  • What the Hell, Hero?: In the last minigame of Deep Bloober Sea, Emile goes through the instructions too fast for Jon to learn the controls, and starts the game despite Jon's protests. As the game begins, Jon fruitlessly mashes buttons, hoping to figure out how to play (and still arguing with an aloof Chugga that he doesn't understand the controls), only for Chugga to immediately go for him and knock him out. And then he shows Jon the controls. A very angry Jon calls him out with gusto.
    "Emile, what the fuck!? I just said I couldn't play the game!!"
  • Yank the Dog's Chain:
    • Poor Jon. Despite his almost consistently rotten luck, in Spiny Desert he manages to get two consecutive stars (putting him in the lead) and starts to feel a little more optimistic about his chances. Then a Chance Time forces him to give both of those stars to Peach, sending him from first to last and driving him closer to the Despair Event Horizon.
    • In Creepy Cavern, Jon gets a Koopa Kard from a hidden block. Later, Emile uses a Plunder Chest to steal it. What makes it even worse is that Jon didn't know that the Plunder Chest in Mario Party 3 lets you choose who to steal from, since the one in Mario Party 2 just stole randomly, so he used up a Skeleton Key that the Plunder Chest could have stolen instead.

Duel Mode

  • Born Unlucky: Jon's infamous Mario Party 3 bad luck rears its head again near the beginning of the Arrowhead board, when he attacks Tim and causes him to lose three hearts...only for Tim to quickly land on a Happening Space and restore them all. The trope is ultimately inverted, as Jon still manages to win the board.
  • Curb-Stomp Battle: Blowhard and Mr. Mover each end in only three-and-a-half turns, both times in Jon's favor (and in the former, he doesn't even take a single hit).
  • Morton's Fork: In Gate Guy, Emile has the option to land on either a Back Space or a Minigame Space. He picks the Back Space...which ends up reversing him all the way around the board and onto the Minigame Space anyway.
    Emile: Pahaha, it was fate!
  • Psychic Powers: During Pipesqueak, Emile accuses Jon of having psychic powers and refers to him as a "tech psychic," thanks to how often Jon correctly predicts what number Tim or Emile will roll or which corner of the board the pipes will take them.
  • Rags to Riches: In "Gate Guy [Part 2/2]," Jon's coin count goes from 0 to 116. Not that this helps him win the board.
  • Riches to Rags: In "Gate Guy [Part 2/2]" (again), Emile's coin count goes from 26 to 0. And he still wins the board.
  • Running Gag: At the end of nearly every board, Emile mistakenly thinks the next board is going to be Mr. Mover. Eventually, he starts lampshading this fact.
  • Throw the Dog a Bone/Took a Level in Badass:
    • After being the Butt-Monkey for most of the Battle Royale playthrough, Jon becomes the majority winner of Duel Mode, thanks to a combination of luck and improved skills.
    • On the final board, Backtrack, Tim gains his only Duel Mode victory.
  • Unwanted Assistance: Jon's In-Universe reaction to the Piranha Plant partner. In Gate Guy (as well as the practice session before that), the Plant keeps digging up random dice blocks and making Jon move off of spaces that he actually wanted to land on, often onto much less valuable (or outright harmful) spaces.
    • Rescued from the Scrappy Heap: invoked In Mr. Mover, the last board Jon plays, the Piranha Plant redeems itself when it gives him an extra die with the right roll he needs to beat Tim.

    Mario Party 4 
  • Actually Pretty Funny: During Koopa's Seaside Soirée, Jon states that if he somehow manages to continue his streak and win every single board in the game, it would be pretty funny. Tim then agrees that it would be pretty hilarious. In fact, because of that, Tim even goes so far as to win a crucial mini-game at the end so he can steal the lead for the Coin Star away from Emile just to give Jon the lead and get another win.
    • Later on at the end of Bowser's Gnarly Party, Emile also admits that Jon's potential streak was also funny in hindsight.
  • Anti-Climax:
    • Boo's Haunted Bash has all the red spaces becoming Reversal of Fortune spaces for the last five turns, and the Guys hype this up tremendously. None of the spaces are ever landed on.
    • The final outcome of the entire LP. Jon wins the first five boards, and with each win, it's looking more and more like he might sweep the entire game. By the last board, it looks like Jon might actually do it...and then Emile gets lucky in Reversal of Fortune, then later manages to get three Happening Spaces in a row, keeping the Coin Star and Happening Star out of Jon's hands and ensuring he can't win.
  • Artificial Stupidity:
    • In Toad's Midway Madness, Peach gets the Bowser Suit, one of the rarest and, arguably, best items in the game. Emile says he has never seen anyone get it, ever. Peach, instead, uses her Warp Pipe despite Jon being in front of her and being before the star.note 
    • In Episode 5 of Goomba's Greedy Gala, Tim and Daisy are both only a handful of spaces away from a newly appeared Star space, and it's Daisy's turn, giving her the perfect chance to get it. Instead, she uses a Mini Mushroom on herself which limits her roll, thus causing her to come up a few spaces short. This allows Tim to get it when his turn comes up.
      • Directly after this, Jon gets cornered by the other three in "Tree Stomp," but Daisy unwittingly saves him by trapping Emile against a wall, while also blocking Tim from getting to the corner Jon's in.
    • An apparent example in Part 4 of Koopa's Seaside Soirée, where Mario wastes a Mini Mushroom by using it as he approaches a Gate, only to choose the other path anyway. However, given that he would have landed on a Reversal of Fortune space, this may actually have been Artificial Cowardice at work.
  • Big "WHAT?!": Jon exclaims this near the end of Bowser's Gnarly Party after Tim wins the minigame instead of Emile as he assumed he would.
  • Bookends: This is the last Mario Party where Emile can use DK, because he becomes non-playable in the next game.
  • Buffy Speak: Used and lampshaded by Emile in Shy Guy's Jungle Jam (Part 5): "[Jon] tool-assisted this... thing! This thing is such a bad word."
  • Call-Back: In the first episode of the LP, Jon recalls how well he did with Waluigi last time, but gives him another chance. Also, there's the Guys recalling Peach when Emile picks her to be the CPU character.
  • Cliffhanger:
    • Part 2 of Goomba's Greedy Gala ends just before Daisy lands on Bowser, a potential game changer. It's just a Koopa Kid who steals 20 coins from everyone.
    • Discussed in Part 2 of Boo's Haunted Bash, where Emile says he now knows the pain they can cause thanks to his own love for Professor Layton. However, he denies that this will stop him from using cliffhangers himself.
    • Part 2 of Bowser's Gnarly Party ends with Tim landing on a Bowser Space. He ended up losing 15 coins
    Tim: Oh, Crap!.
  • Cluster F-Bomb: The Guys throw out much more F-bombs in this LP than usual.
  • Doomy Dooms of Doom: The Bowser Mini-Games. The only one seen in the main LP (Boo's Haunted Bash Part 4) is "Fruits of Doom". They cover the other two in the first mini-game video: Darts of Doom and Balloon of Doom. Additionally, there's Panels of Doom, which could only have been seen in Bowser's Gnarly Party, and was not.
  • Dream Team: In Shy Guy's Jungle Jam (part 3), Emile and Jon do well on their second 2v2 minigame in a row, and Emile claims they're this... because they're rivals.
  • Epic Fail: It took four Mario Parties, but it finally happened: all three Guys lost a board to the AI (albeit a bonus board, Mini-Board Mad Dash.)
  • For Want of a Nail:
    • In the final turn of Goomba's Greedy Gala, Tim could have secured the win by stealing coins from Jon, had the Goomba not rolled a near unbeatable 9 and thus prevented Tim from reaching Boo. He did wind up in 2nd place, though.
    • The winner of Koopa's Seaside Soirée ended up being decided by Tim surpassing Emile's coin count by 2, preventing Emile from getting the Coin Star and thus giving the board to Jon.
    • In Bowser's Gnarly Party, what ultimately prevented Jon from winning the board and sweeping the entire game was Emile's infamous luck finally kicking in and letting him land on three Happening Spaces in a row, securing him the Happening Star and keeping Jon in second place. Specifically, one of them was capable only because Emile's Mini Mushroom wasn't burned.
      • This deserves further elaboration. Early in the game, Emile intentionally landed on a Reversal of Fortune space by using a Mini Mushroom and rolling the exact number to land on the space at Bowser Start while also using up a lot of his coins to purchase a Magic Lamp, so he could swap those for Jon's (then) coin lead, which had only a 1 in 30 chance of working (the Awesome page delineates more on this). Although this didn't give Emile the Coin Star by the end of the game, it did keep it out of Jon's hands and prevent a sweep of the bonus stars alongside the aforementioned Happening Space gambit.
      • Also, as lampshaded by Jon himself, he would've won by literally one coin if Emile tied him for the Happening Star along with winning the last minigame.
      • Tim also would've won if Emile decided to steal a star from Jon like he originally planned on the last turn, especially if he had the Minigame Star like Jon proposed.note 
  • Fingore: Emile had apparently been practicing his button mashing in preparation for the LP, and wound up giving himself friction burns with the "Method" he worked out that let him mash like nuts.
  • Foreshadowing: In Boo's Haunted Bash, Emile and Jon discuss how Emile has improved his button-mashing skills and how Emile hopes the minigame "Domination" comes up so he can show them off. It does come up towards the end of the board, and in a subversion, Emile is beaten by Tim, but does end up showing off his progress on the next board, beating his record by about 20 dominoes.
  • Gambit Roulette: Emile explains his plan to undermine Jon in Bowser's Gnarly Party (part 4): buying a Magic Lamp, becoming mini, landing on Bowser, being sent to Bowser Start because he's mini, landing on Reversal of Fortune, and engineering luck to trade his (now 30 fewer) coins with Jon, who has the coin lead. All of this happens perfectly according to plan.
    Jon: He is gambling on Chance Time? Really?
    Emile: I have got to stop you somehow, buddy!
  • Hard Work Hardly Works:
    • Emile is usually by far the best performer in the minigame "Three Throw," and admits he doesn't know why.
    • Jon does extremely well in this LP, despite (as Emile informs us) the fact that he barely practiced for Mario Party 4 compared to the other Mario Party LPs.
  • Hoist by His Own Petard: The first part of Goomba's Greedy Gala sees Daisy, the AI, buy a Mini-Mega Hammer. Come part four, she uses it to force Emile to skip Boo. This backfires when it also allows Emile to squish everyone (including Daisy) and steal their coins, taking the Coin Star in the process.
  • I Always Wanted to Say That: Peach loses a minigame and showcases "d'oh I missed!" as her new loss message, with the Guys making another Call-Back to the first game. Emile's response? "I guess Wario got im-peached!" Jon immediately calls him out on saving the pun.
  • Insistent Terminology: Emile insists on continuing to call it "Chance Time" instead of "Reversal of Fortune." Jon, on the other hand, likes the new name.
  • Irony: As Jon points out, Goomba's Greedy Gala (a board with luck-based gimmicks) seems like it would go very well in Emile's favor, due to his usual notorious luck. Instead, Emile ends in last place, which is a rarity for TRG.
  • Kingmaker Scenario:
    • In the final stretch of Toad's Midway Madness, Jon has lost his lead. He gets Boo and can steal a star from either Peach or Emile, potentially costing either of them the game. He picks Emile, but in a subversion, Jon ends up winning instead of Peach.
    • Part 5 of Koopa's Seaside Soirée. Tim lands on Boo and can either steal a star from Jon, likely preventing him from winning the game, or steal coins, likely allowing him to pass Emile for the Coin Star and thus preventing him from winning the game. Tim steals the coins, with some encouragement from Jon. He later admits that he knew doing so would likely give Jon the game (which it does).
  • Laser-Guided Karma: A mild example in the fourth episode of Koopa's Seaside Soirée, when Emile's amusement at Jon's clumsy real-life mishap distracts him from the game and makes him accidentally pick the wrong path.
    Jon: That's what you get for laughing at my misfortune.
  • Morton's Fork:
    • Peach steals a star from Jon in the last episode of Toad's Midway Madness, blunting his lead. That turn, they get placed in a 2v2 minigame together. Jon complains that he wants to do poorly so as not to give Peach more of a lead, but realizes that he has to do well to compete for the Minigame Star. Jon wins the minigame, and later wins the board. This was arguably the deciding factor.
    • Later, in part two of Boo's Haunted Bash, Emile finds himself in the same situation when he and Jon are on the same team for "Pair-A-Sailing." Emile wants more coins, but he doesn't want Jon to get them, especially since Jon is coming up on the Star and doesn't yet have enough to buy it. Emile eventually decides to throw the game, but he fails, allowing Jon to buy the Star.
    • In the fifth episode of Boo's Haunted Bash, Jon encounters a pretty complex one when he reaches the Boo House, with Wario and Emile close behind. Stealing anything from anybody is pointless at best, since it would be enough to put Jon in 1st place, prompting Wario's A.I. to steal from him. note  Jon ultimately decides NOT to steal, which keeps Emile in 1st place and makes him Wario's target instead; however, Emile's loss puts Jon in 1st place, inciting Emile to steal a Star from him anyway. Basically, this Fork had six tines note , all of which feasibly could have screwed Jon over.
  • Most Wonderful Sound: invoked The Guys discuss this trope in Goomba's Greedy Gala (part 3), specifically Yoshi throwing up in Super Mario Sunshine.
  • My Greatest Second Chance: During character selection, Jon states that while Waluigi failed him in MP3, he's giving him one last chance to prove himself. After Boo's Haunted Bash, Jon declares that Waluigi has officially redeemed himself and he'll stick with playing him from now on.
  • Oh, No... Not Again!: Tim says this word-for-word in Part 4 of Koopa's Seaside Soirée when they get the mini game "Avalanche!" again.
  • Rags to Riches: After complaining in the previous episode of Toad's Midway Madness how he had far fewer coins than all the other players, in part 4 Jon earns three stars in one fell swoop, landing on a Boo space to boot.
    • In Bowser's Gnarly Party part 3, Tim somehow jumps from 8 and no star to a star and 108 coins thanks to winning Paths of Peril twice.
  • Running Gag: Emile using his Mega Mushroom (which lets you roll two dice instead of one) and getting the same number on each, which gives you a coin bonus, what seems like every time.
    • As in the previous two games with "A Day at the Races" and "The Beat Goes On", one minigame keeps coming up over and over, in this case "Dungeon Duos". However unlike the previous ones being much disliked, the Guys quite like this one and Jon even hopes it will keep coming up.
    • Twice in Bowser's Gnarly Party part 3, when Tim won the mini-games he would always note that he "wasn't watching the screen."
  • Serious Business:invoked It made for interesting situations in the project, but no doubt about it, Emile was acting this way. Not to the point of "Stop Having Fun" Guys, but listening to him and Jon talk about how much of a Determinator he was in preparation for the game, especially the final board. He'd gotten so fast at button mashing that it burned his finger, so that he could win button mash minigames.
  • Spanner in the Works: Tim winds up being this for Emile in Koopa's Seaside Soirée. If Tim had used his chance to visit Boo to steal a star from Jon, thrown the "Long Claw of the Law" mini-game near the end which wound up becoming crucial to netting him the coin star, or didn't land on a blue space afterward assuming the first two didn't happen, then Emile would have won the board. However, Tim winds up screwing up Emile's plans at both of these chances solely because the idea of seeing Jon winning every single board sounds too amusing to him to pass up.
  • Spiteful A.I.: Emile accuses the AI of being this when it steals coins from him with Boo, rather than stealing the stars currently on the board. Eventually the Guys speculate that the AI just goes for the person who currently has the coin lead.
  • Springtime for Hitler:
    • At one point in Goomba's Greedy Gala, the AI is approaching Boo with enough coins to steal a Star, so Jon and Emile attempt to lose as many coins as they can so that the other person's star will be stolen. Jon pays 20 coins to the Goomba, putting him behind Emile... but then the wheel stops on the gold star, giving him 20 coins back. Thus he goes back in the lead and his Star gets stolen.
    • In Boo's Haunted Bash, Jon is close to the star and can buy it if he gets 14 more coins...and the minigame they are playing is a coin-collecting one. Jon is teamed with Emile, who tries to sabotage Jon's chances of getting 14 coins...but ultimately fails, all while STILL getting more coins than the other team!
  • Survival Mantra: "Hot cross buns" for Jon in the minigame "Revers-a-Bomb."
  • Tempting Fate:
    • In the first episode of Toad's Midway Madness, Emile unintentionally gains an advantage from this during the minigame "GOOOOOOOAL!!":
    (Tim blocks the others' shots rather skillfully)
    Emile: Whoa, Tim is good!
    (Tim's performance immediately goes to hell)
    • In Shy Guy's Jungle Jam, as Jon lands on a blue space, Emile calls out, "Hidden Block?" Sure enough, Jon gets one.
    • Part 5, Emile: "If I get anything but a ONE! ...That is Tempting Fate right there to say that." He doesn't.
    • Goomba's Greedy Gala: Part 1. Jon says that because it's a luck-based board Emile's effectively won. He gets last place.
    • Goomba's Greedy Gala: Part 3.
    Jon: "I'm trying to figure out if you would do amazing in Vegas or horrible in Vegas. I have evidence to support both."
    (Emile, without paying the Goomba, gets the gold star, earns 20 coins, and can choose the direction he's going.)
    Jon: "I think 'amazing in Vegas' is the answer we're looking for, here."
    • Jon once again weaponizes this trope during Boo's Haunted Bash, as he points out how well Emile's doing in the minigame "Makin' Waves" (despite Emile repeatedly trying to get Jon to shut up). Emile loses shortly after Jon makes the observation.
    • At the end of Bowser's Gnarly Party (part 3), Jon constantly mentions how Emile always wins Slime Time. Emile didn't win that time—it was Tim.
    • Due to Jon consistently winning every single board thus far Emile jokes that Jon's going to win Bowser's Gnarly Party. He doesn't. Emile wins instead.
  • That Came Out Wrong: This gem from Koopa's Seaside Soirée (Part 4):
    Emile: (to Jon) I will say [this minigame is] harder than it sounds with a human. You haven't done it with a human yet, so...
    Emile: Tha-That sounds great. *cracks up*
    • Another gem from the first Other Minigames video, when Jon takes Emile's controller to play a game, and subsequently takes control of Donkey Kong:
    Emile: So, Jon, what's it feel like to be inside my body?
    (Beat, then Emile and Tim crack up)
    Jon: Have we ever mentioned how much you never think about what you say? Because you never think about what you say.
    Emile: …Shut up.
  • Throw the Dog a Bone:
    • After his colossally unlucky performance in Mario Party 3, Jon's luck and strategic skills rebound dramatically in MP4, as he consecutively wins the game's first five boards and secures irrefutable victory over the LP.
    • The AI finally manages to win a board, even if it wasn't one of the main boards.
  • Title Drop: At the end of the first round of Darts of Doom, where Donkey Kong is on the receiving end of one of Bowser's firey blasts while the other characters all run off.
    Jon: That's what I expected. They're running away!
    Emile: The... Runaway Guys?
  • Xtreme Kool Letterz: Discussed in Part 2 of Koopa's Seaside Soirée, as Emile suggests Michael Bay should rebrand himself as Michael Bay X.
    Emile: He rides in on a jet-propelled skateboard that drops grenades in its path as it goes and leaves explosions in a trail behind him!
  • Yank the Dog's Chain: Tim, repeatedly.
    • In Goomba's Greedy Gala, he almost manages to get first place, but ultimately loses to Jon. See also For Want of a Nail above.
    • In Boo's Haunted Bash, it's a race to the Star from the start, with Tim in an ideal position, but he is placed as the solo in a 1-vs-3 luck-based game; after he loses that, Emile takes the Star. Tim is leading in position, but the next Star can only be obtained by the second person to pass Red Boo, which is Jon.

    Mario Party 5 
  • Aesop Amnesia: Emile and Jon have a tendency to forget how skilled Tim has been shown to be at button mashing in previous Mario Party games and be newly surprised every time when he easily wins a button mashing game in 5, at least until the later part of the LP when Jon brings it up.
  • Ascended Extra: After spending the previous two games as one of the random characters controlled by the game's AI, Daisy becomes Emile's new player character due to Donkey Kong being demoted to an NPC.
  • Artificial Stupidity:
    • When the guys play Beam Team with the AI as the single player during Pirate Dream, the AI almost immediately loses by walking into Jon's beam before he even moved.
    • During Part 1 of Future Dream, the AI makes the same mistake as the three guys by taking the teleporter to the left section of the board, while the star was located on the right section.
    • In Bowser Nightmare, the AI gets a Chance Capsulenote . Instead of using it, he throws it down on Jon's space and doesn't land on it, rendering it wasted.
  • Big "WHAT?!": Jon is flabbergasted when he learns what the 5X Star Space effect is in Undersea Dream, which causes him to shout this (along with a Precision F-Strike).
  • Butt-Monkey: Emile is stuck with this for effectively the entire project. Despite the Running Gag that he is Born Lucky, he's been saddled with a lot of bad luck, including a variety of low rolls, a high number of Red Spaces, and losing a ton of minigames, even the luck-based ones. At the end of the day, he doesn't even win a single board.
  • Brick Joke:
    • Jon once hosted a legendary stream of Mario Party 6 with the Guys where he and their audience took Emile apart for numerous innocent innuendos that he was making, especially in regards to Daisy. When the LP starts proper, guess who Emile picks as his Player Character?
    • Prior to the LP, Jon played a test run of the game at his house to brush up on it. He sent Emile a picture of the results of that game accompanied by a text reading "fuck this game"; out of 19 Stars that were dispensed, Jon had zero. After Undersea Dream, Emile directly quotes "fuck this game" after he gets curbstomped by everyone else.
  • Broken Win/Loss Streak:
    • After four Mario Party installments, the AI finally wins a main board for the first time, snapping its losing streak.
    • This is also the first time Emile doesn't win a single board. He eventually breaks his own losing streak by winning a side mode, the Minigame Circut.
  • Call-Back: Emile loses the Toy Dream mini-game star to Mario by one coin, similar to how he beat Wario for the Coin Star by one coin in Bowser's Magma Mountain in the first game. Jon also mentions Slim Kirby got his retribution for Emile telling to Slim to "suck it" when Slim lost by one coin on one of the Mario Party 5 boards.
  • The Computer Is a Cheating Bastard: The guys discuss how this seems to be the case, since the AI sometimes makes questionable moves that only make sense if it knew what was going to happen next (where a random Happening Space will spawn it, or where the next Star will appear).
  • Cross Player: As Donkey Kong was not playable, Emile's new character of choice is Daisy.
  • Curb-Stomp Battle: The moment Wario gets the 5X Star Space event in Undersea Dream, the game becomes completely lopsided in Jon's favor. By the end of the board, Jon has as many Stars as Emile, Tim, and the AI combined.
    • Although it's not quite a clean sweep, Jon managed to get a majority of the boards and secure the game.
  • Cycle of Hurting: When Jon and Emile are tasked with defeating three rabbits in Super Duel Mode, Emile's freakishly overpowered rocket launcher always picks Jon as a target, rending Jon in near-infinite stunlock for most of the match.
  • Failed a Spot Check: During Part 1 of Future Dream, all three guys and the AI take the teleporter to the left section of the board while the first star was located at the right section.
    • Tim has a tendency to not check the map or his general surroundings when deciding on a junction path, causing him to miss otherwise-obvious things such as Stars and optimal directions.
  • Friendly Rivalry: They are more friendly than usual Mario Partying. It's because of the computer being on hard so it's a case of Enemy Mine.
  • For Want of a Nail: During the last part of "Rainbow Dream," if Jon had waited until the last turn to use his Chain Chomp and steal one of Luigi's stars so he could have earned enough coins to get the Coin Star, he would have won the board rather than Tim.
  • Hoist by His Own Petard: In Pirate Dream, Emile lands a Goomba Capsule on a random space. Much later in the game, Tim nonchalantly takes all of Emile's coins (137!) thanks to the Goomba space.
  • Homing Projectile: Emile picks the E. Gadd weapon, which fires off these. However, they have literally no downsides due to being infinitely spammable and have high homing power, allowing him to curbstomp everyone else.
  • Hype Backlash: In-universe, Jon admits that he was disappointed about how Super Duel Mode turned out compared to before they played it, when he was excited for it. Then when they started playing, it turned out that Emile had picked the best weapon and the best "wheels" in the mode, rendering him effectively unbeatable.
  • Laser-Guided Karma: Back in the first Mario Party, Emile wins by one coin and tells Slim Kirby "suck it" when Slim lost a star by one coin in Mario Party 5. In Toy Dream, Emile loses by one coin.
  • Lost in Character: In Toy Dream, Emile openly wonders if Jon thinks he is actually Waluigi, because of all the things in real life he does/narrates in the Waluigi voice.
  • The Power of Rock: In Pirate Dream, Jon and Emile sing about Waluigi winning to the tune of the Spongebob Squarepants theme because it was thematically appropriate. Jon wins. In Undersea Dream, the first thing Jon does is to sing a song about Waluigi winning in the name of science. Jon wins again. While unstated, Emile is convinced that the songs allow Jon to win.
    • Emile tries to counter it by singing a song about Jon losing in Bowser Nightmare. It fails, as Jon still wins.
  • Precision F-Strike: Emile's response to the results of Undersea Dream.
    Emile: (to Jon) In your words, fuck this game.
  • Star Trek Movie Curse: In-universe, Jon makes reference to this early, noting his poor performance with previous odd-numbered Mario Party games. It's subverted; despite getting screwed over in the first and second boards, Jon goes on to win the remaining five boards in a row, securing victory for the project as a whole.
  • Seasonal Rot: The guys view this as one of the poorer Mario Party games due a poor selection of minigames. The primary problems they find are a large emphasis on luck and button mashing based minigames. They also note that the speed of the game is much slower than the other games and that the item system has some problems.
  • Tempting Fate:
    • In the very first video, Jon starts dreading how things will go for him due to horrible his luck is when the three play the odd-numbered games in the Mario Party series. By the third part of "Toy Dream" this proves to be a reality, with numerous things screwing him over and him losing several coins.
      • Subverted when he wins 2 boards before Emile, particularly Undersea Dream where he gets 10 stars (first time someone gets double digit stars) and is equal to everyone else's star count combined.
    • When the A.I. hits a Chance Time space, Emile comments that it's probably going to steal something from him. That's exactly what happens, as it gets several coins from him, which wind up being instrumental in it winning the board by the end.
  • Theme Music Power-Up: See The Power of Rock above.
  • Throw the Dog a Bone: The A.I finally manages to win its first win on a main board.
    • Jon's bad luck hasn't exactly disappeared, but it has been toned down enough to the point where he is the winner of the LP while Emile doesn't win a single board.
    • Emile won Mini-Game Circuit as compensation for not winning any of the main boards.
  • Took a Level in Badass: Emile claims the AI (on hard) is brutal in this game. He's not wrong, because Toy Dream nets the AI its first non-bonus board win, but it goes back to normal for the rest of the game.
  • Trauma Conga Line: Within the span of the first board, Jon places a Koopa Bank in a locale that proves more beneficial to his opponents than harmful, gets moved away from the Star just spaces in front of it, loses all of his coins due to a misconception that he had no idea about, loses numerous luck-based minigames due to a combination of general unluckiness and Emile's absurdly good luck, and loses coins as fast as he can get them.

    Mario Party 6 
  • Anti-Climax: Clockwork Castle. Tim has two wins, and is poised to keep the game win out of Jon's hands if he can win Clockwork Castle, setting up for a final battle. Unfortunately, Tim gets locked into 3rd place for most of the game, and Jon ends with more Stars than everyone else combined.
  • Artificial Brilliance: For whatever odd reason, the AI is incredible at Dunk Bros.; it almost never misses with its shots, and when its shots go in, it's always a 3-pointer. This turns the entire minigame into a practical Curbstomp Battle for Jon and Luigi, since none of the Guys know anything about shooting the ball other than getting slam dunks.
  • Artificial Stupidity:
    • In Faire Square, Wario decides to spend his Bullet Bill Orb even though there's no one in front of him. Then he rolls a 1 anyway, wasting it.
    • And then Wario used a Super Shroom Orb and got enough spaces to get five stars... and took the detour, further away from the star. Granted, there is another fork that leads to the star space and he pass an event where he could bet a star for more stars in a shuffle game, but lost. But on the next fork that leads him to the star space, he refuse to get the stars and went the other way. Hard AI at its finest.
    • And then on Snowflake Lake, Boo gets 20 coins before his first turn, meaning he can take advantage of everyone being relatively close together to use a Chain Chomp and steal their stars. He doesn't. Alternatively, he could go to a DK space on the first turn. He doesn't do that either. Jon actually questions whether Boo is on Hard difficulty (he was).
    • On the Clockwork Castle board, Toadette uses a Sluggish Mushroom and rolls a 5. However, if it wasn't for Emile's Thwomp Orb on the space before Bowser, Toadette would've run into Bowser and lose all of her coins.
    • In fact, Toadette makes a lot of...downright baffling item usage choices through the entire game regarding Super Shroom Orbs. She continuously uses them when she's far away from Bowser which causes her to run right into him, and then at the very last turn she's in a situation where she's only a space ahead of Bowser and has the perfect opportunity to get away from him using one of those orbs...only for her to decidedly not use it in the scenario where it actually made sense. This screws her over and removes the only star she had in play, leaving her scoreless.
    • The AI seems to be very bad at the duel minigame Mass Meteor. Wario on Faire Square and Toadette on Clockwork Castle both spend the majority of it bumping into meteors.
      • Not even the Brutal Peach in the E. Gadd's Garage rematch could win against a human (Emile in this case).
  • Big "YES!": Everyone cheers when Mario, about to get another star during the penultimate turn of Towering Treetop, triggers a Thwomp that Jon placed much earlier, stopping him a space shy. This is immediately followed by an Oh, Crap! from Jon when he realizes Emile has a Warp Pipe Orb and can potentially swap places with Mario to get the star. However, Tim gets an Action Space first before Emile can act and moves everyone down the tree, preventing Emile from piping to the Star.
  • Big "WHAT?!":
    • Both Emile and Jon repeatedly at the end of E. Gadd's Garage, when they realize Jon's last turn not only tied him with Emile for two Bonus Stars, but also scored him the game by the tiniest of margins.
    • Emile's reaction to the GameCube crashing right before Sunday Drivers in Clockwork Castle.
  • Book-Ends: Before Jon's 8-board long winning streak that started in Mario Party 5 began, Tim was the last one to win a board, winning Rainbow Dream in Mario Party 5. Guess who ends up breaking Jon's winning streak in Snowflake Lake?
  • Broken Win/Loss Streak: Jon's continuous winning streak that began in Mario Party 5's Pirate Dream and continued through here ends when Tim ends up winning Snowflake Lake.
  • Blame Game:
  • But Thou Must!: The "magician's choice" variety: In part 4 of Castaway Bay, Jon is on his way to getting his first star and lands on an Action Space asking whether he wishes to pay his respects to the Goomba Spirit. The last time this space was landed on, it switched everyone's positions. Jon answered "no" — and the Goomba Spirit switched everyone's positions anyway, "as punishment." This ended up costing Jon the game.
  • Call-Back:
    • When they reach character selection, Jon lists off the specific reasons each of them has to win this set of boards.
      • Jon has a two-game winning streak under his belt, and wants to see if Waluigi can get him a three-peat. He does.
      • Tim won in Mario Party 3, so he may start a new streak of only winning games whose number is a multiple of 3 if he wins this game. He came close, but got shut out of Clockwork Castle.
      • Emile has a three-game losing streak under his belt, so he wants to see if he can break it while giving Daisy a second chance. Not only does he not break his losing streak, he gets shut out again.
    • Emile notes that they won't be ragging on this one as much as Mario Party 5 due to Mario Party 6 being a much better game. They do, however, continue ragging on 5 quite a bit.
  • Chekhov's Gun: Early on in Towering Treetop, Jon places a Thwomp in a particular space right before a Star as insurance against Mario just in case he doesn't roll high enough to get the Star. He makes the roll, which causes the Thwomp to go unused. During Turn 19, the Star respawns at the same location, and when Mario rolls high enough to get it, Jon's Thwomp makes a sudden reappearance and stops Mario one space short.
  • Cliffhanger:
    • Part 4 of Towering Treetop ends with a Duel between Emile and Tim, where Emile can potentially take the lead by stealing Tim's Star. Emile wins and scores 40 coins.
    • Part 5 of Towering Treetop ends with Emile getting a Flutter Orb when he's in 2nd place and about to get another Star to pass Jon's lead. Tim is revealed to have a Super Shroom Orb, which he uses to steal the Star right under Emile's nose and prevent Emile from cleanly snagging the lead from Jon.
  • Curbstomp Battle: Clockwork Castle. Jon ends the board with 9 stars. Emile, who was in 2nd place, ended with 4.
  • For Want of a Nail: Quite a few boards have been decided by this:
    • E. Gadd's Garage: Jon only won because he got a Happening Space and won the minigame on the last turn, giving him enough Bonus Stars to beat Emile.
    • Faire Square: The many ones Jon kept rolling gave him enough coins to buy enough stars on the last turn to beat Tim.
    • Snowflake Lake: Tim won as a direct result of Emile and Jon activating Chance Time three times between them. Tim got three stars as a result while Jon lost two.
    • Castaway Bay: Jon getting a Happening Space that swapped everyone's place right before he was about to get a star meant Tim was unbeatable at that point. Arguably happened earlier when Tim won a battle minigame weighted at 50 coins which gave him a huge coin lead combined with a low scoring game.
  • Golden Snitch: In Castaway Bay, a single Battle Game more or less decides the outcome of the board, due to the notoriously hard difficulty in acquiring actual Stars and the Battle Game being weighted at a whopping 50 coins. Tim wins, which not only gives him a huge coin lead and instantly gives him the Minigame Star, but is what ends up securing his victory against Jon, who would have otherwise tied him for Stars total, including Bonus.
  • Hoist by His Own Petard:
    • Jon and Emile deliberately landed on Chance time three times on Snowflake Lake. If they didn’t land on it all three of those times Jon would’ve won instead of Tim.note 
    • Jon gets a rather bad case of this during E. Gadd's Garage Rematch. Jon sets down a Zap Orb on the left side of the map toward the end of the game. A few turns later, Peach uses a Super 'Shroom Orb and rolls a 24, passing the Zap Orb and causing her to lose 5 coins per space moved for most of the turn, which forces her to drop all of her coins. On the way, she manages to grab a Flutter Orb from a random space. At the end of her roll, Jon and Emile find out that Peach's roll put her on Emile's space, initiating a Duel, and because Jon's Zap Orb had robbed her of her coins, Peach is forced to gamble a star on Emile, and the Duel Mini-Game they get is Mass Meteor, a mini-game that they know the AI is notoriously bad at. Emile easily wins Peach's star, putting him ahead of Jon with another star just a few spaces in front of him, and because Peach landed on the Orb Morpher Happening Space, she throws all of her on-hand Orbs, including the Flutter Orb she grabbed in the same turn, into the Orb Morpher and gets 100 coins in return, effectively giving her a net gain of 39 coins. Talk about a Humiliation Conga.
  • I Hate Past Me: The YouTube comments section for Part 4 of Faire Square includes a comment from Tim criticizing himself for not using the Zap Orb.
  • In Spite of a Nail: Jon thought he lost Snowflake Lake because he mistimed a Sluggish Shroom roll and failed to land on a Happening Space. It had no bearing since he had miscounted the number of Happening Spaces Boo had landed on.
  • Mythology Gag:
    • The Pokey Punch-Out minigame in Faire Square is filled with references to Jon's infamous meme from both Emile and Jon.
    • Jon uses the term "space-time rewind" to describe having to replay Turn 15 of Clockwork Castle due to the console crashing, which he used a lot back when he played Mario World ROMhacks.
  • Phlebotinum Breakdown: For whatever reason, Mario Party 6 has a lot of technical difficulties, including the recording getting corrupted in the last video of E. Gadd's Garage, anything involving the mic (especially the Mic Mode) being questionable, and the game outright crashing in part 4 of Clockwork Castle, erasing a very eventful turn.
  • Running Gag:
    • Jon beating the record for Snow Whirled almost every time they play it. Inversely, Tim always messes up Snow Whirled due to attempting to button mash too fast and losing his rhythm.
    • Whenever Tim is involved in a Round of Miracles, it always works in his favor. Unfortunately, the one at Clockwork Castle got erased due to a system failure.
    • Faire Square is full of Bullet Bill Orbs and everyone who uses them seems to only ever roll a one.
    • In Clockwork Castle, Toadette and Donkey Kong constantly passing by each other and Toadette never having enough coins to buy a Star. In fact she encounters DK five times in a single daytime!
    • Jon repeatedly missing out on getting a star by one space.
  • Tempting Fate: In the very first episode, the Star moves to a space just within Jon's reach after the AI lands on an Action Space that moves him down the tree. He proceeds to brag about the Super Shroom Orb he bought earlier, confident that he'll roll a number higher than 10 to score the Star. He rolls exactly a 10, which he responds with a salty lament about his crap luck.
  • This Is Gonna Suck: Said ad verbatim by Jon in Towering Treetop when he's about to determine a swap between him and Mario in a Round of Miracles. They trade coins. Since Mario had more coins than Jon, it works out for him in the end.
  • Yank the Dog's Chain:
    • Jon gets a seriously bad case of this during Castaway Bay. Towards the end of the game, Jon rolls to get to Donkey Kong's boat to get his first Star. However, when he gets to the junction, he has five spaces to move, which pinches him in a Morton's Fork as both paths lead to an Action Space that will swap the boats. Jon picks the longer way around and hopes someone will get another Action Space to move the boats back... which Tim does, since he mistakes one of the Action Spaces for the raft board event, which swaps the boats. Jon, well on his way to getting his first Star, rolls a 4 on his next turn, which lands him on the Goomba Statue board event... which is another Morton's Fork, as regardless of which option he picks, he'll get moved away from the Star. Cue Jon throwing his controller. His failure to get a star here also ends up giving the game to Tim, since even though Jon tied Tim in stars following Bonus Star counting, Tim's enormous coin lead he gained from an early-game Battle Game handily gave him the victory.
    • In part 4 of Clockwork Castle, Tim gets his first star of the board via Round of Miracles/Chance Time, and Jon gets a star from DK, bringing his total to 3, the lead by far. Then the game crashes, and everything that happened that turn was erased. Granted, Jon does still get his Star on the replay, but Emile doesn't roll a 4 and therefore doesn't land on the Round of Miracles, keeping the Star out of Tim's hands. That said, all other things being equal space-wise, if the original turn had happened the final standings would have been the same.
    • Near the end of Clockwork Castle, Toadette finally has enough coins to get a Star from Donkey Kong. However, the game switches to Nighttime and Bowser appears behind her. In a bout of Artificial Stupidity, Toadette refuses to use her Super 'Shroom Orb to run away from Bowser and winds up rolling a 1. Then Bowser rolls two dice and takes back the star Toadette just got on the previous turn.
  • We Are Experiencing Technical Difficulties: In Clockwork Castle, the game crashes, costing Jon and Tim a Star due to having to replay the previous Turn. It's particularly bad for Tim, because he won his first star off Emile via a Round of Miracles, and Emile doesn't land on the Round of Miracles when they replay the turn, so Tim doesn't get Emile's Star in the end.
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    Mario Party 7 
  • Amusing Injury: At the start of Solo Pyramid Park we learn that the Guys had to stop recording because Jon injured his neck playing Mario Party. Somehow.
  • Artificial Stupidity:
    • Discussed in regards to Yoshi and Birdo's special Orb, the Egg Orb. Regardless of difficulty level, CPU Yoshi or Birdo will never use Egg Orbs if they happen to receive one. However, this also means they will never dispose of them. Because of this, it's very possible for them to have a full inventory of nothing but Egg Orbs, rendering their item usage completely ceasing if this happens.
    • In "Tile and Error", Mario punches Jon out of the stage, despite being on the same team.
    • In what could either be considered a case of this or Spiteful A.I., near the end of Part 3 of Pagoda Peak, Peach decides to duel Jon immediately after stealing his star in the previous turn (and even then, Emile was still in the lead, not him).
      • It doesn't stop there. Near the end of Pagoda Peak, Peach, for no reason, throws a Warp Pipe Orb on the very space after start. This allows Emile to get 2 stars in the last 2 turns instead of just 1 thanks to his Triple Shroom Orb.
      • On another note, Peach gave Jon a hefty amount of trouble any time there was a co-op minigame where they had to work together. Oftentimes, she would be too slow to react or get in Jon's way of accomplishing something as seen in Cardinal Rule and World Piece. Subversively, though, she never gave Emile a hard time when they were paired together.
    • On the third to last turn of Neon Heights, Boo lands on a Duel Space and chooses to duel Jon even though Emile was the obvious choice with him having 7 stars to Jon's 3. Jon wins and steals half of Boo's coins.
      • On a similar note, the guys theorized that the AI is programmed to duel the player that is higher in turn position (ex., Peach targeting Jon in Pagoda Peak, Dry Bones targeting Tim in Pyramid Park, and Boo (up to this point) targeting Emile in Neon Heights). This turn, however, debunks that theory.
  • Big "WHAT?!": Jon, after finding out he won the Minigame Star in Pyramid Park.
  • Broken Win/Loss Streak: After a drought lasting two games, Emile finally wins a main board after securing a victory on Pagoda Peak.
  • Dark Horse Victory: Tim wins Pyramid Park, despite being down to two stars at one point. The clincher? winning Running Star by a total of two spaces.
    • Tim also won Bowser's Enchanted Inferno! despite Emile having a strong lead up until the last few turns and failing the Mic minigame at the start of the board due to lack of voice recognition.
    • Somewhat ironically, Tim's comebacks in both boards took place in 3 turns.
    • Yet again, Tim pulls a victory from behind in Solo Neon Heights, after Emile was almost guaranteed to win. It's almost a running gag at this point, especially because his victory in a duel minigame that allowed him to win was one of those itself.
  • For Want of a Nail: Given the nature of how Bonus Stars are rewarded in Mario Party 7note , this seems almost bound to happen.
    • Averted on Grand Canal, Pagoda Peak, and Neon Heights. The bonus stars did not factor in determining the winners, who would have won regardless of any permutation.
    • On the last turn of Pyramid Park, Emile rolls a 1. This rock-bottom roll is the only thing that gave Tim the Running Star and thus the win.
      • This case is even more complicated than that. The winner came down to Tim winning the 2 star duel against the AI near the end, everyone's last rolls (Running Star was in range of only 5 spaces), and the last minigame. Had Tim won the last minigame (or if it ended in a tie like it seemed it was about to), it wouldn't matter if Emile rolled higher than a 2 on his last turn, as it would still allow Tim to beat Jon in a tie unless Jon's final roll made his Running Star count greater than or equal to Emile's.
      • Pyramid Park became the first board where a different combination could give someone else the win. Given the possible combinations, if the combination of Bonus Stars included Minigame, and the other two Bonus Stars were ones that Tim didn't have or in which only one could be rewarded to Tim, Jon would've won. There were 9 total combinations
      • On another note, if the Bonus Stars in play were the ones that never got chosen (Action, Red, Shopping), everyone would end with 6 stars, and Emile would win by coin lead.
    • Windmillville had less permutations than the others, but had the bonus stars aligned in just the right way, Daisy would have won instead of Jon.
    • Near the end of Bowser's Enchanted Inferno!, Jon uses his Vacuum Orb and steals five coins from everybody, which ends up costing Emile the game because he ended up unable to buy a star by a single coin. Emile also would have won if he got both his bonus stars and/or Tim didn't get the only one he won. Additionally, Emile could've won if he got at least 1 coin from the Tweester Orb he threw or if Toadette didn't land on the space right before the star.
  • Game-Breaker: Discussed; Toad's special orb gives him the equivalent of three mushrooms in a row, which is very beneficial and counts heavily toward one of the Bonus Stars. Emile went so far to say that his eventual victory of the LP had an asterisk by it, for this reason.
    • When going over the totals for all boards, Jon, Tim and the AI each had movement space counts of 722, 765 and 777 respectively while Emile had 921.
  • Improperly Paranoid: On Bowser's Enchanted Inferno!, Emile plays overly cautiously for fear of landing on a Pink Boo trap (lets a player steal coins or a star) placed on a certain island. The paranoia gets so bad, he says he instinctively thought it's still there when Jon and Tim play the board solo.
  • Oh, Crap!: Jon and Tim get one when Emile gets a second Flutter Orb while on the fast track to his first star near the end of the game.
  • Phlebotinum Breakdown: At the start of Bowser's Enchanted Inferno!, Tim failed a Mic minigame despite saying the right word ("grape" or "grapes"; the game accepts both). Jon was even Foreshadowing in Grand Canal that in rare cases, the Mic can trip and register the vocal command as wrong even when the right word is said.
  • The Power of Rock: Returns in this LP when Jon starts singing every time they play Fun Run from Neon Heights onwards. Tim also occasionally joins in.
  • Precision F-Strike: In part 5 of Bowser's Enchanted Inferno!, Tim is three spaces away from a star and has a Super Shroom, guaranteeing him the star on his next turn. Emile had a Tweester orb and planned to throw it down before the star and blow Tim away to a random space — except that all the spaces before the star were taken already, so...
    Jon: (yelling) YOU CAN'T, MOTHERFUCKER! YOU CAN'T, MOTHERFUCKER! I KNOW I'M SWEARING, I DON'T CARE!
  • Rags to Riches: After spending almost the entire game of Neon Heights with no stars, Jon manages to collect 5 stars in the last few turns (one of which was earned by the card-matching event) and wins one of the Bonus Stars, shooting him from 4th to 2nd, right behind Emile.
  • Refitted for Sequel: A non-film example. All the way back in Mario Party 5, Emile said he was originally going to switch to Toad, but after the infamous Mario Party 6 stream on Jon's Twitch channel, he switched to Daisy. With Daisy not working out as well as he thought she did, Emile falls back on his plan of playing as Toad.
  • Spanner in the Works: Peach was pretty much the main reason Emile won Pagoda Peak in dominant fashion. Her duels against Jon mostly ended up not working that well in Jon's favour, and her idiotic decision of laying the Warp Pipe at the beginning of the board cemented the win.
    • Jon also heavily contributed to Tim winning Bowser's Enchanted Inferno!. On the second to last turn, he uses a Vacuum Orb and steals 5 coins from everyone, preventing Emile from buying the star. He then helps Tim win the last minigame (Spider Stomp), which allowed Tim to beat Emile in a tie.
  • Something Completely Different: After two straight Mario Party LPs of winning no boards with Daisy, Emile switches to Toad. He ends up the overall winner of the LP.
  • Tempting Fate: At the final turn of Pyramid Park, Emile states that he needs a "damn good roll". He ends up with a 1, with this roll being the one that wins Tim the Movement Star and the board..
  • Trauma Conga Line: Jon in Pagoda Peak was saddled with bad luck rivaling his Mario Party 3 performance. Throughout the game, he constantly has to duel against Peach (and lost a star to her in one duelnote ), frustratingly has to work with her in 2v2 minigames with unsuccessful results, and in general loses coins as fast as he can get them (he never got above 41 coins the entire game). And by the end of the board, because of the configuration of Bonus Stars chosen, Jon ends up getting 3rd instead of 2nd with any of 3 other combinations (there was a 20% chance of that happening). And finally, to add insult to injury, Emile rags on him for a number of things such as liking Pearl from Steven Universe before her Character Development.
  • Yank the Dog's Chain: Jon finally gets a star after paying 40 coins in Pagoda Peak, then Peach stole it from him after winning a Duel minigame and getting 1 star on the roulette.

     Mario Party 8 
  • Anti-Climax: During the last turn of King Boo's Haunted House, Emile uses a Duelo Candy to fight Tim; if Emile wins, he can potentially steal Tim's star and win the game, while Tim winning would potentially take away Emile's coin lead and put Jon in first. They end up tying, meaning no one gets anything. Jon wins anyway because he beat Emile in Bonus Stars.
  • Artificial Stupidity: Wario's stupidity has made another return in Shy Guy's Perplex Express [Part 3]. Wario is only five spaces from the Bowser train cartnote . Instead of rolling normally, Wario uses a Twice Candy and rolls an excessively high number, reaching Bowser and losing his only star.
  • Big "NO!":
    • Emile's response to it being pointed out they began to record the game on the fifth anniversary of the infamous Mario Party 6 stream (i.e., Chugga's Lost Innocence).
    • The end of Goomba's Booty Boardwalk [Part 4] has Emile scream this when, after using a Springo Candy to land on the space where Jon and Blooper were, he gets a 2, landing him on the Happening Space that fires him out of a cannon and back to the beginning of the board.
  • Big "WHAT?!":
    • Emile and Jon's reactions to Tim rolling three sevens in DK's Treetop Temple [Part 3] and gaining 100 coins. Emile states this again when Tim's "worst possible roll" (a 4 on a Thrice Candy) nets him the DK Space.
    • The ending of DK's Treetop Temple [Part 4] has everyone scream this when Emile wins his duel against Daisy and nets her two stars.
    • Emile shouts this out of sheer rage at the last turn of Koopa's Tycoon Town as he lands on a Lucky Space.
  • Born Lucky: Just to summarize for this game, Tim is the one mostly raking in on the luck.
    • Tim in DK's Treetop Temple [Part 3] has three insane moments. Following up on the previous part where he lands on the Lucky Space with his Slowgo Candy (which takes the player into a strip of the board where they get 3 coins for every space they pass and a star on the end for free), he uses the Bitsize Candynote  to roll a 9, raising his coin count from 15 to 72 in one turn. Then, he later uses a Thrice Candy to roll triple sevens and gains 100 coins from it. Last, he uses a second Thrice Candy to get the worst roll possiblenote ...but he lands on the DK Space, giving him a free ride to the star.
    • In the following part, Tim rolls an exact 8...that leads him to the Lucky Space again. Meanwhile, Emile tops Tim by just barely obtaining Daisy's 2 stars after his duel with her.
    • In Goomba's Booty Boardwalk [Part 3], Tim is just one space away from the Lucky Space and, instead of using a Thrice Candy to go on his way, decides to take that chance. He gets the 1.
    • In the Cut From the Team mini-game in King Boo's Haunted Hidaeaway [Part 4], Emile decides to not choose a rope and let the game choose for him. He wins twice but the third time he loses.
    • On the very first turn of Shy Guy's Perplex Express, Emile lands on the Lucky Space, giving him a free star.
    • In Koopa's Tycoon Town [Part 4], Tim gets to go to the Lucky Space three times in the span of two videos.
  • Brick Joke: In King Boo's Haunted Hideaway [Part 3], Jon uses a Thrice Candy to venture into the manor which seems like a waste of time since he's too far away from the star. This turns out to be the deciding factor of him winning as he got a leg up in the Running Star.
  • Curbstomp Battle: Emile ends "Koopa's Tycoon Town" with nothing except coins. The only star he gets is the Candy Star. In comparison the first place winner was Tim with a total of 10 stars
  • Evil Laugh: Jon gleefully rubs it in when Tim's last turn Happening Space in Bowser's Warped Orbit is immediately followed by Hammer Bro popping a Bowser Candy with both Tim and Emile right in front of him.
  • Failed a Spot Check: On Goomba's Booty Boardwalk [Part 2], the editing notes state that if Tim listened to Jon and paid the Dolphin 20 coins to move 15 spaces, he would've landed on the Lucky Space and gained a free star.
    • After finishing the main boards, Emile states that the Star Battle Arena will not be covered since it’s single player only. However, the duel boards used during Star Battle Arena are accessible through the Party Tent, and none of the guys noticed after 6 boards.
  • Flat "What": Emile and Jon's reaction to Tim's third landing on the Lucky Space in Koopa's Tycoon Town.
  • Foreshadowing: When Tim gets the Lucky Space for the second time in DK's Treetop Temple, Emile states that he should've bought the Springo Candynote . Jon ends up buying one and uses it to teleport to the Lucky Space area.
  • For Want of a Nail:
    • Had Jon not stolen 2 stars from Tim in their duel in DK's Treetop Temple, Tim would've won even with how the Bonus Stars were spread out as no one would've been able to top his 200+ coins.
      • Moreover, on Tim's way to get the star on the last part of said board, he had just enough to go up to the Lucky Space a third time, which probably would've prevented Jon from challenging him with said Duelo Candy.
    • Tim's win at Koopa's Tycoon Town came about because he obtained the final Bonus Star (Running Star). Had it been anything other than that — Emile getting Candy and Jon getting Happening Star prior — then Jon would've won.
    • In Bowser's Warped Orbit if Tim's final turn didn't make him land on the Happening Space that flipped the direction of the players, there was no way Hammer Bro could've used his Bowser Candy to steal 2 stars from both Tim and Emile nor would it let Jon use his Bullet Bill to nab another star from Emile.
  • Guide Dang It!: Not in the LP itself, but something Emile mentions about the game in general. In order to unlock Hammer Bro and Blooper as playable characters, you need to play through the whole game's story mode once, reach the final board, clear said board... and then you'll get one of them. In order to unlock the other one, you need to replay story mode with the one you unlocked and nothing tells you about it. Emile was, understandably, really irritated about this.
  • History Repeats: On Koopa's Tycoon Town, Tim barely manages to snatch a board victory out of Jon's hands due to getting the Running Star, just like what happened in Pyramid Park in Mario Party 7.
  • In Spite of a Nail: Ironically, Jon would have won Bowser's Warped Orbit regardless of whether or not the last turn shenanigans had ensued, but said last turn did widen the gap between him and the other players by a significant margin.
  • Irony:
    • In DK's Treetop Temple, Tim uses a Thrice Candy and rolls a 4, the worst possible roll (had he rolled a 3 he would've received 30 coins)...except that it lands him on the DK Space so it became the best one as it leads him directly to the star!
    • Emile mentions that he was expecting Mario Party 8 to be rather boring since it's more lowkey as when he practiced it, the game was rather uneventful... naturally, when they play the game for real in the LP, it leads to all sorts of crazy and lucky events for all three of them.
    • Emile, the luckiest of the Runaway Guys, has the worse luck in Koopa's Tycoon Town with only one star (the Candy Star) in his name and finally lands on a Lucky Space at the very last turn.
  • Lucky Seven: Tim rolls three of these on his Thrice Candy in DK's Treetop Temple [Part 3]...and it nets him a jackpot of 100 coins
  • Money, Dear Boy: Why the Guys are playing this game, according to Emile during "Goomba's Booty Boardwalk":
    Jon: This game is stupid, Emile! Why are we playing this!
    Emile: Because December ad revenue, that's why.
    Jon: Don't say that out loud!
  • Nice Job Breaking It, Hero!: Tim's last turn in Bowser's Warped Orbit has him use a Bowser Candy to roll two dice. Unfortunately he landed on the Happening Space that reversed the path everyone took...and Hammer Bro. had a Bowser Candy of his own and was in front of both Emile and Tim, causing them to lose 2 stars each and then have Jon use his Bullet Bill to knock out one more star from Emile, securing his victory. Whoops is quite the understatement.
  • Precision F-Strike: In Koopa's Tycoon Town, Emile unleashes one of these when he lands on a Lucky Space (Believing earlier that he wasn't going to land on it)...on the last turn of the board.
    Emile: OH WHAT?! WHAT?! What a slap in the fucking face!
  • Rags to Riches: Tim, in the span of one video in DK'S Treetop Temple ends up from having no star and 15 coins to 2 stars and 161 coins (see Born Lucky for an explanation).
  • Random Number God:
    • On "Koopa's Tycoon Town", Tim wins by virtue of the final Bonus Star being the Running Star, which he won handily. This screws Jon out of a victory because had the game picked literally any other Bonus Star possible (Emile won Candy and Jon obtained Happening), he would have won the board.
    • In a cruel twist of fate, Tim pops a Bowser Candy on the final turn of Bowser's Warped Orbit and rolls the exact number needed to land on a Happening Space that causes Bowser to change the movement direction. The consequences of this roll aren't immediately apparent... Until a few seconds later, when it cuts to Hammer Bro's turn, who is now behind both Emile and Tim by 1 and 3 spaces respectively thanks to Tim's roll and is armed with a Bowser Candy. Jon (whose victory is already sealed by this point) breaks into an Evil Laugh while Oh, Crap! ensues from the others.
  • Running Gag:
    • Sexual innuendos on "DK's Treetop Temple", since the board was recorded on the anniversary of the infamous "Chugga's Lost Innocence" Mario Party 6 stream.
    • On King Boo's Haunted Hideaway, Boo finding the King Boo room but not having enough coins, thus revealing the correct room for everyone else.
    • Tim somehow landing on the Lucky Space (whether via Slowgo Candies or just plain lucky rolls) on nearly every board. This goes Up to Eleven by the time they play "Koopa's Tycoon Town" as he's gotten the Lucky Space 3 times in the span of two videos.
    • The Guys rapidly take a liking to the Large Ham announcer MC Ballyhoo. Pretty soon, every time he says "HAR HAR HAR!" everyone (but especially Jon) repeats it back at him in an impression of his voice.
    • Similar to previous hated Luck-Based Mission games like "A Day at the Races", "Cut From the Team" shows up far too often. On multiple occasions, Chugga Wins by Doing Absolutely Nothing and just letting the game cut the default nearest rope to his character by itself, much to Jon's annoyance.
    • Editor Dan obviously having had to cut out a significant amount of footage (with the music jumping and so on) whenever Chugga has to make a decision between two paths or options etc and agonises over it for minutes on end.
  • Scrappy Mechanic: In-Universe, the blatantly shoehorned motion controls due to the game being a rushed GameCube port.
  • Tempting Fate:
    • Tim at the end of DK's Treetop Temple [Part 3] rolls a 4 on a Thrice Candy when he was hoping for another Triple 7. Jon and Emile state that Tim got the worst rollnote ...until they all see that Tim landed on the DK Space, giving him a free path to the star!
    Emile: (in utter disbelief) The worst possible roll is the best possible roll!
    • In the following part, when Tim starts rolling, Emile states, "If he gets the Lucky Space again..." just as Tim rolled an 8, which is the exact number of spaces he needed to land on said space.
    • Two in quick succession in Goomba's Booty Boardwalk [Part 4], after Emile uses a Springo Candy to teleport himself to where Jon is, he states "Please not a 2". Unfortunately, he rolls that number...which lands him on the cannon space near the end of the board that sends him back to the beginning. Jon then consoles Emile that he [Jon] will be joining soon...and guess what happens next.
    • In Goomba's Booty Boardwalk [Part 5], Tim states that Emile (who is using a Thwomp Candy) is gonna roll a three...and that's exactly what he roles. Jon then points out that he (also trying to use a Thwomp Candy) will probably land on a 1...and that's exactly his roll.
    • In Koopa's Tycoon Town [Part 4], Emile states that he needs to roll a two (which gets him to the Lucky Space) to block Jon's strategy...he gets a 3.
  • This Is Gonna Suck:
    • Jon's reaction when Emile points out the motion controls could make them accidentally select "no" to buying a star.
    • Also Jon's reaction to finding out the gimmick of Goomba's Booty Boardwalk.
    • Jon's response to "Cut From the Team" showing up.
  • That One Level: The Guys', but mostly Jon's reaction to the minigames Cut from the Team and In the Nick of Time. Toward the end of the LP Jon attempts to reset the game when the latter game comes up.
  • Throw the Dog a Bone: Tim gets a win in Koopa's Tycoon Town.
  • What an Idiot!: In-Universe, Emile's reaction ad verbatim to Wario using a Slowgo Candy and rolling a 1 in Shy Guy's Perplex Express.
  • Wins by Doing Absolutely Nothing:
    • Emile attempts this three times in Cut from the Team by just running the timer during his turn and letting the game pick for him. It works the first two times, but backfires the third.
    • Similarly, in an earlier minigame (Snow Way Out), after Jon gets taken out by the AI, Emile keeps dodging snowballs while Tim stands by doing nothing. Neither get eliminated.
  • Yank the Dog's Chain:
    • In Goomba's Booty Boardwalk [Part 4], Emile uses a Springo Candy to teleport to where Jon is...but he rolls a 2 after that, which has him land on the Happening Space before he can get a star. Said Happening Space? It launches him out of a cannon back to the beginning of the board. This is then followed by Jon Tempting Fate and also rolling the 2 while Blooper got an 8 just to rub it in.
    • During the first lap around King Boo's Haunted Hideaway, Boo manages to find Donkey Kong's roomnote  and gets a free star out of it. Almost immediately afterwards, Jon lands on Pickpocket Pinball and uses a carefully-timed shot to steal the free star that Boo had just earned.
    • Near the end of Shy Guy's Perplex Express [Part 1], Tim is at the beginning of the train (having to loop around as he didn't have enough coins for the star) and Jon is 4 spaces away from getting his star. Cut to Emile landing on a Happening Space and Tim and Jon's cars are swapped.
    • In Koopa's Tycoon Town [Part 6], Emile invests money in one of Jon's hotels in order to gain some stars. On Jon's next turn, he uses his Slowgo Candy to land on the DK Spacenote  and the hotel DK chooses was the one Emile just invested nearly all his money into.


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