- In WWE: Day of Reckoning 2, John Cena is pure evil when you fight him in Story Mode, as he seems to be operating at full "Super Cena" power. He will counter about 50% of your attacks, he never runs out of stamina, he can gain a full super bar off of 3 moves, and he can manage to get in 4 Finishing Moves off of one super charge. And this is a steel cage match, so if he manages to get the upper hand and he will there is no way to put any distance between you and him to regroup. Your only shot: throw everything you have at him and hope he doesn't counter, abuse rest holds to recover your stamina, and once you've finally got him down, just pray that you have enough stamina left over to climb out of the cage. The final battle at WrestleMania, in which you must first fight Edge, and then battle Triple H in a Last Man Standing match with no health recovery whatsoever in between, is actually easy by comparison.
- By some accounts, the SummerSlam Steel Cage fatal four way with Christian, Kane, and Shawn Michaels is far, far worse. All of the problems of the Cena match, with the added bonus of having to deal with three men at once instead of just one. Pure, unfiltered hell.
- And while we're on that, any fatal four way match as well with the SummerSlam match. The moment you start to do good in those matches, the AI starts to beat you up and only you for what seems like forever, hope you put in enough points to use the Stunner finisher otherwise you'll not have enough time to knock out everyone to get the pin.
- Less ridiculous but still noteworthy, one particular storyline in Smackdown Vs. Raw 2007 has your character defend a title belt against Batista... after getting your head bashed in with a pipe right before the match, translating to red-level head damage in game mechanics, and preventing you from even walking around the ring at normal speed from the get-go.
- And approaching Perfect-Play A.I. territory from 2010 is Mister.... Kennedy (KENNEDY!) at the end of Edge's storyline. Steel cage matches in this game are hard enough when the opponents don't stay down for long but Mr. Kennedy adds to this by the aforementioned Perfect Play AI by countering damn near every move you throw at him making it impossible to build up momentum for a finisher that is your only chance at keeping him down long enough to escape. And if you take too long, Maria comes down and opens the cage door when you try to go over the top, forcing a brief Quick-Time Event to beat Kennedy or else he wins and tops it all off with the reveal that Maria was on your side all along.
- In Smackdown vs Raw 2011, the final boss of the Vs Undertaker Road to WrestleMania (The Undertaker himself) is extremely hard. In fact, the SvR2011 strategy guide says that he's the hardest opponent in all of the Road to WrestleMania.
- Strategy Guide: "No matter what difficulty you play it on, this is a tough match. ... If you cannot reverse at least 40% of The Undertaker's attacks, this match is virtually impossible to win".
- WWE 2K14 tops this with "Defeat the Streak" mode and Modern Undertaker. Yes, Retro Undertaker (aka 'Taker at the time of his debut) is tough, but he can be beaten if you persevere and manage to counter out of his chokeslams (which he uses to counter your pins if he's taken enough damage). Modern 'Taker? Counters pin attempts into the Hell's Gate submission hold, which—-if done enough times, can get you to red-level head damage in record time. If he counters into Hell's Gate when you already have red-level head damage? Just put down the controller—-you're NOT getting out of it unless you have the Resiliency ability (which you'll probably have already used to break out of a pin). The worst part is he has a super move: in a good match (as in one where you don't just brawl with weapons), hit a finisher and a cut scene will play where the lights go out, he teleports behind you and hits his finisher.'Taker also uses this as an interference animation.
- Also in Smackdown vs Raw 2011, there are two backstage brawls that are hard to beat- the one on two brawl with David Hart Smith and Tyson Kidd during Christian's RTWM and the backstage brawl with Paul Bearer during the Vs Undertaker RTWM where, for a completly unexplained reason, you have to win in 90 seconds.
- To explain more on the match with Bearer, you have to KO him within 90 seconds. In theory this should be easy seeing how he won't attack you, however the AI in that match focuses more on reversals and running away than attacking, all to run down the clock. To make matters worse there's (At least as far as this troper knows) no real indication of how close you are to knocking out Bearer and if your Wrestler has a lot of moves that take a long time (Also counting finishers seeing how they're the best way to finish him off) then A) you'll have to change the move list for your character just for this fight or B) Attack Paul like crazy with everything in the locker room and pray he doesn't reverse enough of your attacks to run down the clock. There is one saving grace: you will always earn a finisher by Irish-whipping him into the TV set, which you can do as many times as you want.
- Going back to WWF No Mercy, one of the career mode matches pits you against The Rock in a cage match. Escaping the cage against a high-level opponent is difficult enough, but in this case you HAVE to bloody your opponent to get the best achievement. The Rock can take a TON of head damage before being busted open, so you have to attack his head non-stop for a while and THEN escape the cage. It's easily one of the toughest matches in the game.
That One Boss / WWE Video Games