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Tear Jerker / Shin Megami Tensei IV

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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

  • Issachar's death. Especially Jonathan's desperate attempt to find some way to save him, and Issachar's final words begging Flynn to become powerful enough to change the world.
    • If you try to use chat skills against this boss, he'll give unique responses to each of them. One of the few cases, along with the Isabeau example below, where using conversation skills on the boss is not funny.
    • No matter what you say to him, Issachar gets punched in the soul very badly. Say you still consider yourself a Casualry? He destroyed Kiccigiorgi and turned himself into a demon for nothing. Suppose you say you're a Luxuror? His best friend essentially is telling him to rot in hell.
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    • When you get to the part of the game where you get to choose to go along with The White's plan or go against it, if you decide to reject their plan, you have to fight The White version of Issachar. When you defeat him, he asks the hero why he never saves him. It's striking if you had empathy for Issachar and felt bad about him dying earlier in the game. And then you recall that Issachar's form is the only one with real power, while the real Issachar despaired and used Lilith's books as an outlet, meaning he likely is Issachar's despair.
  • In some of the scout conversations with "old woman" personality demons, they will mockingly wonder why you're wandering around without your mother, to which you can say that she's dead. If it succeeds, then the demon will note that there's a presence with you. This takes on a whole new meaning if it happens after your town is destroyed.
    • And on that subject, it always happens after Kiccigiorgi is destroyed. The first "old woman" demon, Wicker Man, isn't encountered until the fourth stratum of Naraku—which isn't accessible until after that happens.
  • Being forced to kill Isabeau in the Law and Chaos paths. Many players consider this one of the most emotionally powerful moments in the entire game.
    • In the Law and Chaos paths, Isabeau kills herself by slitting her own throat. Doubles as Nightmare Fuel when you realize that she would rather kill herself than follow you.
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    • Or conversely, a Heartwarming Moment, albeit a very morose one, since her stated reason for slitting her own throat is so that you aren't burdened with the guilt of having killed her with your own hands. But at this point, considering what you've done, you're still going to feel guilt anyway...
    • Using the Trade or Fundraise commands on bosses usually ends up with hilarious results. Not so in this fight: Isabeau complies to your demands because she wants to honor your old friendship. Yes, while you two fight to death.
    • During battle, Isabeau will talk to you at two points. The answers that debuff or take way Press Turns from the enemy side are the ones that hurt her the most. Geez, talk about rewarding cruelty...
  • On a similar tack, when you go neutral and are found by Isabeau again, her reaction to you being alive and her not being alone anymore is going to get you right there.
  • If you decide to go for the Bad Ending and accept The White's plea to end all existence by overloading the Yamato reactor. Burroughs still assists as Mission Control, but her lines take a notably sadder tone as she notes this is probably where you part ways. The way she says "Congratulations... on completing your objective." once you finish is heart-wrenching.
  • One Challenge Quest has you taking a picture of a ruined bar in Shinjuku for an elderly woman who says outright she doesn't have much longer to live. When you give her the picture, she reveals the reason that the bar was so close to her. She owned the bar and ran it with her daughter. Her daughter was murdered and eaten when the demon invasion first began 25 years ago.
    • It's more hard-hitting if you pursue the Law path or the Nothingness path, because you're hastening her death even more.
  • Watching Walter and Jonathan's friendship break apart as their Law and Chaos alignments come into direct conflict. Unlike most games in the series, in which the Law and Chaos heroes butt heads pretty much from the beginning, these two were True Companions, and watching them torn apart by some cosmic war is heart-wrenching.
    • As an example, the scene in Tsukiji Hongwanji where Jonathan tries to carry out the Monastery's orders to kill the Black Samurai/Yuriko/Lilith, Walter blocks Jonathan's blade because he stands for Lilith's vision of a world ruled by Chaos, and all Isabeau can do is watch because she doesn't want to side with one of them and oppose the other.
    • On a similar note, seeing Walter being reduced to nothing but a grotesque arm-fetus-thing for Lucifer is really sad, especially on the Neutral route, where he's reluctant to even fight you.
    • It's just as horrible in either Law or Chaos to hear them again, just once, as either Lucifer or Merkabah are dying. Jonathan just screams in anguish, asking what is it that you want, and Walter just crushingly invokes Chaos' philosophy; if he lost, then it means you're the strongest anyway. And then you either allow Merkabah to press the remote or return to see East Mikado in flames. Hammers down just how painful it is to change or to preserve the world.
    • In another similar note, the events at both the Blasted Tokyo and Infernal Tokyo are even more disheartening because that is the last time you get to work together with the both of them before the cosmic war completely destroys their friendship and no matter which path you take you have to face off against one, the other, or both in the endings.
  • Kiyoharu may have been a pitiable figure, but the Ancient of Days stomping on his faith and shattering it with a few exchanges was just uncalled for.
  • In Infernal Tokyo, Kenji successfully had the angels killed, stopping a nuclear holocaust, and prevented the Cocoon from leaving. However, they were unable to crack it open soon enough, and God's chosen within all died. A Demonoid in Infernal Tokyo's Shinjuku National Park laments his perfect sense of smell, as it reminds him of the smell of the scene when the Cocoon was opened and he found his daughter rotting inside.
  • In the Law route, you can continue to conduct Challenge Quests in Tokyo, even knowing that you'll be wiping the entire prefecture from existence very soon, thereby rendering your acts of generosity pointless. All those quests involving the futures of their clients and/or Tokyo? Congrats, you're shooting the shaggy dog.
  • Blasted Tokyo, which you arrive at after opening the gate to the Expanse, is terrible. The entire city has been bombarded to ruins by the forces of Law and the remnants of humanity have been surviving on stockpiled food for the past 25 years, unable to go outside because Pluto's poison and the demons will result in very quick deaths. Shibuya within Blasted Tokyo is just gruesome; everyone in the shelter is dead, reduced to ghosts who are bound to the place.
  • The Law ending. You and Merkabah finally achieve eternal peace for Mikado...except the peace involves ignorance of sin and because you two have witnessed the many horrors and sins of Tokyo, neither of you are fit to belong in the new Mikado that you two worked so hard for and thus take your own lives along with the rest of Tokyo.
  • In the Law path, go explore the Aquila Statue Plaza. The statue's been destroyed. Keep in mind that Akira/Aquila founded the Samurai, and now the descendants of the Samurai he led are being ordered by the Archangels to figuratively spit all over him. The epitaph's been scrubbed out too; the message from the Archangels is basically "God alone is responsible for the development and prosperity of Mikado, Aquila was just some lowly human and you should be thanking God instead." This is more painful if you've played Shin Megami Tensei IV: Apocalypse, where you play as Akira's reincarnation and you learn a bit more about his side of the whole Archangels-seizing-Mikado conspiracy and his promise to reunite Mikado and Tokyo.

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