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Tear Jerker / Fire Emblem Awakening

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As stated in the original page, 99% of all death quotes are automatically Tear Jerkers. These are the ones from the Main Game itself, as well as some of the DLC.

  • The entirety of the Future Past DLC maps. Everything about The Future Past is enough to rip your heart out. The conversations that the parents can have with their children in the Future Past DLC are heartwrenching, since this version of the future is even worse than the one where the recruit-able children come from. The kids have nearly given up hope and are about to die until their moms and dads (who are explicitly different from their real parents) come to their aid. Despite this fact, the children are understandably driven to tears and even outright sobbing in some cases a great deal of the time when triggering the special conversations with their parents.
    • One spectacularly tragic example is when Lissa speaks to Owain in the Future Past 2; he breaks down into tears, uncontrollably. Owain.
    • And not just him, too. Laurent, when talking to his father, and Gerome, when talking to Cherche, will also be driven to tears when they talk to them, and unlike Owain, both of them are notoriously stoic most of the time.
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    • Laurent's death quote from The Future Past 3 is utterly heartwrenching, because it really drives home the fact that these poor kids have known nothing but death and despair since the day they were born. And worse: If the children die, then they died never having known what it was like to live without fear. Furthermore, if you have Miriel stand next to him, it activates a conversation between them where Laurent gets excited because he thinks that Miriel is the same one from his time, because her body was never found. You can tell that Miriel has a hard time bringing herself to convince him of the truth.
      Laurent: I wish... I could have lived to see... what peace was... like...
    • There's also Yarne's from The Future Past 2. This guy has spent most what you've seen of him in his paralogue being a Lovable Coward. The last words of this iteration of him?
      Yarne: I don't care if I die out... But please... not the others...
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    • If the Avatar is Cynthia's father, he gets so emotional that he flat out offers to take her with him back to his world.
    • One of the subtler, but absolutely one of the most heartwrenching things from the maps, comes in the form of the boss characters of the first two Future Past maps. Who are they? The two versions of Morgan, your character's normally eccentric, dorky, and lovable child. And they have absolutely no qualms about attacking the kids, who might even be their siblings or parents depending on who was married. Think about it — consider how both of them are otherwise. They've been broken this much, enough for them to ruthlessly serve and slaughter under Grima.
      • Continuing on, you don't have to take them down. You can get them to retreat by just positioning your Avatar next to them, and regardless of which one it is, they'll show regret and retreat. The Morgan of your Avatar's gender only shows sadness before warping away, which is sad on its own, but the one you can recruit gets a full conversation. They try as hard as they can to tear down every point or gesture your tactician makes towards them, being as dismissive and cold as possible and reaffirming their faith in Grima, until your character hands them a book — one of their favorite strategy books. Morgan tries to intimidate them by bringing up the possibility of it being used against them, but the Avatar just says they know they won't, because they remind them of "Someone very special to [them].", and then leaves and tells them they're glad they got to talk. Then we get this from Morgan:
        Morgan: .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.
      • To put it into perspective — these poor kids are so broken from their normal selves and loyal that they're willing to cut down even those close to them. They do everything because they still see Grima as the parent they loved so dearly, and yet despite how hard they try to give the cold shoulder, they just can't bring themselves to hurt the reminder of that. Seeing either of the Morgans act so utterly ruthless and different from their usual selves is tragic in itself, but seeing that remnant of them still in there is just heartbreaking.
      • After slaying Grima in The Future Past 3, the Avatar's last words are to apologize to Morgan for putting them through so much pain and finally expressing gratitude that they are finally free from Grima.
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    • Heck, the Future Past version of Avatar in general, from sending Chrom and party back to their world with what little control they have left in fear that they might end up killing Chrom again to pleading with the Future Past version children to end their misery while they still can.
    • If only Lucina survives in Future Past 3, the conversation with Grima once the Avatar temporarily wrests control back changes entirely. It goes from bittersweet, yet ultimately hopeful, to something that is a Player Punch at its finest, because the utter despair in the Avatar's dialogue comes across so painfully clear. And while it's agonizing on its own, if the Avatar is Lucina's mother or husband, it adds a whole new dimension to the dialogue. Especially with this one exchange:
      Lucina: You needn't tell me how much I hate you... I...LOATHE you... But... If you were really Grima, why would you seek your own demise... And why does your voice now seem so... so painfully familiar? You're a human, aren't you — a person, like us? Grima is using you to-
      Grima/Avatar: ...I am Grima! There is nothing human about me!
      Lucina: ......
      Grima/Avatar: ...I have always been the fell dragon... ...since the day I was born... ...I wish that I were human! That I could have lived a normal life with you! ...But I'm not, and I can't...
      • The full script for it can be found here. Beware of massive heartbreak. One can only assume that the writers were very determined to make the player use up an entire box of Kleenex. This dialogue becomes even worse if the Avatar is the father of Gerome, Laurent, or Severa, since it means Grima has now forced the Avatar to kill their own child.
    • Clear any Future Past chapter having failed to save even one of the children, and Chrom will take it very personally. Even with Naga comforting him with the fact that he managed to save even a few of the otherwise doomed unfortunates, Chrom still laments that he was unable to save all of them.
    • If Vaike is Nah's father, she'll question to his face if she's truly the daughter of their parents. Not in the lieu you would normally expet from her, but because she feels unworthy of being their daughter because she completely gave up hope of rescue or getting the gemstones to Ylisse, when her parents never gave up.
    • If Libra is Noire's father, he approaches the Noire from that place and tells her to praise Naga for this chance to meet. It turns out this Noire is deeply broken and embittered about the Gods and replies with a heartbreaking speech about it.
      Alternate!Noire: It's always gods, gods, Gods with you! Why? The Gods don't care about you! You devoted your life to them, and they let you die! Give thanks? I curse them every day! If they're so benevolent, why would they let this world get so bad? And why would they take you away from us? You don't know what it was for Mother and I having to fend for ourselves! And you have no idea what it was like for me when your precious gods took her away too!
      • This is also true if he's Brady's father. It's kind of shocking to see somebody that became a priest himself lose faith to the point of cursing the gods for abandoning them. Owain is more subdued and optimistic than the other two, but he does mention spending days swearing at the gods. Nah, who has a number of supports bringing up Naga says that she's never been able to have faith prior to speaking with her father despite the fact that he was a priest. Meanwhile, Yarne thinks he ought to be struck down where he stands for leaving Inigo and Owain, even if it was at their request.
    • If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets a dose of Adult Fear that he may have been an abusive father, but then Gerome clarifies.
      Alternate Gerome: That dastard was everything to me. If he wasn't teaching me the ways of war, he was drilling me on courtly behavior. He made me who I am, and I loved him. ...And then he died. He hurt me in the worst way imaginable!
      • Made even more heartbreaking when Virion's response to this is simply his pained expression and silence.
  • Chapter 10 is basically pure, condensed Tear Jerker in chapter form. As of the previous chapter, your rescue mission was in vain, Emmeryn pulled a Heroic Suicide anyway, her Lancer Phila is dead too, and Chrom is having a Heroic BSoD. Not only are you immediately greeted with a Battle in the Rain, but instead of the usual preparations theme, you get this. And then you begin the actual battle and are hit with THIS. As if it couldn't get any worse, none of the enemies actually want to fight you, and the boss is one of the most sympathetic in the series. Ouch.
    Mustafa: I cannot defy the king, lad. I know him well. He would murder my wife and child to set an example. I will accept the blame for your actions today. Now go!
    Soldier: W-wait, sir! I see a cause worth fighting for, one I believe in: loyalty to my general.
    Mustafa: ...Aye. That's a good lad.
    • The end of Chapter 9, Emmeryn's Heroic Suicide, is a huge Tear Jerker of itself. Her lasts words, combined with Chrom's futile attempt at saving her while Lissa can only watch in horror, combined with the fact that this is all shown in a beautiful cutscene... well, it might just cause you to stop playing for a moment to regain your composure.
      • During that cutscene, just the expression on Lissa's face is pure Tear Jerker. Then she spends most of the post-Chapter 10 cutscene crying, up until everyone pulls Chrom out of his Heroic BSoD, which is incredibly jarring given her regular personality.
    • You find out later that Emmeryn had survived, but her memory and mental capacity are severely damaged as a result. Her solo epilogue is one of the most heartwrenching in that she never recovers from the trauma, but lives a secluded life in her simple happiness.
      • Her death quote is the biggest kicker. Her memory returns in full just as she's dying. Her last words are her apologizing to Chrom and Lissa for her memory returning when it was too late.
    • It is also possible for the player to fail to save her in this Paralogue, and have her killed by the Grimleal. After the mission's conclusion, Chrom is naturally devastated at having to watch his sister be killed again. This time, for real. It's as if the game itself is saying "Hey, player! How could you let that happen?! Are you that much of a terrible person?!".
  • The scene after Chapter 13 where "Marth" reveals herself to Chrom to be Lucina, his daughter, from the future. She then begins crying. Chrom wipes the tears from her face, she runs into his arms and starts sobbing on his shoulder. Also counts as a Heartwarming Moment.
    • If one is willing to read between the lines; Chrom just became a father. There's no doubt that he'd been considering his own relationship with his parents during this time. He now sees that this mysterious ally from years ago was somehow his own daughter all along, and she inherited his sword, which most likely points to his death in her time. What does he do? Question the time-space continuum? Demand answers like he did before? No. He apologizes to her for apparently leaving her to fend for herself.
  • Many of the children's dialogue with their parents verges into this, given that they're all from a Bad Future where the parents are all dead. Some of the individual children have pretty depressing backstories too.
    • Lucina is hit the hardest by this. She just wants to spend time with her father, because in her time, he died before she got a chance to know him.
    • Cynthia with her father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. Every single one of her prospective fathers tears up at the revelation, and then she is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as Frederick and Henry end up driven to tears... Damn.
      • If she's Lucina's sibling, it's even worse, since Chrom probably died before she was old enough to know him, and these memories will be all she gets.
    • Yarne is a Lovable Coward who freaks out that he might die at so much as a bee sting. Hilarious. ...Until you find out why he's like that...
      • To make this even worse, it wasn't the Grima-induced apocalypse that resulted in Yarne being the last taguel. The rest of his people had all been hunted down and murdered before he was born, so now he's not only dealing with having to keep himself alive so as not to cause his race to go completely extinct, he also has to worry about the people who exterminated his race finding out about him and possibly trying to finish the job. In fact, this is his and Panne's motivation for battle in the Roster Rescue DLC.
      • Yeah, with Lon'qu as his dad, he had kept on following him, and when asked why, it was because in the future he's from, Lon'qu left one day to fight... and didn't come back.
      • Also sort of applies to anyone as his father. They realize that the reason Yarne doesn't quite believe him when he says he'll never cheat on Panne is because the last conversation his future self ever had with the child Yarne was a promise to come back... and he obviously never did. Thus, Yarne associates him with a broken promise, and in their A support, the father promises to never leave him again.
    • Noire developed a severely traumatised personality as a result of a combination of Abusive Parents and Parental Neglect coming from Tharja COMPLETELY snapping after the death of her husband. Now she constantly swings between a Shrinking Violet and a completely psychopathic Blood Knight. She's also terrified and paranoid of curses. And for worse, she's also traumatised by how Tharja, the same person who mistreated her, died in a Heroic Sacrifice for her. As Noire herself explains...
      "In the future, you used me as a guinea pig. You subjected me to all kinds of nasty curses on a day-to-day basis! But when it mattered, you used your magic to sacrifice yourself and... save me. But try to leave me again, and I’ll hex you back a hundredfold!"
    • Gets even worse if Noire's father is the Avatar, as that means that her father is, in a way, responsible for causing Tharja to snap. There is some heartwarming here, though, in that Future!Tharja seems to have kept it a secret so Noire would continue to think well of her father.
    • Severa completely dissociates herself from most people because she's afraid of getting her emotions betrayed after watching her father and "perfect" mother promise to come back... and never fulfill it. Because of the association with the latter, she also takes failure really, really hard.
    • Like Severa, Gerome's parents went out to fight, and only Minerva came back. This left him cold and emotionally distant.
    • Owain's supports with his father reveal that his father was killed protecting him in a battle. This applies even when the Avatar is his father.
    • Morgan's supports reveal they have absolutely no memory of their Non-Avatar parent, and they feel really bad about it. Even if they reach A, Morgan still only manages to recall one extremely vague memory of them. It's tear-jerking from both sides too: imagine your own child knowing nothing about you other than the fact you're their parent.
    • As for Nah, supports with her father reveal that she never got to know her parents before they died, and she was sent to be raised by a foster family after their death. Unfortunately, they reviled her because she was part dragon and never accepted her, even with her going above and beyond in doing chores, defending them from the Risen, and never asking for anything in return.
    • Laurent's father struggles to relate with his son and ends up learning that Laurent got separated from the others and ended up three years farther in the past. He was all alone for five years. He even says there were times when he felt like he'd end up dying alone. And stepping on an event tile reveals that his mother Miriel's body was never recovered.
    • Inigo, as revealed in his supports with his father, is such a Pollyanna because he has taken it upon himself to seem invincible so that his fellow Bad Future allies wouldn't lose hope. He couldn't even show show any negative emotion about his issues or acknowledge any injuries because his allies might lose hope. Oh, boy...
      • A conversation with Owain in Harvest Scramble reveals that he couldn't sleep for days when he first came back in time and got separated from the others.
    • Brady is surprisingly the most well-adjusted of the children, forming a good friendship with his own father even in their support. The A Support reveals that this is because he had accepted that he has to leave his parents alone when the timeline's Brady is born, despite how much he loves them.
  • In-Universe example: Panne's backstory reduces Ricken to tears, and he fully acknowledges that her life would have been so much better if not for what humans did to her people. She's moved by the fact that he's the first human to ever shed tears over what happened to her.
  • Say'ri and Yen'fay, two siblings that never understood each other until one or the other dies. In the main storyline, Yen'fay joined Walhart's army to protect Say'ri and died for it: bonus points if Say'ri herself was the attacker. In the Bad Future, it was Yen'fay who survived, Say'ri was killed, and his self-esteem is shot because of his failure to protect her. Yeah.
    • Furthermore, in most cases it's Fridge Logic as to why the SpotPass characters like Emmeryn can't support with Chrom and Lissa. With Yen'fay and Say'ri, you get the sense that he's deliberately avoiding her, so he won't get emotionally attached to a girl who's the sister of his alternate self and whom he will have to leave in the end..
    • By [making Say'ri do battle with and kill Yen'fay with her own hands, it is implied that Yen'fay went easy on her during their fight. Not only that, in the Japanese version at least, he sees that his sister has found strong comrades to find alongside with, and wishes her good luck on her path with Chrom's army to help her. It ends with Say'ri yelling for her brother as he dies.
  • After Chapter 21, Lucina confronts the Avatar and reveals that they were the one who murdered Chrom in the Bad Future timeline. Even if it's not the Avatar's own free will, there's still possibility that they are Validar's mind-controlled Manchurian Agent. In order to prevent Chrom's death from happening in this timeline, she has to kill you before you kill Chrom. You are even given the option to accept Lucina's judgement or not.
    • If you accept her judgment and are married to Lucina, you'll also remind her that your life had always been hers and you would gladly give your life for Chrom and especially for her. All you ask in return is that she'll find someone else who will take care of her so she won't ever be alone. All you want for her is to be happy. Immediately afterwards, Lucina has a "My Gods, What Am I Doing?" moment of what was she about to do and exclaims that she can't do it because she loves you too much. She then quickly apologizes and asks for your forgiveness.
    • If you refuse her judgement and are married to her, the Avatar still refuses to actually defend himself and exclaims that he'd rather die than fight her. He then explains that while he'd gladly give his life for her, he'd also give anything to BE with her. Lucina almost immediately admits that she wants the exact same thing, to be with him forever. She then states that she can't bring herself to do it, as she loves him too much.
    • The scene is similarly powerful if the Avatar is Lucina's mother, where she'll tell Lucina that she'll put the happiness of her family above her own life. Like a male Avatar, she tells Lucina that her life is and always has been Lucina's, and Lucina breaks down in tears, saying she can't bear to commit matricide. If you refuse to accept Lucina's judgment, the Avatar likewise states that she'd rather die than point a blade at her own daughter.
  • The turn 3 conversation with the Female Avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the Avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the Avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the Avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the Avatar promising to never leave her, yet this conversation proves that Lucina knows that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future before leaving Ylisse forever, never again seen by her friends or family.
    • The conversation with the Male Avatar and Lucina, if they're married, goes similar to the above. He starts talking about how he hopes they'll still be "sneaking off" when they're old and gray, and she sadly says it's likely impossible, as she'll have to return to her own timeline — and even if she can't, she just doesn't see how she can stay with him, since he's Chrom's tactician and she can't stay with Chrom. Unlike the example above, though, the conversation then takes a turn for the heartwarming, as the Male Avatar promises her that he'll always stay by her side and find a way to make things work out — and she believes him.
  • Chrom and Lucina's A Support conversation, which is the first (or second) time she ever gets to have her father comfort her.
  • Lucina's B Support with her sibling is Mood Whiplash at its finest. It starts with them using the Falchion to cut fruit, which gets Lucina wondering whether they can wield it too. When the sibling asks why this is important, Lucina says they should be prepared to, in case she dies. The music then changes to this tear-jerking piece from the main story, as the sibling goes into a depressing Please, Don't Leave Me! speech. It's particularly painful if the sibling is Cynthia: seeing the normally cheery Genki Girl's mood do a complete 180 is incredibly depressing in itself.
    • This is also the case with Morgan, who is perpetually cheerful and even his missing memories rarely get him down for long. But he actually gets upset enough to verbally lash out and walk away when she tries to insist that he use Falchion. Even more painful considering he's only just found his sister. With Lucina's other possible siblings, at least they have multiple years' worth of memories with her. In Morgan's case, the short time they've been together since he woke up in that ruin are the pretty much the only clear memories he even has of her.
      • However, at least one line in that support seems to suggest that meeting his sister in the flesh may have jogged at least some of his previous memories of her, even if not all of them.Example  And this is the one sibling support where Morgan isn't angsting about not having memories of their sibling.
  • Part Artificial Stupidity, part Videogame Cruelty Potential, but some of the children characters (most notably Cynthia and possibly Yarne) initially start off as enemies. Which means it's entirely possible, if you're stupid or cruel enough, to have them go back in time to save the future... only to be unwittingly killed by their own parents!! Granted, it's rare for this to happen, but when it does... the game does its best to make sure you feel AWFUL about it.
    • Yarne is less so, because even if you fight the group he is allied with, Yarne's position on the map means that Panne should be able to reach him on turn 1, so it is unlikely he'll even attack you.
  • As much as Lon'qu's gynophobia is played for amusement and humor, it's pointed out that it is for the most part incurable (without destroying the memories of his beloved friend, as Tharja tells him), and he'll likely spend his entire life suffering from it. The trauma is bad enough that he's only able to make an exception for the person he falls in love with through force of will. The story behind why he has it is pretty sad as well.
    • The fact that he only overcomes it for the woman he loves can become more than a little depressing if he marries Sully, Cordelia, Tharja, or Nowi. Is he going to have difficulty caring for his own daughter?
      • Which is actually answered in The Future Past 2 if he is married to Tharja. When he speaks to Noire, she thinks he is a trick because he isn't afraid of her, to which he responds. "Why would I be afraid of my own daughter?" Makes sense, as romantic and familiar love are in very different levels, and believing that Lon'qu would be afraid of a girl he fathered brings up some... bad ideas about not understanding this.
      • Also answered in the case that he fathers Nah. The difference being that Nah lost her parents at a young age and only recognizes him through pictures. What puts this into tearjerker territory is him saying how surprised he is to feel happy around his daughter instead of feeling afraid. Yes, he doesn't seem to mind having a daughter, but that doesn't mean the worry that his issues would interfere with being a father didn't ever cross his mind.
      • Also mentioned if he's Severa's father — he's willing to go out shopping with her, but Lon'qu does tell her not to stand too close to him. Lon'qu is trying to put his issues aside for a daughter, but it's still hard for him.
  • Libra, one of the gentlest figures in the game, was abandoned by his parents when they believed he was possessed by a demon. The sheer darkness in his heart created by the pain and trauma scares even Tharja, who is very obviously disturbed in their A support.
    • Libra's supports with Nowi reveal that he still has a scar on his neck from his mother pulling him away from her, showing just how bad his parents were before they abandoned him. Not helping is that the same conversations have him mentioning how unused to human contact he is. Really, some of Libra's supports put him straight into woobie territory.
  • The use of the What Is One Man's Life in Comparison? trope, and the Ironic Echo the Avatar uses it to Chrom as is one of the most tearjerking uses of the trope ever.
  • The whole idea of the Einherjar is pretty depressing when you think about it. They're spirits of past FE characters summoned through cards... that don't even seem to be aware that they aren't real. They fight battles against each other in the Outrealm without knowing why, and believe they are actually fighting for a just cause when it's all really just an illusion. Frederick sums it up nicely if you have him talk to Celica.
    Frederick: The cards only give a fleeting identity to the soul. When they return to the cards, that identity is lost forever. Depending on how you look at it, that's actually quite sad...
    • Somewhat subverted in that in Rogues and Redeemers 3, Elincia explicitly states that it felt like she has fought the Shepherds before (which she clearly has), possibly hinting that some of the Einherjar retain memories to some degree.
    • Bonus points go to Lyn, who in her DLC recruitment conversation, suspects that the Avatar is the tactician from The Blazing Blade. Picking the right dialog choices can convince her, and she's so happy to be reunited with them... Then she joins your army, and never speaks another word or shows any emotion or personality.
      • This is probably so that the developers don't have to come up with dialogue or supports for the SpotPass and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with Old Hubba), but really, who honestly wants to come up with dialogue and support for ALL of the playable Einherjar ? Unless you are really dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
    • Roy's comments about his own world when you "recruit" him at the end of Champions of Yore 2 are just flat-out depressing when you know exactly how likely it is that he'll achieve his goal.
      Roy: But even knowing all that, I never stopped loving my world. I intend to keep fighting until I find a way back to it.
  • Lost Bloodlines 3 in particular is surprisingly tragic, as just as the two armies, previously warring, have begun to understand each other and team up, you have to kill them both for their own good. In parts 1 and 2, you were trying to stop an ongoing war, so it made sense what you were doing. But this time, you are the only aggressors. It's a pure Shoot the Dog situation. And most of the opponents chastise you for causing more bloodshed, which is now entirely YOUR fault. If you've played any of the earlier games and become attached to the legacy characters, it's even worse. Be sure to expect this scenario in Smash Brethren 3 and Rogues & Redeemers 3.
  • Paralogue 20, "The Hard Miracle". Oh gods, Paralogue 20. It should just be called "We Wanted To Make You Sob".
  • There are some depressing conversations hiding in Harvest Scramble. Inigo can lay the Ho Yay on thick with Gerome on one turn, then talk to Owain about dealing with killing actual people the next. Owain questions Inigo first. Inigo notes that he's lost count. The two then contemplate the differences between killing the living and killing the undead, coping with all the horrors they've seen since going back in time.
    • Another one in Harvest Scramble is between Severa and Cynthia, where Severa remembers that when they were really little, Cynthia was actually the girliest and more passive of them all, and her current Tomboyish personality and obsession with being a hero developed as a response to Sumia's death in their timeline, so that she'd never have to lose a loved one again.
    • Tiki's conversation with Nowi highlights just how painful being a Manakete can be. When asked about stars, Tiki explains that they remind her of all the friends and loved ones she's lost over the centuries and how she sometimes spends nights just looking into the sky and weeping. She even admits that she knows her new friends like Chrom and the Avatar will also end up among the stars someday (made even worse if she's married to the Avatar). Nowi, being Nowi, instantly changes her outlook by saying how wonderful it must be to look up and see all of your old friends looking back down at you every night. The normally serene Tiki breaks down crying and asks Nowi to go stargazing with her later, leading to this.
  • As much of an asshole Gangrel is (or was), his special Hot Spring Scramble conversation with Emmeryn surprisingly makes you feel terrible for him when he breaks down in tears when he is convinced that he absolutely cannot be forgiven for his past transgressions.
  • Speaking of Hot Spring Scramble and Emmeryn, she can talk to both Chrom and Lissa on the same map. During these conversations, Lissa mentions how sad she and Chrom were after Emmeryn's Heroic Sacrifice and how she herself had wished to be dead just to be with her sister. She also mentions that when Emmeryn was found alive after all, Chrom of all people cried tears of happiness and prayed to Naga, thanking her.
    • And when it comes to Chrom himself, when he speaks to Emmeryn, he reveals how much he regrets all the actions that have lead to her Heroic Sacrifice and how he wouldn't want to ever put her in danger again. He even contemplates leaving her in the outrealm dimension for the time being, so she can recover. The biggest kicker, however, is how Chrom of all people starts crying in front of Emmeryn and the dialogue and especially her voiced line (in the Japanese dub at least) implies she has to comfort him. This alone shows how the drama around Emmeryn has utterly broken Chrom.
  • Nowi's confession.
    "Oh, I'm so happy! I've always wanted a husband! Think of all the centuries — uh, years we'll have!"
  • The Golden Gaffe mostly has silly things, but Severa's comment...
    Severa: You took my wallet, didn't you? You lousy little turd! Give it back this instant or I'll...I'll...*sniff*. The gold in there was a gift from my mother...before she died...
  • Virion has one with the supports that mention how he was forced to abandon Rosanne. Many see him as a Dirty Coward, but he only did it so less of his people would die and so he could go back to try to free them later.
    • Worse, it's not just Valmese people in general, but even many people of Rosanne see him as a coward, despite him having surrendered to save them. At least according to his ending with his wife, it takes them at least several years to forgive him for it.
  • Gregor and Tharja's A support, where Gregor asks Tharja to help him contact the spirit of his dead brother. It turns out Gregor took the name of the brother he'd failed to protect from bandits, and the reason her curses didn't work on him was that because the live Gregor took his late brother's name as his own, her hexes and curses didn't work on him as she doesn't know the live Gregor's real name. Gregor cries while begging his brother's forgiveness for being unable to save him, and afterwards Tharja is too tired to steal his soul like she'd said she would. Also counts as Mood Whiplash since their C and B supports were played for comedy, with her annoyed by his constant attempts at conversation.
  • Something of a Tear Jerker in hindsight, but after Lucina reveals herself, the end of Chapter 9 becomes even more depressing. When you remember that she showed up then, it makes you realize that she had to watch her aunt die. While she feels like she failed her mission, she can't say anything about how she just watched a family member die or help comfort Chrom and Lissa.
  • The Sacrifice ending, while awesome and the Avatar does get better, at that point everyone thought that the Avatar is Killed Off for Real.
    • That same ending is even more tearjerking if the Avatar is married to Chrom. Chrom is watching his very own wife literally die before his eyes. It's even worse if you take in to account that Chrom (and Lucina) must have been absolutely heartbroken (especially after the promises they made to stay together), and mourning for Grima-knows-how-long before finding the Avatar again in the final cutscene. And even if they aren't married to Chrom, it's still the second time he's had to watch somebody important to him knowingly and willingly go to their death — even if it is for the greater good — without being able to do anything to stop it.
      • Not just Chrom. You know who else once watched someone he loved sacrifice themselves to save them, and ended up scarred for life? A Female Avatar that marries Lon'qu and sacrifices herself is basically putting him through that trauma again on a much grander scale. This is only slightly mitigated by the fact that he believes she'll return, but it still couldn't be easy for him to watch.
      • Similarily to example above, sacrificing yourself is basically forcing Cordelia to watch once again as her comrade gives their life to let her live safely. This goes double if you married her to Avatar — you helped her overcome her Survivor Guilt, and now you too abandon her...
      • In fact, seeing you sacrifice yourself has to be painful for an alarming number of characters, doubly so if they're your spouse. Lissa? See Chrom's section. Panne? Has dealt with losing her entire species. If you marry her, you vow to be her new family, and now you're leaving her, too. Gregor? Felt so guilty over his brother's death that he discarded his own name. Nowi? Has been alone for a millenium, and is now losing you well before she hoped for. Ditto for Tiki, who has the additional pain of already having lost all of her old companions. Libra? Abandoned by his parents and the Sole Survivor of his group of fellow monks. Say'ri? Still dealing with the loss of her brother and learning of his sacrifice. Henry? Had his surrogate parent killed when she tried to visit him and is all sorts of unstable. Literally any of the child characters? Have lived through a Bad Future where their parents all died. Whether they're your child or your spouse, you're putting them through the trauma of losing their loved one again. And how about those Spot Pass characters? You give Gangrel and Aversa hope that they can change. With Yen'fay, you give him something to live for besides acting as a living weapon atoning for the death of his sister.
      • In a Harsher in Hindsight way, Lucina, not too long ago, wanted to kill the Avatar in order to prevent Chrom's death and her bad future. She relents because she was convinced that everyone's bonds would win out in the end of it all. Come to this moment and the Avatar sacrifices themself in order to permanently kill Grima. So in the end, the Avatar still died to save Chrom, their friends and family, and the world. It's even worse if you accepted Lucina's judgement because in a way, the Avatar has already confirmed that they will lay down their life for the people that they love, regardless if Lucina has a relationship with them or not. If the Avatar was her mother, then Lucina traveled back in time to save her father, but then sees her mother die before her. And if the Avatar was her husband, then Lucina fell in love with a man who she pointed her sword at to save his best friend and her father, only to have him die for both of them later. Lucina just doesn't get a break no matter what timeline she's in.
      • Consider Cordelia, Lissa, and Olivia, whose children from the future disappear to show up in Fire Emblem: Fates what seems like only recently after Awakening's ending. If they're married to the Avatar, it's possible, nay, probable that their children left before he was found, leaving them, for a time, completely alone but for a daughter they know little about and that can't remember them.
      • And then that brings up that the only parent Morgan can remember is gone and they're left alone and alienated with a family they know next to nothing about.
  • Just before chapter 7, where Cordelia joins, a bunch of Pegasus Knight Risen turn up. Another Challenge Map, right? Sure, until you find that those were quite possibly the reanimated corpses of her dead friends.
  • In chapter 10, after Tharja joins and Emmeryn dies, have her kill someone and she'll say, "You deserved worse." Just a kill quote, but very fitting.
    • In fact, almost every quote in that chapter takes on a whole new meaning...
  • Emmeryn's ending is pretty melancholy. She never regains her memories, and goes to live in Regna Ferox as a normal woman. Consider that she became Exalt at the age of nine, in control of a country full of people who hated her and threw things at her as she tried to make things right... it's nice that she finally gets a break, but it's still sad.
    • It gets worse. Emmeryn can recover her memories, if you're playing on Classic Mode... in her permakill death quote.
      Emmeryn: I...I finally remember... But alas...I am too late... Lissa...Chrom...forgive me...
  • The Infinite Regalia DLC map. Put the first generation characters on the front lines, and they'll make comments about how the Deadlords seem to have been great warriors that they regret having to fight. But put the children first, and their comments take on an even more depressing and horrifying implications that the Deadlords are alternate versions of their parents, turned into Risen enemies. While Kjelle will comment she has little will to fight, and Gerome says that Minerva's reaction reminds him of when his parents died, you also get Lucina noticing the brand of Naga on one of the Deadlords, or Yarne sensing a taguel among them. Then there's Tiki's battle quote, which stops just short of outright saying it:
    Tiki: I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you — to honor your last wish and defend the children.
  • Just reading up on the game after a playthrough and finding out What Could Have Been for characters who died on the battlefield can be it, especially if you lost them in a rather painful way.
  • Kellam. Despite all his efforts, he never gets noticed. The Shepherds barely remember he exists and that he's even part of the team, and his endings (barring the Avatar's) are always "her husband's name has been lost to history." His last words if he falls in battle?
    “I-I'm done for... I wonder if...anyone will notice...I'm gone...”
    • His backstory too. Growing up, his family was very poor, so they had to share the few possessions they had. But as a kid he didn't like sharing and was actually kinda mean; fed up with his selfishness, his family one day decided to ignore him. For good. To this day, he only keeps in touch with one brother out of five plus his parents. It certainly puts his invisibility in a new light: what if the reason he's so quiet is because he's afraid he'll come off as selfish and everybody'd hate him?
      • And either way, the fact that the Shepherds hardly ever notice him becomes a "Funny Aneurysm" Moment after you learn that his own family ignored him on purpose.
    • Kellam's ending is quite depressing. If married, the ending slide is his wife's solo ending but with 'her husband's name is lost to history' tacked on the end. The worst combo is with Tharja, because her solo ending states that she went back to Plegia and obsessed over the Avatar for the rest of her life. So Kellam would play second-fiddle to the Avatar in his own marriage! His solo ending is worse, though, because he leaves the Shepherds to travel, and his friends don't even notice he's gone for years.
  • In Tharja and Nowi's supports, Nowi asks Tharja if she can find her parents using dark magic. Tharja eventually replies that they are in an unidentified land, far, far away. When in fact, Nowi's parents have been dead for centuries.
    • The build-up itself is heartbreaking. Tharja asks Nowi for her talon clippings for divination, which she happily provides (she stocks them up, don't ask, long story, slightly gross.). Then Tharja says that her parents are fine, in a land far away, but Nowi presses on for Tharja to tell her their exact location as she has all the time in the world to get to them. At this point, Tharja comes out clean that she can't locate her parents, but still hasn't actually said they're dead. Nowi just assumes that her parents are "in a land so far and obscure that neither of them has ever heard of it", and tells Tharja not to worry about it with a smile on her face. But the final support starts with Nowi breaking down in tears, revealing that she's not as dumb as she acts. Thankfully Tharja comes in and consoles her by saying she looked into Nowi's future and it's looking bright.
  • In his solo ending, it's implied that Henry kills himself.
    • Likewise, Gangrel's solo ending suggests that he died not long after the events of the game, most likely destitute and alone.
  • In Hot-Spring Scramble, male Morgan, being the Ditzy Genius that he is, tries playing dead in the water to lure Risen for a surprise attack. Unfortunately, their allies didn't get the memo, and they yank him out of the water, genuinely thinking he is dead. While this itself is Played for Laughs, it's briefly mentioned that the Avatar was "bawling her eyes out" when seeing this.
  • Lon'qu and Nowi's supports are largely funny. However, their A Rank has Lon'qu pointing out that they should be doing more than arguing while playing house, but neither of them has any idea what else they should be doing since the family Nowi spied on for inspiration was rather dysfunctional. It gives the player a rather sobering realization that neither Lon'qu nor Nowi has any idea what a real family is like.
  • A rather small one, but in Chrom and Vaike's B Support Conversation, Chrom tells Vaike that the two of them should go easy on each other when they're fighting. This is because Lissa was upset after the last fight, so much so that she was crying and saying that they took the sparring way too seriously. Bear in mind, it is entirely possible to get this after Chapter 9, where Chrom and Lissa both watch Emmeryn walk to her death.
  • It's rather easy to miss, but the first half of Gaius's Summer Scramble conversation with a Female Avatar that he's married to ends with him musing that he used to think that nobody would really care if he were to be killed. He points out that it isn't true anymore, but it kind of makes you wonder what his life was like before he met the Shepherds.
    • According to various conversations, he's sacked a few villages, stolen to feed himself, help frame a noble for petty power reasons (he was blackmailed into it with a little girl's life, but still), and was willing to let strangers into the Exalt's palace for the right price. He pretty clearly didn't mean much of anything to anyone until he joined the Shepherds.
  • The Death's Embrace DLC is much like the Future Past DLC in terms of sadness, being based in a village where every single resident has been murdered and then forced to fight as part of a program to create the perfect assassin in a truly hellish temple by the Berserker/Necromancer Algol. Nearly all of your allies express sympathy and/or disgust to the Risen for what's happened to them, from Panne, who tells them the rest of her species is waiting for them in the afterlife, to Brady, who mentions that sometimes the person who he was trying to heal would turn into a Risen and he would be forced to kill them instead. Worse still, the Risen are implied to still cling to their human side, such as when Gregor mentions that he notices the flicker in their eye when he mentions putting them down like a wounded puppy and that they "know what comes next", they also speak when you kill them, mostly thanks. A downed enemy Hero, though, is sure to cause a few tears to fall.
  • Nowi and Vaike's support conversations reveal that Nowi may be more deeply affected about a Manakete's lifespan than she lets on. She spends three out of the four of them being depressed about how, eventually, she will outlive everyone she knows and that she's terrified of being left alone. Mind you, there are some elements of Heartwarming in there as well with Vaike consoling her, telling her that even after he's dead, he'll always be with her.
  • In the end credits, if you're playing in Classic Mode and managed to lose any units (that are male anyway), then the game will try to make you feel bad as instead of displaying their endings, their portrait will be greyed out and in red text will simply read "Died: *insert name of location here*". This can be a pretty hefty Player Punch if you've grown attached to that character, and even worse if you're playing in Lunatic mode and couldn't do anything to save them or lost a lot of characters. All you'll see is a long list of greyed out portraits. If you ever needed a good motivation to save scum in Classic mode, this would be it.
  • Virion's solo ending. He returns to Rosanne, where he's reviled as a traitor and a coward. He remains there for the rest of his life, trying to help Rosanne rebuild and is never forgiven by the populace. The one bright spot is that if he's married, his wife will convince the people to forgive him.
    • Cherche's backstory also has some 'Fridge Sadness'. She is originally a knight, but ended up as a household servant because Virion took a shine to her. She got off to a bad start with the other servants and had to work hard to win them over. Then Walhart invades, her liege flees, and Cherche is left behind to monitor the situation. Not much is said about it, but if she's associated with Virion's household, Cherche can't have had an easy time either with the invading forces or the bitter people of Rosanne.
  • Kjelle's supports with Owain are just outright cold. Owain talks normally around her because she hates when he talks like he usually does, but she bluntly tells him: "I don't hate men. I hate idiots. ... A class which you fall right into, coincidentally. Even the way you talk makes me angry. Half the time I have no idea what you're saying. It's always stories and sound effects and... posturing." This actually hurts Owain's feelings enough that he leaves: "Fine then! Just...fine! I don't need this! I can go anywhere and be insulted!" Things don't improve as their supports wear on. Hell, in their S-Support, Owain is terrified of telling Kjelle he loves her (and the fact that she heard him talking aloud to himself about it) because he thinks she hates him.
  • The Avatar's S-Support with Cordelia. It's hard to read it in any other way other than Cordelia is just settling for him because she knows Chrom won't love her back. That is, like Cordelia is willingly entering a, from her end, loveless marriage. She tries to pass the love confession off as a joke ("...Ah, I get it! Trying to get me back? Ha ha. Good one, Avatar!"), and on being given a ring ("Oh, heavens. It's... It's a ring.") even desperately seems to be trying to get out of it ("Why, Avatar... (line break) The thing is...") before she just accepts.
    • Then again, neither Cordelia or the Avatar ever mention Chrom at any point in their supports, instead focusing on her Survivor Guilt. It is, however, possible that Cordelia has developed a low self-esteem since the biggest crush she's ever had ended up going unrequited, so she may have thought that nobody could ever possibly love her romantically. With this in mind, her trying to pass it off as a joke sounds more like she simply doesn't believe this new person she's fallen in love with actually loves her back. She could simply be nervous and hesitant at first because she's terrified of pursuing a relationship with someone, because she genuinely can't picture herself being happy in love. If one reads it this way, the fact that she ecstatically accepts the Avatar's proposal means she managed to overcome that fear and took the chance at happiness, making it a Heartwarming Moment.
  • Henry and Ricken's B-Support, which reveals a few things about the Plegian commanders that will probably make you feel bad for killing them. Or in the case of Mustafa, the (already sympathetic) Chapter 10 boss, worse for killing them.


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