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Tear Jerker / Assassin's Creed IV: Black Flag

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  • Early in the game, when Edward meets the Assassins at Tulum and after saving the captives from the Templar mercenaries who invade the island, James Kidd leads him back the temple and the centre courtard where the surviving assassins have piled the bodies of their brethren and are mourning. Considering that these deaths were consequences of Edward's own unthinking actions which the player participated in, it qualifies as a Player Punch and a You Bastard! moment. It also makes Ah Tabai's forgiveness of Edward that much more remarkable and Edward's clinging after money that much harder to stomach.
  • Desmond's in-game audiotapes, recordings he did in the spare time he had in Assassin's Creed III is deeply sad, bringing forth the point that he was just a young regular guy whose life was sacrificed by things set into place centuries in the past. Also his reflection on his father, his friends and on the memories of his ancestors, especially Connor whose story he finds painful shows how he's matured. As well as his reflection that the past wasn't shaped by idiots, but intelligent men and women whose best efforts ultimately had little effect.
    • A document you can retrieve through hacking reveals that Desmond's friends in New York put up missing person posters after he was kidnapped. Not only did they care enough about him to do so, but they'd never see him again, or find out what happened to him.
    • One of the tapes has Desmond recounts a story of how he was expected to sneak up on his father (a cold, distant and distinctly not very friendly person); he waited hours before finally creeping into his room only for his father to notice him but pretend that he didn't and happily congratulate him. Desmond was furious with this lie but has later come to realize that he was rewarding his patience and, just maybe, his mentor just wanted to be his father for that brief moment.
  • There's also what became of Desmond after the credits of Assassin's Creed III rolled. Instead of a proper burial or even a tearful send-off, Desmond's corpse is found by Abstergo researchers and autopsied on. The man who in a sense saved the world was effectively reduced to a mere footnote by the Templars as Sample 17. It's as if Desmond was able to check out of life, but in the end could never leave.
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  • On a meta-level, Abstergo Entertainment for all its vapid surface and Comically Missing the Point Played for Laughs jokes highlight the sad part of people taking liberties with history. Eventually the Flanderization will endure in place of the real thing. People in the game world will remember Blackbeard not in the Shown Their Work manner we see in the game, as a mostly down-to-earth Large Ham who suffered from Chronic Villainy, but in the parody of Obviously Evil we see in Abstergo's phony trailers and his depiction in Pirates of the Caribbean: On Stranger Tides. Eventually, people will remember Kenway or even Aveline or any future ancestor whose game product is released in a Bowdlerization that twists their real character into something false. Essentially, all their stories are The Greatest Story Never Told. It's one thing to say that history is Written by the Winners and another to actually be on the ground enabling the lie.
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  • Also on a meta level, the fact that the Templar are using Assassin descendants to make a game full of false representation out of the lives of actual assassins is especially heart-rending. Humiliating their enemies after their downfall in this manner is not unlike what Joffrey did in Game Of Thrones.
  • The death of Blackbeard, Edward being so close by yet unable to help.
    • Hell, the music makes it even worse. The sounds of the battle raging are completely muted, with this track being the only audible thing. It really hits that Kenway lost more than just an ally.
    • "In a world without gold, we might have been heroes!"
  • Poor, poor Stede Bonnet. The kind trade merchant who helped you off the island eventually turned to piracy, but was perhaps one of the nicest ones out there, even garnering the name "The Gentleman Pirate" due to his former life as a merchant and often splitting plunder among his crew. He was eventually hanged, as in real life, but the game describes him as collapsing and sobbing for his life at the gallows.
  • After Mary Read dies, Edward takes Drowning My Sorrows to the extent that even the loading screen representation is groggily stumbling about with a bottle in hand.
    • Edward's last words to Mary are especially heartwrenching.
    Edward: Damn it, you should have been the one to outlast me.
    Mary: I've done my part. Will you?
    Edward: If you came with me, I could. Mary?
    Mary: I'll be with you, Kenway. I will.
    • The song which accompanies the scene,"I'll Be With You" amplifies the overall sense of loss in the scene.
  • Edward's long delayed Heel Realization is very moving because you get that he's really remorseful and understands the consequences of following his obsessions.
    Edward: For years I've been rushing around, taking whatever I fancied, not giving a tinker's curse for those I hurt. Yet here I am... with riches and reputation, feeling no wiser than when I left home. Yet when I turn around, and look at the course I've run... here's not a man or woman that I love left standing beside me.
  • Related to this is the fact that after Black Bart's mutiny, Edward's time in prison, Adéwalé quits as your quartermaster. This loss is reinforced by the fact that in the endgame, Anne Bonny is still your quartermaster. The fact that it was Edward's, and the player's, own selfishness and bad behaviour that played a role in Adewale joining the Assassins hits you and you miss having your friend on the next raid. Even Edward joining the Assassins doesn't change that and while they are amicable you sense that they aren't close anymore, you feel you drove a good friend away, feel just like Edward.
  • At the end, when Edward sees his dead friends happily drinking and smiling at him. Especially since Anne sings The Parting Glass in the end scene. Especially the lines,
    "Since it falls on my lot/That I should rise and you should not..."
    • What drives it home is the expression on the faces of each of them. No anger, no hate, no fear, no malice, no regret. Just warm, bittersweet smiles and nods—even a couple of knowing looks at one another, as if to say, "Everything will be all right." Pass the tissues, please.
    • Making it more bittersweet is that Edward even sees Vane, Rackham, and Ben. It's a testament to his character development that he's able to forgive them in death.
  • One of the hunts for a Templar has you teaming up with Assassin Rhona Dinsmore, who eventually helps you lure out Hilary Flint so you can kill him and take his key. However, Rhona is noticeably reluctant to do so — specifically, she plans to play distraction so that it's Edward who does the killing — and it turns out that, while on opposite sides, she and Flint were somewhat in love - and he dies in her arms.
  • The flashback where Edward leaves for sea is the first scene where we get a glimpse of a more vulnerable side of him as he quietly laments how this is the time where he truly needs his wife's faith and blessing. It's also sad because you can sense that his wife still loves him and it hurts her to do this, but she doesn't want to be his enabler anymore. The fact that she dies and Edward Never Got to Say Goodbye is deeply sad in itself, more because Edward had finally changed and wanted to do right by her, only now it's far Too Late. Edward's expression when he gets the latter with the Wham Episode that his wife is dead and is survived by a daughter he knew nothing about, is filled with regret, realizing that he failed her.
  • The epilogue reeks of this for anyone who played Assassin's Creed III and especially those who read Forsaken. Despite the game ending happily with Edward and his children, in later years, Edward will die at the hands of Templars, his daughter will be sold off to slavery, and his son will become a Templar. This is Lampshaded in the game, one of Desmond's conversations has him quoting Orson Welles:
    "If you want a happy ending, it depends of course, on where you stop your story."
  • While he may have been a complete Jerkass, there's something pitifully sad about seeing a mentally-broken Charles Vane wasting away in prison.

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