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Tabletop Game / Anathema (2011)
aka: Anathema

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Anathema is a tabletop RPG by End Transmission Games.

Description was plagarized.


This game provides examples of:

  • A God I Am Not: Despite its powers, the Balance is not God and there is no established presence of divinity in the game universe.
  • Achilles' Heel: Shrouds can't be killed by any human weapons, can fly as fast as a commercial jet, move through walls, become invisible, and have magic powers, but they can be killed by other shrouds and will be utterly destroyed if their will drops to 0.
  • Ambition Is Evil: The Violent gain will from being exceptionally good at what they do and may approach their task with a disturbing level of gusto.
  • Asshole Victim: Excluding The Kindly, shrouds get to pick a preferred type of victim. They're probably this.
  • Black-and-Gray Morality: Either meet a daily murder quota or let the Earth and all of humanity die a slow, horrible death.
  • Blank Slate: The Lost. All that they know about their husks is that they were average people.
  • Call a Hit Point a "Smeerp": You don't have "hit points", you have "anathema".
  • Came Back Strong: Shrouds are much stronger and faster than they were in life.
  • Death of a Child: Many of your victims can be children.
  • Determinator: The Balance and shrouds. In fact, if a player stops being this, other shrouds will annihilate them.
  • Driven to Suicide: Shrouds with the Despair dominion can decrease a target's will. If a human's will drops to 0, they become suicidal. If a shroud's primary dominion is Despair then it means that their husk committed suicide.
  • Everyone Has Standards: All shrouds have a type of person that they're particularly averse to killing. Doing so causes them to lose will.
  • Flight: All shrouds have the ability to fly.
  • Full-Body Disguise: Shrouds can disguise themselves as humans, but it's difficult and being touched by a human destroys the effect.
  • Ghostly Chill: Often the only indicator that a shroud is near.
  • Good Wings, Evil Wings: All shrouds have wings. What they look like is up to the player.
  • The Grim Reaper: Players have to murder humans in order to continue existing and to ensure that the world doesn't become catastrophically overpopulated. Players can also choose to have their shroud superficially resemble a grim reaper.
  • High Turnover Rate: If your character is upset or horrified at being turned into a shroud, at least they probably won't be one for very long...
  • Identity Amnesia: All shrouds to an extent, but The Lost have this the worst.
  • Intangibility: Shrouds are incorporeal unless they choose not to be.
  • Invisibility: Shrouds can make themselves invisible whenever they feel like it.
  • Ironic Hell: The game is this for Kindly shrouds.
  • Jumped at the Call: The Violent. Individual ones may not particularly enjoy what they do, but they sure get the job done.
  • Mercy Kill: Players can attempt to limit themselves to this as much as possible. Technically, all of the murders are this, since the only other option is to let the world be rendered uninhabitable.
  • Necromancer: Shrouds don't naturally occur. The Balance creates them out of dead humans.
  • Nice Guy: The husks of Kindly shrouds were dedicated to helping others.
  • Person of Mass Destruction: The player, if they want to keep existing. This trope especially applies to players who specialize in the War dominion.
  • Punch-Clock Villain: The Balance doesn't enjoy what it does and neither do most shrouds.
  • Rabble Rouser: One of the war dominion powers allows you to cause people in a given area to riot. It can affect up to ten square miles.
  • Sanity Meter: Will represents your will to live.
  • Seekers: All shrouds, but The Lost are primarily motivated by trying to learn about their past life.
  • Serial-Killer Killer: Refuse to do your job and The Balance will send other shrouds to destroy you.
  • True Neutral: The Balance creates shrouds and makes them kill strictly out of necessity. It makes no claims to be either good or evil and is entirely impersonal.
  • Undeath Always Ends: Depending on what kind of shroud you play as, certain actions will decrease your shroud's will to live. When will hits 0, the character is annihilated.
  • Walking Wasteland: Players with the Famine dominion can pollute water sources, destroy nearby food and drink, and make people become fatally dehydrated.

Alternative Title(s): Anathema

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