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Tabletop Game / Warhammer Quest

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Dungeon adventures in the Warhammer world!

Warhammer Quest is the Spiritual Successor to Heroquest. A Dungeon Crawling Adventure Board Game set in a version of the Warhammer universe. Using modular dungeon tiles to create a series of endless dungeons, modified slightly each time to represent a different location for each adventure by placing different obstacles, doors, enemies and fixtures. Up to four heroes — the barbarian, the elf, the dwarf, and the wizard (Although there were other characters who could be added) — explore each adventure and play against the other player, who represents the forces of evil and acts much like a Game Master in that they know everything about the current quest in advance and reveal it as the players advance. The game can be a simple Dungeon Crawling game, or it can be expanded to include a role-playing element.


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  • Acid Attack: The spell Acid Blast allows the caster to unleash streams of acid from their fingertips, causing damage to one or more models in its path as it burns through each victim in turn.
  • Armor-Piercing Attack: Monsters with the Assassinate special rule are able to launch attacks with such precision that they totally ignore the bonuses granted by their target's armour, as they slip their weapons between the plates.
  • Barbarian Hero: The Barbarian is the leader of the game's default party, and the strongest close combat skill of the original Warrior characters. The model itself is sculpted to represent a typical barbarian hero with big muscles, long hair, wears nothing but a fur loincloth and a bear-skin cloak, and wields a large broadsword as a starting weapon.
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  • Berserker: The Enraged skill, available to Dwarf Warriors, allows the character to enter a berserk state once per turn as they give themselves over to their fury. While in this state, the Dwarf has a chance to unleash extra attacks, at the cost of a penalty on his hit rolls, but also has a chance of going so out of control that he cannot hit anything.
  • Blade Below the Shoulder: The starting equipment for Pit Fighter Warriors includes a Fist Spike, a long blade attached to an armoured gauntlet. A relatively light weapon, a Pit Fighter can attack quickly with a Fist Spike, gaining additional attacks whenever it is used.
  • Blow You Away: The spell Windblast allows a Wizard to unleash a gale of wind that smashes Monsters to the floor doing multiple Wounds in the process while leaving the caster's allies untouched.
  • Boss Fight: Various campaigns end a battle with a ferocious monster.
  • Counterspell: Magic using Warriors are able to learn the Dispel Magic spell that, when cast, gives them a 50% chance of stopping any enemy spell cast upon them.
  • Ghostly Chill: Spectral undead, such as Ghosts and Wraiths, have the Chill special rule, allowing them to automatically cause wounds against the Warriors as their deathly cold touch drains their life.
  • Healing Hands: The Wizard Warrior has access to a variety of healing spells that they can use during a game, with each casting level between 1 and 10 having at least one Healing Spell that they can learn. These spells range in power form healing a single wound with Cure Small Wounds, to Heartbeat that can heal a random number of wounds for each of the Wizard's Battle Levels.
  • Healing Potion: The Elf Warrior starts with a healing potion that allows the as part of his basic equipment and, if purchase of find the right healing herbs, they can create more between quests.
  • Knight in Shining Armor: The Bretonnian Knight can be added as an additional character. He is a questing Knight who has sworn an oath to always fight in a fair and just manner. He can RPG on various quests such as; slaying a monster, retrieving a relic, or rescuing a Damsel in Distress.
  • Pinned to the Wall: The Pinion Elf Skill allows the Elf warrior to pin an enemy to a wall with their arrows. While the Elf can only make one attack while using this skill successful, the attack stops the enemy from moving in addition to doing the normal damage.
  • The Power of Hate: The Hate special rule gives models affected by it bonus attacks when fighting a specific race as they redouble their efforts to destroy their hated foe. On the downside, however, the frenzied attacks suffer a penalty to hit as the model attacks with abandon.
  • Rescue Arc: The Sacrifice quest for the Idol Chamber Objective Room sees an important relative of one of the Warriors kidnaped by Orcs, and the party has to save them before they are sacrificed. Upon reaching the Objective Room, the captive's relative will go mad with rage and attack the enemy monsters with abandon whether they are alive or not.
    • The questing Bretonnian knight can be charged with rescuing a Damsel in Distress as part of the RPG element.
  • Resistant to Magic: Some Monsters that inhabit the dungeons of the Old World have the ability to resist arcane energies. These Monsters have the Magic Resistance ability, which gives them a chance to ignore the effects of spells cast on them.
  • Robe and Wizard Hat: The model for the Wizard Warrior wears the flowing robes and wide brimmed conical hat of an archetypical fictional wizard, and the traditional outfit of the Grey Order of wizardrynote .
  • Rope Bridge: The only way to cross the magma-filled chasm in the Firechasm Objective Room is across a dangerous rope bridge. When crossing this bridge, Warriors must test to see if they slip, and if they do, they must roll on the Firechasm Hazard Table to see what happens. Results on the Hazard Table range from automatic death to dropping treasure or swinging across the chasm completely.
  • Sprint Shoes:
    • The Fleet of Foot spell enchants the caster's shows so that they can move slightly quicker for a short period.
    • The Speed spell enable a magic user to increase an ally's metabolism, enhancing their movement characteristic by a large amount.
  • Squishy Wizard: While that Wizard character gets plenty of spells to cast, he is very fragile and is a poor fighter who can be taken out with a single hit by the stronger monsters if they get close.
  • Taken for Granite: The Stone of Transmutation is a one use magic item that the Warriors can find that allows its user to transform any single creature into a stone statue, killing it instantly.
  • Time Master:
    • The War Crown of Tiranoc allows the Elf Ranger that wears it to briefly stop time so that they can chose to take their turn ahead of another Warrior once per game.
    • The magical blade known as Heartseeker is able to rewind time if it misses its target, giving its bearer a re-roll to missed Attacks.
  • Weapon of X-Slaying: The magic weapon Undead Bane was forged to destroy the living dead minions of the Great Necromancer Nagash and does extra Wounds against any undead Monster.


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