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Talecraft is a Philippine based story-telling card game developed by Ria Lu. It aims to promote the creation of stories by means of randomly picked cards that decide the key elements of the author's narrative. It is currently being published by Komikasi Enterprise.

As a game, Talecraft aims to promote creative thinking through story creation. As a story-creation tool, Talecraft aims to help writers generate ideas for stories, and help combat Mental Block.

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Talecraft provides the different Genres and Archetypes as cards. Since the setting is dependent on the genre of the story, Talecraft leaves the creation of the time and place to the imagination of the player. For the plot, Talecraft uses the Key cards, where a player may either be given plots, or keywords that would govern the story. Players may be required to add more characters to his cards. In this event, the player’s story would be more character-driven than plot-driven.

A player of Talecraft has to create a story using the cards he had picked. The limit the picked cards set to a player prompts the use of the player’s resourcefulness; and the need to fit all the cards into a story stretches his imagination.

"Words are spells. To practice Talecraft is to weave words."

The aim of Talecraft is to create stories based on cards. Some see Talecraft as a creative tool. Others, as a game. But Talecraft is an art: one with the purpose of taking its participants on a journey to the recesses of imagination, to see lands where rules are bent, and to meet people who steal our hearts.

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Tell your Tale…

Master the Craft.

To play the game, the cards must first be arranged into three stacks: The Genre stack, the Archetype stack, and the Key stack. The cards are facing down.

First, each player must pick one card each from the Genre Stack. That card will determine what genre the player fs story has to be. Next, each player must take two cards each from the Archetype Stack. One card will be their main protagonist, and the other card will be their main antagonist. Next, the players must pick six cards each from the Key Stack.

If the player picks a Keyword, the player must integrate that as a major factor or important item in the story, which the player will create at the end of the game. If it is a Plotline, the plot of the player's story must follow it. If a player picks more than one Plotline, the player must decide which Plotline will be used as a main plot of the story, and which will be used as subplots. If it is an instruction that tells the player to pick, the player must follow it and pick a card from either the Genre Stack (the player's story now has more than one genre, i.e. Romantic Fantasy) or the Archetype Stack (the player is now required to add another character). If the player picks an instruction that tells him to swap, the player is given the opportunity to discard one of his cards (any of the three types: Genre, Archetype, or Key) and pick a new card of the same type.

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The players will then have ten minutes to create their stories, and then take turns telling their created stories.

Two Booster packs are soon to be available, covering Fantasy (e.g. High Fantasy, Dark Fantasy, the Black Knight, the Wise Old Man) and General (Comedy, Inspirational, Shadow Jungian).

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