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Sometime in the future, there will eventually be a cataclysmic event that destroys the Earth. It's unknown by what method it will be from, whether by nature going berserk, humanity plunging into a war to end all wars, even by cataclysmic events like loss of the magnetic field around the earth or asteroids. One thing is for certain however, everything will die…

...or so it seems. At the end of the earth, when the waters began drowning everything, the then dying humans refused to give up hope that they could still survive, even as the world crumbled around them. They desired to turn back the clock, to avert the various problems that contributed to the apocalypse. And from those cries, a primordial goddess of the water heard their plea. For she loved humanity, she gave weight to their desires and from their dying breaths formed the Song, the call that would break through time itself to appoint those who could hear it to stop humanity from experiencing the Deluge.

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Will you drown and breathe for the first time?

Siren: The Drowning is a game about world survival, the attempt to keep the world running and to keep the Deluge, the apocalypse that destroyed the Earth, from happening. The Sirens are a splat of Mermaids and Mermen who have suffered the Drowning, a point in their lives where it seems they would've crossed the Despair Event Horizon, but they managed to break out of it anyways and achieve their Surfacing, gaining their Diluvian Form in the process.

Being a Siren isn't entirely fun and games. After all, a Siren has the knowledge that the end of the world is coming, but not its form. They also have other tidbits to their existence which may be a pain, such as the need to keep up a connection and balance between Civilization and Nature, and the importance of a Relationship may also make a Siren's life or ruin it. There's also the factor of Flensers, who wish to hunt Sirens for their flesh to maintain immortality, and the Abyssal Currents who offer the sweet temptation of clinging to one side of Nature and Civilization and disregarding the other, or simple abandonment of those factors and focus on surviving the Deluge. The factor that the Song within Sirens wishes to be heard and can force a Siren to shift into Diluvian form doesn't help much either.

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The various splats of Siren are as follows:

Waters: The Waters are one of the six Waters within the Celestial Ocean, the crumbling world that remained after the Deluge occurred, that a Siren drowned in. Each Water pertains to specific events or ways the world could end, but also serve as what each Siren is tied to. Each Water also favors three Opuses, one of the three vital parts to creating a Verse.

    The Waters 
  • Discordia: Chaotic and wild, these Sirens have survived dysfunctional events, bringing to mind the vicious and bloody mermaids and men people think of when it comes to the original "Sirens". Even other Sirens are wary of them. Their Opuses are Blood, Taint and Chaos.
  • Freshwater: Bubbly and fresh, these Sirens are well at home within human society, bringing to mind the mermaids and men who desired to be closer to humanity like The Little Mermaid. Their Opuses are Human, Technology and Fate.
  • Gardenia: Down to earth, these Sirens are more at home in the wild parts of the world, bringing to mind the mermaids and men who kept away from humanity and are in touch with nature. Their Opuses are Animal, Earth and Growth.
  • Polaria: Solemn and grim, these Sirens were born from the dark depths and cold waters, bringing to mind the mermaids and men who sung sailors to their watery graves with salty voices. Their Opuses are Darkness, Death and Freeze.
  • Tropicana: Passionate as the sun is bright, these Sirens arise wherever suits their fleeting passions. Afterall, these Sirens bring to mind the mermaids and men who embrace what they love and curse what they hate even if it kills them. Their Opuses are Light, Passion and Temper.
  • Vaporia: Strange and curious, these Sirens are fans of the roads less travelled and taking strange paths that hadn't occurred to others to take before. These are the mermaids and men that have played the part of the mysterious stranger, sometimes helpful, sometimes malicious. Their Opuses are Wind, Weather and Pressure.

The Currents: Two sets of Currents act as the social splats for Siren. The Celestial Currents have the desire to stop the Deluge, and are united in their duties. The Abyssal Currents on the other hand are more splintered, each with their own ideas and ways of handling the Deluge. Each Current also favors one of the Conclusions, a valuable part of a Verse that is how the Siren affects the Opus onto what she's targeting.

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    Celestial Currents 
  • Current of Buoyancy: The Winding Current is focused on acts of Necessary Evil, the Clownfish being known for playing the part of manipulators who get their hands dirty for the sake of stopping the Deluge. Their favored Conclusion is Travel.
  • Current of Conflict: The Raging Current is focused the most on combat and honor, protecting civilization and nature with equal ferocity. The Swordfish keep the peace so the Deluge may not happen. Their favored Conclusion is Protect.
  • Current of Harmony: The Current of Goodwill desires peace and tranquility within the domains they hold, wherever they may hold them. However, the Corals can just as easily break under the pressure they take. Their favored Conclusion is Calm.
  • Current of Healing: The Healing Waters cannot stand to see the pains and ills of the world, and like Wrasses will pick and clean them out so they might heal. Their favored Conclusion is Restore.
  • Current of Wisdom: The Drops of Knowledge are known to look for knowledge and wisdom wherever it can crop up and be used against the Deluge. Afterall, an Octopuses tentacles and brain can achieve so much. Their favored Conclusion is Sense.

    Abyssal Currents 
  • Acheron: The Abyssal Current of the Void. They believe that the world is beyond saving, and seek to crush it underneath the Deluge. All of the Currents destroy them where they can, but like the Coelacanth, Sirens in Acheron seem to just appear somewhere else. Their favored Conclusion is Disturb.
  • Cocytus: The Abyssal Current of Dark Secrets. They desire to claim the secrets of the world too dangerous and too mind rending for others to control. Some use it as vital leverage against or to survive the Deluge, like Anglerfish who hide in the depths, while others simply use it for their own gain. Their favored Conclusion is Transform.
  • Lethe: The Abyssal Current of Mankind's Victory. Like the proud Hippocampi who treads on land and sea with equal disdain, they proudly believe humanity has ownership of the earth, and for them to prosper, nature must suffer, even if it must be annihilated. Their favored Conclusion is Control.
  • Oceanus: The Abyssal Current of the Monster Queen. Lead by an eldritch being who names herself Echidna, she calls for Sirens to aid her cause and belief: The Deluge will happen one way or another, so why not help the weak humans survive? With her help and enough kidnapped humans, she might be able to make a new race out of humanity, one that will survive the Deluge. They have the freedom to choose their favored Conclusion.
  • Phlegethon: The Abyssal Current of Dark Passions. The Dolphins may look cute and cuddly, but like their nicknamesake, they are in reality brutal and cruel, hurting all those around them for their own pleasure. Afterall, why bother with worrying about the Deluge if it will happen? Might as well enjoy yourself. Their favored Conclusion is Invoke.
  • Styx: The Abyssal Current of Primordial Darkness. These Sirens hold a special hatred for humanity, believing them to be the reason why the Deluge is happening. As such, the Sharks shall do as sharks shall do, feasting upon the weak humanity in their goal to kill them all. Their favored Conclusion is Destroy.

The game was originally started on the RPG.net forums, but it had dropped off in 2013. The current authors have picked it back up on the Onyx Path Forums and it is nearing completion, but sadly back into hiatus. The google documents containing the finished Siren chapters, powers and progress can be found here. There is also a Discord Chat here.

Tropes that apply to Siren: The Drowning:

  • After the End: What the Celestial Ocean supposedly is after the Deluge.
  • Alternate Timeline: The Celestial Ocean.
  • And That's Terrible: When describing how to sabotage a relationship and stating it's like opposing a virtue, the corebook goes out of it's way to point out that breaking a relationship up is a pretty bad thing to do.
  • Apocalypse How: The Deluge is stated to contain any and all apocalypse the world can face. Each Water present in the Celestial Ocean exemplifies one of them
    • Endless Winter: Polaria is the earth crushed into another Ice Age.
    • Forever War: Discordia is the world plunged into eternal war at itself.
    • Humanity's Wake: Freshwater is the remnants of human society, wasted away by disease and plague created by humanity's actions.
    • New Eden: Subverted. Gardenia is where Nature is taking itself back...while still suffering from massive earthquakes.
    • Set the World on Fire: Tropicana is the earth suffering from a heat wave so intense it burns everything.
    • Solar Flare Disaster: Vaporia in a nutshell.
  • Apocalyptic Log: Clues and the like can serve as this in the Celestial Ocean. They're connected to events with which the Siren may use her Trace on to see them for herself.
  • Artificial Limbs: Flenser Cybernetics has a load of profit into this type of technology.
  • Berserk Button: Sirens can suffer from an effect called the "Maelstrom" which pretty much equates to a Vampire's Frenzy. One of the more common causes is injury to their loved ones, physical or otherwise.
  • Bilingual Bonus: Loads of Siren terminology comes from Italian and German languages, especially when it comes to Verses.
  • Bio-Augmentation: Sirens wield Alterations, but Echidna can grant twisted ones known as Malformations. The Flensers themselves have a branch devoted to this called "Bio-Engineering".
  • Break His Heart to Save Him: This being the World of Darkness, there's undoubtedly plenty of Sirens who's been forced into this situation, whether to protect their beloved from Flensers trying to get to the Siren through said beloved, Abyssal Current rivals forcing the dilemma or the Masquerade being enforced.
  • Cannibalism Superpower: Consuming the flesh of a Siren in sufficient amount can turn back aging. It's mainly Flensers who are known for hunting Sirens for this purpose (and some of them are quite old indeed, to say the least), but it's not unheard of for Sirens to hunt other Sirens in their pursuit of immortality either. Though it is much rarer and few Sirens will support anyone of their fellows who would be fully willing to eat both them and their friends.
  • Character Customization: Sirens have more potential for this than many other supernatural types in the World of Darkness thanks to their Alterations which, for the most part, are fairly free-form in how they're picked.
  • City of Adventure: Though it's not developed as of the creation of this trope, what better place for an aquatic supernatural splat than Honolulu, Hawaii?
  • Crapsack World: It's the World of Darkness in a gameline where the apocalypse is a direct threat and some of the most influential people are causing it. On the bright side, Sirens, Celestial ones at least, are trying to avert this.
  • Chronoscope: The Siren's Trace is somewhat like this, covering both Time into the past and future, seeing into far off places and the like as well.
  • Cybernetics Eat Your Soul: Zig-Zagged and/or Averted. Bio-Engineering tends to cause the cells to rapidly decay in the area the Bio-Mod affects which can only be countered by consuming Siren flesh. It still doesn't touch the soul, but it certainly adds an element of this trope into the mix. In a Shout-Out to this trope, Cybernetics are mentioned in a sidebar to NOT do this.
  • Cyborg: What Flensers can become in their pursuit of bettering for humanity and hunting Sirens if they go too far on the cybernetics spectrum.
  • Damaged Soul: What Sirens can inflict due to their need for Pneuma, the breath of life and shreds of human souls. Feeding on someone to the degree that they have no soul left will make them be catatonic, unable to take care of themselves. Slightly subverted in that the soul will eventually recover, so long as there is any bit of it left to grow from.
  • The Dark Arts: As a whole, the Sirens don't have any that qualifies as corruptive or outright evil. However, there are Malformations, special Alterations that Echidna grants and that may even bypass regular Alteration Limits with the drawbacks that they can be seen even in human form and that the Sirens/Vodianoi that own them tend to find themselves serving Echidna.
    • To a lesser extent, Cybernetics. They aren't evil and actually can improve on the human condition. However, Sirens look upon ownership of them with a wary eye as they're almost always associated with Flensers and the Current of Lethe.
  • Dark Is Evil: The Abyssal Currents have this in their very names! Acheron desires the destruction of existence, Cocytus hoards secrets that no being was meant to touch, Lethe wants to annihilate nature, Oceanus wants to turn all of Humanity into the perfect race by capturing and experimenting on humans, Phlegethon wants to have fun regardless of moral stances, and Styx wants to annihilate civilization. The Abyssal Currents also make use of "Dark" within their full titles. Respectively, they are
    • Acheron: Current of the Void.
    • Cocytus: Current of Dark Secrets.
    • Lethe: Current of Mankind's Victory.
    • Oceanus: Current of the Monster Queen.
    • Phlegethon: Current of Dark Passions.
    • Styx: Current of Primordial Darkness.
  • Dark Is Not Evil: The Water of Polaria has a focus on Darkness and Death, and even use the two as favored Opuses. However, they can be just as moral as other Sirens. The Abyssal Current of Cocytus is also mentioned to cover the unknown and undiscovered aspects of the Ocean, which can hold as much wonder as it does fear.
  • The Dark Side: Almost literal with the Abyssal Currents. As well, a Siren who loses all of her Stability becomes a Banshee, a Siren who desires only Pneuma and nothing else
  • Destructive Romance: It's perfectly possible for a Siren to be in a Relationship with someone who doesn't reciprocate it or that is abusive on one end, each Kink in a Relationship has their own drawbacks.
  • Devoted to You: The Sirens of Dark Passions are perfect creators of obsession and intrigue within their lovers. It helps that they favor a Conclusion that can manipulate emotions.
  • Disaster Scavengers: The Survivors in the Celestial Ocean.
  • Eaten Alive: The reason Sirens fear and hate Flensers is because they want to do this to them. Or simply kill them, set up their remains in a meat locker so they can cut them up and eat them later.
  • Eating the Enemy: Of course, with Lethe outright allied with the Flensers, some also like to make the most of their rival Sirens.
  • Eldritch Abomination: Echidna herself is presumably one.
  • Enemy Mine: The Celestial and Abyssal Currents are more than willing to set aside their differences when it comes to dealing with Acheron and/or Oceanus. Particularly powerful Flensers or Furies can also inspire them to unite to deal with the threat.
  • Everything Has Rhythm: Verses get stronger when they're carried out to a rhythm. It's not required for the Rhythm to be fitting to the message of the Verse (you can use Hip pop just as easily as Metal when using a Destroy Verse), but it does require a beat in general.
  • Evilutionary Biologist: Echidna is obsessed with making a new race out of humanity that would survive the Deluge, so she kidnaps humans and experiments on them to see what could make the best survivalist.
  • Evil vs. Evil: The Abyssal Current of Lethe are allied to the Flensers and favor Civilization over Nature. The Abyssal Current of Styx are allied to the Furies/Quagmires and favor Nature over Civilization. They hate each other very much and take each other out whenever possible.
  • Fantastic Racism: Sirens do not like Beasts, as they feed off of ruining things and people, which can affect people and make them less active against the Deluge which can eventually lead right to it. Most of their stereotypes on Beasts seem to cover this, save Acheron who admonishes them for using excuses for their feeding and tells them to become fully embraced fiends. They similarly dislike Leviathans for the same reasons, save that Leviathans are more effective at wrecking things than Beasts because of their Wake and cults that spawn around them.
  • Fanwork: One of the many fan-made supplements for New World of Darkness.
  • Fish People: A Siren's Diluvian Form plays this straight, as it involves the stereotypical "Mermaid" form intertwined with fish parts. The Survivors also play this straight, as they adapt according to whatever environment they're present in in order to survive, and in the Celestial Ocean that entails this trope.
  • Five-Man Band:
    • The Celestial Currents.
    • The Abyssal Currents. Subverted as they're all individual Currents and not at all working together. Especially in the cases of Styx and Lethe.
  • The Four Loves: Sirens can have a Relationship with someone, something that they can feed from for Pneuma for how much they love the person. It's mentioned in the section that it doesn't have to be romantic, anything within the four loves is viable for a Relationship.
  • For the Evulz: The Sirens of Phlegethon are more than happy to practice this.
  • Fun with Acronyms: One of the beginning questions in the corebook calls out how the acronym for Siren: The Drowning is "S:TD". The response to the question is simply a bemused response that points out Werewolf: The Forsaken gets away with W:TF so Siren should be able to get away with S:TD.
  • Gaia's Vengeance: The Quagmires and Furies arise when nature has been defiled and seek to exact vengeance.
  • Glamour Failure: Averted and Inverted. Sirens do not have any "Glamour" to hide their true forms or make people forget them. In truth, they have a system called "Refraction" that can force a Siren to turn into her Diluvian form when she has a mortal witness to her Alteration or Verse.
  • Green Aesop: Like its predecessor Werewolf: The Apocalypse, Siren: The Drowning has plenty of them. The first and foremost being: If you do not take care of the world or fight to keep it alive, then there will not be a world left to take care of anymore.
  • Grow Old with Me: Cruelly enough, for a creature so engrained with romance, Sirens have a tendency of outliving most other non-(un)dead creatures out there.. Unless they regularly feed them some of their flesh, that is.
  • Hilarious in Hindsight: Siren had Honolulu as it's City of Adventure, but it was later found out how one weird law in Honolulu is that it's illegal to sing loudly after sunset. Given that Sirens rely on singing for their Verses to function, this was bound to happen. The developers have ways on how to justify this in universe, either Celestial Currents made it for The Masquerade, Flensers did it to make hunting Sirens easier or Acheron made it to cause chaos for the other currents.
  • House System: Due to being set with a lot of underwater adventure in mind, Siren developed its own system for Underwater rules, movement and combat.
  • Human Resources: Both Echidna and the Flensers are guilty of this; depending on how human you consider the Sirens to be in the latter case.
  • Humanity Is Advanced: For the most part, the Flensers make use of technology and genetics engineering to better the human condition and are notably more advanced than mainstream society. This is justified by them being the initial spearheaders into prosthetic technology and having a wide advantage in development from being able to access supernatural material and having "ethically flexible" work philosophies which allows them to reach greater heights than any normal person who's stuck working within regular conditions and are put down if they try to reveal in any way to the public- intentionally or otherwise -that there is such a thing as "supernatural" beings in the world to draw inspiration and material from.
  • If I Can't Have You...: If a Siren loses her Relationship either by outside forces killing them or by the Relationship breaking it off with a Siren, the Siren may optionally choose to heal the emotional wound by either killing the people responsible/the relationship themselves or making them suffer so horribly they get a breaking point from it.
  • I'm a Humanitarian: The Flensers modus operandi is basically finding Sirens to eat their flesh in order to retain their youth.
  • Interspecies Romance: Unless they date other Sirens, technically speaking this is the case whenever a Siren goes out with either a regular person or another supernatural.
  • Karma Meter: Stability, which measures how well a Siren can stick between Civilization and Nature.
  • Kryptonite Factor: Sirens take Aggravated Damage from poisonous pollutants, such as insecticides or the like.
  • Let's Duet: Sirens may band together to make a Verse much more powerful, fittingly called a Concerto.
  • Level-Up at Intimacy 5: The Relationship merit covers people the Siren loves and can feed from Pneuma for, with each extra dot allowing a Relationship to withstand more stress or damage. The True Friend Merit also applies in that it has been modified to allow Sirens to feed from their True Friend without fear of damaging their Soul.
  • Looking for Love in All the Wrong Places: All too commonly for the more desperate members of the Siren population. Some Phlegethon are also known for indulging the trope.
  • Lust Object: For that matter, there are those who don't care or don't know the difference until it hits them when they least expect it. They tend to be no less susceptible than their peers.
  • Mana: Pneuma, the energy source for Sirens is the breath of life they receive from humanity or through the Song by acting out their Knowledges.
  • Mad Love: Sirens who experience the Maelstrom due to their Relationships will frequently fall into this.
  • Magic Music: The Sirens perform their powers through Verses, which if they have the right Introduction, Opuses and Conclusions, they can make almost any effect they please. Save anything related to Pyrokinesis.
    • Brown Note: Possible with any Verse, but the Disturb Conclusion is the best wielder of this.
    • Glass-Shattering Sound: Glass, and anything else the Siren targets with the Destroy Conclusion.
    • Healing Hands: The Restore Conclusion has the power to heal whatever it targets.
    • Mind Control Music: The Control Conclusion allows a Siren to control whatever her opuses dictate.
    • Music Soothes the Savage Beast: And anyone, or any event or power, targeted by the Calm Conclusion.
    • Summon Backup Dancers: Backup Dancers and anything else with the Invoke Conclusion.
    • Super Senses: The Sense Conclusion covers all sorts of sensory and learning Verses.
    • Theme Music Power-Up: Inverted! The power-up is caused BY the Verses. Especially possible with the Protect and Transform Conclusions.
    • Wanderlust Song: The Travel Conclusion covers all types of travelling.
  • Masquerade: The Sirens enforce a Masquerade for much of the same reasons as Vampires. The nature of Refraction doesn't make it easier, as the Song wants to make as many people heed it as it can. It's not particularly enforced amongst the Abyssal Currents, but more than a few still follow it. Perhaps the biggest perpetrators of the Masquerade is the Celestial Currents.
  • Mega-Corp: The Flensers were long since connected when trading routes by sea were beginning to be practiced, only solidifying when they realized the wonders of Siren flesh and basically becoming a list of companies who retained their connections across the world.
  • Mood Motif: When performing a Verse, the more a rhythm matches the Verse, the better the verse plays out.
  • Nanomachines: Flensers are working on developing this.
  • Nature Is Not Nice: Indeed. Quagmires and Furies are nature's rage in pure form. Even when interacting with Sirens, all they get is grudging respect, not a free ticket out of the Quagmire's Anathemas.
  • Nature Spirit: The Furies in a nutshell.
  • No Immortal Inertia: Anyone who consumes Siren Flesh to stay/become young will eventually experience this if they do not have another dose every so often. How far it goes depend on their true age.
  • No Points for Neutrality: Inverted, as befits the themes of the game. Sirens are most powerful when their Civilization and Nature Stabilities are equal, and if they zero out one meter but still have points in the other then they lose access to their human form (if at zero Civilization) or their Diluvian form (if at zero Nature).
  • One-Gender Race: Averted, Sirens can (and do) include males. Furies are more ambiguous as, being spirits, they technically don't have a gender.
  • Our Mermaids Are Different: Asked about in the first few questions in the Corebook. First off, Sirens aren't permanently found in water, nor do they need to be in or even near water to exist. Second, they can shift between their "mermaid" form and "human" form. And even though they do make use of Magic Music as depicted, they can use so many other abilities than just "singing sailors to their doom".
  • Partial Transformation: A Siren may pull her Alterations from her Diluvian form onto her human form, playing out this trope.
  • The Power of Hate: The Quagmires and Furies absolutely thrive on this, their powers laying curses on targets of their hatred and Furies able to receive Pneuma from what Sirens would normally receive via The Power of Love.
  • The Power of Love: One of the greatest ways for a Siren to reap Pneuma is from the people they treasure and love. This goes even moreso for those covered underneath the True Friend Merit.
  • Prestige Class: Choruses serve as one to Sirens.
  • Relationship Sabotage: With Social Maneuvering, anyone can damage a Siren's Relationship with another person, even to the point of breaking it.
  • Removing the Rival: A lot of Siren conflicts, regardless of Current, occur because of this.
  • Science Is Bad: Averted, one of the authors made it explicit that science and technology in itself isn't bad; it's the people who use science as an excuse and have too much ambition and reckless greed that overcome any good intentions who are bad. They just happen to use Science as their tool of choice.
  • Selkies and Wereseals: The Water of Polaria has this as an inspiration.
  • Shout-Out:
    • One of the Sidebars describing how Verses can affect deaf people is called "Deaf to all but the Song".
    • The three factions found within Flensers (hunters, scientists and businessmen) are all named after arcs within the Mermaid Saga.
    • The entire beginning quote section for Phlegethon, the Current of Dark Passions, is one to the song "The New Girl In Town" from Hairspray. Not to mention their quote is lifted from Futurama.
    • The factor that Verses use "Words of Power" and that to make a basic verse you need three words brings to mind how Shouts were in The Elder Scrolls V: Skyrim.
    • Within the first chapter where it's describing the Siren's rules for the Masquerade, underneath the rule stating that a Siren shouldn't tell mortals of the Deluge it mentions the fact that if she does, then everyone will look at her like she's a crazy street corner hobo in Santa Monica.
    • When explaining what happens when a mortal meets their Survivor counterpart, the sidebar is named "Dirty Deeds Done Dirt Cheap", which is a reference towards Steel Ball Run.
  • Sirens Are Mermaids: Played straight. The Gameline is called Siren: The Drowning, all playable characters have an aquatic form and for the most part Sirens wield their powers through Verses.
  • Sliding Scale of Alternate History Plausibility: It's hard to tell just which version of the Deluge is the most likely to have a chance of happening, and moreover what could cause it. This is why most Sirens involve themselves in different areas for important events: Environmentalism, Politics, Financial Upkeep, Law enforcement, etc can have an impact on the future.
  • Soulless Shell: The Drowned are the outcome of when a Siren feeds too much upon a human and deprive them of her soul. The Current of Dark Passions tend to make them happen as a result of abusing their powers.
  • Spell Crafting: A Siren's powers roughly work this way by mixing different Introductions, Opuses and Conclusions of different categories for various effects.
  • The Speechless: A Siren can inflict this as a result of feeding for Pneuma. It's temporary.
  • Spiritual Successor: Let's see...ever looming threat of the apocalypse, corruptive entity to others and corporation entities making life hard for the splat...is this Werewolf the Apocalypse?
  • Time Abyss: The Celestial Ocean is one. It's always Twenty Minutes Into the Future, yet has always existed since humanity has.
  • This Looks Like a Job for Aquaman: AVERTED. Even though a Siren's Diluvian Form is useless on land, a Siren isn't required to be in it to wield her Alterations or Verses, meaning water isn't a requirement for playing Siren on Earth. As well, the Celestial Ocean can be entered from any point of water, even from a bathtub, which means even if a Siren isn't near a large body of water, they can still enter a world filled with it.
  • To Be Lawful or Good: More like "to support civilization or nature" but it's still a pretty accurate dilemma most Sirens eventually will have to face, even without the Abyssal Currents supporting either extreme trying to shove their view down your throat. The Celestial Currents in particular try to remain between the two.
  • Toxic, Inc.: The Flensers often practice this as a way to draw out more Sirens.
  • The Trickster: The Current of Buoyancy plays with this in a nutshell.
  • The World Is Always Doomed: In the Celestial Ocean, anyway. Sirens from all ages have been working non-stop to prevent it, and if nothing else, they've been seemingly successful so far.
  • Under the Sea: Obviously how the Celestial Ocean appears as.
  • Villain Song: The Abyssal Currents are just as capable of singing people to death as their Celestial Counterparts. Oceanus is not exempt either.
  • Was Once a Man: All of the Vodianoi were once humans who were kidnapped and became Echidna's Experiments. Luckily, this fate can be reversed.
  • When All You Have Is a Hammer...: Verses are customizable and very flexible in meaning, meaning a Siren who knows just "Sentient-Weather-Invoke" can affect the mood of someone's day as much as she can call up clouds.
  • Words Can Break My Bones: The Verses in general work like this, they need words and vocalization in order to work better.
  • Yandere: Being big on love and romance as the Sirens are, many on both sides of the gender scale tend to take rejection poorly once they've chosen a "partner" regardless of the reason for the rejection.
  • Your Soul Is Mine: All three parts of this trope are played with in Siren. "Just the Soul" is how most Sirens feed, taking only pieces of a human's soul (represented by the human losing Willpower from being fed on). "Killed Too" only happens if a Siren drains a living person of all of their Willpower (permanent and temporary), and even then the person only goes catatonic, dying if nobody cares for them and recovery is possible if they're in contact with someone they love. "Drained After Death" is only possible if a Siren has killed the human and then put their mouth over the dead human's mouth very shortly after killing them. The result is that the Siren regains all of her Pneuma, if with a likely hit to their Stability.

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