REIGN: A Game of Lords and Leaders is a tabletop RPG by Greg Stolze that uses the One Roll Engine, which is used in other games Godlike, Wild Talents, and Nemesis. It focuses on leadership, with player characters taking the role of generals, monarchs, religious heads, etc.
This tabletop RPG provides examples of:
- Distracted by the Sexy: The "Beauty" advantage, which is prime for this use. At lower ranks you merely turn heads, while at the highest rank comparisons are made to Helen of Troy. And that's before you intentionally use it to jack your Fascinate skill through the roof.
- Fighter, Mage, Thief: Although the game is classless, directly referenced in the default setting."Magic splinters numbers. Stealth destroys magic. Numbers overwhelm stealth."
- Honor Before Reason: Dindivaran nobles are defined by this trope.
- Our Demons Are Different: They're powerful, magical, and bizarre, but entirely earthly and natural creatures with no ties to souls or the afterlife. Demon eggs form in the soil naturally, although the exact mechanism and cause isn't clear.
- Our Monsters Are Weird: The game has giant fleas made of earthen materials which are known for crushing entire cities by landing on them after jumping. Also for being full of precious metal and gems it sucks out of the ground... and demons, because it also sucks their eggs out of the ground.
- Point Build System: REIGN actually uses three: One for creating your character, one for advancing your character, and one for creating a Company.
- Poor Communication Kills: Checking that your company of mercenaries all know the same military hand signals, not just that they know them at all turns out to be kind of important in one fluff aside.
- Spell Crafting: The first supplement includes an exhaustive guide on how to create new magic spells and schools, and encourages players and Game Masters to make their own.