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Tabletop Game / Makruk

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Makruk is how Chaturanga evolved in Southeast Asia, and is the closest extant game to the original.

  • The King moves like in Chess.
  • The Queen moves one square diagonally.
  • The Bishop moves one square diagonally or one square forward, like in Shōgi.
  • The Knight moves like in Chess.
  • The Rook moves like in Chess.
  • The Pawn starts on the third rank, moves one square forward, captures one square diagonally, and Queens on the sixth rank.
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Once all Pawns are promoted or captured, checkmate must be achieved within sixty-four moves or the game is a draw. Once all one side's pieces save the King are captured, the game is drawn if checkmate is not achieved within a certain number of moves:

  • If there are two rooks left: 8 moves
  • If there is one rook left: 16 moves
  • If there are no rooks left, but there are two bishops: 22 moves
  • If there are no rooks or bishops left, but there are two knights: 32 moves
  • If there are no rooks left, but there is one bishop: 44 moves
  • Otherwise: 64 moves

See also Chess, Sittuyin, Xiangqi, Janggi, and Shōgi.

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