Lone Wolf Adventure Game is a Tabletop Game produced by Cubicle 7 and Joe Dever (prior to the latter's untimely death). Originally crowdfunded on Kickstarter, the game is a RPG spin off of the Lone Wolf gamebooks, allowing a group of players to have adventures as Kai Lords of the original Kai order. The game takes place about 50 years prior to the Massacre of the Kai and the events of Flight From The Dark.
The base game comes in a boxed set, including tokens, booklets containing the rules, information on some of the game setting, and two pre-made adventures. The system should be immediately familiar to fans of the Gamebooks as it is heavily based on said books. In fact, the game comes with two complexity levels: the base one is pretty much the rules of the gamebooks, while the "Master" level rules include some more advanced rules allowing a greater degree of customization and complexity. The base set only allows players to play as Kai Lords, though the supplement Heroes of Magnamund includes dozens of other character options familiar to fans of the series like Brother of the Crystal Star, Kalte Barbarian, Buccaneer of Shadaki, Dessi Magi or Vakeros Warrior-Mage. Other supplements include other adventures, more monsters for the players to face, and expanded information on Magnamund and its countries.
The game's website can be found here.
Lone Wolf Adventure Game provides examples of:
- Adaptation Expansion: The base set contains a lot of information about the workings, belief and rites of the Kai Order that never came up during the game books, as the Order is dead by that point, and by the time of Lone Wolf's New Order, the player is out of the monastery by the first paragraph. Similarly the supplements contain information about the regions and people of Magnamund the gamebooks barely hinted at.
- Color-Coded Characters: The game reveals that Kai Lords' tunic and cloaks are green. A specific shade of green it is illegal to use in Sommerlund if one is not a Kai Lord.
- Random Number God: Unsurprising to fans of the gamebooks, the Random Number Table (or a d10) plays a huge role, and can easily screw you over. Notably, players use it to determine their basic stats (like in the gamebooks). The "Master" level rules have a system to help players who roll poorly during character generation make up for their disadvantage.
- Separate, but Identical: In the base rules, melee weapons behave identically (same as in the books). Their "type" only matters for the purpose of the Weaponskill Kai Discipline (as in which weapon you have selected). Otherwise an axe behaves the same in combat as a sword or dagger and it's just a matter of player flavor. The Master rules allow optional "attributes" to differentiate weapon types.