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Tabletop Game / Lamentations of the Flame Princess

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A Tabletop RPG created by James Edward Raggi IV. Based on Basic Dungeons and Dragons, Lamentations of the Flame Princess is one of the darker, more disturbing products to come out of the Old School Renaissance of tabletop role playing games. There's no default setting in the game; it's designed to play Metal-influenced late Medieval "weird fiction".

Think D&D characters unceremoniously dropped into a Clark Ashton Smith-written Solomon Kane story, as sung by Cannibal Corpse.


This tabletop-game provides examples of:

  • Anatomically Ignorant Healing: Some of the hideous creatures encountered in No Salvation for Witches are former normal people that the resident Eldritch Abomination has accidentally mutilated with its magic and then ineptly tried to put back together.
  • Anyone Can Die: The Flame Princess has been killed at least twice in official art.
  • Black and White Magic: The spell lists are much more segregated than in most D&D derivatives. White/Lawful magic is mostly buffs, healing and anti-magic. Black/Chaotic is all about blowing things up and summoning Eldritch Abominations to read your mail.
  • Burn the Orphanage: An entire adventure revolves around getting an NPC Paladin to do this. It's probably justified, and definitely a good idea. Just not a Good one.
  • Campbell Country: Pembrooktonshire can be considered an example if No Dignity in Death and People of Pembrooktonshire are anything to go by.
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  • Character Alignmentinvoked: The game uses the old stripped-down Law/Neutrality/Chaos system. Less about how you act and more about whether supernatural entities are pulling your strings, and if so, which ones.
  • Charlie and the Chocolate Parody: The Blood in the Chocolate module has a band of adventurers infiltrating the Wonka-esque chocolate factory of a ruthless noblewoman, risking all sorts of bizarre transformations and curses to steal her secret recipe.
  • Completely Unnecessary Translator: William Hoffmann in People of Pembrooktonshire. Pembrooktonshiretonians as a rule hate dealing directly with outsiders, so when they have to, they'll pretend not to understand them and have Mr. Hoffmann act as an interpreter.
  • Darker and Edgier: Although the game has no official setting, the artwork, rules and spell descriptions describe a world that is a nightmare version of traditional fantasy games.
  • Eldritch Abomination: Many adventures published feature them. One example would be the creature under the farm and corn fields, an enormous tentacled horror in Tales of the Scarecrow. Creatures brought forth with the Summon spell are often this as well, being entities summoned from other planes of existence that often don't obey the local laws of biology or physics; sometimes, their mere presence warps local reality.
  • A Fête Worse Than Death: No Dignity in Death features a joyful celebration... where six young couples engage into violent sporting games until one of the grooms is killed and his bride is to be sacrificed to the mountain spirits.
  • The Fourth Wall Will Not Protect You: In the module Fuck For Satan, if the players perform the invocation of the Twinkling Star the star makes it known that it hates the Referee of the game, whom it sees as a "cosmic tyrant" tormenting the player characters for fun.
  • From Beyond the Fourth Wall: The God That Crawls has a magic axle that can turn a normal chariot into a "Chariot of Unreality" — a flaming fireball that moves at incredible speed. If players use it for more than five rounds, they run the risk of their vehicle (and its passengers) breaking free from the conceptual realm and disintegrating. If this happens, the DM is to tell the players their characters are dead, and then collect their character sheets. The DM will then place each sheet in an envelope marked "PLEASE READ ME" along with their contact information and a note offering a reward, and then place each envelope in a public location. If someone contacts the DM, they're supposed to offer a reward equal to the price of a fast food meal (paid by the player); if the character sheet does actually make it back, the character returns to play (with an XP bonus if the reward was in fact paid).
  • Giant Spiders: Feature often in many modules, although Veins of the Earth has two. One is a giant silk-and-bone automaton run by thousands of spiders working together. The other is a man sized spider that keeps children on its back. Not its children. Yours.
  • Gorn: No kidding. Several illustrations could be used for album covers by the aforementioned Cannibal Corpse with little to no changes.
  • Gratuitous Foreign Language: A lurking monster in No Dignity in Death: The Three Brides is known as a Tyhmä Paska among the dwarfs hiding in the mountains.
  • Grim Up North: Weird New World takes place in an entirely arctic setting and was inspired partly by the search for the North-West Passage.
  • Heävy Mëtal Ümlaut: According to the Slügs! monster book, the ¨ stands for "giant". While slügs are the main focus of the book, spidërs and insëcts also get mentioned.
  • Killer Game Master: Though a few of the adventure preface texts outright tell the Referee not to feel bad about it.
  • Knight Templar: The Knights of Science are very much this, and messing with one in No Dignity in Death: The Three Brides may get the player characters Arrested for Heroism.
  • Linear Warriors, Quadratic Wizards: The designer tried to avert this with limited success. Fighters are the only people who gain Attack bonuses, meaning they're the only ones who can hit some of the really nasty stuff in physical combat. Wizards are still deadly, but have brakes on their power (including more common anti-magic and spell interruption).
  • Nice Job Breaking It, Hero: The most likely outcome of the modules Death Frost Doom and Monolith Beyond Space and Time, and at least two of the possible endings of The God that Crawls. For that matter, just casting the Summon spell too many times can result in some serious trouble. And it's a 1st level spell.
  • Nintendo Hard: First level characters are incredibly underpowered, especially Specialists who can barely succeed in any skill they don't min/max in. The rule book goes to great lengths to explain why all characters should start at level 1, making this game exceptionally deadly. Oh, and it insists on Honest Rolls Characters. Though the game is actually quite forgiving about healing, of all things (If you can find a safe place to sleep...). And with only six skills, each with six levels, and their low EXP requirements, Specialists get very good very quickly.
  • Our Dwarves Are All the Same: Used to astoundingly good effect in Hammers of the God. Additionally, the core rule book states that the Dwarfs are a Dying Race.
  • Our Elves Are Different: They are The Fair Folk kind of elf, and in Veins of the Earth, they Hate you. Not hate, Hate.
  • Our Monsters Are Weird: No bestiary is included with the game, and all monsters are to be designed by the Referee. All monsters are intended to be unique and freak the players out. There are, though, several published adventures and compatible products from the company and other retro-indie publishers that include writeups and stats for many, many monsters, most of them being very weird or incredibly horrific, and often both at once.
  • Religion of Evil: The cult in Death Frost Doom. Although it has long been defunct, it did get around. A stonemason has spent the better part of his life creating gravestones for all the cult's victims.
  • Renaissance Man: The titular character of the mini-module The Magnificent Joop van Ooms.
  • Sanity Meter: Averted, as the game does not feature a sanity-loss mechanic. This does not prevent characters from going permanently insane, and many situations are explicitly said to lead to madness for the characters.
  • Series Mascot: The titular Flame Princess, and to a lesser extent her companions — a blonde Cleric and a brunette Magic-User. The Princess herself features on the boxed set cover (which, having Naga nipples, can't be posted here). Internal art and module covers track her progress from scared little girl defending her baby sister with her dead father's sword, through to a scarred badass Dying Alone in a sewer. In more recent images She Got Better. Or rather didn't. She somehow got rescued but the leg and fingers are gone forever.
  • Sealed Evil in a Can: The plot for several modules. One also has quite a lot of sealed GOOD in a can. You still don't want to let it out. Almost every LotFP module contains at least one horror the players can inadvertently release on the world, sometimes several.
  • Shout-Out: People of Pembrooktonshire is full of these.
  • Starfish Aliens: The plant-aliens seen through a telescope in The Tower of the Stargazer. They are seen dancing around a light if the telescope is tampered with. Through further player action it is possible for one of the characters to be teleported to the dancing aliens in gelatinous form and be eaten.
  • Suspiciously Specific Denial: Roughly half of the information on the dErO in Veins of the Earth consists of these.
    The dErO did not write this and they cannot see you reading it.
    Tell us what this machine is. WE SAW YOU LOOKING AT THE MACHINE. There are no dErO, only fellow troper.
  • The Six Stats: Played straight as an arrow, but switched into alphabetical order.
  • Total Party Kill: The expected outcome of many modules. Notably Death Frost Doom
  • Treacherous Quest Giver: Startlingly, averted in most of the material produced so far. Only The God that Crawls comes close, and the party responsible feels terrible about it.
  • Turn Undead: A spell rather than an ability. Contributes to the Nintendo Hard above, at least when The Undead are about.