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Hunter the Vigil: Dark and Light is a fan-made Hunter: The Vigil book that tries to be as close to Original Flavor as possible.

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Similar to previous fan-made supplement Hunter The Vigil Dream Catchers, this one follows the pattern of official supplements describing how Hunters interact with various other gamelines, such as Nightstalker for vampires or Spirit-Slayers for Werewolves. Unlike Dream Catchers, however, this one focuses on Hunters' interactions with a fan-made gameline- namely, Princess: The Hopeful. It is the third supplement of this kind, and the first to adress the interactions between Hunters and a fan-made gameline.

Like previous supplements of this type, Dark and Light introduces its own Compacts and Conspiracies:

  • #Ammit: A former Cell of Stormwracked who came to realize the error of their way and reconverted themselves into a Hacktivist group, working to viciously tear the Darkness apart through communication.
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  • Character Risk Analysis: A firm who makes a business out of helping rich (and often corrupt) humans against the supernatural.
  • The Star of Bethlehem: An association of parents who accuse the Queens of using Princesses as Child Soldiers and seek to protect who they see as victims.
  • The Light Company: Sworn Mercenaries who support Princesses in their fight against the Darkness in exchange for Bequests and the hope of finding their place in the world.
  • The People's Guard: Modern-day Revolutionaries who see Nobles as a modern aristocracy oppressing Muggles and intend to overthrow them. Infamous for being incredibly violent and ruthless, even by Hunter standards.
  • The Magister of Economie: Corrupt Corporate Executives who abduct Princesses to deliver them to the Wardens, receiving part of their power as reward.
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  • Sanitation Workers Committee: A secret conspiracy among cleaners, electricians, and other lowly placed individuals who teach the vulnerable how to survive working in close proximity to Taint; and use their access to the homes of rich and powerful employers to blackmail anyone hurting the people they protect.

It can be found here, albeit currently unfinished mechanics-wise.


This game provides examples of:

  • Adult Fear: The death rates of Nobility is what drew Star of Bethlehem together. They had no idea what was happening until too late. Interestingly, some have had their kids stolen by the fae or other such.
  • Arrested for Heroism: Part of this book's themes is to expand on this trope regarding Princesses, which already was hinted at in their corebook. Many hunters conspiracies, including the government-founded Task Force Valkyrie, hold negative opinions of Princesses and seek to stop them, because even though they are fighting crime and corruption and trying to make the world a better place, they still are illegal vigilante at best, or supernatural invaders from a weird Dream Land at worst.
  • Bat Signal: Invoked in one of the new Tactics, which allows Hunters to summon a nearby Princess. It's put to frequent used by members of the Union who have good relationships with Nobles on their territory.
  • Brainwashed and Crazy: The basic belief of The Star of Bethlehem in regards to Nobles.
  • Big Damn Heroes: The opening fiction of the book features a Princess saving the lives of a Hunter Cell from Darkspawn after entering in a Dark Cult's hideout.
  • Bullying a Dragon: It's mentioned there have been cases of Magisters who stupidly tried to use the Rite of Somnus (the rite they use to trap Princesses in the Dreamlands and steal their powers) on Beasts and Changelings, both beings who have a strong affinity with dreams and the art of manipulating them. These attempts have always ended with the captives easily escaping, to then Mind Rape their would-be captors into a coma with horrible nightmares.
  • Cape Busters: Any Hunter organization who hunts Princesses will be this, given the Hopeful are the closest thing this setting has from superheroes.
  • Clark Kenting: Discussed; Hunters are aware Princesses have this ability, and they find it very frustrating, as all a Princess has to do to escape them is run out of sight and revert to mundane form before they can catch up. More than one Hunter Cell lost track of a Noble because they were chasing her, only to lose her after an unknown civilian who "just happened" to be around gave them the wrong direction.
  • Corrupt Corporate Executive: The Magisters of Economie; Character Risk Analysis aren't ones themselves, but make a business out of helping them against monsters.
  • Cool vs. Awesome: Monster Hunters vs Magical Girls
  • Deadly Euphemism: Sending a princess's soul back to the Dreamlands is referred to by the Magisters are 'retiring.' The result is a soulless husk that acts like it's been lobotomized or a comatose vegetable.
  • Deal with the Devil: Interestingly, #Ammit, Character Risk Analysis and the Magisters all technically qualify:
    • Character Risk Analysis in the figurative sense, in that while they don't make deal with supernatural forces, the wide majority of their clients are Corrupt Corporate Executives;
    • #Ammit, though they gave up their Sworn powers, still worship the Queen of Storms and seek to serve her cause;
    • Magisters qualify in the most classic sense, since they gain their powers by turning in Princesses to their former jailers.
    • The Cheiron Group has an "Alhambran Agreement", though its exact terms are unknown aside from the fact it forbids them to directly engage Princesses on the field.
  • Deconstruction: In line with Princess: The Hopeful, several of the Compacts and Conspiracies introduced in this supplement serve to deconstruct aspects of the Hopeful and the Magical Girl genre:
    • The Star of Bethleheem was formed as a result of the high death rate caused by sending superpowered Child Soldiers fight against dangerous, evil monsters;
    • Character Risks Analysis rised primarily as a reaction to Hopeful activity because them harassing corrupt rich humans was disturbing the economy and potentially causing more problems by creating power vacuums, not to mention going against the law;
    • The Magisters pulled a Face–Heel Turn as a result of their Noble master's Honor Before Reason policy causing the death of several of them during a confrontation with more pragmatic vampires.
    • The People's Guard were just a bunch of peasants until they discovered during the French Revolution the noblewoman who had been abusing them for years actually was a Princess of Tears draining them for Wisps.
    • While Princesses of Mirrors may seem more like hilarious than anything else in their main gameline, this supplement takes time to show us how they appear in the eyes of Hunters and regular mortals; namely, as Egomaniac Witches and Succubi who brainwash entire groups into their personal cults.
  • Ethnic Menial Labor: Several of the sample members of the Sanitation Workers Committee qualify.
  • Emergency Impersonation: One of the services The Light Company provide to the Nobility.
  • Enemy Mine: Princesses usually aren't fans of Beasts to say the least, but both will occasionally join forces in their common hatred against the Ashwood Abbey.
  • Even Evil Has Standards: Even morally dubious Compacts and Conspiracies like the Cheiron Group and the Ashwood Abbey find how the Magisters deal with the Princesses distasteful.
    Ashwood Abbey (to the Magisters): There are a million soul-sucking jobs out there. Who the Hell do you think you are, trying to make the Hunt one of them?
  • Evil Hero: The Magisters are technically protecting mortals from the supernatural and fighting monsters, but their methods include brainwashing innocents and using Princesses as power sources.
  • Fetish: The Ashwood Abbey sees Princesses as this; after all, what's not to love about beautiful, scantily-clad women fighting monsters?
  • Good Is Old-Fashioned: The Magisters of Economie hold this belief toward Nobles ever since their former Noble master lost multiple lives against a vampire because of his Honor Before Reason policy.
  • Good Vs Good: While most supernatural beings in the Chronicles of Darkness range from completely evil to morally ambiguous, Princesses are overall genuinely benevolent, with the Twilight Courts being Anti Villains at worse, making any conflict between them and Hunters this.
  • Heel–Face Turn: #Ammit claims so, but they often use unscrupulous methods, and still worship the Queen of Storms.
  • Honey Trap: One of the sample members of the Sanitation Workers Committee is a handsome latin-American pool boy who seduces lonely housewives to get the dirt on their executive husbands.
  • I Just Want to Be Special: Members of the Light Company are often aiming to become a Princess' Sworn retainer.
  • In Love with Your Carnage: It's implied the Ashwood Abbey is always eager to find Storm Princesses due to how violent and dangerous they are.
  • Just Like Robin Hood: Some of the Sanitation Workers Committee. But they're more likely to use their skills to help the poor by influencing politics than by redistributing money.
  • Kick the Son of a Bitch: #Ammit's modus operanti consists in savagely attacking and ruining the life of servants of the Darkness.
  • Kryptonite Factor: Hunters have obviously learnt to exploit the Darkness' weakness to Jade.
  • Let's You and Him Fight: The supplement has several sections dedicated to explain why Hunters and Princesses would clash despite being theorically on the same side. Reasons primarily include Fantastic Racism and distrust toward the supernatural and the Hopeful's idealism clashing with Hunters' pragmatism.
  • Living Battery: Magisters fuel their powers by using comatose Princesses as batteries.
  • Loophole Abuse: The Alhambra Accords forbid the Cheiron Group from engaging Princesses in fight, and thus from sending agents after them to kidnap them. They go around that problems by following them whenever they go fight the Darkness and collecting them when they are too weakened and half-dead to fight.
  • La Résistance: So The People's Guard claim.
  • Milkman Conspiracy: The Sanitation Workers Committee are a conspiracy of cleaners, maidservants, and other professions with little influence. However their jobs provide plenty of access to the homes and offices of people with real power which they use to their full potential.
  • The Mole: One of the sample princesses, The Green Knight, who is actually a Champion of Storms trying to destroy her company from the inside piecemeal.
  • Nice Job Breaking It, Hero!:
    • It's briefly mentioned a Hunter Cell once accidentally caused a Princess to turn into a Dethroned when trying to convince her to stop her activities.
    • Network Zero, despite being overall one of the most supportive Compacts toward Princesses, have an infamous habit of divulging infos about their identities, thus exposing them to the Darkness.
  • Ninja Maid: The Sanitation Workers Committee is full of maids and cleaners who know how to defend themselves. They are often also masters of stealth, disguise, and even assassination, making them almost literal ninja maids.
  • Not Using the "Z" Word: Defied in the opening fiction for Character Risk Analysis, where a new member is reluctant to use the term "Magical Girl" due to how silly it sounds. His superior promptly urges him to not bother and just use it, arguing they shouldn't let them use the silliness of the term to their advantage.
  • Off with His Head!: The People's Guard favors this method of executing princesses. The fiction piece has them doing this to a Tears princess.
  • Powered by a Forsaken Child: Magisters get their powers by handing over Princesses to the Warden and using their comatose bodies as living batteries.
  • Punch-Clock Hero: The lower ranks of the Sanitation Workers Committee are often in danger from monsters when they're just trying to do their job, and only fight monsters to stay safe while they put food on the table. However the upper ranks are true believers in the Conspiracy's mission of protecting society's lowest.
  • Reality Ensues:
    • The Light Company came together in the wake of the 2003 Recession and are often cash-strapped, due to many of the group not having much in terms of 'marketable' skills outside of very specific needs... like the Nobility.
    • Despite their best intentions, Princesses still are illegal vigilantes fighting outside the law, and debatably, given their connection to the Queens, foreign invaders. As a result, Task Force Valkyrie treats them with hostility and is one of the most hostile factions toward them.
    • A double-edged variant regarding relationships between the two sides; being genuinely well-intentioned and not particularly secretive in their culture, Radiant Princesses are more than happy to explain what they are and how they function to regular humans who ask them, meaning Hunters usually are better informed about Noble factions and motivations than they are about other supernaturals, enough that they more or less know the various Courts. Conversely however, despite all their willingness to cooperate, Princesses still are the only unambiguously good supernatural beings in a setting where such creatures usually prey on humans (not to mention all the bad reputation brought by the Twilight Courts), meaning Hunters don't easily drop their prejudice and distrust.
  • Replacement Goldfish: The earliest members of The Light Company were looking for a replacement after being parted from the Noble they served. Now most members never had a liege, but many are hoping to get one.
  • The Revolution Will Not Be Civilized: The People's Guard are definitely aren't in their fight against "Noble Oppression"; they have no problem shooting down or beheading even child princesses and are absolutely ruthless in their methods, giving pause even to other Hunters.
  • Sadly Mythtaken: The Star of Bethlehem, who have a fundamental misunderstanding of how Nobles work blame the Queens for making kids Nobles.
  • Stop Being Stereotypical: One of the primary reasons Radiant Princesses have a hard time winning Hunters' trust; until the last decades, they were still trapped inside the Dreamlands, and as a result the Nobles Hunters have been the most in contact with over the centuries were the Twilight Courts, who respectively are totalitarians seeing Earth as a rebel province in need of conquest and constantly causing the Darkness to spread by draining hope (Tears), insane Knight Templars who gives zero crap about collateral damages (Storms), and Narcissistic Women Children who use magic compulsion to turn mortals into their personal Cults (Mirrors). Needless to say, they did not cast Nobles in a good light, and the Radiant have been working hard to distance themselves from them in the eyes of Hunters.
  • Sucksessor: The Magisters of Economy fancy themselves as more talented and pragmatic successors to Nobles, who they see as obsolete protectors in need of retiring and Passing the Torch to them. In practice, they are corrupt people who do not hesitate to use their powers for profit, remorlessly brainwash mortals to be their happy slaves and Bargain with the Wardens (who are agents of the Darkness) to use the one they are "successing" to as a living batteries. Needless to say, even other hunters usually do not think very highly of them.
  • Super Cute Super Powers: As the book is full of magical girls it's a given. One fiction has a veteran hunter talking about a magical girl with the power to shoot rainbows form a Barbie wand, and using them to melt the flesh off her enemies bones.
  • Superhero Paradox: Discussed; some members of Null Mysterii theorized that Princesses actually are unwillingly causing the Darkness to show up wherever they do.
  • Supporting Protagonist: Very likely when playing as members of The Light Company. You might find yourself impersonating a Princess to protect her secret identity while she's off saving the day.
  • Teeth-Clenched Teamwork: A common relationship between Nobles and Hunters. Hunters distrust Princesses due to their supernatural roots, while the Hopeful, despite being more than happy to cooperate, often take issue with the Hunters' Pragmatic Hero stance, but in the end, the two usually end up working together whenever the Darkness is involved.
  • Transformation Is a Free Action: Discussed; it's mentioned some Hunters were Genre Savvy about this trope and tried to subvert it; unfortunately for them, Princesses do not work that way- their transformations take a few seconds at best, and most of them prefer transforming out of sight anyway.
  • Totally Not a Werewolf: Predictably, many Hunters cannot tell the differences between Princesses and Witches, with several groups in fact seeing the former as a subtype of the latter.
  • The Trickster: #Ammit, of course tends to this.
  • Underestimating Badassery: A frequent theme in the book; it's mentioned many Hunters initially fail to take Princesses seriously, seeing them as silly superhero wannabes whose bright flashy costumes make them feel out of place- only to be brutally reminded that, as silly as they look, Nobles are supernatural powerhouses.
    • One story has a veteran Task Force: VALKYRIE Hunter chewing out a newbie for assuming a magical girl was harmless because of her cute outfit.
    “What? You think this assignment is going to be easy, greenhorn? I've fought these witches before, and let me tell you who else wore a stupid outfit. Superman with his underwear outside his tights. This is not a cakewalk, and if you don't shape up you won’t be coming home."
  • Violently Protective Girlfriend: Implied in one of the fictions, where a Hunter narrates how his Cell once kidnapped someone they suspected of being in relation with the supernatural to interrogate him. A Princess of Swords then showed up and proceeded to take them all down non-lethally in a few minutes before freeing the man and leaving a message telling them to stay away from her friends.
    "None of us died, somehow, but it barely took her more than a few seconds to make all of us bite the dust. Twelve trained men with guns and kevlar vests, taken down by a teenage girl in a mini-dress with an oversized knife."
  • Would Not Hurt A Child: The primary reason why many Hunters are uncomfortable fighting Nobles. The People's Guard aversion of this trope is one of the many reasons they are perceived as disturbing.
  • Wrong Genre Savvy: As per tradition in Hunter: The Vigil, many of the new Compacts and Conspiracies have completely inaccurate beliefs on Nobles:
    • The Star of Bethleheem believes Nobles are brainwashed and manipulated by the Queens into being Child Soldiers. While it is true the wide majority of Nobles are children or teenagers, the Queen do not force them to fight, and in fact only allows them to do it because this allows them to keep an eye on them and better protect them.
    • The People's Guard sees Nobles as an oppressive aristocracy of wizards due to their first encounter being with a Princess of Tears, and assume Radiant Nobles merely are the same Nobles showing a kind face. While the Court of Tears indeed fits their visions of Nobles, the Radiant actually have no feeling of superiority over humans and are genuinely trying to help against the Darkness.
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