Agricola is a Euro Game by Uwe Rosenberg, in which the players take on the role of pre-industrial farmers. (For those of you who speak Latin, this should not be surprising.) Players use their family members to take various actions to build up their farm:
- Building fences to make pastures, in which one of three kinds of animal (sheep, pigs, and cattle) can be raised.
- Plowing fields, in which grain and vegetables can be grown and harvested.
- Adding rooms to your house (which gives you room for "family growth" that lets you get an extra person and an extra action), and later renovating it (upgrading a wood shack to a more valuable clay hut, and later to a still more valuable stone house).
- Building Major and Minor Improvements to give you an advantage (like letting you produce food or gather certain resources faster).
- Taking up Occupations to help out around the farm and (like Improvements) give yourself an advantage.
This board game contains examples of the following tropes:
- Automaton Horses: Your family members need to eat, your farm animals don't. Justified, in that they tend to be kept in pastures and are presumably subsisting on grass.
- House Rules: Some occupations and investments are considered overpowered, like the Wet Nurse and the Lover, providing the player with a huge advantage. Players tend to discard them, as well as some online playrooms.
- Recursive Reality: The game features several "Room" tiles, in one of which a game of Agricola is being played.
- Shout-Out: A number of them on the card art.
- You Require More Vespene Gas: Like many Euro games, you need various resources in order to build up your farm, like Wood, Clay, Stone, and Reed to build Improvements and upgrade your farm house, and Food to pay for certain actions (undertaking Occupations) and to feed your family each turn.