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  • Chuubo's Marvelous Wish-Granting Engine

  • Dungeons & Dragons
    • Type -1: Small animals.
    • Type 0: Commoners, Riding horses
    • Type 1: All PC classes without supernatural powers, Orcs, Hobgoblins, Goblins, Bandits, Thugs, Guards, Warhorses.
    • Type 2: Minor Undead (Skeletons, Zombies, Ghouls), Ogres, Trolls, and most other (common) monsters generally average out around here and the lower end of Type 3.
    • Type 3: Most PC classes with supernatural powers, young Dragons, major Undead (Wights, Wraiths, Spectres, Vampires), Giants, most Outsiders.
    • Type 4: High level spellcasters, old/ancient Dragons, the Tarrasque, Titans, Demigods, Dukes of Hell, minor Demon Lords, Liches, the Cat Lord.
    • Type 5: The Gods, Lords of the Nine, Demon Princes, Celestial Paragons, Elder Evils, Primordials, Primal Spirits, Epic Dragons, Primus, and Immortals.
    • Type 6: The Lady of Pain, the Serpent, possibly Asmodeus, the Dark Powers, Overgods like Ao, the Apocalypse Stone.
    • Type 7: Your Dungeon Master, whoever Ao works for.

  • Exalted
    • Type -1: Ghosts without Arcanoi, small gods.
    • Type 0: Most mortals.
    • Type 1: Heroic mortals without mutations or awakened Essence.
    • Type 2: Young ghosts, unenlightened Mountain Folk, Beast Men, mutated mortals, mortals with awakened Essence, weaker God-Blooded, Alchemical Demiurges, raksha commoners, Demons of the First Circle, minor gods, common Elementals.
    • Type 3: The most powerful mortals, stronger God-Blooded, Gunzosha users, Dragon Kings, enlightened Mountain Folk, young Terrestrial Exalted, raksha nobles, elder ghosts, the Perfect of Paragon.
    • Type 4: Elder Terrestrial Exalted, young Celestial Exalted, Lesser Elemental Dragons, Demons of the Second Circle, mid-tier gods, akuma, elder or Unshaped Fair Folk, royal warstrider AIs, Icemind, the Brass Leviathan.
    • Type 5: Elder Celestial Exalted, powerful gods, Demons of the Third Circle, Greater Elemental Dragons, the Deathlords, greater akuma, the Scarlet Empress, Saibok Gauto, the Emissary, the Five Elemental Dragons of Gaia, the Eight Divine Ministers, the Viator of Nullspace, I AM.
    • Type 6: Shinma, Ishvara, the Yozis, Gaia, and Autochthon, the Neverborn, Ligier, the Celestial Incarnae, Queen Merela, the theoretical capacity of Abyssal Exalted, Oblivion.
    • Type 7: The Cauldronists (should they succeed in remaking Creation), the theoretical capacity of Solar and Infernal Exalted.

  • In Nomine

  • Magic: The Gathering
    • Type -1: Illusionsnote , zombies.
    • Type 0: Humans, goblins, other equivalent sapient races.
    • Type 1: Soldiers, merfolk, sapient races with inborn powers.
    • Type 2: Particularly strong fauna such as bears, low-level wizards.
    • Type 3: Average post-Mending Planeswalkers, wizards, giants, low-level angels.
    • Type 4: Stronger post-Mending Planeswalkers, dragons, archangels, sufficiently powerful wildlife (particularly of the Green kind), Eldrazi Spawn, the gods of Amonkhet.
    • Type 5: Elder Dragons, the Mirari, the strongest demonsnote , the gods of Therosnote .
    • Type 6: Pre-Mending Planeswalkers, sufficiently powerful plane-bound beings like Yawgmoth, the Eldrazi Titans.

  • Mutants & Masterminds (well, as a rough guideline, anyway)
    • Type 0: PL0-3, normal humans.
    • Type 1: PL4-6, large animals, Mooks that are expected to be challenging, and well-trained humans that aren't as strong as superheroes.
    • Type 2: PL7-9, street-level heroes, Elite Mooks, and sidekicks to stronger heroes.
    • Type 3: PL10-13, powerful heroes that usually safeguard whole cities. Considered the "starting level."
    • Type 4: PL14-17, generally the strongest characters in the setting that are still doing hero work, operating on a global scale.
    • Type 5: PL18-20, the strongest characters in the setting that the game can stat without breaking down. Some low-tier PLX characters also land here.
    • Type 6: PLX; their statblocks basically read "what the GM says, happens."

  • Nobilis

  • Ravenloft
    • Type 0: Most people.
    • Type 1: Rudolph Van Richten and the Weathermay-Foxgrove Twins.
    • Type 2: Some Carnival members.note 
    • Type 3: The Vistani, Werewolves, Vampires, Undead, Golems, the weakest Darklords start on this scale.
    • Type 4: Strahd Von Zarovich, Azalin Rex, typical Darklords.
    • Type 5: Gwydion and Vecna. Azalin tried to ascend to this level of power by becoming a Demilich, but failed.
    • Type 6: The Dark Powers.
    • Type 7: The Dark Powers, if you believe that they are your Dungeon Master or the authors of the gaming material.

  • Scion
    • Type -1: Extras.
    • Type 0: Mortals.
    • Type 1: Badass mortals.
    • Type 2: Hero-level Scions, most supernaturals.
    • Type 3: Demigod-level Scions, most Titanspawn.
    • Type 4: Lower-level Gods, the strongest Titanspawn.
    • Type 5: Legend 12 Gods, Titan Avatars.
    • Type 6: Greater Titans, Gods channeling eleven-dot ("Avatar") Boons.

  • Old World of Darkness
    • Type 1: Mortal Hunters,.
    • Type 2: Mortals with True Faith, Neonate Vampires, Ghouls, Kinfolk, Imbued Hunters, Newly Awakened Mages, Caiaphas Smith, Wraiths, Spectres, most Fomori, Gafflingsnote .
    • Type 3: Changelings, Werewolves, other Fera, Mummies, Ancilla/Elder Vampires, Adept Mages, Demons, Kuei-Jin, Jagglingsnote .
    • Type 4: Vampire Methuselahs, Earthbound Demons, Samuel Haight, Archmages, Incarnaenote .
    • Type 5: Antediluvian Vampires, Yama Kings, Grand Maw, Angels, the Namelessnote  Celestinesnote .
    • Type 6: Caine, Lilith, Gaia, The Wyrm, Weaver, and Wyld, Osiris.
    • Type 7: God (probably).

  • New World of Darkness

  • Unknown Armies
    • Type 0: Normal Humans, Street Level PCs.
    • Type 1: Non-magical Global/Cosmic Level PCs, Alex Abel.
    • Type 2: Low Level Avatars, Magekiaannote , Automata.
    • Type 3: Most Demons, Unspeakable Servants, Adepts, High Level Avatars.
    • Type 4: Adepts with a Major Charge, Godwalkers, The Freak.
    • Type 5: Archetypes, the Comte De Saint-Germain.

  • Warhammer
    • Type -1: Snottlings, Goblins, Gnoblars, Skavenslaves, Zombies.
    • Type 0: Brettonian peasants, Skeletons.
    • Type 1: Empire State Troops, Brettonian Knights Errant, Clanrats, Chaos Marauders.
    • Type 2: Chaos Warriors, most Elves, most Dwarfs, Grail Knights.
    • Type 3: Dark Elf assassains, low level spellcasters, Ogres.
    • Type 4: High level spellcasters, Vampires, Dragons, Chaos Lords.
    • Type 5: Slann Mage Priests, Greater Daemons, the Everqueen, Teclis, Nagash, Malekith, Orion and Ariel, Sigmar (as a 'mortal').
    • Type 6: Sigmar (as a deity), Ulric, the Lady, the Horned Rat, Gork and Mork, Khaine, The Chaos Godsnote .

  • Warhammer 40,000
    • Type -1: Gretchins, non-mecha Tau.
    • Type 0: Tyranid Gaunts, unnamed Humans.
    • Type 1: Imperial Guardsmen, Sisters of Battle, Inquisitors, non-psychic and non-augmented named humans.
    • Type 2: Most biologically or cybernetically enhanced humans, although some can reach Type 3. Most Eldar, Kroot, Vespid, and Orks, Blanks, weaker Psykers.note 
    • Type 3: Space Marines, Necrons, Lesser Daemons, powerful Tyranids and Orks, Aspect Warriors.
    • Type 4: Some Space Marines (particularly the Psyker variants), Tyranid Hive Tyrants, Tyranid Carnifexes, Necron Lords, Farseers and some Exarchs (particularly the Phoenix Lords), Chaos Lords and Chaos Sorcerers.
    • Type 5: Greater Daemons, Daemon Princes, the Swarmlord and Norn-Queens, Avatars of Khaine, C'tan shards, the Primarchsnote .
    • Type 6: The Emperornote , the Chaos Gods, the C'tan before they were shattered, the Tyranid Hive Mind, Gork & Mork, the Eldar Godsnote , the Old Ones (probably).

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